The vast majority of players may be English-speaking, but there are still many CN-players on the OG server, especially out in the open world in my experience. Everywhere I see empty chat boxes, and sometimes I receive empty whispers from people. Keep in mind this is also in addition to other subgroups that can't speak English very well. Everyone is welcome to Turtle WoW, but having a sizeable subgroup that we can't chat or communicate with is very annoying, especially in a social game such as Vanilla-inspired WoW. I hope the remaining CN-players are heavily incentivized to move over to the SEA-servers and that they will move eventually?Akalix wrote: ↑Mon Oct 16, 2023 12:05 amOur average population has already decreased significantly due to the opening of multiple CN realms. We have lowered our playercap by 3,000 from peak (down to 10,000) and queues have still become less frequent.
A vast majority of players on at any time are parts of the English community.
Patch 1.17.1 — Labor and Legacy
Re: Patch 1.17.1 — Work in progress!
Re: Patch 1.17.1 — Work in progress!
This is me logging into my zone today. Legit 30/32 here are Chinese?Akalix wrote: ↑Mon Oct 16, 2023 12:05 amOur average population has already decreased significantly due to the opening of multiple CN realms. We have lowered our playercap by 3,000 from peak (down to 10,000) and queues have still become less frequent.
A vast majority of players on at any time are parts of the English community.
![Image](https://i.imgur.com/1Xqwuju.jpg)
I am playing here ofc because I know what it was like before the invasion, but I can't imagine how terrible the experience a new EU player, a new WoW player, must be right now and for the past months.
You're new, every chat window is incomprehensible spam and nobody talks because 9/10 people you meet in EU time are Chinese. If I was a new WoW player I would have quit and I think a lot have.
Re: Patch 1.17.1 — Work in progress!
Is it far fetched to say that Turtle has a low retention rate of new EU players since the Chinese?
Re: Patch 1.17.1 — Work in progress!
The content is looking good, but may I suggest (from looking at the goblin zone screenshot) to be moderate with the ground elevation? It's the same gripe I have with some Gilneas areas, making it feel bit unnaturally jagged. Other than that, amazing job, and super excited to see what's coming!
- Dracarusggotham
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Re: Patch 1.17.1 — Work in progress!
God no, stop asking Paladins for the Horde, they will stay only in the Alliance, if you want a Paladin, go to the Alliance, if you want a Shaman, go to the Horde.
But please, stop asking that fcking stupid thing as undead paladins. They don't have sense in the world, it's like the Tauren Paladins in retail, so, shut up please.
![angry_turtle_hea angry_turtle_hea](./images/smilies/angry_turtle_head.png)
![angry_turtle_hea angry_turtle_hea](./images/smilies/angry_turtle_head.png)
![angry_turtle_hea angry_turtle_hea](./images/smilies/angry_turtle_head.png)
- Dracarusggotham
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Re: Patch 1.17.1 — Work in progress!
I will only ask, fix the High Elf model too, make it more attractive and with more customization options.
And fix the texture errors and improve the Eyes Glow, looks so strange and bad.
And some textures in the underwear too, If you look it closer, you can see how the texture broken cause the skin tone is slightly different from the rest of the legs or body where you customizated it for have blue underwear.
And fix the texture errors and improve the Eyes Glow, looks so strange and bad.
And some textures in the underwear too, If you look it closer, you can see how the texture broken cause the skin tone is slightly different from the rest of the legs or body where you customizated it for have blue underwear.
- Wrathweaver
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Re: Patch 1.17.1 — Work in progress!
Fully agree on this, shaman and paladin should be faction exclusive.Dracarusggotham wrote: ↑Mon Oct 16, 2023 1:56 pmGod no, stop asking Paladins for the Horde, they will stay only in the Alliance, if you want a Paladin, go to the Alliance, if you want a Shaman, go to the Horde.
But please, stop asking that fcking stupid thing as undead paladins. They don't have sense in the world, it's like the Tauren Paladins in retail, so, shut up please.![]()
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Playing Horde or Alliance are 2 very different experiences and they have their own zones, quests ect.
If Paladin is added to horde and shaman for Alliance, this incentive will be removed.
