De-standardization of Classes - Immersive Racials [Undead]

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Mativh
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De-standardization of Classes - Immersive Racials [Undead]

Post by Mativh » Tue Dec 06, 2022 9:32 am

Update: Added spell power coefficients, an introduction to the Priest Racials & elaborating on what makes Undead Classes unique.

I present some concepts for better immersion based on the race of choice, here specifically the Undead (in the future for all the playable races), can also be used as an inspiration, the concepts can be improved, simplified or expanded.

New Generic Undead racials:

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Forlorn Light (passive)
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After a healing holy ability is used on you, or by you, you suffer 5% of your maximum health as Holy damage instantly, but this received damage will begin healing itself over 5 seconds immediately after landing.
Cannot happen more than once every 5 seconds. (SPQ=0%)

At long last honoring the lore regarding the Holy Light forsaking the Undeads, who feel anguish/pain when in contact with it, even if it heals them (see priest lore below). Forlorn Light is inspired by the new Shadow Priest ability mechanism; Pain Spike, that is ideal for this. And the Shadow Priests, that are the spiritual leaders of the Forsaken, being able to inflict a stronger version of it on others is quite poetic. Abilities that count: all priest healing abilities.

Forsaken characters in-game were qualified as Undead, not Humanoid, in early vanilla wow, perhaps that could return, if not; add to Forlorn light that received holy damage is increased by 25%.


Rust And Rot (passive)
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For each piece of equipment that has the durability below 25%, your Spirit is increased by 2%.
For each piece of equipment that has the durability at 100%, your Spirit is decreased by 1%.

The Forsaken prefer to wear gear that is worn down like themselves, it's part of their identity, and contrasting gear reminds them of their miserable condition.

Decayed Blood (passive)
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Reduced bleeding damage by 25%.

Considering the physical condition of the race, their blood is either partly gone or even if the heart was kept beating with necromantic magic, the blood coagulates, causing Undeads to bleed less.

Shadow Resistance racial changed to:
Shadow Affinity
Shadow Resistance increased by 10 +0.5 per level.
The effectiveness of life-steal and life-drain effects against you is reduced by 25%.
+1% Vampirism.

Blade Specialization
Skill with Daggers increased by 5.
Skill with Swords and Two-Handed Swords increased by 3.

New Undead Warrior Racials:

The Deathguard is the bulk of the Forsaken military force, among them the exceptional warriors are referred to as Dreadguard, while the most elite are the Royal Dreadguard.
These lumbering fighters tirelessly attack regardless of the state of their undead bodies:

Unholy Strength - Fury Talent
(ability; could be on-toggle or self-buff)
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You push your body beyond the limits of the living.
You have 3/6/9/12/15% more attack power but 2/4/6/8/10% of the physical damage you deal costs you your health (is reflected back to you).

Brittle Resilience - Protection Talent (passive)
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Your nerve-endings have deadened and you feel less pain, on the other hand; undeath is slowly but surely taking its toll on you.
Received non-critical physical damage is reduced by 5/10/15%, but received critical physical damage is increased by 5/10/15%.

(Inspired by Scourge Ghoul & Skeleton Warriors from Warcraft 3. Both Unholy Strength and Brittle Resilience are ment to be long lasting effects that have their pros and cons, and make a point that the warriors race is Undead.)

Deathguards Resolve (passive) - learned from a Royal Dreadguard after listening to his tragic story
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Increases your armor by an amount equal to 100% of your Spirit.
In addition, killing an opponent, that yields experience or honor, reduces the remaining cooldown of your Cannibalize ability by 10 seconds. (reducing leveling downtime by a bit)

New Undead Rogue Racials:

Faked Death - subtlety ability, learned from the Deathstalkers
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You lay down and pretend to be a corpse, allowing access to stealth abilities. You are visible, but mobs won't attack. Movement or receiving damage will cancel Faked Death. Cannot be used in combat, unless you have less than 10% of your health. If used in-combat, the mobs have a 20% chance to stop attacking you for 3 seconds. 1 minute cooldown.
(A versatile strategic ability, good against patroling mobs)

Forsaken Plague - An Undead Rogue Poison, learned from Master Apothecary Faranell (non-undead Rogues can learn it as well; if they're Exalted with Undercity)
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Applied on a melee weapon, 20% chance to infect with Forsaken Plague, dealing X amount of nature damage over 8 seconds, ticks once per second, with every tick it has 25% chance to spread to a nearby target, which can also infect other nearby targets. Every target can get infected only once every 8 seconds. Can be made with the poisons profession. (SPQ=0%)

