Scrapped Hunter Pet Abilities

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Dragunovi
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Scrapped Hunter Pet Abilities

Post by Dragunovi » Mon Jun 22, 2020 9:49 pm

Update: Because the abilities that teach the hunter how to teach the abilites to their pets are broken an alternative book system is being considered.
Alright, this is a big one, it was a hard decision if i even should post this but here it is.
I will rate the abilities for their plausibily for being added in a 5 point system. Alright, a long road ahead, lets go!

Bears:


Roar of Fortitude is an active ability that makes your Bear increase your party's hitpoints by 200 for 2 minutes on a 3 minute cooldown, simple as that.
Plausibility 5/5. turtle_in_love_head

Enraging Bite is an active ability that makes your Bear do a taunt, some aggro and decreases the targets armor by 40 on a 15 second cooldown.
If it weren't for the taunt this would be a bit weak but the taunt makes it really good. I guess it's balanced enough.
Plausibility 3.5/5 neutral_turtle_head
Tallstriders:

Healing Tongue - Rank 1
Healing Tongue - Rank 2 is an active ability that makes the Tallstrider heal the target for either 62-73 health at Rank 1 or 99-116 Health at Rank 2 in melee range with a 1 second cast time on a 15 second cooldown. It could be balanced with a 40-50 Focus requirement. Reminds me of Spirit Beasts in Wrath.
Plausibility 4/5. smiling_turtle_head

Distracting Spit is an active ability that your Tallstrider spit at the target, reduces the damage of the target by 5 on a 30 yard range. I feel like this is just too weak, not worth it.
Plausibility 1.5/5. [mad_turtle_head

Strider Presence is a passive ability that gives your Tallstrider a 5 hp5 and 10 mp5 aura for the party members around 10 yards of it. This really makes it a really good support pet combined with the other abilities. Update: Broken, constantly gives 5 mana to everyone around.
Plausibility N/A maintenance_turtle
Spiders:

Web - Rank 1
Web - Rank 2
Web - Rank 3 is an active ability that makes your Spider shoot a web from a 20 yard range that roots for 8 seconds at Rank 1, 10 seconds at Rank 2 and 12 seconds at Rank 3 on a 2 minute cooldown. This ability would be extremely good in PvP
and decent in PvE, as you would need to pull your spider back to be fully utilise the Web by healing your pet. It's too good for PvP, this probably belongs in the Grinder.
Plausibility 2.5/5. wary_turtle_head

Spider Poison is a passive ability that gives Spiders attack a chance to poison their target for 100 damage over 30 seconds. Well, it doesn't sound that bad, guess it is possible.
Plausibility 3.5/5 satisfied_turtle_head

Poisonous Spit is an active ability that makes your Spider spit at its target from a 30 yard range for 155 damage over 15 seconds on a 2 minute cooldown. Update: Spit looks like a frostbolt, don't think it should be added.
Plausibility N/A. maintenance_turtle
Crocodiles:

Quick Snap is a passive ability that gives your Crocodile a chance to do a counterrattack when attacked. This would make crocodiles generate a lot of more aggro when fighting a lot of mobs and even a single target. Don't think it is overpowered, it's plausible to be added. Update: Broken, can't teach it to your pet.
Plausibility N/A maintenance_turtle

Consume Flesh is a passive ability that gives your Crocodiles a chance to leech 50 health from the target its attacking. Doesn't sound that bad.
Plausibility 4/5. smiling_turtle_head

Ankle Snap is an active ability that makes your Crocodile knockdown its target for 3 seconds and slows them by %33 for 6 seconds. Cooldown unknown. Maybe usable but could be too good.
Plausibility 3/5. neutral_turtle_head
Crabs:

Tight Pinch is an active ability that makes your Crabs next attack do 18-21 more damage and stun for 5 seconds. Okay, this is a more overpowered version on Ankle Snap, too good for both PvP and PvE, don't think its happening.
Plausibility 2/5. [mad_turtle_head

Clenched Pinchers is an active ability that makes your Crab root the target and deal 150 damage in 15 seconds on 1 minute cooldown. it can't do anything while doing this aka Channeled. Well, i guess this is better than Tight Pinch in the balance sense, but not that much. Even if you're losing your pet while using this, the root is too powerful in PvP, its fine in PvE.
Plausibility 2.5/5. [mad_turtle_head

