Bloodline1x9 wrote: ↑Wed Apr 19, 2023 11:07 am
Kairion wrote: ↑Wed Apr 19, 2023 8:49 am
Also, have you ever considered maybe warrior needs a rootbreak instead of double charge? Only two classes can reliably root you, but many more need to kite a warrior with slows to win.
This is needed not only against nova or roots. When a warrior attacks from an intercept, after gaining control, he can no longer get close. By the way, where will he get the rage for the intercept? That is, he must press Blood Rage after receiving damage to himself, switch stance, intercept, harmsting. And all this is accompanied by a global CD.
At this time, dots/castes are eating him, and he has already taken 30%-50% of his HP. And here he seems to be able to start hitting, but he gains control. All classes have control. And then he can no longer shorten the distance.
The charge mechanic has its vulnerabilities. There is a deadly zone. 8 yards minimum, or you can go beyond its range.
Casters have a lot of control. A warrior is a toy for them. Even a shaman. He has a Hex, which he will use after intercepting a warrior, put a slow totem, run away, frost shock, kite and kill him in a few seconds. In order to give a pummel, you need to be nearby. And it won't work against instant casts. It only closes one school.
Kairion wrote: ↑Wed Apr 19, 2023 8:49 am
And on the backstap topic, please think half a second before you post. you get 30% increased crit chance on Backstab as well as 142 extra basedamage on the spell. In terms of damage per energy, backstab clearly outperforms sinister.
Do you think the +30% crit chance makes up for the fact that it costs 50% more? 3 sinister strikes = 2 backstab at cost. Already at this stage, backstab loses. +30% crit and the talents spent on it are just a price for the discomfort of being hit in the back. Backstab should be stronger, because it's more difficult to implement. And at the moment it's even weaker. Evidence that rogues take swords for PVE. Although they can stab bosses in the back with daggers. But the combat sword spec is stronger.
Kairion wrote: ↑Wed Apr 19, 2023 8:49 am
The lower combopoint generation is the drawback of backstab.
At the very least, do you agree with me that backstab should give more combo points?
Ravenstone wrote: ↑Wed Apr 19, 2023 9:02 am
This out of all the changes is the most absurd to me. You say you have a Rogue but I can only assume you don't fully understand this. You don't see any problem whatsoever with making Backstab the same energy cost as an Improved Sinister Strike, with double the combo points, and higher potential to gain a third combo point with Seal Fate and Imp Backstab?
Ok, lets talk about Seal Fate. In pve Combat spec and in pve Sublet dominate but you want to talk about talent deep in Assassination...
Firstly, due to the fact that sinister is cheaper, the rogue can get 3 additional points from three hits. And backstab, although it has a higher chance to crit, can only get +2 additional combo from two hits (120 energy to 120 energy)
Are you curious why after the appearance of Mutilate in TBC, rogues still played Combat - pve and Hemo - PvP? Mutilate could give 4 combos. Because the alternatives are stronger. And hitting in the back is more difficult.
Kairion wrote: ↑Wed Apr 19, 2023 8:49 am
I understand the sentiment on Druids and am inclined to agree that they shouldn't have been given a fear break, but giving them a cooldown on their forms? You are just killing the class.
Will not kill. This will balance it. If a druid wants to play as a cat, then he plays as a cat. If he wants to play like a bear, he plays like a bear. And the class will balance from this point. A cat competes with a rogue, a bear with a warrior.
And he will still be strong. When he opens from stealth, he has no form cooldown. He will bite and hit, then when he is placed in Nova he will change his form and take him off. And only then does he get his first cooldown. He will have to wait, if not 20, then at least 10 seconds before he uses his "uncoutable pvp-trinket". And how did he want? He wanted to hit like a rogue, survive better than a tank, so that he could not be controlled by anything, and he himself had a lot of control? And then healing?