(Effectively an AOE poison, inspired by the Forsaken plague and Diablo 2 Druid Rabies skill mechanics)

Lightslayer - subtlety ability, learned from Teegan Holloway (a quest from Undercity would send the player there)
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Once activated, during the following 8 seconds, the next stealth-based attack against humanoids will apply one of the following lightslayer techniques (bonuses), depending on which is used:
Ambush - a debuff on the target, called Lightslaying, that decreases received healing by 25% for 10 seconds
Garotte - a buff on self, called Lightslayer, that decreases received Holy damage by 25% for 10 seconds.
Cheap Shot - inflict 100% of your off-hand weapons damage as Shadow damage (SPQ=42.85%)
Costs 40 energy. 1 minute cooldown.

Lightslayer lore. The cult of the Forgotten Shadow teaches Forsaken rogues unique stealth techniques specifically devised to assassinate the members of the Church of the Holy Light. The Evasion icon is the same as the Lightslayers emblem.


I think the classes should be impacted more by the race of choice. I don't mean that the race of choice should matter more, because that would imply imbalance, rather that the chosen race should alter more the class.
In Warcraft lore race mattered a lot, but in WoW, especially later on, classes got quite standardized.
A long cooldown class racial ability adds to the class/race flavor, but except for when it's used, most of the time it still feels like a standard version of the class.
There could be also less powerful but encompassing ones that make the player feel more like they aren't just playing a, let's say, warrior, but an undead warrior.
To define the race lore, not only positive but also negative & combined racials should be also considered.
The racials should be grounded, lore-adequate and balanced.
Last edited by Mativh on Sat Nov 04, 2023 12:51 am, edited 66 times in total.
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De-standardization of Classes - Immersive Racials [Undead]
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Re: [Undead] Deeper Class/Race Relation Ideas (Racials)

Post by Mativh » Fri Dec 09, 2022 10:04 am

New Undead Hunter Racials

Poisoned Food Trap - Taught by the Royal Apothecary Society, accesible also for non-undead Hunters if Exalted with Undercity
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An unconventional trap that attracts a mob (can be more than one) who, if gets near enough, will "click on it" (an enemy player can as well), sit down (if animations allow) and eat (which restores health), but after some seconds will get poisoned, receiving Nature damage and/or effects seen in plague-experiments related Forsaken quests. This trap requires ingredients to use. 1 minute cooldown. (SPQ=0%)

Aspect Of The Dark Ranger
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The hunter takes on the characteristics of a Dark Ranger.
Your ranged auto-attack drain the life-essence of non-undead targets; returning 2% of the damage as health to you.
Your stealth detection is slightly hightened.
You are able to use the following abilities: Black Arrow, Dominate Undead, Shadowstalk
Some nature-oriented Hunter abilities would be restricted.

A Forsaken Hunter can become a member of the cult of the Forgotten Shadow and learn from the Dark Rangers to delve into the Shadow at the expense of the touch of Druidism that living Hunters have.
An unique Forsaken Hunter playstyle that isn't mandatory, but merely a path one can choose to take.


Black Arrow - taught by Dark Ranger Anya
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A sting ability. Fires a Black Arrow into the target, dealing X Shadow damage over 8 sec and Silences the target for 1 second. 15 seconds cooldown. Only one Sting per Hunter can be active on any one target. (SPQ=45%, 5.625% per tick)

Dominate Undead - taught by Dark Ranger Cynthia
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You impose your will on an Undead mob that is lower level than you're, making it fight by your side. Costs mana per second to maintain and triggers the cooldown of the Will of the Forsaken ability. It makes you unsummon your pet. Lasts until cancelled or running out of mana. 5 minutes cooldown.

Shadowstalk - taught by Dark Ranger Clea
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Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts for 10 seconds or upon moving. The chance to be detected is higher than the Shadowmeld of Night Elves. Out of combat only. 1 minute cooldown.
Last edited by Mativh on Mon Oct 02, 2023 8:30 am, edited 30 times in total.
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De-standardization of Classes - Immersive Racials [Undead]
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Jongyi
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Re: [Undead] Deeper Class/Race Relation Ideas (Racials)

Post by Jongyi » Fri Dec 09, 2022 10:47 am

Damn, these are lit, man. Very cool suggestion. Very good with RP.
Only thing that would get in the way is technicality and balance issue

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Gheor
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Re: [Undead] Deeper Class/Race Relation Ideas (Racials)

Post by Gheor » Fri Dec 09, 2022 11:25 am

These are nice.