Tough Shell - Rank 1
Tough Shell - Rank 2
Tough Shell - Rank 3
Tough Shell - Rank 4 is a passive ability that has a chance to give your Crab 84 armor at Rank 1, 106 armor at Rank 2, 132 armor at Rank 3 and 196 armor at Rank 4 when getting attacked. Fitting but a bit underpowered.
Plausibility 2.5/5 [mad_turtle_head

Scorpions:

Minor Scorpid Poison is a passive ability that gives your Scorpions attacks a chance to poison the target for 150 damage over 60 seconds/1 minute, ticks 15 damage every 6 seconds. It's not that bad, i see this plausible.
Plausibility 3.5/5. smiling_turtle_head

Dig Trap is an active ability that stealths and roots your Scorpion. If it attacks at this state it deals an extra 56-75 damage on a 1.5 minute cooldown. It stays stealted and rooted for 1 minute. This is pretty interesting. Maybe this could be used on boss fights for some extra burst or some scouting or as a landmine. This looks good in my book.
Plausibility 4.5/5. turtle_in_love_head

Claw Cover is an active ability that increases your Scorpions parry chance for %61 for 20 seconds on a 1.5 minute cooldown. It is channeled. Now this is more plausible. Compared to Turtle's Shell Shield that decreases damage by %50 but increases time betweed attacks by %43 for 12 seconds, this makes sense. More mitigation aganist melee for longer but can't attack. Sounds good.
Plausibility 4/5. satisfied_turtle_head

Boars:

Gore is an active ability that makes your Boars target bleed for 15 damage over 15 seconds on a 30 second cooldown. This is just too weak, not worth it.
Plausibility 1/5. [mad_turtle_head

Vital Wound is a passive ability that gives your Boars attacks a chance to deal an extra 20 damage and reduce the targets attack speed by %100 for 8 seconds. Nope, just too good.
Plausibility 1/5. [mad_turtle_head

Toughen Hide is an active ability that increases your Boars armor by 118 for 10 seconds on a 45 second cooldown. Too weak.
Plausibility 1.5/5. unhappy_turtle_head

Wolves:

Rabid Maw is a passive ability that gives your Wolves attacks a chance to reduce the targets Agility and Strenght by 15 points for 30 seconds. Even if its a bit weak, its still a good passive ability.
Plausibility 3/5. neutral_turtle_head

Enraged Howl is an active ability that makes your Wolf increase your partys Strenght and Agility by 4 points for 10 seconds on a 45 second cooldown. Looks like an early version of Furious Howl that wolves have, also too weak.
Plausibility 1/5. [mad_turtle_head

Intimidating Growl is an active ability that makes your Wolf fear the target for 5 seconds and increases its speed by %100 on a 30 second cooldown. Might be too crazy but it does fit the flavor.
Plausibility 2.5/5. neutral_turtle_head

Gorillas:
Bruise - Rank 1
Bruise - Rank 2
Bruise - Rank 3
Bruise - Rank 4 is a passive ability that gives your Gorillas attacks to decrease the targets armor by 84 points at Rank 1, by 106 points at Rank 2, by 132 points at Rank 3 and by 196 points at Rank 4 for 10 seconds. Sounds like a good ability for raids or dungeons, just a little extra damage for you and your Gorilla otherwise. Sounds fine. Also an extra thing. The Bruise ranks start at level 13, it might be needed to add something like rare gorillas for taming on low level zones for it to work. Update: Bruise gets applied on the gorilla itself, it's broken.
Plausibility N/A maintenance_turtle

Quickness is an active ability that gives your Gorillas next attack 41-45 extra damage and hit another near target on a 1 minute cooldown. Looks like the predecessor of Thunderstomp that current Gorillas have, its still an plausible ability.
Plausibility 3/5. smiling_turtle_head

Throw Rock - Rank 1
Throw Rock - Rank 2 is an active ability that makes your Gorilla throw a rock at your target, dealing 25-28 damage at Rank 1, 40-47 damage at Rank 2 with a 3 second cast time and no cooldown. Gonna be honest, i would love to watch a few gorillas throw rocks at bosses in raids. I think it's balanced.
Plausibility 5/5. turtle_in_love_head

Raptors:

