The Next Chapter for Turtle WoW's Classic+

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Torta
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The Next Chapter for Turtle WoW's Classic+

Post by Torta » Sat Jun 01, 2024 12:58 pm


Ibux
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Re: [Teaser] Let the impossible become possible!

Post by Ibux » Sat Jun 01, 2024 1:25 pm

HYPE turtle_in_love_head

Xudo
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Re: [Teaser] Let the impossible become possible!

Post by Xudo » Sat Jun 01, 2024 1:31 pm

You finally increase quest cap to 25?
Xudo - tauren warrior 19 Sergeant armory.
I don't raid and rank, so you can not bother asking.
Nerf high level enchants on low level gear
Add lvl requirement to bandages
Best and optimal gear for 10-19 twinks
Have fun not only at 60.

Akos1896
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Re: [Teaser] Let the impossible become possible!

Post by Akos1896 » Sat Jun 01, 2024 1:42 pm

Tauren rogue time?

Frantsel
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Re: [Teaser] Let the impossible become possible!

Post by Frantsel » Sat Jun 01, 2024 1:54 pm

I CANT WAIT!!!!

Wafflecrusher
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Re: [Teaser] Let the impossible become possible!

Post by Wafflecrusher » Sat Jun 01, 2024 2:11 pm

What did I just watch? No one wants a new engine and graphics, we want new content and class balancing.

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Zergest
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Re: [Teaser] Let the impossible become possible!

Post by Zergest » Sat Jun 01, 2024 2:39 pm

I'm starting to guess that turtle team want to rebuild Vanilla on a new Engine, so they will have more features and tools for developing of new content. If that's the plan, then as Asmongold said about possible Vanilla Plus from Blizz: "You must go balls to the wall", and take all what is good about Vanilla and Retail, dropping everything that sucks, without fear or regret.
Last edited by Zergest on Sat Jun 01, 2024 2:54 pm, edited 1 time in total.

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Galendor
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Re: [Teaser] Let the impossible become possible!

Post by Galendor » Sat Jun 01, 2024 2:45 pm

Very interesting. Looks like the team has a significant progress in breaking Vanilla client's limits - I highly doubt that's TBC or WotLK replacement.

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Ragetto
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Re: [Teaser] Let the impossible become possible!

Post by Ragetto » Sat Jun 01, 2024 2:57 pm

My non-gaming laptop will explode

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Akalix
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Re: [Teaser] Let the impossible become possible!

Post by Akalix » Sat Jun 01, 2024 3:15 pm

What are they cooking...
Public Relations / Community Manager / Head of Recruitment

Looking to join Turtle? Need media information? Contact me!

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Elleshar
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Re: [Teaser] Let the impossible become possible!

Post by Elleshar » Sat Jun 01, 2024 3:21 pm

Curious about the performance.

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Dracarusggotham
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Re: [Teaser] Let the impossible become possible!

Post by Dracarusggotham » Sat Jun 01, 2024 3:26 pm

A new client is necesary and that's my suposition.
Cause even in custom content, the Vanilla Client has some limits.

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Akalix
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Re: [Teaser] Let the impossible become possible!

Post by Akalix » Sat Jun 01, 2024 3:42 pm

There will be more information available on 07.07.2024 — be prepared.
Public Relations / Community Manager / Head of Recruitment

Looking to join Turtle? Need media information? Contact me!

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Fizzler
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Re: [Teaser] Let the impossible become possible!

Post by Fizzler » Sat Jun 01, 2024 5:03 pm

Oh nice, we get our flying mounts now
Fizzler - Gnome Mage 60
Yenwat - High Elf Paladin 60
Fluidstrike - Human Rogue 60
Socratus - Night Elf Druid 60
Allie - Human Warrior 60

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Allwynd01
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Re: [Teaser] Let the impossible become possible!

Post by Allwynd01 » Sat Jun 01, 2024 5:51 pm

I like everything, except the lighting looks off and it makes the zone look like something entirely different. The whole Barrens feeling is gone.

I hope on July 7 it is explained what the purpose of this is, because if done right, it can be really awesome, but currently, this lighting makes the scenery like it's from another game.

Someone said it's a new engine, at first I thought the WoW assets got ported into a new engine, but then I realized it would mean the developers would have to rebuild the whole game from scratch, which is impossible, so I think this is some kind of RTX effect, which looks cool, but something must be done about the lighting so it's not so generic.

Something I've noticed on 0:22 is the Plainstrider above the goblin, turns direction by skipping animation and then on two occasions glitches into the opposite direction, I don't remember this glitch in WoW before, so it might be a clue about what they are trying to show us.

Leojje
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Re: [Teaser] Let the impossible become possible!

Post by Leojje » Sat Jun 01, 2024 6:47 pm

Shiny shiny. Lookin good.

