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Torta
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by Torta » Tue Feb 27, 2024 5:17 pm
- The spell resisted status should now be correctly sent to the client in all cases.
- Retaliation will trigger Overpower if the target dodges it.
- Several quality assurance fixes have been implemented for Hyjal quests, including converting repeatable material turn-in quests into auto hand-ins and adding chaining behavior to numerous quest chains.
- A typo in the name of Ivory Hawkstrider has been corrected.
- Miniature Cannon Balls and Doomshoot are no longer Bind on Pickup and can now be traded and sold on the Auction House.
- Uldaman Stone Keepers will now self-destruct upon death.
- Calm Elements will no longer aggro mobs if it misses.
- Incorrect loot has been removed from Icepoint Whiteclaw.
- The Four Horsemen will no longer wrongly summon far-away players when they are already dead and have become ghosts.
- Additional invisible walls have been added to the Horde base in Alterac Valley.
- Eye of Divinity and Ancient Petrified Leaf now drop as intended.
- Klockmort Spannerspan will no longer teleport to Ironforge when someone turns in the quest Iron Coral.
- Hardcore death messages will no longer appear twice for priests with the Spirit of Redemption talent.
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Twinking
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by Twinking » Tue Feb 27, 2024 5:54 pm
Torta wrote: ↑Tue Feb 27, 2024 5:17 pm
- Additional invisible walls have been added to the Horde base in Alterac Valley.
A lot of people on the forum have asked to do this, but I'm not sure it will change the Horde's win rate much.
There are still a lot of ore/herb farmers and afk players in Alterac Valley...
I propose the next change to remove ore/grass and fishing in Alterac.
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Sgadow
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by Sgadow » Tue Feb 27, 2024 5:54 pm
Where those goblin and gnome priests though?
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Zokk
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by Zokk » Wed Feb 28, 2024 12:47 am
Torta wrote: ↑Tue Feb 27, 2024 5:17 pm
- Additional invisible walls have been added to the Horde base in Alterac Valley.
Ths is very good/welcome - i just hope its where its required, at the waterfall. They need to ensure there is a bottleneck/pinch point like the bridge in alli base.
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Mcpewpew
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by Mcpewpew » Wed Feb 28, 2024 2:05 am
The Horde can still jump in through the back of the Alliance base though, right?
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Naonak1945
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by Naonak1945 » Wed Feb 28, 2024 3:51 am
Mcpewpew wrote: ↑Wed Feb 28, 2024 2:05 am
The Horde can still jump in through the back of the Alliance base though, right?
No. Invisible walls were also added. Making LoS issues with warrors and druid not being able to charge/intercept up.
Even players or bowmen can't range the harpy by south tower. LoS issues and can't jump down as a wall stops ya
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Naonak1945
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by Naonak1945 » Wed Feb 28, 2024 3:53 am
Twinking wrote: ↑Tue Feb 27, 2024 5:54 pm
Torta wrote: ↑Tue Feb 27, 2024 5:17 pm
- Additional invisible walls have been added to the Horde base in Alterac Valley.
A lot of people on the forum have asked to do this, but I'm not sure it will change the Horde's win rate much.
There are still a lot of ore/herb farmers and afk players in Alterac Valley...
I propose the next change to remove ore/grass and fishing in Alterac.
Alliance have a lot of farmers also. Just easier map requiring less players to win.
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Vision0228
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by Vision0228 » Wed Feb 28, 2024 12:33 pm
Torta wrote: ↑Tue Feb 27, 2024 5:17 pm
- The spell resisted status should now be correctly sent to the client in all cases.
I don't think this one is correctly implemented, althought correct me if i'm wrong.
ATM spell and ability resist, immune, parry, dodge, block, all still appear twice when they happen.
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Majestik51
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by Majestik51 » Wed Feb 28, 2024 12:56 pm
Mcpewpew wrote: ↑Wed Feb 28, 2024 2:05 am
The Horde can still jump in through the back of the Alliance base though, right?
horde never could jump from the back, no
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Krotux
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by Krotux » Wed Feb 28, 2024 1:45 pm
make hyjal corrupted shards not drop on a raid, people are abusing that to get more shards than normally possible to be honest
if not possible then maybe reduce drop rate on satyrs
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Zulnam
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by Zulnam » Wed Feb 28, 2024 1:52 pm
yay AV fix!
Twinking wrote: ↑Tue Feb 27, 2024 5:54 pm
I propose the next change to remove ore/grass and fishing in Alterac.
As much as I hate that, you're right.
This is why we can't have nice things.
Majestik51 wrote: ↑Wed Feb 28, 2024 12:56 pm
Mcpewpew wrote: ↑Wed Feb 28, 2024 2:05 am
The Horde can still jump in through the back of the Alliance base though, right?
horde never could jump from the back, no
There is an alliance base backdoor as well, not as convenient as the horde one (right next to GY) but easier to get to.
Not sure if it was fixed, haven't played AV on alliance in a while.
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Aeliren
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by Aeliren » Wed Feb 28, 2024 2:42 pm
Huangxiang wrote: ↑Wed Feb 28, 2024 6:21 am
Doomshoot
What is it?
Arrows that normally drop from one of the LBRS bosses. At 20 damage per arrow, they're the best in the game; but since they only semi-frequently drop from the boss, they're a pain to farm and so thorium headed arrows remained the standard despite being 17.5 damage per arrow due to being significantly easier to acquire.
Miniature Cannon Balls are the same but for bullets, and they drop from Cannon Master Wiley in Stratholme.
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Ataika
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by Ataika » Thu Feb 29, 2024 7:47 am
torta hid the most important fix inbetween "we fixed the typo" lines
what a troll
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Kendog0013
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by Kendog0013 » Mon Mar 11, 2024 2:59 pm
Aeliren wrote: ↑Wed Feb 28, 2024 2:42 pm
Huangxiang wrote: ↑Wed Feb 28, 2024 6:21 am
Doomshoot
What is it?
Arrows that normally drop from one of the LBRS bosses. At 20 damage per arrow, they're the best in the game; but since they only semi-frequently drop from the boss, they're a pain to farm and so thorium headed arrows remained the standard despite being 17.5 damage per arrow due to being significantly easier to acquire.
Miniature Cannon Balls are the same but for bullets, and they drop from Cannon Master Wiley in Stratholme.
they're not 'semi-frequently' in turtle wow; theyre guaranteed if you kill the lady in LBRS so actually quite a huge buff to hunters and also a huge buff to LBRS runners... those stacks of doomshot are gonna go for a pretty penny per run!