Vulnerable is an active ability that gives your Raptors attacks do increase the damage the target gets by 30 points for 3 seconds on a 30 second cooldown. Even if the effect is powerful, the timeframe is short. Would work good with fast bows.
Plausibility 4/5. satisfied_turtle_head

Feast of Prey is a passive ability that gives your Raptor 39 health when it kills a target. Might be just too weak.
Plausibility 2.5/5. neutral_turtle_head

Tendon Rip is an passive ability that gives your Raptors attacks a chance to bleed the target for 60 damage and slow it for %33 for 8 seconds. Not bad.
Plausibility 3.5/4. smiling_turtle_head

Cats:

Open Wounds is a passive ability that gives your Cats attacks a chance to increase the damage the target takes by 10 points and bleed them for 28 damage over 8 seconds. I think it's fine.
Plausibility 4/5. smiling_turtle_head

Ferocity is an active ability that doubles your Cats attack speed but increases the damage it takes by 40 for 8 seconds on a 1 minute cooldown. A bit overpowered but could be plausible if the book is made a drop from bosses.
Plausibility 2.5/5. [mad_turtle_head

Survival Instinct is an active ability that stuns your Cats target for 2 seconds, reduces the Cats aggro and makes the Cat run away for 2 seconds (Fear), 10 secound cooldown.
I guess it's alright.
Plausibility 3/5. neutral_turtle_head

Birds (?) :

I think they might be deprecated, but i'll still include them. Extra Note: They can be spread to owls and carrion birds with the book system.
Eye Peck is a passive ability that gives your Birds attacks a chance to reduce the targets hit chance by %47 for 12 seconds. Overpowered.
Plausibility 1/5.
Pester is an active ability that increases your Birds attack speed but decreases their damage by 300(?) for 15 seconds and gives its attacks a chance to silence the target for 3 seconds. It's litteraly broken.
Plausibility 0/5. maintenance_turtle
Turtles:

Hand Snap is a passive ability that gives your Turtles attacks a chance to disarm and bleed the target for 36 damage over 8 seconds. Wouldn't be too dangerous aganist seasoned PvPer as they use weapon chains but still useful in PvE aganist humanoids. I think it's balanced
Plausibility 3.5/5. smiling_turtle_head

Thick Skin - Rank 1
Thick Skin - Rank 2
Thick Skin - Rank 3
Thick Skin - Rank 4 is a passive ability that gives your Turtle a chance to get 63 armor at Rank 1, 87 armor at Rank 2, 99 armor at Rank 3 and 147 armor at Rank 4 when taking damage. It's pretty meh.
Plausibility 2.5/5 neutral_turtle_head
And we're done! This took me the whole day to write, i'm still sure i missed a few abilities, i'll update the post if i find them. Hope some can be accepted!
Last edited by Dragunovi on Sat Jul 18, 2020 6:17 pm, edited 10 times in total.
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Balake
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Re: Scrapped Hunter Pet Abilities (EXTREME EDITION)

Post by Balake » Mon Jun 22, 2020 10:13 pm

Looking good! Some of them are too weak because Blizzard only made the first ranks. Turtle WoW could make them scale with the pet's level if possible. Some of them are really cool but the scorpion poison has no reason to be added because they already have a poison ability and this could be the predecessor of it.

For spider webs, it could be that players can only obtain the first rank, and also it lasted 3/4 seconds on players. Pets will need to have their base damage lowered to compensate for these abilities though.

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Dragunovi
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Re: Scrapped Hunter Pet Abilities (EXTREME EDITION)

Post by Dragunovi » Mon Jun 22, 2020 10:44 pm

They also need their focus costs but yeah.
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Derikom
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Re: Scrapped Hunter Pet Abilities (EXTREME EDITION)

Post by Derikom » Mon Jun 22, 2020 11:02 pm

These look really interesting, and I think the addition of some of these could go a long way in making the vanilla pet system feel more rounded out and complete. The existence of these abandoned abilities really explains why some pet families have unique abilities and others only have access to the generic bite or claw.