Great Sun and Glorious Leader of the Bring Back Judgement of the Crusader movement.
Re: Patch 1.17.1 — Work in progress!
By the way, if high elves and goblins will have proper starting areas, is there a chance that Amani'Alor will become a little bigger? Or the team has another plans for forest trolls' plot line?
Re: Patch 1.17.1 — Work in progress!
What about separate starting zone for trolls? They are used to start with orcs, but I think they deserve their own location too.
More starting zones is generally good. As long as HC die eventually, starting zones get more crowded than mid-high level zones.
More starting zones is generally good. As long as HC die eventually, starting zones get more crowded than mid-high level zones.
Xudo - tauren warrior 19 Sergeant armory.
I don't raid and rank, so you can not bother asking.
Nerf high level enchants on low level gear
Add lvl requirement to bandages
Best and optimal gear for 10-19 twinks
Have fun not only at 60.
I don't raid and rank, so you can not bother asking.
Nerf high level enchants on low level gear
Add lvl requirement to bandages
Best and optimal gear for 10-19 twinks
Have fun not only at 60.
Re: Patch 1.17.1 — Work in progress!
I'm writing a wishlist. If anything from it becomes a reality, I'd be a happy troll shaman.
* Please add a spammable 10 man raid with unique but not strong items, recipes and plans so that geared raiders would also consider spamming it. A trinket which makes your voice like an orc, very rare mount drop, companions, 1-2 skin or f.ex. the stratholme trinket which makes you look like a member of the opposing faction.
* Please consider a slight rework at shamans, adding a bit of identity. Better mana regen and caster support totem for ele, survavibility and only access to good wf to enhancement and much improved heal and mana totems for resto for example.
* Please make zeps and ships more frequent to facilitate travel.
* Please add item colorization option for transmog.
* Please add viability for shadow priest in pve. Didn't play them, I can't propose sound changes.
* Tauren rogue is the worst lorewise decision you could make but at least 1000 guy per server would create a new char just to see them stealthy bovines.
* Please add a spammable 10 man raid with unique but not strong items, recipes and plans so that geared raiders would also consider spamming it. A trinket which makes your voice like an orc, very rare mount drop, companions, 1-2 skin or f.ex. the stratholme trinket which makes you look like a member of the opposing faction.
* Please consider a slight rework at shamans, adding a bit of identity. Better mana regen and caster support totem for ele, survavibility and only access to good wf to enhancement and much improved heal and mana totems for resto for example.
* Please make zeps and ships more frequent to facilitate travel.
* Please add item colorization option for transmog.
* Please add viability for shadow priest in pve. Didn't play them, I can't propose sound changes.
* Tauren rogue is the worst lorewise decision you could make but at least 1000 guy per server would create a new char just to see them stealthy bovines.
Re: Patch 1.17.1 — Work in progress!
Please o' please do not take my classic goblin ponytail, I don't wanna go to the bouncy Cata-fied one its not the same ;_;
Et's a muggin' world, and here I'ze is wittout a gold pouch.
Re: Patch 1.17.1 — Work in progress!
Looking forward to this patch! Good stuff to see that you're already well in development of this. Don't make it too big and the wait too long!
For certain specs it would be nice to have a link between new tier gear and potentially upcoming class changes so it remains relevant and usuable.
For certain specs it would be nice to have a link between new tier gear and potentially upcoming class changes so it remains relevant and usuable.
Re: Patch 1.17.1 — Work in progress!
Already looking forward to the new starting Zones. And it seems like Alah'thalas is getting expanded as well, according to the screenshot-names. :D
But i have some important questions regarding the old starting zones:
Will they be removed completly? What about some special rewards, like the blue rose from the Highelf Starting Zone? Will they be moved towards the new one? Or will the old quests be integrated in their respective area and moved up in their level (as well as adjusted rewards), so that the story of those areas won't be lost?
