I agree that in some ways there is too much jaggedness in the turtle zones, but overall I like it because it adds variety to the landscapes seen in the game; since we already have a lot of open, flat content in the original zones, the smaller turtle zones with greater elevation and higher density of enemies provides a new experience.Jombo wrote: ↑Fri Oct 27, 2023 8:49 amI second this. Devs have had a tendency to be too scared of leaving large areas more plain and smoothened. As a terrainer in Warcraft 3, I really understand this issue from the designer's perspective, but I think Devs need to look more at the terrain ingame or from a character camera to really understand that many well-working, good-looking zones in Vanilla actually have quite large, plain/flat areas (Elwynn, Westfall, Mulgore, Barrens, just to name a few). I agree with you that it's also a problem in Gilneas.Itorch100 wrote: ↑Mon Oct 16, 2023 12:49 pmThe content is looking good, but may I suggest (from looking at the goblin zone screenshot) to be moderate with the ground elevation? It's the same gripe I have with some Gilneas areas, making it feel bit unnaturally jagged. Other than that, amazing job, and super excited to see what's coming!
Patch 1.17.1 — Labor and Legacy
Re: Patch 1.17.1 — Work in progress!
Re: Patch 1.17.1 — Work in progress!
I love it. Great music in the trailer :)
One thing i would like to see ... please... some kid of gnome teleport device that lets you travel between the gnome reclaimation facility and ironforge without all the walking. gnome legs are small and that is a LOT of walking.
and if you ever decide to look a crafting ... if i work on recipe enough for it to go grey - all the other recipes i have never made should not also go grey. only recipes i actually make. but that is a column b request.
love all the custom content and the new music. truly amazing work. thank you.
One thing i would like to see ... please... some kid of gnome teleport device that lets you travel between the gnome reclaimation facility and ironforge without all the walking. gnome legs are small and that is a LOT of walking.
and if you ever decide to look a crafting ... if i work on recipe enough for it to go grey - all the other recipes i have never made should not also go grey. only recipes i actually make. but that is a column b request.
love all the custom content and the new music. truly amazing work. thank you.
Re: Patch 1.17.1 — Work in progress!
any plans for survival to blend more with a/other professions ? gardening ?
maybe survival can teach you to be more immune to poisons ? or fear ? or to make traps without being a rogue ? a percent chance to calm a charging beast ? nothing game-breaking. something that allows for more role-playing .....
speaking of which .. maybe add a character bio screen for players that want to write a character history ?
and last thing i would looove to see... turn acheivements on ? i saw that on the wow-mania private sever and it really created more to do . so you can tale a break form quest and dungeons and set new goals for your time :)
thanks for listening.
maybe survival can teach you to be more immune to poisons ? or fear ? or to make traps without being a rogue ? a percent chance to calm a charging beast ? nothing game-breaking. something that allows for more role-playing .....
speaking of which .. maybe add a character bio screen for players that want to write a character history ?
and last thing i would looove to see... turn acheivements on ? i saw that on the wow-mania private sever and it really created more to do . so you can tale a break form quest and dungeons and set new goals for your time :)
thanks for listening.
Re: Patch 1.17.1 — Work in progress!
I have a goblin, how do I change the appearance with the token? Ty all
Re: Patch 1.17.1 — Work in progress!
plz add auto loot its really annoying for pickpocketing. also theres a lot of settings that would be nice. is there any possible way to update the macros section to be more like classic without an add on.
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Re: Patch 1.17.1 — Work in progress!
Make this undead feature but with eyes for both male and female, love the jaws but the no eyes arent that cool
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Re: Patch 1.17.1 — Work in progress!
Can we have some shammy love? Some class balance? Shaman is really useless unless for wf. Therefore no point getting gear, just get to 60 and cast wf , this is your ceiling ... it's a joke.
Re: Patch 1.17.1 — Work in progress!
Are any new illusions coming out like a ghoul maybe? Also keep up the great work!
Re: Patch 1.17.1 — Work in progress!
I can't spot a new customization for the female gnome yet. Looks like the face I usually use :)
Re: Patch 1.17.1 — Work in progress!
Are you going to finally fix enhancement and elemental shamans so they at least dont suck in both pvp and pve?
Re: Patch 1.17.1 — Work in progress!
Install VanillaTweaks for that. It's really easy. Drop VanillaTweaks onto WoW.exe which creates WoW_tweaked.exe and run the game from that one.
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Re: Patch 1.17.1 — Work in progress!
Any word on changing how spacebar/jumping works underwater? Instead of literal jumping it would feel a million times better if it simply made us swim up
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Re: Patch 1.17.1 — Work in progress!
