I want to start by saying I like most of the changes. The full change log was in interesting read and I see a lot of promise in the upcoming patch. I'm very much looking forward to all the new content and the huge number of really nice fixes.
Torta wrote: ↑Sat Jan 21, 2023 10:37 pm
Added a new raid buff to Druids: Emerald Blessing. This ability can be acquired from Emerald Sanctum after a small questline. At the cost of one Bright Dream Shard, this aura grants raid members within 80 yards 10% movement speed, 1% spell hit and 5% mana regeneration in combat.
[...]
In addition to the standard quests, there are repeatable quests in Hyjal that reward Dream Shards. Collect enough of these shards to exchange them for various rewards, including equipment forged from Dream infused materials. These repeatable quests can be completed individually, as a group for elite content, or through item turn-ins.
Very pumped for more druid content, especially if it goes towards the direction of perhaps the epic class questline we've been missing so sorely. Very much not pumped for being the only class that has to farm Hyjal repeatable quests just to buff their raid. Are shards tradable? Them being quest rewards leads me to assume they are not. "Bright Dream Shard" doesn't sound like the lowest tier either. If this is indeed the full change log it seems odd that one class gets singled out, having to farm a constant supply of these shards. Because raids will totally want that buff. I've always had a lot of compassion with warlocks for having to grind soul shards for raids - I don't want druids to become warlocks 2.0 in that regard.
The PvP changes sound awesome for the most part (especially making rep rewards more accessible). Some thoughts on two particular changes:
Torta wrote: ↑Sat Jan 21, 2023 10:37 pm
Blood Ring is being changed from 2v2 to 3v3.
Reputation rewards for Blood Ring have been increased to compensate for the increased durations that come with 3v3 matches.
Right now Blood Ring is dominated by bust damage, especially spell burst. Healers and hybrids are having a really hard time finding their footing. It's nice that you can heal when the enemy cannot, but your heal through-put is too low to be able to sustain against a double assault until the enemy runs out of mana. The problem is increased by gear discrepancies, but there's not a lot you can do against that.
Now 3v3 sounds nice in theory. 2 dps and 1 healer is definitely a more viable combo than 1 dps and 1 healer. But the flip-side is that the other side will now have 3 burst casters, easily reaching 1-shot territory even on geared people. Given that all cooldowns reset for Blood Ring it is totally viable (arguably optimal) to blow your cooldowns and nuke 1/3rd of the enemy team in literally 1 or 2 global cooldowns (3 mages or 3 ele shamans can easily do that without having to even close any gaps). I'm not sure we will see "increased durations" to be quite honest.
I don't think this will make for a fun experience and it will further highlight the gear discrepancy (hard to get both good damage *and* survivability without epic gear). This is not ranked arena where you have teams competing against equally skilled, coordinated and geared teams. This is a free-for-all battleground where far too often T3-level pre-made duos compete against 2 random players in half green half blue gear. Putting the numbers to 3v3 will not make the matches last longer or be any more fair.
Torta wrote: ↑Sat Jan 21, 2023 10:37 pm
You will now be able to earn marks for winning and losing Blood Ring matches, being rewarded with 3 and 1 marks respectively. These marks can be turned in for extra reputation or converted to Marks of Blood for the following:
- Plans: Bloody Belt Buckle which creates a buckle can be attached to your belt to reduce the chance to get critically struck by 1%.
- Plans: Ornate Bloodstone Blade, a dagger for spellcasters that has a chance to proc extra fire damage on damaging spellcast at the cost of your own health.
- Formula: Enchant Gloves - Major Strength, granting 9 Strength to your gloves.
- Recipe: Gurubashi Gumbo, a delight for the seasoned gladiator that grants 10 Stamina and reduces the chance to get critically struck by 1% if eaten for atleast 10 seconds.
Very cool idea and I'm personally fine with it because I happen to enjoy a few matches of Blood Ring here and there. But conceptionally this is something completely new - profession recipes from PvP. If you want all the recipes you are now forced into playing PvP, when before this has never been the case. I can see this rubbing people the wrong way, it feels a bit iffy even to me, especially considering the rewards are not PvP-specific.
Torta wrote: ↑Sat Jan 21, 2023 10:37 pm
Every new player will now be joined to the World channel upon their first login.
World chat is at times already virtually unusable for players looking for groups (especially 10 people content since it isn't supported by LFT) or trying to find crafters or customers. I fear with this change it will devolve into something even less usable, flooded by out-of-character topics and newbie questions, similar to the Newcomers guild chat. Let's give it a shot, but I don't have high hopes here.