Search found 145 matches
- Wed Apr 17, 2024 11:32 am
- Forum: Suggestions
- Topic: Lack of tanks
- Replies: 29
- Views: 2668
Re: Lack of tanks
SoD should not be used as a model for anything, what are you smoking? SoD somehow managed to make Vanilla even worse than some of the later expansions I hate, which is saying something.
- Wed Apr 10, 2024 10:30 am
- Forum: Suggestions
- Topic: Races: Ogre for Horde and Half-Elf for Alliance
- Replies: 64
- Views: 4558
Re: Races: Ogre for Horde and Half-Elf for Alliance
Ogres for Horde are the race I definitely agree that Turtle WoW should add if they ever add more races, but coming up with a race that fits with the Alliance in the context of WC3-Vanilla WoW is really, really hard. The only race that vaguely fits the Alliance are Furbolgs and that's largely due to ...
- Sat Apr 06, 2024 9:19 pm
- Forum: Lore
- Topic: Discussing the Vanilla lore behind Forsaken Paladins and Dwarf Shamans
- Replies: 8
- Views: 666
Re: Discussing the Vanilla lore behind Forsaken Paladins and Dwarf Shamans
Undead paladins should never be playable. Commander Springvale is likely an oversight and Sir Zeliek is specifically an exception to the rule due to his uncompromising faith and the fact that his actions aren't entirely his own due to being raised by a necromancer. The existence of one (maybe two, i...
- Mon Apr 01, 2024 8:48 pm
- Forum: Suggestions
- Topic: Rumors of choosable racials (Bad Idea!)
- Replies: 18
- Views: 1055
Re: Rumors of choosable racials (Bad Idea!)
Same here, where? I'm sure the Turtle Devs aren't too stupid cause for some reason the racials are called RACIALS, and they are lore lovers as all here, for some reason the Dwarf shamans and Undead paladins are impossible. priest is holy why undead cant be paladin (i know its shit gameplay wise but...
- Tue Mar 19, 2024 2:31 pm
- Forum: Suggestions
- Topic: Undead Paladin and Human Shaman
- Replies: 23
- Views: 1391
Re: Undead Paladin and Human Shaman
Essentially, an Undead can use Light magic as a priest (but it would hurt them canonically). But the playable Undead priests don't use Light magic in the same way that the Alliance does. Playable Forsaken Priests follow the Cult of the Forgotten Shadow, a reinterpretation of the Holy Light to suit t...
- Tue Mar 19, 2024 2:20 pm
- Forum: Suggestions
- Topic: Undead Paladin and Human Shaman
- Replies: 23
- Views: 1391
Re: Undead Paladin and Human Shaman
Undead Paladins will never work because Paladins are literally a class based entirely around WEAPONIZING the Holy Light against the threats of Humanity/the Alliance, both lore-wise and mechanically. Priests only use the Light mechanically but lore-wise the source of a priest's power is tied to whate...
- Tue Mar 19, 2024 10:51 am
- Forum: Suggestions
- Topic: An actual PvP server - convert Tel'Abim
- Replies: 8
- Views: 645
Re: An actual PvP server - convert Tel'Abim
Why would Turtle get rid of the leveling when that's always been the main selling point of the project? Sounds like you want a completely different game mode, not Vanilla WoW or Turtle Wow.
- Thu Mar 14, 2024 10:39 am
- Forum: Hardcore Lounge
- Topic: Hardcore Fall Damage
- Replies: 6
- Views: 1218
Re: Hardcore Fall Damage
Won't happen for one reason; Bugs. Fall damage was nerfed on hardcore because sometimes people would phase through the zeppelins, or sometimes when the zeppelin enters a new loading screen people would randomly fall through the zeppelin and die of fall damage, especially the new Zeppelin to Badlands...