I'm happy about everything that my beloved Highelves get as new content, so I'm looking forward to it. :) I will maybe even bind my Hearthstone up there. Maybe it's finally time for some real Highelf-RP in a real Highelf City. :D
But i have some important questions regarding the old starting zones:
Will they be removed completly? What about some special rewards, like the blue rose from the Highelf Starting Zone? Will they be moved towards the new one? Or will the old quests be integrated in their respective area and moved up in their level (as well as adjusted rewards), so that the story of those areas won't be lost?
I'm happy about everything that my beloved Highelves get as new content, so I'm looking forward to it. :) I will maybe even bind my Hearthstone up there. Maybe it's finally time for some real Highelf-RP in a real Highelf City. :D
Re: Patch 1.17.1 — Work in progress!
They updated the post for itGnomoerectus wrote: ↑Mon Oct 16, 2023 6:41 amWhat happens when we get the new customization options if you roll a goblin now? Are you stuck with your old face that may or may not have been changed overnight or do you get a chance to change your appearance?
Re: Patch 1.17.1 — Work in progress!
I've played here for 1 year and 2 months :DNaonak1945 wrote: ↑Mon Oct 16, 2023 2:23 amI know it is targeted at 4/5 year veterans. But what about the less than 1 year players that also have multiple healing/dps/pvp and toys etc
Some of us do not have those resources in game, but have some Real Life donation money instead.
Re: Patch 1.17.1 — Work in progress!
i hope you can also fix the way the goblins moves their arms when they run. it looks weird.Torta wrote: ↑Sun Oct 15, 2023 8:05 pm
- Goblin's player model has received an exciting upgrade! Our beloved green friends now have more customization options, bringing them on par with other playable races. All current goblins will be given a FREE Appearance Change token. Here are the changes that have been made:
- Five custom faces are now available for each gender.
- New haircuts have been introduced, replacing the previously almost identical ones.
- Over 30 helmet visual issues have been fixed for both males and females.
- Numerous casting animation issues have been resolved.
- Problems with sheathing weapons have also been addressed.
Re: Patch 1.17.1 — Work in progress!
Can we get an idea on how long it will take to implement the patch? I will be creating a new character on the PVP server and want to experience new starting zone content and maybe make a goblin.
Re: Patch 1.17.1 — Work in progress!
Got me curious. Do you have a video of that? I wonder how it looksIbux wrote: ↑Thu Oct 19, 2023 6:50 pmi hope you can also fix the way the goblins moves their arms when they run. it looks weird.Torta wrote: ↑Sun Oct 15, 2023 8:05 pm
- Goblin's player model has received an exciting upgrade! Our beloved green friends now have more customization options, bringing them on par with other playable races. All current goblins will be given a FREE Appearance Change token. Here are the changes that have been made:
- Five custom faces are now available for each gender.
- New haircuts have been introduced, replacing the previously almost identical ones.
- Over 30 helmet visual issues have been fixed for both males and females.
- Numerous casting animation issues have been resolved.
- Problems with sheathing weapons have also been addressed.
Re: Patch 1.17.1 — Work in progress!
Seigar wrote: ↑Sat Oct 21, 2023 6:07 pmGot me curious. Do you have a video of that? I wonder how it looksIbux wrote: ↑Thu Oct 19, 2023 6:50 pmi hope you can also fix the way the goblins moves their arms when they run. it looks weird.Torta wrote: ↑Sun Oct 15, 2023 8:05 pm
- Goblin's player model has received an exciting upgrade! Our beloved green friends now have more customization options, bringing them on par with other playable races. All current goblins will be given a FREE Appearance Change token. Here are the changes that have been made:
- Five custom faces are now available for each gender.
- New haircuts have been introduced, replacing the previously almost identical ones.
- Over 30 helmet visual issues have been fixed for both males and females.
- Numerous casting animation issues have been resolved.
- Problems with sheathing weapons have also been addressed.
Re: Patch 1.17.1 — Work in progress!
You mean the walking animation ? Looks fine to me. That's how they walk in Cata
Re: Patch 1.17.1 — Work in progress!
i think it looks dumb the way they trow their arms around while moving. at least to me who are used to run every day. i don't really move my arms much at all while running. even less so if walking.
it should look more like this.
Re: Patch 1.17.1 — Work in progress!
