Healthstones are 100% useless now
Healthstones are 100% useless now
Obviously exaggerated title because healthstones are free but still. Tea with sugar and the new Hyjal one shares a CD with healthstones and restores both health and mana, which is crazy. It also heals more than a healthstone. It's like being able to use both a health and mana pot and still not using up your pot cd.
It is now also extremely easy to get (cheaper than potions).
Probably should nerf the teas by restoring about half as much
It is now also extremely easy to get (cheaper than potions).
Probably should nerf the teas by restoring about half as much
Re: Healthstones are 100% useless now
What if the warlock specs into Improved Healthstones? Do they then heal more health than the Tea?
Re: Healthstones are 100% useless now
It can, because tea is RNG but the higher end of the tea is still higher healing than the improved healthstone.
Also, even if the warlock specs into it, the soulwell gives the unupgraded version.
And then on top of it it also gives mana lol
Also, even if the warlock specs into it, the soulwell gives the unupgraded version.
And then on top of it it also gives mana lol
Re: Healthstones are 100% useless now
Yeah I can understand your frustration.
The Nordrannar Herbal Tea (basically just renamed Tea With Sugar) is so cheap/easy to get now that theres no reason to not use it as much as possible
2g (Small Dream shard) buys FIVE of these Teas (stacks of 5) so they are roughly 40 silver each
A generic Major Healing Pot gives ZERO mana and costs 60silver each last time i checked
Basically these teas are just overpowered compared to the competition
The Nordrannar Herbal Tea (basically just renamed Tea With Sugar) is so cheap/easy to get now that theres no reason to not use it as much as possible
2g (Small Dream shard) buys FIVE of these Teas (stacks of 5) so they are roughly 40 silver each
A generic Major Healing Pot gives ZERO mana and costs 60silver each last time i checked
Basically these teas are just overpowered compared to the competition
Paladin is broken in PVP.
Frost Mage is broken in PVP/PVE.
Warrior is awful in PVP.
Feral Druid is mediocre in PVP.
Enhancement Shaman is fine. Stop begging for goofy custom abilities.
Frost Mage is broken in PVP/PVE.
Warrior is awful in PVP.
Feral Druid is mediocre in PVP.
Enhancement Shaman is fine. Stop begging for goofy custom abilities.
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- Posts: 26
Re: Healthstones are 100% useless now
With Master Conjuror the healthstones heal 1440 hp BUT the soul well is not modified by the talent, so the mass-produced healthstones stay at 1200. Unless you get a warlock willing to give hs to everyone one by one you will always get a 1200 hs
In any case the health stones are inferior
PRISE THE SUN \[T]/
Re: Healthstones are 100% useless now
turtle devs never heard of ingame balanceManletow wrote: ↑Thu Nov 09, 2023 6:47 amYeah I can understand your frustration.
The Nordrannar Herbal Tea (basically just renamed Tea With Sugar) is so cheap/easy to get now that theres no reason to not use it as much as possible
2g (Small Dream shard) buys FIVE of these Teas (stacks of 5) so they are roughly 40 silver each
A generic Major Healing Pot gives ZERO mana and costs 60silver each last time i checked
Basically these teas are just overpowered compared to the competition
breaking news
Re: Healthstones are 100% useless now
I was expecting to get screeched at by min-maxers but glad to see people do acknowledge that the tea is OP lol
Re: Healthstones are 100% useless now
Old thread regarding tea viewtopic.php?t=6517
I assume that tea will remain the same because all meme specs will not be viable without it. Like protection paladins, balance druids, elemental shamans, shadow priests.
I assume that tea will remain the same because all meme specs will not be viable without it. Like protection paladins, balance druids, elemental shamans, shadow priests.
Xudo - tauren warrior 19 Sergeant armory.
I don't raid and rank, so you can not bother asking.
Nerf high level enchants on low level gear
Add lvl requirement to bandages
Best and optimal gear for 10-19 twinks
Have fun not only at 60.
I don't raid and rank, so you can not bother asking.
Nerf high level enchants on low level gear
Add lvl requirement to bandages
Best and optimal gear for 10-19 twinks
Have fun not only at 60.
Re: Healthstones are 100% useless now
Just make it unique in one get.
12 unique Tea with Sugar.
25 Nordranaar tea.
Otherwise its would encourage just buying Nordanaar tea, until bags are full.
12 unique Tea with Sugar.
25 Nordranaar tea.
Otherwise its would encourage just buying Nordanaar tea, until bags are full.
Re: Healthstones are 100% useless now
Because that discussion was already had dozens of times, the people who love tea are exhausted from people constantly trying to take things away from them.
I'm a warlock, I never heard any of my fellow warlocks say tea should be nerfed to make healthstones better. Healthstones already have a big plus and that is that they are free
Re: Healthstones are 100% useless now
Not to mention available from level... What, 8 or 10?Balake wrote: ↑Fri Nov 10, 2023 1:51 pmBecause that discussion was already had dozens of times, the people who love tea are exhausted from people constantly trying to take things away from them.