Furthermore I think these could make really great additions to wild mobs, adding a lot more variety to how we engage with animal mobs while we're questing! I would definitely be terrified of the Soothing Turtle Bisque quest if the Snapjaws might bite my hand off. scared_turtle

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Mrkrissatan
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Re: Scrapped Hunter Pet Abilities (EXTREME EDITION)

Post by Mrkrissatan » Tue Jun 23, 2020 8:22 am

"Healing Tongue" sounds awesome

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Dragunovi
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Re: Scrapped Hunter Pet Abilities (EXTREME EDITION)

Post by Dragunovi » Wed Jun 24, 2020 4:08 pm

Bump. I want those rock flinging gorillas so bad.
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Punchbuggy
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Re: Scrapped Hunter Pet Abilities (EXTREME EDITION)

Post by Punchbuggy » Wed Jun 24, 2020 9:31 pm

Dragunovi wrote:
Wed Jun 24, 2020 4:08 pm
Bump. I want those rock flinging gorillas so bad.
spelled poo wrong
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Geojak
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Re: Scrapped Hunter Pet Abilities

Post by Geojak » Mon Jun 17, 2024 8:45 pm

Bump, you a dev now dragunovi, make it happen please

Diablowjob
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Re: Scrapped Hunter Pet Abilities

Post by Diablowjob » Tue Jun 18, 2024 4:44 am

We need root/stuns for pvp on spiders / crabs.

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Ataika
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Re: Scrapped Hunter Pet Abilities

Post by Ataika » Tue Jun 18, 2024 7:00 am

Diablowjob wrote:
Tue Jun 18, 2024 4:44 am
We need root/stuns for pvp on spiders / crabs.
No we dont

Mac
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Re: Scrapped Hunter Pet Abilities

Post by Mac » Tue Jun 18, 2024 7:29 am

Not the biggest fan of giving pets CC but other types of debuffs could be interesting. I also really like Dig Trap

Diablowjob
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Re: Scrapped Hunter Pet Abilities

Post by Diablowjob » Tue Jun 18, 2024 8:33 am

Ataika wrote:
Tue Jun 18, 2024 7:00 am
Diablowjob wrote:
Tue Jun 18, 2024 4:44 am
We need root/stuns for pvp on spiders / crabs.
No we dont
Said who? paladin or whatever player?

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Re: Scrapped Hunter Pet Abilities

Post by Diablowjob » Tue Jun 18, 2024 8:34 am

I like the idea of giving pets any kind of CC. Spider makes sense to use web. Even if its going to be 1-2 min cooldown.

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Ataika
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Re: Scrapped Hunter Pet Abilities

Post by Ataika » Tue Jun 18, 2024 2:51 pm

I don't like the idea of giving pets any kind of CC
Diablowjob wrote:
Tue Jun 18, 2024 8:33 am
Ataika wrote:
Tue Jun 18, 2024 7:00 am
Diablowjob wrote:
Tue Jun 18, 2024 4:44 am
We need root/stuns for pvp on spiders / crabs.
No we dont
Said who? paladin or whatever player?
The player who has enough IQ to understand how hard these abilities affect pvp for an already busted class

Diablowjob
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Re: Scrapped Hunter Pet Abilities

Post by Diablowjob » Tue Jun 18, 2024 3:49 pm

Hunter already busted class? kekw. see paladin or druid or shadow priest or warlock... this are busted. in my opinion hunter is least busted class on twow.

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Re: Scrapped Hunter Pet Abilities

Post by Ibux » Tue Jun 18, 2024 4:16 pm

I guess it depends entirely on how you make it. Boar already has root effect on charge with a 25 second cooldown, and a range of 8-25 yards.

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Ataika
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Re: Scrapped Hunter Pet Abilities

Post by Ataika » Tue Jun 18, 2024 8:34 pm

Diablowjob wrote:
Tue Jun 18, 2024 3:49 pm
in my opinion hunter is least busted class on twow.
yeah because you are playing it

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Daedalus007
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Re: Scrapped Hunter Pet Abilities

Post by Daedalus007 » Tue Jun 18, 2024 11:47 pm

One reason many hunters aren't taken seriously (along with one notable loudmouth Shaman) is because they fail to play other classes other than their favorite.

Many of these pet abilities are already done by one or more other classes in the game. Since Hunters aren't a 'hybrid' class, having them able to effectively 'replace' the uniqueness of another class isn't something I feel would be in the spirit of Vanilla or Vanilla Plus.