I dont get yalls thinking.Geojak wrote: ↑Sun Oct 15, 2023 8:34 pmIf I could ask for one thing, it would be please consider adding a second row of unlockable bank bags. If you open your bank you will notice that there could be a second row added below the current 6 unlockable bags. The space is there on the ui.
Adding more cool stuff is cool. Adding future raids with arcane resistance needed is cool. But where do we put all this gear? Many players Epsecially hybrids that collect gear for all roles hit a wall at some point. And that is even with full 36 sizes shop bags.
A second row of bank ui space won't hurt anyone, it will add a nice extra gold sink and way to further progress our character and hoard happy tokens.
The current bags cost
10s, 1g 10g 25g 50g 100g
We can continue with
200g 400g 600g 800g 1000g 1500g
6 more expensive bag slots.
Many will rejoice. If you can pull of a functional guild bank, I am hopeful you can make this happen too, pleaaaaase?
Bag space in a virtual game is a crime against logic.
Give us infinite bank space stash tabs or as much as the game can handle
Increase bag space 5x
1g per increase for all
This is one pete peave with online games of such tactics.
In every other game, mod max space, zero weight. Virtual game, pixels, infinity if lucky - embrace it
Why celebrate tedium.
Re: Patch 1.17.1 — Labor and Legacy
New patch whennn? I want my new character customization options! Take my money, Turtle!!!!!
Re: Patch 1.17.1 — Labor and Legacy
These new item models look so frigging cool! The modeling/texturing team did an amazing job! Can't wait to incorporate them into transmog sets. We need more unique item models, have you considered holding contests for it to engage the creative part of the community and to outsource some of the work? viewtopic.php?p=76108
Also, we really need a MogIt addon backport that includes all turtle-specific item appearances, so we can view them in a gallery and construct transmog sets in an easier fashion. Or even have it as a part into the transmog menu, just displaying all item appearances, even ones you haven't unlocked.
Also, we really need a MogIt addon backport that includes all turtle-specific item appearances, so we can view them in a gallery and construct transmog sets in an easier fashion. Or even have it as a part into the transmog menu, just displaying all item appearances, even ones you haven't unlocked.
Nydas - 60 High Elf Mage (Nordanaar)
Farren - 60 Tauren Shaman (Nordanaar)
Gothric - 15 Human Paladin (Nordanaar)
Markal - 58 Undead Priest (Tel'Abim)
Farren - 60 Tauren Shaman (Nordanaar)
Gothric - 15 Human Paladin (Nordanaar)
Markal - 58 Undead Priest (Tel'Abim)
Re: Patch 1.17.1 — Labor and Legacy
The development is still in its early stages :) We will announce the release date once it has been completed and moved on to quality assurance and testing.
Re: Patch 1.17.1 — Labor and Legacy
Also, is this patch going to be similar in scale of Greymane wall or is it just a smaller patch that adds a few things?
Re: Patch 1.17.1 — Work in progress!
The patch isn't out yet.
Khancvetan wrote: ↑Fri Nov 03, 2023 8:31 pmCan we have some shammy love? Some class balance? Shaman is really useless unless for wf. Therefore no point getting gear, just get to 60 and cast wf , this is your ceiling ... it's a joke.
Stop spamming this post with stuff that is not relevant to the topic. Class changes are coming in a future patch, this patch has nothing to do with classes. Read the post before replying.
It is smaller compared to the 1.17 patch.
- Dracarusggotham
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Re: Patch 1.17.1 — Labor and Legacy
Can you give us a time espectation? like 1, 2, 3, 4, 5 or more months?
It's sure the release will be the next year, but I want to prepare my mind with a time espectation, you don't know how I suffered waiting 10 months for the 1.17.0 after seeing the news in January of this year.
PD: Green eyes for High Elves and some body marks or tattoos please.
Re: Patch 1.17.1 — Labor and Legacy
More montains, less islands
There is a lot of non unsed space in azeroth between zones, make all that uselless montains into playable content, please.
There is a lot of non unsed space in azeroth between zones, make all that uselless montains into playable content, please.
Schala (Priest - Holy)
Lusiena (Warrior - Prot)
Lyane (Rogue - Combat)
Fellem (Hunter - Marks)
Lustrazalux (Mage - Frost)
Gondwana (Warlock - Demo)
Esmeralden (Druid - Resto)
Aldebaran (Shaman - Ele)
Almandinite (Pally - Prot)
Lusiena (Warrior - Prot)
Lyane (Rogue - Combat)
Fellem (Hunter - Marks)
Lustrazalux (Mage - Frost)
Gondwana (Warlock - Demo)
Esmeralden (Druid - Resto)
Aldebaran (Shaman - Ele)
Almandinite (Pally - Prot)
- Dracarusggotham
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Re: Patch 1.17.1 — Labor and Legacy
The Orc armor looks like an armor of da Orks Boyz in Warhammer 40k...
