Alright, this is a big one, it was a hard decision if i even should post this but here it is.
I will rate the abilities for their plausibily for being added in a 5 point system. Alright, a long road ahead, lets go!
Roar of Fortitude is an active ability that makes your Bear increase your party's hitpoints by 200 for 2 minutes on a 3 minute cooldown, simple as that.
Plausibility 5/5.
![turtle_in_love_head turtle_in_love_head](./images/smilies/turtle_in_love_head.png)
Enraging Bite is an active ability that makes your Bear do a taunt, some aggro and decreases the targets armor by 40 on a 15 second cooldown.
If it weren't for the taunt this would be a bit weak but the taunt makes it really good. I guess it's balanced enough.
Plausibility 3.5/5
![neutral_turtle_head neutral_turtle_head](./images/smilies/neutral_turtle_head.png)
Healing Tongue - Rank 1
Healing Tongue - Rank 2 is an active ability that makes the Tallstrider heal the target for either 62-73 health at Rank 1 or 99-116 Health at Rank 2 in melee range with a 1 second cast time on a 15 second cooldown. It could be balanced with a 40-50 Focus requirement. Reminds me of Spirit Beasts in Wrath.
Plausibility 4/5.
![smiling_turtle_head smiling_turtle_head](./images/smilies/smiling_turtle_head.png)
Distracting Spit is an active ability that your Tallstrider spit at the target, reduces the damage of the target by 5 on a 30 yard range. I feel like this is just too weak, not worth it.
Plausibility 1.5/5.
![[mad_turtle_head [mad_turtle_head](./images/smilies/mad_turtle_head.png)
Strider Presence is a passive ability that gives your Tallstrider a 5 hp5 and 10 mp5 aura for the party members around 10 yards of it. This really makes it a really good support pet combined with the other abilities. Update: Broken, constantly gives 5 mana to everyone around.
Plausibility N/A
![maintenance_turtle maintenance_turtle](./images/smilies/maintenance_turtle.png)
Web - Rank 1
Web - Rank 2
Web - Rank 3 is an active ability that makes your Spider shoot a web from a 20 yard range that roots for 8 seconds at Rank 1, 10 seconds at Rank 2 and 12 seconds at Rank 3 on a 2 minute cooldown. This ability would be extremely good in PvP
and decent in PvE, as you would need to pull your spider back to be fully utilise the Web by healing your pet. It's too good for PvP, this probably belongs in the Grinder.
Plausibility 2.5/5.
![wary_turtle_head wary_turtle_head](./images/smilies/wary_turtle_head.png)
Spider Poison is a passive ability that gives Spiders attack a chance to poison their target for 100 damage over 30 seconds. Well, it doesn't sound that bad, guess it is possible.
Plausibility 3.5/5
![satisfied_turtle_head satisfied_turtle_head](./images/smilies/satisfied_turtle_head.png)
Poisonous Spit is an active ability that makes your Spider spit at its target from a 30 yard range for 155 damage over 15 seconds on a 2 minute cooldown. Update: Spit looks like a frostbolt, don't think it should be added.
Plausibility N/A.
![maintenance_turtle maintenance_turtle](./images/smilies/maintenance_turtle.png)
Quick Snap is a passive ability that gives your Crocodile a chance to do a counterrattack when attacked. This would make crocodiles generate a lot of more aggro when fighting a lot of mobs and even a single target. Don't think it is overpowered, it's plausible to be added. Update: Broken, can't teach it to your pet.
Plausibility N/A
![maintenance_turtle maintenance_turtle](./images/smilies/maintenance_turtle.png)
Consume Flesh is a passive ability that gives your Crocodiles a chance to leech 50 health from the target its attacking. Doesn't sound that bad.
Plausibility 4/5.
![smiling_turtle_head smiling_turtle_head](./images/smilies/smiling_turtle_head.png)
Ankle Snap is an active ability that makes your Crocodile knockdown its target for 3 seconds and slows them by %33 for 6 seconds. Cooldown unknown. Maybe usable but could be too good.
Plausibility 3/5.
![neutral_turtle_head neutral_turtle_head](./images/smilies/neutral_turtle_head.png)
Tight Pinch is an active ability that makes your Crabs next attack do 18-21 more damage and stun for 5 seconds. Okay, this is a more overpowered version on Ankle Snap, too good for both PvP and PvE, don't think its happening.
Plausibility 2/5.