Diablowjob
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Re: Scrapped Hunter Pet Abilities

Post by Diablowjob » Wed Jun 19, 2024 4:13 am

Ataika wrote:
Tue Jun 18, 2024 8:34 pm
Diablowjob wrote:
Tue Jun 18, 2024 3:49 pm
in my opinion hunter is least busted class on twow.
yeah because you are playing it
Holy crap dude. I just looked your comment history, you are everywhere, with no reasonable arguments. Just random phrases. Say something constructive rather than just pepega.

Diablowjob
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Re: Scrapped Hunter Pet Abilities

Post by Diablowjob » Wed Jun 19, 2024 4:17 am

Daedalus007 wrote:
Tue Jun 18, 2024 11:47 pm
One reason many hunters aren't taken seriously (along with one notable loudmouth Shaman) is because they fail to play other classes other than their favorite.

Many of these pet abilities are already done by one or more other classes in the game. Since Hunters aren't a 'hybrid' class, having them able to effectively 'replace' the uniqueness of another class isn't something I feel would be in the spirit of Vanilla or Vanilla Plus.
Yeah paladins with shit loaded kit in pvp , shadow priests with shit ton of mana which bursts you in 5 sec (+random stunlocks) are very vanilla + spirit. great arguments. why i feel hybrid classes are stronger than not hybrid ones? I don't see here MANY hunters asking for something abnormal, just some cool root/microstun CC's on pet families which are reasonable (web for spiders as been said above).

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Ataika
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Re: Scrapped Hunter Pet Abilities

Post by Ataika » Wed Jun 19, 2024 8:07 am

Diablowjob wrote:
Wed Jun 19, 2024 4:13 am
Ataika wrote:
Tue Jun 18, 2024 8:34 pm
Diablowjob wrote:
Tue Jun 18, 2024 3:49 pm
in my opinion hunter is least busted class on twow.
yeah because you are playing it
with no reasonable arguments
"Request is biased and too overpovered" is enough, i dont have to expain why web or stun on demand for an already artificially buffed class is a very bad (idiotic) suggestion, forum is full of kids like you who suggest biased cringe just because they play particular class and want to be even more powerfull.

And when you slap them, each turn "buuuuut paladins" mode. See, you did as well.

Geojak
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Re: Scrapped Hunter Pet Abilities

Post by Geojak » Wed Jun 19, 2024 8:15 am

Ataika wrote:
Wed Jun 19, 2024 8:07 am
Diablowjob wrote:
Wed Jun 19, 2024 4:13 am
Ataika wrote:
Tue Jun 18, 2024 8:34 pm


yeah because you are playing it
with no reasonable arguments
"Request is biased and too overpovered" is enough, i dont have to expain why web or stun on demand for an already artificially buffed class is a very bad (idiotic) suggestion, forum is full of kids like you who suggest biased cringe just because they play particular class and want to be even more powerfull.

And when you slap them, each turn "buuuuut paladins" mode. See, you did as well.
"Artificially buffed" why do we even rebalance the game if changing anything away from the vanilla class power balance is perceived as unnatural. Your way of thinking perplexed me.

"the buuuut paladins" cries are short minded. Paladins needed a buff, they got one, sure holy strike will get nerfed, but generally the fact that paladins are now better than they were in vanilla, is not unnatural, but actually a shift to better balance. They will never see this thought. Tbc paladins were even better, or Wotlk.
Last edited by Geojak on Wed Jun 19, 2024 8:20 am, edited 2 times in total.

Diablowjob
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Re: Scrapped Hunter Pet Abilities

Post by Diablowjob » Wed Jun 19, 2024 8:17 am

Ataika wrote:
Wed Jun 19, 2024 8:07 am
Diablowjob wrote:
Wed Jun 19, 2024 4:13 am
Ataika wrote:
Tue Jun 18, 2024 8:34 pm


yeah because you are playing it
with no reasonable arguments
"Request is biased and too overpovered" is enough, i dont have to expain why web or stun on demand for an already artificially buffed class is a very bad (idiotic) suggestion, forum is full of kids like you who suggest biased cringe just because they play particular class and want to be even more powerfull.

And when you slap them, each turn "buuuuut paladins" mode. See, you did as well.
Still no constructive seed. You are too smart to explain things i got it. And forum is full of kids which are too stupid for you. What a chad. We can end here i guess.
P.S. Its the same meme with class sets. Hunters dont get anything besides PROBABILITY of buffing bonuses on their LEGACY sets, while other classes as usuall gets sets and skill reworks.