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Daedalus007
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Re: [Teaser] Let the impossible become possible!

Post by Daedalus007 » Sat Jun 01, 2024 8:24 pm

This looks like some 'proxy' support for using the retail (modern) classic client on the Turtle WoW server.

I would greatly appreciate the performance boost that comes with a native 64-bit modern client, provided it isn't shunted to 'Windows 10+ only' garbage. Keep compatibility for Win7+ and potentially even allow it as an alternative client rather than being the only option.

Not everyone has money to upgrade to a fancy top of the line PC. Having the v1.12 client means lower system requirements.

I'm not a fan of that aesthetic, to be perfectly honest; the HD patches that already exist do a fantastic-enough job of applying a 'high resolution' upgrade to things without going overboard. Just need the daytime skybox/clouds to be done just like the existing nighttime sky HD mod and that would be it for visual upgrade wishes.

If this is some attempt to do like Ascension did and do a fully-customized modern client with new UI and everything then that would be amazing but it would have to be done right and allow the devs full source code access so they can continue to update and upgrade the client over time.

Everything in that trailer can already be done in v1.12 with the HD patches that already exist, minus the excessive bloom and sunrays/shadow effects going on.

Ftr
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Re: [Teaser] Let the impossible become possible!

Post by Ftr » Sun Jun 02, 2024 5:25 am

The Karazan upper class is about to open up in the 22nd century

Bimbombo2
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Re: [Teaser] Let the impossible become possible!

Post by Bimbombo2 » Sun Jun 02, 2024 8:31 am

I hope if there’s a new client that it isn’t obligatory. I’m happy with my 1.12 client, and I’ve got all my addons, macros, and keybinds set just fine on my desktop, laptop, and Steam Deck.

If there’s a new client that is required to keep playing and it breaks my addons or macros I’d probably stop playing. I don’t have the stomach to spend a whole weekend getting everything set up right.

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Sylveria
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Re: [Teaser] Let the impossible become possible!

Post by Sylveria » Sun Jun 02, 2024 9:06 am

Wafflecrusher wrote:
Sat Jun 01, 2024 2:11 pm
What did I just watch? No one wants a new engine and graphics, we want new content and class balancing.
Since when are you the voice of all players? Talk for yourself, not for everyone else. :)
I'm excited for what this exactly means. Looking forward to 07.07.

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Ragetto
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Re: [Teaser] Let the impossible become possible!

Post by Ragetto » Sun Jun 02, 2024 9:11 am

Sylveria wrote:
Sun Jun 02, 2024 9:06 am
Wafflecrusher wrote:
Sat Jun 01, 2024 2:11 pm
What did I just watch? No one wants a new engine and graphics, we want new content and class balancing.
Since when are you the voice of all players? Talk for yourself, not for everyone else. :)
I'm excited for what this exactly means. Looking forward to 07.07.
I'm not the voice of all players either, but I agree with him. I would be more excited by new and unique PvP features...

Curious to know more about the new graphics though
Last edited by Ragetto on Sun Jun 02, 2024 9:19 am, edited 1 time in total.

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Sylveria
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Re: [Teaser] Let the impossible become possible!

Post by Sylveria » Sun Jun 02, 2024 9:16 am

Ragetto wrote:
Sun Jun 02, 2024 9:11 am
Sylveria wrote:
Sun Jun 02, 2024 9:06 am
Wafflecrusher wrote:
Sat Jun 01, 2024 2:11 pm
What did I just watch? No one wants a new engine and graphics, we want new content and class balancing.
Since when are you the voice of all players? Talk for yourself, not for everyone else. :)
I'm excited for what this exactly means. Looking forward to 07.07.
I'm not the voice of all players either, but I agree with him. I would me more excited by new and unique PvP features...

Curious to know more about the new graphics though
It's fine when one talks for themselves. :)

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Elleshar
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Re: [Teaser] Let the impossible become possible!

Post by Elleshar » Sun Jun 02, 2024 10:46 am

Ragetto wrote:
Sun Jun 02, 2024 9:11 am

I'm not the voice of all players either, but I agree with him. I would be more excited by new and unique PvP features...
Same here.

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Ragetto
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Re: [Teaser] Let the impossible become possible!

Post by Ragetto » Sun Jun 02, 2024 1:00 pm

Elleshar wrote:
Sun Jun 02, 2024 10:46 am
Ragetto wrote:
Sun Jun 02, 2024 9:11 am

I'm not the voice of all players either, but I agree with him. I would be more excited by new and unique PvP features...
Same here.
That said, I understand why Twow devs chose this approach.

New features appeal to experienced players, who have done everything in the game and are looking for reasons to keep playing or to return to the game.

But the game's lifespan is still very long, and the current challenge for Turtle WoW is more about attracting new players... and in that regard, revamped graphics (which give a 'WoW 2.0' feel) are probably more impactful than features that mostly concern advanced players.