Note: Darkhounds are currently tameable.
-
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Mativh
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Re: [Undead] Deeper Class/Race Relation Ideas (Racials)

Post by Mativh » Sun Dec 11, 2022 12:49 am

Jongyi wrote:
Fri Dec 09, 2022 10:47 am
Damn, these are lit, man. Very cool suggestion. Very good with RP.
Only thing that would get in the way is technicality and balance issue
Glad you like them, indeed I've tried to take into account all aspects of the game especially RP and keep them at sensible levels, but of course the concepts and values can be adapted.
Gheor wrote:
Fri Dec 09, 2022 11:25 am
These are nice.

Note: Darkhounds are currently tameable.
Thanks, corrected. smiling_turtle_head
Last edited by Mativh on Sun Dec 11, 2022 9:44 pm, edited 3 times in total.
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De-standardization of Classes - Immersive Racials [Undead]
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Re: [Racials] Deeper Class/Race Relation Ideas - Undead

Post by Mativh » Sun Dec 11, 2022 12:50 am

New Undead Mage Racials:

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Phylactery - Arcane ability taught by the Forsaken Lich; Gunther Arcanus
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10 seconds cast.
In an arcane ritual, create a Phylactery and bind your soul to it, use it then to generate a physical form, applying Levitate on you.
If you die while your soul is bound, and the philactery is in your inventory, you will drop it on the place of your death and if you click on it (3 second cast), you'll be able to resurrect on spot with health and mana % proportional to the health % of the Phylactery...
unless the Phylactery is destroyed sooner (it's attackable and your aggro rules will apply on it).
The Phylactery has X health that cannot regenerate and each usage causes it to sustain 10% damage.
Reagent: Desecrated Urn (chance to drop from any Scarlet Crusade mob).
1 hour cooldown.

(Has similarities with the Soulstone ability mechanics. This concept could (and perhaps should) be simplified. Inspired by the myth of Koshchey The Deathless and the Lich lore in Warcraft.)

Chill Of The Grave - Frost (passive)
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For every 2 seconds you spend in a graveyard area (could be achieved by standing within the radius of spirit healer NPCs that are there just aren't visible), you gain a stack of 'Chill Of The Grave' for 15 minutes (stacks up 20 times), which gives your spells 1% chance to make your next melee attack drain X amount of mana from the target and dealing the drained amount as Frost damage. (SPQ=42.85%)

Graveyards are unconsciously built upon ley lines. An Undead Lich-Mage, with the mind, body and soul scarred and torn apart with necromancy, then stiched back together with sheer willpower, can use his torment as a conduit to meditate upon this ancient arcane magic in ways his living counterparts can't.

Improved Chill Of The Grave - Frost Talent
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Increases the Frost damage done by the Chill Of The Grave by 10/20/30% and the duration by 5/10/15 minutes.

"What are we, if not slaves to this torment."

Tome of Secrets - Arcane ability
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Upon "reading" the Tome of Secrets, the next ability of choice will be altered:
Blink - You leave an illusion (copy) of yourself behind (where you stood when you used Blink) that follows you for 3 seconds, then fades away.
Any Castable Fire Ability - While casting it, apply a chill effect on all enemies within a 10 yard radius, reducing movement speed by 10%, stacking every second while the casting lasts. (thermodynamics inspired)
Frostbolt - Cast it on yourself, causing it's damage and Chill to you, as well as dispeling one Curse and gives you [10 + players level / 2] shadow resist for 8 seconds.
Requires the 'Tome Of Secrets' item in your inventory.
1 minute cooldown.

"A collection of insights about the nature of reality gained through the newfound undead perspective.
Signed: The Magi of Undercity."
Last edited by Mativh on Thu Sep 14, 2023 4:43 pm, edited 4 times in total.
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De-standardization of Classes - Immersive Racials [Undead]
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Re: De-standardized Classes Of The Undead Race (Racials)

Post by Mativh » Thu Aug 31, 2023 5:02 pm

New Undead Warlock Racials:

"Even the dead might feel alive, with that power coursing through us." — Venya Marthand

The undead warlocks are former mortals who have died and become trapped between life and death. These tragic beings derive power from the necromantic energies that pervade the universe. It is stated that most undead warlocks are driven by vengeance and hatred to destroy the one thing that they can never have again: life.


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Subjugate Demon
A level 10 ability that replaces Enslave Demon, which is a generic level 31 warlock ability.
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3 seconds cast.
Reagents: [Soul Shard]
Subjugates the target demon or humanoid, up to level [player level + 1], forcing it to do your bidding. Lasts up to 10 min. If you repeatedly enslave the same demon/humanoid, it will become more difficult to control with each attempt.
Can be used on demons controlled by an enemy player, however in that case the demons chance to resist is doubled and the duration is fixed 30 seconds.

