I'll start off by drawing a comparison between what I and others used to be able to do versus what the situation now is.
For the past years, people have been able to enjoy PVE, PVP, open world content, and experimentation of their class at no cost, a quality of life feature that has been used to its fullest extent. We get to play around with talents we'd ordinarily never take, adjust to whatever we're doing, and have no monetary cost involved with exploring multiple aspects of the game. Now, however, there is a level of cost involved that, while not massive, does matter more for the individual over time. Someone who enjoys both dungeoning and BGing, for example, will now be unable to go between them without spending gold repeatedly or be forced to play a very poor build in one of them. This discourages players - especially poorer players - from exploring multiple facets of Turtle.
I get it, it's a minor gold sink and a 'bug fix'. I refuse to believe you only just recently heard of it and are fixing it exclusively on the grounds of it being a bug, so my argument will be against the design philosophy of changing it. Dropping a QOL feature we've all enjoyed and become used to under the justification of economic deflation - which, compared to Classic and Classic Era, we're doing fine - is counterintuitive to player enjoyment and player convenience. This falls back into the habit of previous decisions the server has been criticized on: the initial e'ko changes, the raid scaling adjustments, and others. Something like this fundamentally counts as a big change because of how ingrained it has become in the level 60 community on Turtle, and you've stripped us of convenience and now charge us for it. We've got enough gold sinks and the GM team does a fantastic job culling ill-gotten gold.
There's no reason to remove a massively appreciated convenience to cheapen the cost of a flask by a couple silver. You'll just isolate people who would ordinarily do much more to stick to their niches; raiding, PVP, dungeoning, et cetera. Not everyone farms a gold stockpile and not everyone stays in the same two specs for a week.
![wary_turtle_head wary_turtle_head](./images/smilies/wary_turtle_head.png)