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Bigsmerf
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Re: Scrapped Hunter Pet Abilities

Post by Bigsmerf » Wed Jun 19, 2024 8:31 am

Diablowjob wrote:
Wed Jun 19, 2024 4:17 am
Daedalus007 wrote:
Tue Jun 18, 2024 11:47 pm
One reason many hunters aren't taken seriously (along with one notable loudmouth Shaman) is because they fail to play other classes other than their favorite.

Many of these pet abilities are already done by one or more other classes in the game. Since Hunters aren't a 'hybrid' class, having them able to effectively 'replace' the uniqueness of another class isn't something I feel would be in the spirit of Vanilla or Vanilla Plus.
just some cool root/microstun CC's on pet families which are reasonable (web for spiders as been said above).
Web is hardly "reasonable" in my probably correct opinion. Hunter is already a class with some really strong kiting potential, and a whole 8 seconds of being rooted (the description didn't say it would break on damage so we'll just assume here) is probably too strong. Toying with melee classes is normally your specialty as a hunter, so just enforcing that more would make them much more oppressive in that regard.
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Ataika
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Re: Scrapped Hunter Pet Abilities

Post by Ataika » Wed Jun 19, 2024 8:38 am

Geojak wrote:
Wed Jun 19, 2024 8:15 am
Ataika wrote:
Wed Jun 19, 2024 8:07 am
Diablowjob wrote:
Wed Jun 19, 2024 4:13 am

with no reasonable arguments
"Request is biased and too overpovered" is enough, i dont have to expain why web or stun on demand for an already artificially buffed class is a very bad (idiotic) suggestion, forum is full of kids like you who suggest biased cringe just because they play particular class and want to be even more powerfull.

And when you slap them, each turn "buuuuut paladins" mode. See, you did as well.
"Artificially buffed" why do we even rebalance the game if changing anything away from the vanilla class power balance is perceived as unnatural. Your way of thinking perplexed me.

"the buuuut paladins" cries are short minded. Paladins needed a buff, they got one, sure holy strike will get nerfed, but generally the fact that paladins are now better than they were in vanilla, is not unnatural, but actually a shift to better balance. They will never see this thought. Tbc paladins were even better, or Wotlk.
Artificially buffed - changing class PVE needs without thinking how it will affect pvp part.
I can not even remember when i got hit by aimed shot outside of being ambushed in Hilsbrad while leveling, all 60 huntards plain spamming turtleshot in 99% situations, yet still thinking class is hard and weak thus asking for petstun on forums

Mac
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Re: Scrapped Hunter Pet Abilities

Post by Mac » Wed Jun 19, 2024 8:57 am

Web is overpowered but does that really mean we can’t get the other abilities or even a nerfed version of Web?

Don’t be quick to just say no.

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Re: Scrapped Hunter Pet Abilities

Post by Geojak » Wed Jun 19, 2024 9:56 am

Ataika wrote:
Wed Jun 19, 2024 8:38 am
Geojak wrote:
Wed Jun 19, 2024 8:15 am
Ataika wrote:
Wed Jun 19, 2024 8:07 am

"Request is biased and too overpovered" is enough, i dont have to expain why web or stun on demand for an already artificially buffed class is a very bad (idiotic) suggestion, forum is full of kids like you who suggest biased cringe just because they play particular class and want to be even more powerfull.

And when you slap them, each turn "buuuuut paladins" mode. See, you did as well.
"Artificially buffed" why do we even rebalance the game if changing anything away from the vanilla class power balance is perceived as unnatural. Your way of thinking perplexed me.

"the buuuut paladins" cries are short minded. Paladins needed a buff, they got one, sure holy strike will get nerfed, but generally the fact that paladins are now better than they were in vanilla, is not unnatural, but actually a shift to better balance. They will never see this thought. Tbc paladins were even better, or Wotlk.
Artificially buffed - changing class PVE needs without thinking how it will affect pvp part.
I can not even remember when i got hit by aimed shot outside of being ambushed in Hilsbrad while leveling, all 60 huntards plain spamming turtleshot in 99% situations, yet still thinking class is hard and weak thus asking for petstun on forums
i 100% agree with you that turtleshot made hunter a braindead boring class to play with 99% of their other shot abilitys now inrelevant when the class had prevously a much less degenrate playstyle. this is stupid and should be changed, hunters dont like hearing it thought, they jsut see the damage. i abandonded my hunter at lvv 48 due to this.