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Elleshar
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Re: [Teaser] Let the impossible become possible!

Post by Elleshar » Sun Jun 02, 2024 4:56 pm

Ragetto wrote:
Sun Jun 02, 2024 1:00 pm
Elleshar wrote:
Sun Jun 02, 2024 10:46 am
Ragetto wrote:
Sun Jun 02, 2024 9:11 am

I'm not the voice of all players either, but I agree with him. I would be more excited by new and unique PvP features...
Same here.
That said, I understand why Twow devs chose this approach.

New features appeal to experienced players, who have done everything in the game and are looking for reasons to keep playing or to return to the game.

But the game's lifespan is still very long, and the current challenge for Turtle WoW is more about attracting new players... and in that regard, revamped graphics (which give a 'WoW 2.0' feel) are probably more impactful than features that mostly concern advanced players.
Agreed, it's more appealing for newcomers but if a server wants to retain players the pvp scene is important to invest in too. Only so many times you can run the same raids over and over. :>

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Twinking
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Re: The Next Chapter for Turtle WoW's Classic+

Post by Twinking » Mon Jun 03, 2024 9:55 am

If this is a new updated client, then this is the best news ever!

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Reddguard
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Re: [Teaser] Let the impossible become possible!

Post by Reddguard » Mon Jun 03, 2024 10:01 am

Daedalus007 wrote:
Sat Jun 01, 2024 8:24 pm
This looks like some 'proxy' support for using the retail (modern) classic client on the Turtle WoW server.

I would greatly appreciate the performance boost that comes with a native 64-bit modern client, provided it isn't shunted to 'Windows 10+ only' garbage. Keep compatibility for Win7+ and potentially even allow it as an alternative client rather than being the only option.

Not everyone has money to upgrade to a fancy top of the line PC. Having the v1.12 client means lower system requirements.

I'm not a fan of that aesthetic, to be perfectly honest; the HD patches that already exist do a fantastic-enough job of applying a 'high resolution' upgrade to things without going overboard. Just need the daytime skybox/clouds to be done just like the existing nighttime sky HD mod and that would be it for visual upgrade wishes.

If this is some attempt to do like Ascension did and do a fully-customized modern client with new UI and everything then that would be amazing but it would have to be done right and allow the devs full source code access so they can continue to update and upgrade the client over time.

Everything in that trailer can already be done in v1.12 with the HD patches that already exist, minus the excessive bloom and sunrays/shadow effects going on.
My opinion as well. If there are drastic changes to the graphics I hope they are optional. I don't have the beefiest rig.

Kipa7
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Re: The Next Chapter for Turtle WoW's Classic+

Post by Kipa7 » Mon Jun 03, 2024 3:24 pm

It’s very similar to UE5, where does a client come from on UE5 - it’s nowhere, that’s the same, so it’s just a beautiful video for intrigue)

Yggd
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Re: The Next Chapter for Turtle WoW's Classic+

Post by Yggd » Mon Jun 03, 2024 5:00 pm

all the people here posting stuff about the client and literally this is to confirm ogres playable race lol y'all playing checkers

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Hhplayer
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Re: The Next Chapter for Turtle WoW's Classic+

Post by Hhplayer » Tue Jun 04, 2024 5:52 am

new shadow outline, new ENB, and RTX?

Luqj
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Re: The Next Chapter for Turtle WoW's Classic+

Post by Luqj » Tue Jun 04, 2024 10:12 am

Amazing! It will attract more new players if new engines and images, the old is really to old.

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Casavir
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Re: The Next Chapter for Turtle WoW's Classic+

Post by Casavir » Tue Jun 04, 2024 12:17 pm

RTX Remix

https://www.youtube.com/watch?v=xBFmq59R4sg

Twow team sponsored by mr. Huang. Prepare to buy RTX 5090.

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Sczq
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Re: The Next Chapter for Turtle WoW's Classic+

Post by Sczq » Tue Jun 04, 2024 12:36 pm

hhhhhhhhhhhhhhhhhhhhhhhmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

Micfild
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Re: The Next Chapter for Turtle WoW's Classic+

Post by Micfild » Tue Jun 04, 2024 12:49 pm

Vrograg Fishslayer (the guy fron twow news) talked to one of the devs, Akrilex i think, don't know how to spell his name. Anyway, the graphics will be optional, so there is no need to worry on that front at least.

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Torta
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Re: The Next Chapter for Turtle WoW's Classic+

Post by Torta » Tue Jun 04, 2024 12:53 pm

Casavir wrote:
Tue Jun 04, 2024 12:17 pm
RTX Remix



Twow team sponsored by mr. Huang. Prepare to buy RTX 5090.
A nice try, but still incorrect :)

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