- Fri Feb 16, 2024 11:30 am
- Forum: Lore
- Topic: Did Night Elves really descend from Trolls? A deeper look
- Replies: 38
- Views: 11666
- Fri Feb 16, 2024 2:19 am
- Forum: General
- Topic: Kul Tirans - Etc
- Replies: 4
- Views: 634
Re: Kul Tirans - Etc
Oh man, the Kul Tiras Marine Corps on Moon Guard? That really brings me back. I was in the KTMC all the way back in WoTLK and early Cataclysm. The longevity of that guild always amazed me. I'm trying to remember now but I think at the time I quit playing Thorband was the leader of the guild, he was ...
- Tue Oct 17, 2023 8:55 pm
- Forum: Suggestions
- Topic: Tauren need a new class.
- Replies: 92
- Views: 11274
Re: Tauren need a new class.
Tauren Priests are believable/justifiable in the same way that Troll Priests and Night Elf Priests are. Troll Priests and Night Elf Priests canonically do not follow the Holy Light, their Light abilities are just a game mechanic. Without getting into Sunwalker garbage, a Tauren priest that draws the...
- Tue Oct 17, 2023 8:23 pm
- Forum: Suggestions
- Topic: Undead Paladins, Dwarf Shamans
- Replies: 115
- Views: 8197
Re: Undead Paladins, Dwarf Shamans
Undead priests using holy magic. Noone has question here,? But are against undead paladins who would basically use Holly magic but just wear plate. P.s undead players are marked as humans not undead Vs NPC undead. Because they are not controlled by scourge . It's mean undead paladins has bigger cha...
- Fri Sep 15, 2023 5:04 pm
- Forum: General
- Topic: Thank you so much for making a new PvP server
- Replies: 34
- Views: 2797
Re: Thank you so much for making a new PvP server
You're making a whole lot of assumptions, you act like you know it all yet most of your assumptions are nothing but air, if everyone wants to leave the main realm let them, if they hate pvp they will eventually go back out of sheer frustration if they love pvp they will stay simple as. My "&qu...
- Fri Sep 15, 2023 4:18 pm
- Forum: General
- Topic: Thank you so much for making a new PvP server
- Replies: 34
- Views: 2797
Re: Thank you so much for making a new PvP server
insidious_turtle You're crying about it attracting a different community, I do not care about that infact I dont even like most of the community on your pve server they are all bitter shut you down and are overal horrendous to talk to! The thing is the new community being pvp minded I would much ra...
- Fri Sep 15, 2023 3:44 pm
- Forum: General
- Topic: Thank you so much for making a new PvP server
- Replies: 34
- Views: 2797
Re: Thank you so much for making a new PvP server
You and your clique are trying to force pve on us by actively crying about the new server being pvp. None of at least not me and the people I know cried about anything nor did we demand anything. Torta simply stated they will launch a pvp server and people like me were rejoiced about it. And no sim...
- Fri Sep 15, 2023 3:05 pm
- Forum: Suggestions
- Topic: New PvP realm is stupid
- Replies: 37
- Views: 3243
Re: New PvP realm is stupid
Lmao, I make post about how the people asking for pvp realm aren't pvp'ers and gm just straight up deletes it instead of replying, locking or doing anything else. Oh wow, I revealed the plot, it had to be buried. The guy you accused of not playing battlegrounds/not being a serious PvPer edited his ...
- Fri Sep 15, 2023 2:55 pm
- Forum: General
- Topic: Thank you so much for making a new PvP server
- Replies: 34
- Views: 2797
Re: Thank you so much for making a new PvP server
An applause for what? What right do pvers have to withold pvpers from enjoying turtle wow in the way they want, you argue that the pvp server will pull everyone away thus you're saying that no one actually wants to play on your rp-pve server and the only reason they do so is because they have no al...
- Fri Sep 15, 2023 1:48 pm
- Forum: General
- Topic: Thank you so much for making a new PvP server
- Replies: 34
- Views: 2797
Re: Thank you so much for making a new PvP server
In what way? We won't be on your server. We also were never catered to. We asked for warmode (see posts going back a year or more) to only allow other warmode players to engage with them. YOU, the PVE community fought against that. You were catered to. Now they are making a completely separate serv...