![[mad_turtle_head [mad_turtle_head](./images/smilies/mad_turtle_head.png)
Clenched Pinchers is an active ability that makes your Crab root the target and deal 150 damage in 15 seconds on 1 minute cooldown. it can't do anything while doing this aka Channeled. Well, i guess this is better than Tight Pinch in the balance sense, but not that much. Even if you're losing your pet while using this, the root is too powerful in PvP, its fine in PvE.
Plausibility 2.5/5.
![[mad_turtle_head [mad_turtle_head](./images/smilies/mad_turtle_head.png)
Tough Shell - Rank 1
Tough Shell - Rank 2
Tough Shell - Rank 3
Tough Shell - Rank 4 is a passive ability that has a chance to give your Crab 84 armor at Rank 1, 106 armor at Rank 2, 132 armor at Rank 3 and 196 armor at Rank 4 when getting attacked. Fitting but a bit underpowered.
Plausibility 2.5/5
![[mad_turtle_head [mad_turtle_head](./images/smilies/mad_turtle_head.png)
Minor Scorpid Poison is a passive ability that gives your Scorpions attacks a chance to poison the target for 150 damage over 60 seconds/1 minute, ticks 15 damage every 6 seconds. It's not that bad, i see this plausible.
Plausibility 3.5/5.
![smiling_turtle_head smiling_turtle_head](./images/smilies/smiling_turtle_head.png)
Dig Trap is an active ability that stealths and roots your Scorpion. If it attacks at this state it deals an extra 56-75 damage on a 1.5 minute cooldown. It stays stealted and rooted for 1 minute. This is pretty interesting. Maybe this could be used on boss fights for some extra burst or some scouting or as a landmine. This looks good in my book.
Plausibility 4.5/5.
![turtle_in_love_head turtle_in_love_head](./images/smilies/turtle_in_love_head.png)
Claw Cover is an active ability that increases your Scorpions parry chance for %61 for 20 seconds on a 1.5 minute cooldown. It is channeled. Now this is more plausible. Compared to Turtle's Shell Shield that decreases damage by %50 but increases time betweed attacks by %43 for 12 seconds, this makes sense. More mitigation aganist melee for longer but can't attack. Sounds good.
Plausibility 4/5.
![satisfied_turtle_head satisfied_turtle_head](./images/smilies/satisfied_turtle_head.png)
Gore is an active ability that makes your Boars target bleed for 15 damage over 15 seconds on a 30 second cooldown. This is just too weak, not worth it.
Plausibility 1/5.
![[mad_turtle_head [mad_turtle_head](./images/smilies/mad_turtle_head.png)
Vital Wound is a passive ability that gives your Boars attacks a chance to deal an extra 20 damage and reduce the targets attack speed by %100 for 8 seconds. Nope, just too good.
Plausibility 1/5.
![[mad_turtle_head [mad_turtle_head](./images/smilies/mad_turtle_head.png)
Toughen Hide is an active ability that increases your Boars armor by 118 for 10 seconds on a 45 second cooldown. Too weak.
Plausibility 1.5/5.
![unhappy_turtle_head unhappy_turtle_head](./images/smilies/unhappy_turtle_head.png)
Rabid Maw is a passive ability that gives your Wolves attacks a chance to reduce the targets Agility and Strenght by 15 points for 30 seconds. Even if its a bit weak, its still a good passive ability.
Plausibility 3/5.
![neutral_turtle_head neutral_turtle_head](./images/smilies/neutral_turtle_head.png)
Enraged Howl is an active ability that makes your Wolf increase your partys Strenght and Agility by 4 points for 10 seconds on a 45 second cooldown. Looks like an early version of Furious Howl that wolves have, also too weak.
Plausibility 1/5.
![[mad_turtle_head [mad_turtle_head](./images/smilies/mad_turtle_head.png)
Intimidating Growl is an active ability that makes your Wolf fear the target for 5 seconds and increases its speed by %100 on a 30 second cooldown. Might be too crazy but it does fit the flavor.
Plausibility 2.5/5.
![neutral_turtle_head neutral_turtle_head](./images/smilies/neutral_turtle_head.png)
Bruise - Rank 2
Bruise - Rank 3
Bruise - Rank 4 is a passive ability that gives your Gorillas attacks to decrease the targets armor by 84 points at Rank 1, by 106 points at Rank 2, by 132 points at Rank 3 and by 196 points at Rank 4 for 10 seconds. Sounds like a good ability for raids or dungeons, just a little extra damage for you and your Gorilla otherwise. Sounds fine. Also an extra thing. The Bruise ranks start at level 13, it might be needed to add something like rare gorillas for taming on low level zones for it to work. Update: Bruise gets applied on the gorilla itself, it's broken.