(The iron will of the Forsaken allows them to master enslaving demons, as well as humanoids, to a greater degree than other races. It is a stronger version of Enslave Demon; available since level 10. Through its corresponding talent below, it is having an increased potential to be considerable to dominate the will of humans and demons encountered in the world, including those controlled by an enemy player. It dismisses the regular demon pet just like the Enslave Demon ability does. Hidden effect: while under the warlocks control, the humanoid has "Fel-tainted" title before it's name.)

Improved Subjugate Demon - Demonology Talent
replaces Improved Enslave Demon, and has 5 ranks rather than 2
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Increases attack speed and casting speed of the subjugated demon or humanoid by 2/4/6/8/10% and reduces the resist chance by 5/10/15/20/25%. Increases the duration by 4/8/12/16/20 minutes.

The Ravenous Dead - level 14, Affliction (passive)
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Each tick of your Drain Life spell causes you to gain a stack of the 'Ravenous' buff, which increases the damage dealt/life drained & the mana cost of Drain life by 5%. Stacks up to 5 times. Lasts 15 seconds.

The Forsaken become ravenous after tasting the life-force energy coursing through living beings, as in their wretched state they are deprived of it. This passives purpose is to incentivize an unique forsaken lore-driven playstyle emphasizing the usage of drain life.

Death And Decay.
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Corrupts the ground targeted by the Warlock, causing 2% of the base health (not exceeding the equivalent of the Warlocks 2% of base health) as Shadow damage every second that targets remain in the area for 10 seconds.
The damage ignores absorb effects. 30 second cooldown. (SPQ=0%)

An iconic Warcraft 3 Lich ability that perfectly suits Forsaken Warlocks. The W3 version was memorable for dealing life % damage, instead of x amount of damage like the DK version does.

They are raw concepts, feel free to suggest any sort of changes, or other racial abilities. To be continued.
Last edited by Mativh on Fri Nov 10, 2023 9:02 am, edited 22 times in total.
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De-standardization of Classes - Immersive Racials [Undead]
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Re: De-standardized Undead Classes (Immersive Racials)

Post by P1nznneedlz » Fri Sep 01, 2023 8:10 am

As an Undead on my main here, this is great. I feel like we are one of the most underrated races that have the least custom content, in addition to being I think the only race in the game that cannot purchase a “Skin” through the in game shop.

I think pretty much everything you’ve suggested is well thought out and consistent with undead lore. Appreciate the effort you’ve taken to formulate these ideas and hopefully you can inspire the devs to show the forsaken a little love

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Re: De-standardized Undead Classes (Immersive Racials)

Post by Mativh » Fri Sep 01, 2023 12:02 pm

P1nznneedlz wrote:
Fri Sep 01, 2023 8:10 am
As an Undead on my main here, this is great. I feel like we are one of the most underrated races that have the least custom content, in addition to being I think the only race in the game that cannot purchase a “Skin” through the in game shop.

I think pretty much everything you’ve suggested is well thought out and consistent with undead lore. Appreciate the effort you’ve taken to formulate these ideas and hopefully you can inspire the devs to show the forsaken a little love
Thanks, the purpose of these racials is to make the race of choice have more weight throughout the gameplay in accordance with their lore.
Unfortunately the classes in WoW became standardized, distancing themselves from the lore established by Warcraft, and it was getting worse and worse as WoW progressed.
So it's awesome to see that Turtle WoW started reversing this awful trend, like with the shaman racials, making WoW be more 'world' of warcraft, rather then 'game' of warcraft.
I've tried to make the racials integrated into the class.
Ideally it'd be for all races, I just started with the Forsaken because they are my favorite, but I'm very happy with undead custom content that was implemented so far.
Of course there is always potential for more, for example the Ruins of Lordaeron being more lively (for the lack of a better word) so the capital attracts more players.
Regarding skins, there is one that I'd like to see; the wretched blood elf model from TBC, so we could have high elves of the fallen quelthalas in undead version, they already use the undead model as their skeleton, and it'd make sense that apart from Sylvanas and a couple of dark rangers and banshees, Lordaeron would be a home for a few more undead high elves as well.
Last edited by Mativh on Thu Sep 14, 2023 4:39 am, edited 1 time in total.
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De-standardization of Classes - Immersive Racials [Undead]
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Re: De-standardized Undead Classes (Immersive Racials)

Post by Shaman111 » Fri Sep 01, 2023 2:08 pm

nice fluff but sounds like a nightmare to balance

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Re: De-standardization of Classes [Immersive Undead Racials]

