![Image](https://turtle-wow.org/images/turtlewow_telabim.png)
Greetings! Here are some additional details about the upcoming PvP realm Tel'Abim, launching on October 27th!
If you're a new player, here's a list of PvP features that differentiate it from the base Vanilla game (these changes apply to both our PvE and PvP worlds):
- Blood Ring. A 3v3 arena where you can earn reputation for the Steamwheedle Blood Ring by participating in matches and proving your worth on the bloody sands with awesome PvP rewards.
- New Battleground: Sunnyglade Valley. This battleground represents one of the largest clashes between the forces of the old Kingdom of Azeroth and the Horde during the First War. Here you will be acting at the behest of the guardian of the timeways, the bronze dragon Vairozdormu, as an agent for the flight in their attempts to uncover the ongoing crisis threatening to alter the very fabric of history and the entirety of the modern world.
- No De-Ranking: Allowing breaks. While we value the competitiveness of the Vanilla PvP system, we understand that the base system is too punishing for players who can't dedicate large amounts of time without breaks for PvP. As a result, PvP ranks will no longer drop due to decay. Decay will still occur, but your total amount of RP (Rank Points) will never drop below the minimum amount required for your current rank.
- City Protectors. If the PvP pool is active enough each week, 8 players will be granted the title of "City Protector", assigned to their respective major city. City Protectors will receive in-game mail with the City Protector's Medallion, which allows them to teleport to their homeland with a cooldown of 60 minutes.
- Increased reputation gains for Warsong Gulch and Arathi Basin matches.
- Old Alterac Valley. Alterac Valley is restored to its original state from early Vanilla, with a few custom additions on top. You can find more information in the patch 1.16.4 changelog: viewtopic.php?t=4442
If you are already familiar with our expansion features, here's a list of changes that will be different on a PvP realm compared to the PvE realm:
- No leveling challenges: Slow & Steady, Vagrant's Mode, War Mode, and Hardcore Mode do not align well with the brutal reality of PvP realms.
- No cross-faction play: There will be no chat, grouping, AH, trades, mails, or guilds between factions.
- Minimum BG requirements will be raised: Warsong Gulch - 8 players, Arathi Basin - 10 players, Alterac Valley - 30 players, and Sunnglade Valley - 14 players.
- An automatic faction-balancing system will be implemented to prevent one faction from prevailing over the other. The server will automatically restrict character creation for a certain faction when specific conditions are met.
Note: the PvE realm will also receive its unique name later.