Tweak/Improve Vagrant Mode
The idea of vagrant Mode is unique and exciting. It provides us veterans another way to play WoW, ignore gears and enjoy every storyline (can't rush leveling up after all), walk over Azeroth slowly.
However after playing a Vagrant+HC+Turtle warrior for a week, I think there maybe some balance tweak we can do to enhance this mode and make it more attractive, especially for Vagrant+HC players.
A. More Friendly for Melee Classes
Melee classes like warrior can go vagrant, but it's extemely hard. It's ok, we all know that warrior, especially HC warrior is never an easy way, but vagrant mode is real hell for them. Low attributes, low armor, low damage is no joke but it's ok. The real problem here is that there's not enough white gears you can buy in shops. It's very frustrating that you can not update any gear after lvl45(lvl41 for weapons). Maybe you can loot some from monsters but the quality is worse. So are we supposed to go 60 with a white lvl41 weapon in hands?
My advice is adding more white gears in shop(at least lvl55 or lvl58), and reduce the gap between level needs (for example there is no two handed weapon between lvl20 and lvl30).
B. Dungeon Buff for Vagrants
Vagrant is a slow and solo way, many players wander from place to place, finish more quests, read every book and enjoy the storylines. But many quests/stories involve dungeons and vagrants are so weak that they can hardly run a dungeon. Even if they find a group, teammates may not be very happy to have a weakling in team, this is reasonable in HC mode.
My advice is adding a Vagrant+HC mode exclusive buff for dungeon players. When Vagrant+HC players go for a dungeon, buff his/her hitpoint/healing/damage for 30% or something (maybe we can call this buff "Lonely Hero" or something?). This I believe can help vagrants do better in dungeons.
Thank you for your time, I really like the idea of Vagrant mode and hopefully more and more players will like this mode, that's all.
The idea of vagrant Mode is unique and exciting. It provides us veterans another way to play WoW, ignore gears and enjoy every storyline (can't rush leveling up after all), walk over Azeroth slowly.
However after playing a Vagrant+HC+Turtle warrior for a week, I think there maybe some balance tweak we can do to enhance this mode and make it more attractive, especially for Vagrant+HC players.
A. More Friendly for Melee Classes
Melee classes like warrior can go vagrant, but it's extemely hard. It's ok, we all know that warrior, especially HC warrior is never an easy way, but vagrant mode is real hell for them. Low attributes, low armor, low damage is no joke but it's ok. The real problem here is that there's not enough white gears you can buy in shops. It's very frustrating that you can not update any gear after lvl45(lvl41 for weapons). Maybe you can loot some from monsters but the quality is worse. So are we supposed to go 60 with a white lvl41 weapon in hands?
My advice is adding more white gears in shop(at least lvl55 or lvl58), and reduce the gap between level needs (for example there is no two handed weapon between lvl20 and lvl30).
B. Dungeon Buff for Vagrants
Vagrant is a slow and solo way, many players wander from place to place, finish more quests, read every book and enjoy the storylines. But many quests/stories involve dungeons and vagrants are so weak that they can hardly run a dungeon. Even if they find a group, teammates may not be very happy to have a weakling in team, this is reasonable in HC mode.
My advice is adding a Vagrant+HC mode exclusive buff for dungeon players. When Vagrant+HC players go for a dungeon, buff his/her hitpoint/healing/damage for 30% or something (maybe we can call this buff "Lonely Hero" or something?). This I believe can help vagrants do better in dungeons.
Thank you for your time, I really like the idea of Vagrant mode and hopefully more and more players will like this mode, that's all.
Re: Patch 1.17.1 — Work in progress!
As one of the new EU players you have mentioned, I don't agree with you at all.Tendies wrote: ↑Mon Oct 16, 2023 11:53 amThis is me logging into my zone today. Legit 30/32 here are Chinese?Akalix wrote: ↑Mon Oct 16, 2023 12:05 amOur average population has already decreased significantly due to the opening of multiple CN realms. We have lowered our playercap by 3,000 from peak (down to 10,000) and queues have still become less frequent.
A vast majority of players on at any time are parts of the English community.