back to the actual topic here.
i think is super sad that many pet familiyes are useless trash while others have unique abilits.
why can scorpions have a poison ability, but spiders have literally nothing going on for them.
i wanna see a hunter use a crocodile pet, a plainstrider.
the abilitys here proposed, can be changed, dont care about the details, nerf them, changed them compeltely, but atleast add something to make all pets somewhat viable. a 1.5s web wouldnt be totally busted if it was on a 3 min cd, boars have a 1 second root too on a much lower cd and its not an issue either

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Re: Scrapped Hunter Pet Abilities

Post by Mac » Wed Jun 19, 2024 3:34 pm

An alternative solution for hunter pets without a special ability would be to let them share a special ability with another pet type. Then you aren't adding in new abilities, but rather expanding which pets can use them.

Bear - Charge (shared with Boars)
Crabs - Prowl (shared with Cats)
Crocolisks - Prowl (shared with Cats)
Hyenas - Furious Howl (shared with Wolves)
Raptors - Screech (shared with Bats/Carrion Birds/Owls)
Spiders - Scorpid Poison (shared with Scorpids, renamed to just Poison)
Tallstriders - Screech (shared with Bats/Carrion Birds/Owls)

Just a thought. Personally I prefer new abilities but if the concern is balance then this is the balanced solution as it introduces no new tools to the hunter's toolkit, but rather allows them to go "ok I want Charge, I can choose between a Boar or a Bear" instead of being stuck with a Boar.

And it's not even that far-fetched for different pet families to share an ability as Owls, Carrion Birds, and Bats all share Screech at the moment.

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Re: Scrapped Hunter Pet Abilities

Post by Ibux » Wed Jun 19, 2024 7:00 pm

Mac wrote:
Wed Jun 19, 2024 3:34 pm
An alternative solution for hunter pets without a special ability would be to let them share a special ability with another pet type. Then you aren't adding in new abilities, but rather expanding which pets can use them.

Bear - Charge (shared with Boars)
Crabs - Prowl (shared with Cats)
Crocolisks - Prowl (shared with Cats)
Hyenas - Furious Howl (shared with Wolves)
Raptors - Screech (shared with Bats/Carrion Birds/Owls)
Spiders - Scorpid Poison (shared with Scorpids, renamed to just Poison)
Tallstriders - Screech (shared with Bats/Carrion Birds/Owls)

Just a thought. Personally I prefer new abilities but if the concern is balance then this is the balanced solution as it introduces no new tools to the hunter's toolkit, but rather allows them to go "ok I want Charge, I can choose between a Boar or a Bear" instead of being stuck with a Boar.

And it's not even that far-fetched for different pet families to share an ability as Owls, Carrion Birds, and Bats all share Screech at the moment.
if they choose this path. then they have to add jurassic park velociraptor sounding sound on the raptor's screech sound.

Mac
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Re: Scrapped Hunter Pet Abilities

Post by Mac » Thu Jun 20, 2024 5:29 am

Ibux wrote:
Wed Jun 19, 2024 7:00 pm
if they choose this path. then they have to add jurassic park velociraptor sounding sound on the raptor's screech sound.
I was thinking of Jurassic Park when I picked Screech for Raptors haha.

I suppose Crabs could also get Turtle’s Shell Shield instead of Prowl. It would also fit.

Ibux
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Re: Scrapped Hunter Pet Abilities

Post by Ibux » Thu Jun 20, 2024 5:44 am

Mac wrote:
Thu Jun 20, 2024 5:29 am
Ibux wrote:
Wed Jun 19, 2024 7:00 pm
if they choose this path. then they have to add jurassic park velociraptor sounding sound on the raptor's screech sound.
I was thinking of Jurassic Park when I picked Screech for Raptors haha.

I suppose Crabs could also get Turtle’s Shell Shield instead of Prowl. It would also fit.
agree that it sounds better with shell shield on the crab. also add some more dash/dive? can't remember who were missing it.

I guess they could also reduce the cooldown on Thunderstomp. 60 seconds is too long in my opinion. It costs 60 focus. That's quite a lot already. and the range on it (8 yards) is not exactly large.

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