Amptie wrote: ↑Sat Nov 04, 2023 3:42 pm
The World Boss Alliance is not a closed or secret organization. Just ask them to join and you can do the content.
Dragonwatch is a controlled organization, that's part of the point of why it exists, and the reason every guild isn't a part of it. This isn't me admonishing them, they are doing what seems to work best for a system in the game that, as others have pointed out, was one of the weaker-designed points. I think the concept of world bosses is great, but EQ had issues with it that Blizz didn't really fix.
The overall point is that one should not require membership in
specific player-run organizations in order to do content that is not created by those same organizations. As in, it's fine to require membership for player-devised events (such as RP scenarios, birthday parties, etc), but not world content or instance access.
My suggestion maintains the spirit of world bosses: A big mess of competition to try to take down the big dragon (or demon, etc.). Others have suggested things like instancing them. While singular-boss instances can be interesting - we have Onyxia and other expansions included their own - they are of a completely different character from a world boss and should not be designed similarly.
I will emphasize:
- World Bosses are supposed to be competitive.
- Their rewards and build-in difficulty are not, and should not be, several times what a raid is, despite currently requiring such a huge amount of people to organize in order to even see the mob in-world
- Access is currently controlled by knowledge of spawning, in order to kill the boss before anyone else can even try. While this isn't a perfect amount of control, it's still anticompetitive via circumventing the actual competition on-the-ground.
The asymmetry of information of spawning is a major key. In order for there to be true competition, an organization of similar size to Dragonwatch needs to form, and then players have a whole of three options (A, B, or ignore) instead of two. That still is not a good or healthy scenario. The fact a world boss is being taken down
should attract even people who aren't there to kill it. People who just want to watch, people who want to PvP, people who want to root for one guild or another, and people who want to try to offer services and items for trade (selling consumables, for example.) Some currently do /yells in the zone which provokes some of this.
I will again just emphasize I am not admonishing Dragonwatch. I think they're doing what makes the most sense as a response to a flaw in the current design, and I don't doubt that the guilds in that coalition will
still maintain the most wboss kills through their ability to organize outside of and inside of a raid and their sheer sizes. However, as it stands there's a disproportionate barrier to entry for even babby-tier Azuregos and Kazzak.