- Fri Sep 15, 2023 12:53 pm
- Forum: General
- Topic: Thank you so much for making a new PvP server
- Replies: 34
- Views: 2797
Re: Thank you so much for making a new PvP server
You're not very good. Go to Everlook. Let me help you out. NO ONE good at PVP plays on Turtle atm. We come here, see how flawed the war mode is and leave. Now we are being given a real option and a few sad individuals like yourself want to take that away. I would bet money you are one of the level ...
- Fri Sep 15, 2023 12:10 pm
- Forum: Announcements
- Topic: Status update, your concerns, and the future
- Replies: 221
- Views: 61098
Re: Status update, your concerns, and the future.
Well, unfortunately, I've come to the conclusion that the Turtle I've played on for five years doesn't really exist anymore and it's time to move on to greener pastures. The philosophy behind Turtle WoW's management has changed so drastically in just a few months time that it's barely recognizable a...
- Tue Sep 12, 2023 4:22 pm
- Forum: General
- Topic: Confusion about New Europe Realm
- Replies: 39
- Views: 4873
Re: Confusion about New Europe Realm
you have a World chat where they communicate only in English, what's the problem?The Chinese do not communicate in this chat in Chinese. how can a player who is just playing interfere with you?you're talking complete nonsense, and you don't understand what you're saying World chat isn't the only pu...
- Tue Sep 12, 2023 4:14 pm
- Forum: General
- Topic: Confusion about New Europe Realm
- Replies: 39
- Views: 4873
Re: Confusion about New Europe Realm
WoW is an international game, let all countries and people play, don't you like it? go to hell to another server and stop whining here The rules are that Turtle's an English speaking server. Turtle's always been international, the owners of the server are Russian for example. The expectation for pl...
- Tue Sep 12, 2023 2:10 pm
- Forum: General
- Topic: Frustration over the current situation of TWOW
- Replies: 118
- Views: 11929
Re: Frustration over the current situation of TWOW
My two cents speaking as someone who's been playing on the server since 2018 (when it launched), but stopped playing recently due to the absurd population boom and extremely misguided mishandling of the population boom- The Turtle team needs to understand that they CANNOT please everybody, and in th...
- Sat Jul 29, 2023 11:27 am
- Forum: Suggestions
- Topic: Reduce the Game Time Consuming Features - Glyph of Chromie
- Replies: 69
- Views: 3124
Re: Reduce the Game Time Consuming Features - Glyph of Chromie
Some people like this. Some of us dont. You simply don't like a major aspect of the game. Instead of asking to change it for other people based on your preferences, you should be asking yourself, "Do I actually like the game?" What i suggest now, is a vote for a test period, maybe 2 weeks...
- Tue Jun 13, 2023 12:02 am
- Forum: Suggestions
- Topic: Add some benefit for Warmode at level 60
- Replies: 9
- Views: 719
Re: Add some benefit for Warmode at level 60
Or, radical concept, remove the EXP altogether and make it give a bonus to honor and BG factions rep. Since it's, you know, a PvP glyph, and we'd have less whining from non-PvP players who take this glyph and then (shock!) get ganked. I suggested something a while ago, but remove War Mode's passive...
- Mon Jun 12, 2023 3:25 pm
- Forum: Help & Support
- Topic: Safespotting Report
- Replies: 5
- Views: 435
Re: Safespotting Report
That's not safespotting though, you can get onto the roof as a fresh level 1 in regular Vanilla without really exploiting game mechanic, without wall climbing and without using spells.
Not to mention Turtle added the gryphons which means literally anybody can get onto the roof easily.
Not to mention Turtle added the gryphons which means literally anybody can get onto the roof easily.
- Mon May 29, 2023 10:31 am
- Forum: Announcements
- Topic: The Hardcore Update: Inferno Mode
- Replies: 113
- Views: 50735
Re: The Hardcore Update
Just out of curiosity; Is there a way to opt out of the indicator showing that tells people you're Hardcore? I'm leveling a Hardcore Warmode character (for the challenge) and I'm somewhere in my level 40s. A big part of the reason I've gotten this high on my character is because I've camouflaged in ...