Post by Mativh » Thu Sep 14, 2023 2:58 pm

New Undead Priest Racials:

Undead Shadow Priests are the spiritual leaders of the Forsaken and the most unique among all undead classes, before the racials I'd like to dive into their lore, as all the Undead Classes are deeply affected by it:

All Shadow Priests in WoW are lore-wise standardized capped version of Forsaken Shadow Ascendants.
A human Priest, Natalie Seline, began studying the forces of shadow because she believed that holy light can be fully understood only through an insight into the balance with it's opposing force, her studies became the foundation for the Cult of the Forgotten Shadow, and the Forsaken delved deeper into the subject than any other race, both academically and philosophically.
Unfortunately due to standardization other races were given this version of the Shadow Priest, while simultaneously the Forsaken one was limited from being fully expressed because it would be going too far for the other races and it would conflict with their lore. At least there are some priest racials making a distinction, but in TBC priest racials were removed and in Cataclysm, Shadow Priest was entirely retconned to be a standardized cultist of the Old Gods for all races, erasing this way Undead Shadow Ascendants, let alone Troll Loa Worshippers/Witch Doctors, Night Elf Priestesses of Elune/Wardens etc.

About Shadow Ascendants

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The Forgotten Shadow is a powerful religion that sweeps through the Forsaken. A devotee may throw off the shackles of their zombie-like body, becoming one with the Shadow. Those who succeed become shadow ascendants. Outsiders do not understand the process that fuels the ascendant's evolution from a physically powerful but slow corpse to a quick and deadly shadow. The Cult of Forgotten Shadow, however, preaches that all Forsaken are born from the Shadow and that they carry a portion of the Shadow within them. By strengthening their ties to death and undeath, the ascendant manifests their inner Shadow, bonding with it until they become a living shadow, the ultimate manifestation of the Shadow from which they were born.

Changes

As the Forsaken undertakes their journey, many changes manifest. The Forsaken's skin darkens, and shadows cling to their body. Their features blur and become indistinct, almost as if they were melting away. The ascendant becomes more sensitive to light, preferring to stay in darkness. Later, the air becomes cold around the ascendant. Their voice echoes, as if they speak both words and thoughts. The ascendant becomes one with darkness and shadows, and they feel their emotions grow colder and darker as they continue down this path.

Culmination

At the culmination of this path, the ascendant's body fades, and they become a living shadow. While the Forsaken loses the strength of an undead body, they gain the perfection of undeath, an incorporeal and inhumanly powerful free soul. This form resembles their old form, but without facial features. Hair and body shape remains, formed of the stuff of shadows, and eyes remain as burning balls of unholy light. The Forsaken still has a body, however, and is not truly incorporeal as a ghost is. The ascendant's shadow body bears some substance, almost like an ephemeral, inky fluid, but it is so wispy that it almost doesn't exist.

Abilities

As the Forsaken ascends the normal coils of undeath and transforms to an undead shadow, they grow supernaturally quicker. An ascendant can use the Stealth skill to hide even while being observed. As long as they are near some sort of shadow, an ascendant can hide from view in the open without anything to actually hide behind. They cannot, however, hide in their own shadow. A skilled ascendant can see any invisible creature and may climb any surface as though it is a spider. The ascendant can travel between shadows as if by means of a dimension door spell, the magical transport must begin and end in an area with at least some shadow. A highly skilled ascendant can cause innumerable tendrils of shadows to sprout from their body. The effect is centered on the ascendant, the tentacles don’t affect them, and the tendrils retract into their body and the effect ends.

An ascendant can attempt to drain the shadows from a creature, and through its shadows, absorb its life forces. If the ascendant pins a foe during a grapple, they drain its shadows. When the ascendant uses this ability, the victim’s shadows drain into the ascendant, and the hollows in his facial features, under his hair, and beneath his body pale into nothingness. The ascendant may use this ability to cannibalize a corpse as well, as normal, but they do not need to actually eat any flesh, while the ascendant feeds, the corpse begins to wither, until it turns to dust.

The ascendant animates their own shadow into a shade resembling them. Unlike a normal shade, this shadow’s alignment matches that of the ascendant, and the creature is always visible to the ascendant. The shade cannot be turned, rebuked or commanded. It serves as a companion to the ascendant and can communicate with them. While the ascendant has a shadow companion, they do not have a shadow of their own.