Plausibility N/A
![maintenance_turtle maintenance_turtle](./images/smilies/maintenance_turtle.png)
Quickness is an active ability that gives your Gorillas next attack 41-45 extra damage and hit another near target on a 1 minute cooldown. Looks like the predecessor of Thunderstomp that current Gorillas have, its still an plausible ability.
Plausibility 3/5.
![smiling_turtle_head smiling_turtle_head](./images/smilies/smiling_turtle_head.png)
Throw Rock - Rank 1
Throw Rock - Rank 2 is an active ability that makes your Gorilla throw a rock at your target, dealing 25-28 damage at Rank 1, 40-47 damage at Rank 2 with a 3 second cast time and no cooldown. Gonna be honest, i would love to watch a few gorillas throw rocks at bosses in raids. I think it's balanced.
Plausibility 5/5.
![turtle_in_love_head turtle_in_love_head](./images/smilies/turtle_in_love_head.png)
Vulnerable is an active ability that gives your Raptors attacks do increase the damage the target gets by 30 points for 3 seconds on a 30 second cooldown. Even if the effect is powerful, the timeframe is short. Would work good with fast bows.
Plausibility 4/5.
![satisfied_turtle_head satisfied_turtle_head](./images/smilies/satisfied_turtle_head.png)
Feast of Prey is a passive ability that gives your Raptor 39 health when it kills a target. Might be just too weak.
Plausibility 2.5/5.
![neutral_turtle_head neutral_turtle_head](./images/smilies/neutral_turtle_head.png)
Tendon Rip is an passive ability that gives your Raptors attacks a chance to bleed the target for 60 damage and slow it for %33 for 8 seconds. Not bad.
Plausibility 3.5/4.
![smiling_turtle_head smiling_turtle_head](./images/smilies/smiling_turtle_head.png)
Open Wounds is a passive ability that gives your Cats attacks a chance to increase the damage the target takes by 10 points and bleed them for 28 damage over 8 seconds. I think it's fine.
Plausibility 4/5.
![smiling_turtle_head smiling_turtle_head](./images/smilies/smiling_turtle_head.png)
Ferocity is an active ability that doubles your Cats attack speed but increases the damage it takes by 40 for 8 seconds on a 1 minute cooldown. A bit overpowered but could be plausible if the book is made a drop from bosses.
Plausibility 2.5/5.
![[mad_turtle_head [mad_turtle_head](./images/smilies/mad_turtle_head.png)
Survival Instinct is an active ability that stuns your Cats target for 2 seconds, reduces the Cats aggro and makes the Cat run away for 2 seconds (Fear), 10 secound cooldown.
I guess it's alright.
Plausibility 3/5.
![neutral_turtle_head neutral_turtle_head](./images/smilies/neutral_turtle_head.png)
I think they might be deprecated, but i'll still include them. Extra Note: They can be spread to owls and carrion birds with the book system.
Eye Peck is a passive ability that gives your Birds attacks a chance to reduce the targets hit chance by %47 for 12 seconds. Overpowered.
Plausibility 1/5.
Pester is an active ability that increases your Birds attack speed but decreases their damage by 300(?) for 15 seconds and gives its attacks a chance to silence the target for 3 seconds. It's litteraly broken.
Plausibility 0/5.
![maintenance_turtle maintenance_turtle](./images/smilies/maintenance_turtle.png)
Hand Snap is a passive ability that gives your Turtles attacks a chance to disarm and bleed the target for 36 damage over 8 seconds. Wouldn't be too dangerous aganist seasoned PvPer as they use weapon chains but still useful in PvE aganist humanoids. I think it's balanced
Plausibility 3.5/5.
![smiling_turtle_head smiling_turtle_head](./images/smilies/smiling_turtle_head.png)
Thick Skin - Rank 1
Thick Skin - Rank 2
Thick Skin - Rank 3
Thick Skin - Rank 4 is a passive ability that gives your Turtle a chance to get 63 armor at Rank 1, 87 armor at Rank 2, 99 armor at Rank 3 and 147 armor at Rank 4 when taking damage. It's pretty meh.
Plausibility 2.5/5
![neutral_turtle_head neutral_turtle_head](./images/smilies/neutral_turtle_head.png)
And we're done! This took me the whole day to write, i'm still sure i missed a few abilities, i'll update the post if i find them. Hope some can be accepted!