dismantellig grey and white items

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Thorbaldin
Posts: 30

dismantellig grey and white items

Post by Thorbaldin » Sat Mar 20, 2021 10:02 am

As enchanter got a dismanteling for magic item

why blacksmith tailor and leatherworker would not get their own type of dismanteling ?

especially on whithe and grey so they could gather ressource based on their level like cooper bar light leather linnen)


thanks

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Tohkun
Posts: 13

Re: dismantellig grey and white items

Post by Tohkun » Thu Mar 25, 2021 5:09 pm

Overall, it might be great to think about adding something special in blacksmithing.
There is not so much interest to perfect this job. It's really long and the reward is poor in my opinion.
There are a few interesting items you can forge, but we're talking about 5 or 6 items per branch, and they're forgotten once a tier1 item is dropped.

Dismantling an item and then re-smelting some of the parts you get is a good idea

For example, for a given mail/plate item you don't want to use:

- You have to dismantle it = you get some items including "[ore] parts", some jewels used in it (if it's a previous forged item and/or regarding its level) and some trash (that make sense of course). Indeed, some parts can break or be lost in process.
- Once you get the "[ore] parts", you can use a "smelting" ability like "Smelt parts" in "Trade goods" category, or even better, create another category "Recycling" (or something similar) and use the ability "Smelt [ore] parts". Each could be learned from a trainer. For example learning "Smelt silver parts" in the "Recycling" category requires a minimum of 85 skill points in mining (= not the same as "Smelt silver" in "Trade goods" category which is 75 because it requires more skill obviously :D)

Also, maybe we could use the Turtle Armory feature to create new items, only available by blacksmith specialists ?

I really feel like the work has been set aside by the wow developers in classic and it could be great to develop many more items. All the people is running for great items from Dungeons and Battlegrounds, getting equivalent or even better items from this job (with a lot of efforts) could be a good alternative (and ultimately even for low levels characters).

Otherwise, it sounds like a rat race - and it's not the Turtle way.

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Tohkun
Posts: 13

Re: dismantellig grey and white items

Post by Tohkun » Thu Mar 25, 2021 10:31 pm

By the way I just found out there is already a post created for bringing up those new improvements ideas : viewtopic.php?f=14&t=157&p=846&hilit=blacksmith#p846

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Sinrek
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Re: dismantellig grey and white items

Post by Sinrek » Thu Mar 25, 2021 10:43 pm

I think we just need a bit more items included in enchanting instead of adding a huge heap of new spells to the database. The end product of crafting professions are always items other trade skills might use so it's more natural we either add new spells to end one or increase the usefulness of all other professions with proper skill gain and usability on items per level.
satisfied_turtle Slowly turtling my way up.

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Tohkun
Posts: 13

Re: dismantellig grey and white items

Post by Tohkun » Fri Mar 26, 2021 10:13 am

You suggest instead to add this new potential feature to Enchanting but in my opinion it has nothing to do with it.

With Enchanting you can dismantle the magic essence from a magic item.
I was more talking about dismantling metallurgical items, in a metallurgical way (ex: mail/plate types items and some weapons). You get in return some "[ore] parts" but you can't get magical stuff, that you could usually get by dismantling them with Enchanting.

More I think about this and more I feel like it seems complicated to implement such a feature. Maybe you are suggesting to simply add this to Enchanting because it's easier to develop ?

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Lichenwitch
Posts: 51

Re: dismantellig grey and white items

Post by Lichenwitch » Fri Mar 26, 2021 11:49 am

it's a different situation than with enchanting because you already have a method of obtaining ores. for enchanting, the only way to get your magical items is to disenchant. you're supposed to have to go out in world and find and mine ores, or pay someone else who does. adding a non-mining way to access ores is overpowered because then you can blacksmith without having the mining profession or buying from/trading with someone who does. same with leatherworking and skinning. that's why i think you can't dismantle items for those parts, and that's why it should stay that way.
satisfied_turtle_head Jules, the Satyr insidious_turtle

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Tohkun
Posts: 13

Re: dismantellig grey and white items

Post by Tohkun » Fri Mar 26, 2021 12:59 pm

adding a non-mining way to access ores is overpowered because then you can blacksmith without having the mining profession
I'm sorry I realized I mixed Blacksmithing and Mining together for that part, since they often go hand in hand.
I meant to only add this new feature for Mining, not Blacksmithing (Blacksmithing simply deserves many more items).

It should require to learn new mining skills, from a custom quest or not.

But I understand the overpowering matter though

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Sinrek
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Re: dismantellig grey and white items

Post by Sinrek » Fri Mar 26, 2021 1:11 pm

Raw materials are the source that should be outdoors and sometimes (high end) instanced (raids). That's how the system works and gives players incentive to go there in the first place. That's beside the point that we already have disenchanting for items.
satisfied_turtle Slowly turtling my way up.

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