A highly experienced ascendant finally throws off the shackles of their body and becomes a living shadow. As an incorporeal undead, they no longer have the use of any mundane item unless it has the ghost touch property. They can drain shadows only from a helpless victim or a corpse, however, as they can no longer grapple corporeal foes. They retain all other abilities. The ascendant finds themself unable to stand bright lights. While in a source of bright light (whether natural sunlight or from a spell)the ascendant's attacks are weaker, they are more vulnerable to attacks, and they are less competent at their skills. Furthermore, any light-based attack (such as the holy light spells or damage from a brilliant magical weapon) deals double damage to the ascendant.

Shadow ascendants in the world

Shadow ascendants, obviously, are universally Forsaken. Ascendants come from all walks of life, but most are priests, though the occasional warrior or rogue may find ascension in the Forgotten Shadow. Most Forsaken revere ascendants as the perfection of death and their own inner darkness. An ascendant is a powerful creature, a physical manifestation of the Shadow, free of mortal constraints such as a body or feelings. Shadow ascendants hold a special place in the Cult of Forgotten Shadow. Most ascendants are followers of that faith and expound that their transformations are proof of the faith's truthfulness. Ascendants attend the cult as prophets, leading clergies to the path of true undeath. Even ascendants who claim to be atheists have some knowledge of religions and faith if just to understand their own undead bodies and the Shadow from which they were born. Secretly, an ascendant must have a little faith to begin the transformation, despite how atheistic they may be.

Among the Horde, ascendants serve as nigh-invisible spies, priests, and assassins. These living shadows frighten other Horde members, but the Horde bears a measure of respect toward them. The shadow-creatures they become resemble some shaman and voodoo spirits, though dark and uncontrollable. Tauren are wary of the creatures, which exude an overpowering stink of death to the tauren's spirit-sensitive noses. On the other hand, some trolls revere those who complete their manifestations of true undeath as dark Loa spirits, and go out of their way to please ascendants.

To fully understand the nature of Undead Priests, one should be acquinted with the philosophy and history of their religion;
The Cult of the Forgotten Shadow

The Forgotten Shadow is a corrupted reinterpretation of the beliefs and traditions practiced by the Holy Light, and is the religion of the Forsaken. The religion of those who follow and use the shadow is called the Cult of Forgotten Shadow. It is a religion of divine humanism (see below).

Forsaken who once followed the tenets of the Holy Light often alter their philosophy upon their transformation. Former priests of the Holy Light lost their faith when they became undead. Lost and hurt, these priests founded a new religion based on a self-centered version of their former faith. Dubbed the Forgotten Shadow, this philosophy centers around self-empowerment and a desire to balance life with death. Many of the virtues and principles of the Holy Light exist within the Forgotten Shadow, but are twisted to an egocentric view. While small, the Cult of Forgotten Shadow grows in popularity, especially among Sylvanas’ dark rangers. The cult claims Deathknell as its home, as well as a section of the warrior sector in the Undercity, but it is not yet organized enough to claim much control over anything.

The Forgotten Shadow is the dark interpretation of the Holy Light's teachings, and many Forsaken find truth in its doctrine. Forsaken turn to the Forgotten Shadow for different reasons. Forsaken who feel isolated and outcast might join their brethren in support of the Forgotten Shadow to obtain a sense of solidarity, of belonging. Forsaken who feel betrayed by the Holy Light's failure to protect them sometimes find that turning their backs on the Holy Light is not enough; they throw aside the Holy Light and embrace its dark twin out of spite. Finally, some Forsaken simply see the value and practicality in the teachings of the Forgotten Shadow. Forsaken of any class might emulate the values of the Forgotten Shadow, but devoted church members are usually priests. Some become lightslayers, and others become shadow ascendants. Even some dark rangers have joined the ranks of the cult.

The curse of undeath proved especially brutal to those humans who once followed the philosophy of the Holy Light. Their lives as Forsaken seem dreary, hateful and unspeakably cruel. Many allowed anger and bitterness to foster in their souls. They had believed in the teachings of the Light, and now find themselves shrouded in eternal darkness. Such Forsaken founded the Cult of Forgotten Shadow.

Priests of the Holy Light who become Forsaken alter their beliefs to more adequately reflect their new existences. Practitioners of the Forgotten Shadow believe that the actions and emotions of the self have the capacity to change the universe. The Forgotten Shadow shapes reality. There is no inherent bond between self and universe; a bond exists only when Forsaken impose its will on the universe. By strengthening their personal power, Forsaken can impart greater changes to the world around it. Exceptionally strong Forsaken can literally shape the world. Forgotten Shadow priests refer to this central tenet as Divine Humanism.

