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Torta
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by Torta » Tue Dec 05, 2023 9:24 pm
- Relentless Strikes can now trigger even if the target dies from the finishing spell.
- Fixed a dungeon reset exploit involving resurrection that allowed players to reset the instance and then teleport to the same position where they had died within the new instance.
- Stormstrike can now trigger weapon enchantment effects like Flametongue Weapon.
- The Will of Shahram buff from Blackblade of Shahram can now stack up to 5 times.
- Players charmed with Gnomish Mind Control Cap will now use their spells.
- Warlock pet spells should no longer get lost if you were teleported while channeling Eye of Kilrogg.
- Added race restrictions to Stormwind and Orgrimmar's Portable Wormhole Generators for Engineering to prevent cross-faction abuse.
- Increased Spirit on Netherwind Belt to 13.
- Corrected the name of the Tome of Portals: Theramore.
- Removed reputation on kill from Qiraji Scarabs.
- Quest item Foul Effigy is now Unique in line with other quest-starting items.
- Fixed script for Ambassador Flamelash in Blackrock Depths.
- Corrected Bubbly Fissures in Lushwater Oasis and The Forgotten Pools.
- Rectified incorrect immunities for Battleguard Sartura, Guardian of Icecrown, and Zevrim Thornhoof.
- Added waypoints for Harb Foulmountain, Siege Golem, and Witherheart the Stalker.
- Resolved an issue with cavalry assaults in Alterac Valley not functioning the second time after the NPC has died and respawned.
- Enabled melee attacks with Razorgore while mind-controlling him.
- Vampiric Touch's mana restoration to party members no longer generates threat.
- Fixed the inability to fish up Nightfin and Sunscale in Kalimdor.
- Removed 5 groups of creatures in the Emerald Sanctum to make the raid feel like less of a slog.
- Tel'Abim Battleground start numbers have been reduced to match Nordanaar.
- Non-raid dungeon respawn timers have been normalized across the board for Quality of Life: All standard dungeon trash now has a 5 hour respawn timer instead of 2 hours, with the exception of low-respawn patrols (Eye of Naxx, Wandering Eye of Kilrog) and special spawn rule mobs (Scarlet Monastery Graveyard undead are still 15 minutes). This should alleviate common complaints regarding dungeons such as BRD and LBRS, but will also accommodate struggling groups in difficult dungeons. Bosses, as always, do not respawn.
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Queenoona
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by Queenoona » Tue Dec 05, 2023 10:06 pm
Torta wrote: ↑Tue Dec 05, 2023 9:24 pm
- Removed 5 groups of creatures in the Emerald Sanctum to make the raid feel like less of a slog.
Great step in the right direction for making Emerald Sanctum more approachable!
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Turboman
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by Turboman » Tue Dec 05, 2023 10:09 pm
I was always wondering why shadow priests generate so much threat, thank you devs.
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Thejakemf
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by Thejakemf » Tue Dec 05, 2023 10:16 pm
Added race restrictions to Stormwind and Orgrimmar's Portable Wormhole Generators for Engineering to prevent cross-faction abuse.
Does this mean that I can no longer use this to let everyone in my guild go to their faction's capital? It was nice if we didn't have a mage in the raid to be able to send everyone home with one portal since I was an engineer.
Benhardt <Stormwind Opportunity Lg>
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Ugoboom
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by Ugoboom » Tue Dec 05, 2023 11:08 pm
Thejakemf wrote: ↑Tue Dec 05, 2023 10:16 pm
Does this mean that I can no longer use this to let everyone in my guild go to their faction's capital? It was nice if we didn't have a mage in the raid to be able to send everyone home with one portal since I was an engineer.
yeah it sounds like youll need to have 2 engineers in your raid instead of 1 for this nicety
and if your raids have less than 10 engineers ill eat my hat
Zaas - 60 High Elf Warrior
Saere - 60 Night Elf Priest
Splendra - 59 Inferno Mode Warlock
I play a few other classes on my friends' accounts.
Slowly leveling a Resto Dryad and a dorf pally with my buddy.
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Bolthardrok
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by Bolthardrok » Tue Dec 05, 2023 11:34 pm
Portal for stonard/theramore drop rate is so low the tome should be boe, not bop. I have yet to see this thing drop.
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Norseric
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by Norseric » Tue Dec 05, 2023 11:53 pm
Who would buy it though? There's really no value for it.
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Snoodydood
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by Snoodydood » Tue Dec 05, 2023 11:59 pm
Torta wrote: ↑Tue Dec 05, 2023 9:24 pm
Removed reputation on kill from Qiraji Scarabs.
Was this really necessary
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Thol
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by Thol » Wed Dec 06, 2023 12:26 am
Keep up the good work!
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Tinyaho
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by Tinyaho » Wed Dec 06, 2023 1:28 am
Please keep eyes on arcane crystal current price,someone keeps farming arcane through bug.
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Drubarrymooer
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by Drubarrymooer » Wed Dec 06, 2023 4:18 am
Torta wrote: ↑Tue Dec 05, 2023 9:24 pm
- Removed 5 groups of creatures in the Emerald Sanctum to make the raid feel like less of a slog.
The amount of packs was ok. I would've reduced trash hp by 30%. Here's hoping it feels better
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Xudo
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by Xudo » Wed Dec 06, 2023 5:28 am
Torta wrote: ↑Tue Dec 05, 2023 9:24 pm
- Stormstrike can now trigger weapon enchantment effects like Flametongue Weapon.
I assume it will also trigger Windfury weapon and we potentially could get double procs of WF.
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Fanatix
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by Fanatix » Wed Dec 06, 2023 11:59 am
Keep up the regular patches/tweaks.
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Mmoo
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by Mmoo » Wed Dec 06, 2023 1:23 pm
Drubarrymooer wrote: ↑Wed Dec 06, 2023 4:18 am
Torta wrote: ↑Tue Dec 05, 2023 9:24 pm
- Removed 5 groups of creatures in the Emerald Sanctum to make the raid feel like less of a slog.
The amount of packs was ok. I would've reduced trash hp by 30%. Here's hoping it feels better
5 packs less is a great start. Completely agree with that we need a HP nerf as well. There is zero reason to make this Onyxia twin raid so much longer so that we fall asleep while cleaving.
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Silverfox
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by Silverfox » Fri Dec 08, 2023 4:33 am
Queenoona wrote: ↑Tue Dec 05, 2023 10:06 pm
Torta wrote: ↑Tue Dec 05, 2023 9:24 pm
- Removed 5 groups of creatures in the Emerald Sanctum to make the raid feel like less of a slog.
Great step in the right direction for making Emerald Sanctum more approachable!
I preferred the extra mobs. We always got quite a bit of trash dop epic gear before. With the change the number of drops decreased quite a bit.
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Balake
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by Balake » Fri Dec 08, 2023 9:13 am
Silverfox wrote: ↑Fri Dec 08, 2023 4:33 am
I preferred the extra mobs. We always got quite a bit of trash dop epic gear before. With the change the number of drops decreased quite a bit.
You can always exit the raid, reset it, and kill the trash again.