I am playing here ofc because I know what it was like before the invasion, but I can't imagine how terrible the experience a new EU player, a new WoW player, must be right now and for the past months.
You're new, every chat window is incomprehensible spam and nobody talks because 9/10 people you meet in EU time are Chinese. If I was a new WoW player I would have quit and I think a lot have.
I made my account in May, but only started leveling seriously two weeks ago.
The asian players I have come across have had no impact on me whatsoever.
I had them in parties for various dungeons now on multiple characters. I have come across them while questing.
There hasn't been a single negative experience. They are quite nice and talkative. Even if they communicate in broken english, I have learnt a couple of chinese words from them.
The biggest negative experience I had so far, is the constant hate towards gnome players in world chat and a fully decked out pvp alt rogue ganking in Moonbrook, keeping people from completing the defias traitor escort quest and being verbally abusive in whispers after ganking me.
But the chinese players are absolutely fine.
![turtle_in_love turtle_in_love](./images/smilies/turtle_in_love.png)
Re: Patch 1.17.1 — Work in progress!
survivorship biasFrogbound wrote: ↑Mon Oct 23, 2023 9:37 amAs one of the new EU players you have mentioned, I don't agree with you at all.
I made my account in May, but only started leveling seriously two weeks ago.
The asian players I have come across have had no impact on me whatsoever.
I had them in parties for various dungeons now on multiple characters. I have come across them while questing.
There hasn't been a single negative experience. They are quite nice and talkative. Even if they communicate in broken english, I have learnt a couple of chinese words from them.
The biggest negative experience I had so far, is the constant hate towards gnome players in world chat and a fully decked out pvp alt rogue ganking in Moonbrook, keeping people from completing the defias traitor escort quest and being verbally abusive in whispers after ganking me.
But the chinese players are absolutely fine.
if I didn't farm myself a nice nest egg beforehand I would've peaced out long ago, nearly did when the queues were bad. Every farming spot I frequented became packed with 5x as many people practically overnight
the only chinese phrase I've learned is "cao ni ma" spammed at me in whispers
and the only broken english I've heard is "from the bottom of society, is your mother being kept from having sex with dogs?" and whatever the hell "trumpet trash" means
almost all toxicity on the server I've experienced comes from a specific group of players
not to mention the blatant bloodring wintrading, GDKPs, and account selling
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- Posts: 1
Re: Patch 1.17.1 — Work in progress!
I propose changing the paladins class color pink to rainbow to show all their strength and courage
Re: Patch 1.17.1 — Work in progress!
I second this. Devs have had a tendency to be too scared of leaving large areas more plain and smoothened. As a terrainer in Warcraft 3, I really understand this issue from the designer's perspective, but I think Devs need to look more at the terrain ingame or from a character camera to really understand that many well-working, good-looking zones in Vanilla actually have quite large, plain/flat areas (Elwynn, Westfall, Mulgore, Barrens, just to name a few). I agree with you that it's also a problem in Gilneas.Itorch100 wrote: ↑Mon Oct 16, 2023 12:49 pmThe content is looking good, but may I suggest (from looking at the goblin zone screenshot) to be moderate with the ground elevation? It's the same gripe I have with some Gilneas areas, making it feel bit unnaturally jagged. Other than that, amazing job, and super excited to see what's coming!
- Dracarusggotham
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Re: Patch 1.17.1 — Work in progress!
I guess the Farstrider Lodge and the Starting Zone of the goblins will be converted in a leveling zone according to the level of the area.Mavbyte wrote: ↑Tue Oct 17, 2023 6:13 amAlready looking forward to the new starting Zones. And it seems like Alah'thalas is getting expanded as well, according to the screenshot-names. :D
But i have some important questions regarding the old starting zones:
Will they be removed completly? What about some special rewards, like the blue rose from the Highelf Starting Zone? Will they be moved towards the new one? Or will the old quests be integrated in their respective area and moved up in their level (as well as adjusted rewards), so that the story of those areas won't be lost?
I'm happy about everything that my beloved Highelves get as new content, so I'm looking forward to it. :) I will maybe even bind my Hearthstone up there. Maybe it's finally time for some real Highelf-RP in a real Highelf City. :D