The Cult of Forgotten Shadow plays an important role in Forsaken society. Shortly after the emancipation of the Forsaken and the formation of their culture, the Forsaken indulged in a momentary backlash against necromancers. Necromancy was seen as the art of slavery, the tool of the Scourge, and its use was repulsive to the newly liberated undead.

The most serious failing of the Cult of Forgotten Shadow is its lack of organization. Dozens of different interpretations of the three or four virtues exist, and no two priests seem to be able to agree on how the faithful should follow the Forgotten Shadow. A single city can hold several different cult leaders, all in disagreement on their philosophy. Members of the Forgotten Shadow spend almost as much time arguing with other members as they do practicing the tenets they believe.

A particularly charismatic and intelligent Forsaken may draw all the disparate branches of the cult together someday. A united front of philosophically aligned Forsaken would be a dire threat to the Church of the Holy Light. Priests of the Forgotten Shadow can gain access to the Death, Destruction and Power Domains.

Organization

The cult is loosely organized, with a hierarchy defined by power and experience. Novice acolytes work at menial tasks, while a single shadow priest serves as bishop for a community. Dark priests are more like archbishops ruling over wide territories. There are exceptions to the rules, as they haven't formed a strict organization as of yet. Lightslayers are the assassins of the religion sent out to kill enemies of the cult, as well as destroy practitioners of the Holy Light whenever possible. Shadow ascendants are those that have ascended beyond physical world, and have taken on a form between physical and spiritual, they are often used as spies, priests or assassins.

The Three Virtues

The Cult of Forgotten Shadow preaches three virtues: respect, tenacity, and power.

Respect

The universe is the physical manifestation of other's wills. Thus, for people to denigrate the universe is to ignore the personal power of those around them. This is not only disrespectful, it is dangerous. Followers of the Forgotten Shadow must develop their personal power in order to exert its will on the universe, but seeking too much power too quickly puts them in conflict with other, stronger beings. Only a foolish follower seeks to challenge their superiors right away. Showing respect ensures a measure of self-protection.

Tenacity

Followers of the Forgotten Shadow put even greater stock in the virtue of tenacity. It may at first seem impossible for people to change the universe when countless others seek to do the same around them. Through unwavering perseverance and tenacity though, they may triumph.

Power

Power is the third virtue of the Forgotten Shadow, and the most difficult to attain. Forsaken who grab greedily for power might encounter power too great for them to handle, and die in their attempt to master it. Forsaken who succumb to despair and seek no personal power has no reason to exist; they crave nothing, desire nothing, they sit alone and pine for their old life. To the cult, Forsaken who do not seek to better themselves might as well still be part of the Scourge. The quest for power requires caution, forethought, and a subtle touch.

Other Virtues

Some branches of the Forgotten Shadow consider death to be a fourth virtue; most consider it sub-virtue of power. Additionally some members of the Forgotten Shadow still show a limited yet twisted version of the virtue of Compassion (one of the Holy Light's main virtues).

Death

Forsaken reach the pinnacle of power when they master death itself, transcending it. This power over death requires the same delicate touch of any other power. Forsaken must not kill indiscriminately, nor can they withhold death from the weak. To kill wantonly escalates the Forsaken's risk of encountering power too great for them to overcome. It also robs them of their strength; Forsaken who spend all day slaying wildlife and human peasants might exhaust its power, and be left defenseless when a true threat arises. Likewise, Forsaken who show mercy to the weak and forgoes regular exercise of their power may gain a reputation for weakness themselves. This draws predators and offends the cult. They must always preserve a balance.

Compassion

Despite their mercenary outlook, the cult possesses a streak of compassion. The living world fears and shuns the living dead, and who can blame them? The cult understands the plight of the Forsaken and wishes to ease their burden if only a little. This compassion tempers even the most heartless priest - though the compassion they show is only towards other Forsaken.

Ascension

The ultimate goal of practitioners of the Forgotten Shadow is to ascend. Ascension occurs once a person achieves complete control over itself and the power to transcend death. Forsaken who ascend become invulnerable, invincible and eternal. In essence, they become gods.

The Cult of Forgotten Shadow teaches that the Forsaken of Azeroth were too weak to ascend. Their undead state is a curse brought on by that weakness. Once the Forsaken learn to master themselves and control the world around them, they shake off that curse and become what they always should have been. Those on the path to ascension often become shadow ascendants.

Divine Humanism

Instead of seeing both a self and a universe and seeking to create a bond between them through compassion, the Forgotten Shadow preaches a much more self-oriented idea. Priests preach that the self has power over the universe, and the universe revolves around the self. They preach that if undead were powerful enough to rise from the grave on their own free will and become sentient, they may strengthen themselves by increasing their control of the world around them, thus becoming more godlike. Many priests dub this concept "divine humanism".