- Fri May 19, 2023 1:39 am
- Forum: Suggestions
- Topic: Fix ToT in Wsg to Prevent Hiding with Flag
- Replies: 102
- Views: 6021
Re: Fix ToT in Wsg to Prevent Hiding with Flag
Let's just call the argument here since none of us are going to cave, but I pray that Turtle does not dumb down the map in a battleground to cater to people like you.
But I'll leave you with this. Here's what actual exploitative jumping/safespotting looks like.
https://files.catbox.moe/lg3pu6.webm
But I'll leave you with this. Here's what actual exploitative jumping/safespotting looks like.
https://files.catbox.moe/lg3pu6.webm
- Fri May 19, 2023 12:49 am
- Forum: Suggestions
- Topic: Fix ToT in Wsg to Prevent Hiding with Flag
- Replies: 102
- Views: 6021
Re: Fix ToT in Wsg to Prevent Hiding with Flag
Do you even want to PVP? I do, but it's not the flag carrier's job to run around killing players, it's to capture the flag, and hide or flee while waiting to cap. Do you expect the enemy flag carrier to run into your open arms? Go do open world PvP if you just want to mindlessly kill things without...
- Fri May 19, 2023 12:34 am
- Forum: Suggestions
- Topic: Fix ToT in Wsg to Prevent Hiding with Flag
- Replies: 102
- Views: 6021
- Fri May 19, 2023 12:25 am
- Forum: Suggestions
- Topic: Fix ToT in Wsg to Prevent Hiding with Flag
- Replies: 102
- Views: 6021
Re: Fix ToT in Wsg to Prevent Hiding with Flag
If your goal is to reduce the pvp population to nearly nonexistant then by all means, keep advocating for non-pvp strategies as your methods of 'winning' The issue here isn't ToT, it's a combination of organized twinking stalling the game via turtling for hours because nobody can touch 3-5 twinks o...
- Thu May 18, 2023 11:27 pm
- Forum: Suggestions
- Topic: Fix ToT in Wsg to Prevent Hiding with Flag
- Replies: 102
- Views: 6021
Re: Fix ToT in Wsg to Prevent Hiding with Flag
Admit it, the the tot looping is at best a dated strategy implemented only by the most pathetic amongst us. You keep claiming its a skill ceiling, but if you are intellectually honest you'd realize that this is actually preventing players from reaching new ceilings in skill because they can just ke...
- Thu May 18, 2023 11:19 pm
- Forum: Suggestions
- Topic: Fix ToT in Wsg to Prevent Hiding with Flag
- Replies: 102
- Views: 6021
Re: Fix ToT in Wsg to Prevent Hiding with Flag
I've literally had hunter twinks guarding my level 17 flag carrier with their pet next to me on top of tunnel roof. They re-summonded them after they got up there. So why can't you re-summon your pet after you get up there, send your pet on the EFC, and jump down? It should only take a second at mo...
- Thu May 18, 2023 11:14 pm
- Forum: Suggestions
- Topic: Fix ToT in Wsg to Prevent Hiding with Flag
- Replies: 102
- Views: 6021
Re: Fix ToT in Wsg to Prevent Hiding with Flag
Actually, let's also assume that hunter pets can't get onto the top of tunn normally.
What's stopping you from dismissing your pet, jumping ontop of roof, and then calling your pet, sending them onto the EFC, and jumping off?
What's stopping you from dismissing your pet, jumping ontop of roof, and then calling your pet, sending them onto the EFC, and jumping off?
- Thu May 18, 2023 11:09 pm
- Forum: Suggestions
- Topic: Fix ToT in Wsg to Prevent Hiding with Flag
- Replies: 102
- Views: 6021
Re: Fix ToT in Wsg to Prevent Hiding with Flag
Regardless, assuming that hunter pets CAN get on top of top of tunn when the hunter goes there themselves, there's nothing stopping you from dropping onto the top of tunn, sending your pet on the EFC, and then jumping off by yourself.