I'm a warlock, I never heard any of my fellow warlocks say tea should be nerfed to make healthstones better. Healthstones already have a big plus and that is that they are free
Elmhoof - 60 Feral, between tanking/dps (Main)
Anbone 34 Shadow Priest (Planned secondary main)
Manypunchman - 10 Naked Troll Boxer (Hardcore)
I'm back! More or less...
Anbone 34 Shadow Priest (Planned secondary main)
Manypunchman - 10 Naked Troll Boxer (Hardcore)
I'm back! More or less...
Re: Healthstones are 100% useless now
If we removed all pots and consumables from pvp arena sure but its annoying seeing people regaining a shit ton of resources for free.Balake wrote: ↑Fri Nov 10, 2023 1:51 pmBecause that discussion was already had dozens of times, the people who love tea are exhausted from people constantly trying to take things away from them.
I'm a warlock, I never heard any of my fellow warlocks say tea should be nerfed to make healthstones better. Healthstones already have a big plus and that is that they are free
I mean, its just OP period. Even if it only restored 600 hp/mana it would still be really good.
The new tea is cheaper than normal potions btw. It's almost free.
Re: Healthstones are 100% useless now
If you're concerned about pvp balance (which is completely valid stance to have) it's possible to disable them from battlegrounds and bloodring.Krotux wrote: ↑Fri Nov 10, 2023 7:32 pmIf we removed all pots and consumables from pvp arena sure but its annoying seeing people regaining a shit ton of resources for free.
I mean, its just OP period. Even if it only restored 600 hp/mana it would still be really good.
The new tea is cheaper than normal potions btw. It's almost free.
Re: Healthstones are 100% useless now
Potions are acceptable (albeit annoying) in PVP but I tolerate their existence because they arent free (and the cheap ones are mediocre)
plus they give Alchemists another reason to exist (even as-is its a pretty mediocre profession imo)
Tea With Sugar was (again -- annoying AF) but tolerable because its was PAIN to get them and only try hards bothered to do so.
Nordranaar tea is so easy/cheap to get and gives a huge heal/mana restore it should be used/abused as much as possible.
It's gonna be problematic and this is like the THIRD time T-WoW has patched these items. IDK what they are thinking in regards to these overpowered Teas.
plus they give Alchemists another reason to exist (even as-is its a pretty mediocre profession imo)
Tea With Sugar was (again -- annoying AF) but tolerable because its was PAIN to get them and only try hards bothered to do so.
Nordranaar tea is so easy/cheap to get and gives a huge heal/mana restore it should be used/abused as much as possible.
It's gonna be problematic and this is like the THIRD time T-WoW has patched these items. IDK what they are thinking in regards to these overpowered Teas.
Paladin is broken in PVP.
Frost Mage is broken in PVP/PVE.
Warrior is awful in PVP.
Feral Druid is mediocre in PVP.
Enhancement Shaman is fine. Stop begging for goofy custom abilities.
Frost Mage is broken in PVP/PVE.
Warrior is awful in PVP.
Feral Druid is mediocre in PVP.
Enhancement Shaman is fine. Stop begging for goofy custom abilities.
Re: Healthstones are 100% useless now
Consumables in arena is another discussion (and should be removed yes)
But even then I think tea with sugar should restore 50% less. Like 600/600 making them less OP compared to the CLASSIC way that healers regained mana, the dark runes and mana potions.
But even then I think tea with sugar should restore 50% less. Like 600/600 making them less OP compared to the CLASSIC way that healers regained mana, the dark runes and mana potions.
Re: Healthstones are 100% useless now
Its pretty absurd. I have like 50 of them in my bank they are insanely cheap and stack up to 5...
As a hybird I get full benefit from Hp + Mana restore
Just awesome. I pop them constantly they are like tic-tacs
As a hybird I get full benefit from Hp + Mana restore
Just awesome. I pop them constantly they are like tic-tacs
Paladin is broken in PVP.
Frost Mage is broken in PVP/PVE.
Warrior is awful in PVP.
Feral Druid is mediocre in PVP.
Enhancement Shaman is fine. Stop begging for goofy custom abilities.
Frost Mage is broken in PVP/PVE.
Warrior is awful in PVP.
Feral Druid is mediocre in PVP.
Enhancement Shaman is fine. Stop begging for goofy custom abilities.
Re: Healthstones are 100% useless now
If you want to do something about Tea then fully fix Hybrid mana issues, in higher end content even with Shadow Priests in someones group people will still be drinking teas just to stay middle of the pack on DPS.
Tea existing doesn't ruin the game in any way that couldn't be altered it. Remove it from BGs/Arenas but leave it in PvE.
Remove tea and then you'll be setting people on the shit task of farming Dark Runes/Demonic Runes. Yeah no thanks. PvE is much better with tea existing.
Tea existing doesn't ruin the game in any way that couldn't be altered it. Remove it from BGs/Arenas but leave it in PvE.
Remove tea and then you'll be setting people on the shit task of farming Dark Runes/Demonic Runes. Yeah no thanks. PvE is much better with tea existing.