And I need to say, the dwarven armor looks a bit ugly, I mean, I know is in early stages of the development, but looks with too much detail for fit with the Vanilla Graphics.
And I need to say, the dwarven armor looks a bit ugly, I mean, I know is in early stages of the development, but looks with too much detail for fit with the Vanilla Graphics.
Re: Patch 1.17.1 — Labor and Legacy
GodDAMN those armor sets are sick. Got me hyped up to do whatever content they're dropping from now.
Elmhoof - 60 Feral, between tanking/dps (Main)
Anbone 34 Shadow Priest (Planned secondary main)
Manypunchman - 10 Naked Troll Boxer (Hardcore)
I'm back! More or less...
Anbone 34 Shadow Priest (Planned secondary main)
Manypunchman - 10 Naked Troll Boxer (Hardcore)
I'm back! More or less...
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- Posts: 36
Re: Patch 1.17.1 — Labor and Legacy
I'm super excited about the Goblin updates! Been wanting to play one for a while. If Undead were to get some updates in the form of less decomposition / no bones showing, that'd be cool too.
Also, any chance Transmogrification might become more accessible to players who are leveling, rather than just being an end game thing?
Also, any chance Transmogrification might become more accessible to players who are leveling, rather than just being an end game thing?
Re: Patch 1.17.1 — Work in progress!
No, because we have so many soulbound items.Asdasdasdsa wrote: ↑Sun Oct 15, 2023 9:01 pmPeople will keep making bank alts if they're going to be 200g 400g etc
If 20-30-40-50 MAYBE they will buy them
Re: Patch 1.17.1 — Labor and Legacy
Last edited by Halionsi on Wed Nov 15, 2023 2:09 am, edited 1 time in total.
Re: Patch 1.17.1 — Labor and Legacy
Please make more places in the stalls for the hunter's pet, 3 is very little, I also think many hunters would like new tameable pets, you can do it like with eagles and foxes, the model is new and the pet's family is the same as in vanilla.
Re: Patch 1.17.1 — Labor and Legacy
There were rumors about tameable hawkstriders (tallstrider family) in new starting zone of high elves. Perhaps goblins will have something new too.
Re: Patch 1.17.1 — Labor and Legacy
The "PG" undead skin thing is a great idea! There are actually such undead models made by blizzard themselves for the chinese version of the wow client, we can just copy the model from there perhaps?Silverleafeon wrote: ↑Fri Nov 10, 2023 5:58 pmI'm super excited about the Goblin updates! Been wanting to play one for a while. If Undead were to get some updates in the form of less decomposition / no bones showing, that'd be cool too.
Also, any chance Transmogrification might become more accessible to players who are leveling, rather than just being an end game thing?
Also transmog is quite accessible while leveling if you take the the time to farm the mats needed for the token quests. The trouble is that selling these mats is quite profitable so you might need to choose between poverty or style. Or just play in turtle mode, you get a bunch of transmog tokens every 10 levels.
I think the main problem with transmog currently is that it's bound to the item, so if you change gear often (as when leveling), you will need to spend more tokens. It should instead be slot-bound, which will make everyone less conservative with their tokens.
It will also let us make transmog sets that we can swap between without spending tokens (if we have spent them once to make the set).
Nydas - 60 High Elf Mage (Nordanaar)
Farren - 60 Tauren Shaman (Nordanaar)
Gothric - 15 Human Paladin (Nordanaar)
Markal - 58 Undead Priest (Tel'Abim)
Farren - 60 Tauren Shaman (Nordanaar)
Gothric - 15 Human Paladin (Nordanaar)
Markal - 58 Undead Priest (Tel'Abim)
Re: Patch 1.17.1 — Labor and Legacy
Great, I'll come get a pet for the collection, I hope they will increase the number of slots in the stalls.Galendor wrote: ↑Wed Nov 15, 2023 6:09 amThere were rumors about tameable hawkstriders (tallstrider family) in new starting zone of high elves. Perhaps goblins will have something new too.
Blizzard has made great deals in the future by making it possible in the BM spec to tame Exotic pets, for example Chimeras or Devizaurs, the Turtle team can make, for example, Chimeras for Wind Serpents and Devizaurs for Raptors, I want to see this from the Turtle team, they are the best