Indeed. I'm leveling a mage and a hunter right now. I was thinking of trying out a tanking class, but most of them (at least in my experience) are very slow to level. I'm happy to see they're trying to solve the issue with the respawn rate. Yet even then, there's some places I'm thinking of just skipping completely since it'll be so crowded (looking at you, Westfall and Duskwood).Bluecenter wrote: ↑Thu Mar 30, 2023 8:08 pm
It really can be frustrating trying to level, especially if you're playing a slower leveling class. Just saw 4900ish pop a bit ago, and while I have seen respawn's pick up pace, it still feels like sludging through, as someone mentioned earlier.
I see the reasons for not having a separate server, pvp or otherwise, but I hope there are more dynamic solutions in the works that bring back the fun and joy of Turtle.
Remaining optimistic, but I'm really dreading 50 to 60. I can't imagine the crowds if the population maintains or grows.
Hopefully they'll come up with something as the server grows. I wonder if it would help to add more potential leveling areas. Even if they recycled Azuremyst/Bloodmyst Isle and made it into something more vanilla friendly, players could have another potential 1-20 leveling experience. That way, other 1-20 zones will be less congested.
My highest level character is almost at level 34. I have hope the next 26 levels will still be enjoyable even with the crowds, but I know it's not going to be fast. Then again, TurtleWoW kind of markets itself as a server that's all about the leveling journey rather than a race to the end. I can still RP just as well at level 34 vs. level 60 (though it would be nice to get some gear for the aesthetics, hahah).