Divine humanism is the concept that the self shapes the universe. In essence, each sentient creature in the world is a tiny god, able to exert their will to manifest small changes in the universe. A minor example of divine humanism might be something as simple as mood. The Holy Light teaches that to be happy, one must work to better the universe, and the effort of reflecting joy back through the universal bond spreads happiness. However, divine humanism notes that angry individuals who show rage trigger anger in those around them. They do not change some insubstantial universe "out there" - they makes a choice and others sense the strength of their emotions and change themselves. In short, the Holy Light teaches that by changing the universe, followers change those around them. The Forgotten Shadow teaches that by using power, followers can change those around them and change the universe. Power is key, not some mythical bond.

Balance between Light and Shadow

While the undead can no longer use the Holy Light, and have learned how to use the Shadow, they also preach that there must be a balance between Light and Shadow, and that they must learn the Light as well, but never forget they were born from the Shadow.

How "light" works;

The lore states that undead are physically incapable of using the light, but then we have Forsaken players casting healing spells, and Sir Zeliek in Naxxramas using pseudo-paladin abilities.

The Light is a matter of having willpower or faith in one's own ability to do it. That's why there are evil paladins (for example, the Scarlet Crusade and Arthas before he took up Frostmourne). For the undead (and Forsaken), this requires such a great deal of willpower that it is exceedingly rare, especially since it is self-destructive. When undead channel the Light, it feels (to them) as if their entire bodies are being consumed in righteous fire. Forsaken healed by the Light (whether the healer is Forsaken or not) are effectively cauterized by the effect: sure, the wound is healed, but the healing effect is cripplingly painful. Thus, Forsaken priests are beings of unwavering willpower; Forsaken tanks suffer nobly when they have priest and paladin healers in the group. (Forlorn Light, the first Undead racial I've mentioned, is ment to depict this)
All that is gold does not glitter, Not all those who wander are lost;
The old that is strong does not wither, Deep roots are not reached by the frost.

De-standardization of Classes - Immersive Racials [Undead]
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Shambakriger
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Re: De-standardization of Classes - Immersive Racials [Undead]

Post by Shambakriger » Sun Oct 01, 2023 11:31 am

One of the best posts I've ever read on here
This would be a great way to add more customization through race-choice, and could possibly serve to allow more class niches/archetypes without having to add more classes.
People are always asking for WC3 heroes as classes, which has always been tricky since WoW classes are often an amalgamation of different units/heroes. With these kinds of racials, different race/class combinations might end up feeling like different classes entirely, though mostly in terms of flavor. Stuff like beastmasters, blademasters, far seers for orcs or wardens, sentinels, warrior priests for nelves

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Aydea
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Re: De-standardization of Classes - Immersive Racials [Undead]

Post by Aydea » Sun Oct 01, 2023 12:38 pm

Yah, Mativh is awesome like that, I recommend following him around and working with him if you want to see more stuff like this. TWoW has always been a place where those who contribute distinguish just by what they are doing anyways.

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Mativh
Posts: 253

Re: De-standardization of Classes - Immersive Racials [Undead]

Post by Mativh » Mon Oct 09, 2023 1:54 pm

Shambakriger wrote:
Sun Oct 01, 2023 11:31 am
One of the best posts I've ever read on here
This would be a great way to add more customization through race-choice, and could possibly serve to allow more class niches/archetypes without having to add more classes.
People are always asking for WC3 heroes as classes, which has always been tricky since WoW classes are often an amalgamation of different units/heroes. With these kinds of racials, different race/class combinations might end up feeling like different classes entirely, though mostly in terms of flavor. Stuff like beastmasters, blademasters, far seers for orcs or wardens, sentinels, warrior priests for nelves
I appreciate that you like it, you've summarized well the intent behind these racials. One could roleplay to a certain extend as a more lore-adequate version of their class depending on race, but having game mechanics that support that is quite another thing.
Aydea wrote:
Sun Oct 01, 2023 12:38 pm
Yah, Mativh is awesome like that, I recommend following him around and working with him if you want to see more stuff like this. TWoW has always been a place where those who contribute distinguish just by what they are doing anyways.
I'm looking forward to see what unfolds from it and which things take root smiling_turtle , Turtle WoW is helping like-minded people find each other and make the project even better, as much as it seemed to be jeopardized by the recent influx, the essence of the server perseveres.
All that is gold does not glitter, Not all those who wander are lost;
The old that is strong does not wither, Deep roots are not reached by the frost.

De-standardization of Classes - Immersive Racials [Undead]
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