Re: Healthstones are 100% useless now
Not removed but they shouldn't be basically free. It's a powerful consumable that you shouldn't be able to just pop every cooldown without any care.Queenoona wrote: ↑Fri Dec 01, 2023 7:47 pmIf you want to do something about Tea then fully fix Hybrid mana issues, in higher end content even with Shadow Priests in someones group people will still be drinking teas just to stay middle of the pack on DPS.
Tea existing doesn't ruin the game in any way that couldn't be altered it. Remove it from BGs/Arenas but leave it in PvE.
Remove tea and then you'll be setting people on the shit task of farming Dark Runes/Demonic Runes. Yeah no thanks. PvE is much better with tea existing.
Resource management is a thing in vanilla for a reason.
They also should be worse than dark/demon runes for mana and worse than healthstones for HP.
Re: Healthstones are 100% useless now
As long as they exist people are going to pop them on CD unless you make the price so high that they're not viable to actually use. The Hyjal tea was added in to provide another way for players to get them without having to farm contested Owlkin in Winterspring because the server population was so high.Gantulga wrote: ↑Fri Dec 01, 2023 7:54 pm
Not removed but they shouldn't be basically free. It's a powerful consumable that you shouldn't be able to just pop every cooldown without any care.
Resource management is a thing in vanilla for a reason.
They also should be worse than dark/demon runes for mana and worse than healthstones for HP.
Healthstones need to be able to benefit from the Warlock Healthstone Talent at bare minimum. Additionally as a QoL they should make Healthstones have 3-5 charges so that the warlock doesnt have to make a new Soulwell every fight.
Personally i never want to see Dark Runes/Demonic Runes come back to the forefront as mana consumables. They're awful to farm and for them to become the new best mana consumable would be a step backwards. If they're being brought back both the acquisition and spawn rate would need to be adjusting appropriately.
Re: Healthstones are 100% useless now
Farming for the tea gives you dark runes aswell.. so.. win/win/win. The tea is stupidly easy to get and its far and beyond better than any other consumable, obvious nerf needed.Queenoona wrote: ↑Fri Dec 01, 2023 8:30 pmPersonally i never want to see Dark Runes/Demonic Runes come back to the forefront as mana consumables. They're awful to farm and for them to become the new best mana consumable would be a step backwards. If they're being brought back both the acquisition and spawn rate would need to be adjusting appropriately.
Re: Healthstones are 100% useless now
The Vilemusk Satyr you can farm to get the tea have a 4% chance to drop a Demonic Rune. Understanding drop rates farming these as a solution would be highly disrespectful towards the players time. As you have to kill about 113 Satyr's to have a 99% of having seen one dark rune drop. This is all subject to RNG of course but that's the math that it takes to get as close as possible (to the nearest whole %) of getting ONE guaranteed.
Which is why I say that drop rates would need to be adjusted prior to any changes to be more considerate of player time but less OP than it is now.
- Whitewolf76239
- Posts: 44
Re: Healthstones are 100% useless now
Turtle devs have always been pve focused, until now with the opening of their first ever pvp realm.Ataika wrote: ↑Thu Nov 09, 2023 10:57 amturtle devs never heard of ingame balanceManletow wrote: ↑Thu Nov 09, 2023 6:47 amYeah I can understand your frustration.
The Nordrannar Herbal Tea (basically just renamed Tea With Sugar) is so cheap/easy to get now that theres no reason to not use it as much as possible
2g (Small Dream shard) buys FIVE of these Teas (stacks of 5) so they are roughly 40 silver each
A generic Major Healing Pot gives ZERO mana and costs 60silver each last time i checked
Basically these teas are just overpowered compared to the competition
breaking news
Re: Healthstones are 100% useless now
In PvP or PVE the teas are kind of busted. It removes the need to use any of the original classic items like dark runes.
Even if it was nerfed by 50% it would still be really strong and everyone would use it.
Even if it was nerfed by 50% it would still be really strong and everyone would use it.
Re: Healthstones are 100% useless now
Maybe warlock could be allowed to consume their own cooldown to apply healthstone to someone else
Re: Healthstones are 100% useless now
Obviously warlock stone should be separated cooldown from tea
Watlock was the unique class with 2x health pots avaliable, now turtle literally removed this
Re: Healthstones are 100% useless now
All this can be fixed by tuning the healing portion down to like 500 or something. Or nixing the heal altogether.
The fact it is tea makes it sound more like a buff drink anyway. Why did some intern at 2004 blizz ever think it made sense... I wonder if there is a more apt, intuitive name+icon for these items that would suggest it being a mana gem.
The fact it is tea makes it sound more like a buff drink anyway. Why did some intern at 2004 blizz ever think it made sense... I wonder if there is a more apt, intuitive name+icon for these items that would suggest it being a mana gem.
Zaas - 60 High Elf Warrior
Saere - 60 Night Elf Priest
Splendra - 59 Inferno Mode Warlock
I play a few other classes on my friends' accounts.
Slowly leveling a Resto Dryad and a dorf pally with my buddy.
Saere - 60 Night Elf Priest
Splendra - 59 Inferno Mode Warlock
I play a few other classes on my friends' accounts.
Slowly leveling a Resto Dryad and a dorf pally with my buddy.