Character Bio Thread

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Kefke
Posts: 341

Re: Character Bio Thread

Post by Kefke » Mon Feb 06, 2023 8:12 am

Saw this and thought it would be fun to fill out, in case people see me around out there.
  • Name: Aster Lansky
  • Race: Human
  • Class: Inventor (Rogue)
  • Title: Esquire
  • Nickname: Clockheart
  • Height: 5' 7" (170cm)
  • Weight/Build: 148 lbs. (67kg)* - Lean | *Weight includes mechanical prosthesis.
  • Residence: Lion's Pride Inn
  • Motto: "There's always another plan."
Physical Description:
  • Aster is a lanky man with messy ginger hair and bright green eyes, square-jawed, and with angular features. He maintains a clean-shaven, youthful appearance, but is often disheveled and marked with travel grime. His pale skin is marked by faint scars left from burns and cuts received while working with machines, particularly on his hands. He wears a vest that has been reinforced with a protective layer, and a belt heavy with pouches of tools and mechanical parts. His clothes were once of high quality, but are now shabby and travel worn, showing signs of having been mended and patched several times.
Brief History:
  • Aster is just one of many orphans in the war-torn history of Azeroth, but perhaps luckier than most. After several years in the orphanage, he was noticed by a wealthy couple who had come to visit for Children's Week. The pair, who had been unable to have children of their own, were impressed with his intelligence and precociousness, and chose to adopt him. They saw to it he received a proper education, planning to have him join his adoptive father's accounting business when he came of age.

    However, in meeting the firm's clients, he developed an obsession for gnomish and goblin engineering. He began to spend much of his free time tinkering and experimenting, trying to learn everything he could about the workings and operation of machines. His parents didn't fully approve of his hobby, but accepted it as an expression of his intelligence and creativity. That is, until he suffered a serious accident when he was sixteen years old. An explosion in his workshop drove a metal rod through Aster's chest, piercing his heart.

    By some miracle, he survived long enough to receive healing, but the heart could not be saved, necessitating replacement with a mechanical contrivance of gnomish invention. Afterward, his adoptive parents insisted that he give up on his inventions, leading to numerous arguments and conflicts, until he finally ran away from home. Since then, he has become a drifter, living out of inns, taking odd jobs to fund his research, and meeting with engineers from Ironforge to Gadgetzan to hone his craft.
Art Gallery:


(Art is a commission I got years ago. Artist is/was Lady Dragoness, but I have no idea their current contact info.)

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Luuk
Posts: 7

Re: Character Bio Thread

Post by Luuk » Mon Feb 06, 2023 4:00 pm

The Khanzo story is supercool

Lizwieboo
Posts: 1

The small lore of my character

Post by Lizwieboo » Tue Mar 07, 2023 8:19 pm

Violetqueer is a night elf huntress who took the vow of mortality a few weeks ago.

Before that time, she grew up in the forest of Ashenvale. A strange elf-kid with few friends and many ennemies as indeed, with the other elves, at best there was distance, at worst blows and insults. Why is it so ? She often thought. "Is it my body ? A little too tall for a she-elf, oddly androgynous for a reason I and them can't explain ?" And maybe it was, yet if you asked her teachers, they would say that it was instead her complete disregard for any tradition, any creed engraved in the roots of elven society which explained most the names all the others were giving her. Misfit. Weirdo. Queer.

So she wandered the woods of Ashenvale, in search of kindship outside of her race. She found it in a typical night elf way : nature. Animals became her friends, even moreso than with most of the other elves. She would spend nights talking with them, sharing some food with the birds and running with the deers. With kinship came a sense of balance, a feeling of belonging, and home.

Yet as time went by, the orc incursions inside the forest became more intense. Many of her animal friends died because of it, chased by peons or the occasional grunt. Later, other beings also came. Depraved, undead creatures, praying to dark gods and demons and in return receiving even darker powers. It was a moonless night, when green flames emanating from what was probably a warlock immolated the panther she befriended years ago, that she decided to leave her retreat and take action.

That day she decided to be called Violetqueer. Violet, to match her hair color, queer, in memory of the very insult that pushed her to leave the company of the other elves and find her home in the forest. To make a strength of it. Yet in the middle of another moonless night, she found that some mysterious power forbid her to ever say her name out loud.


This character has been name changed since because her name is apparently considered "sexual"
But i'm too lazy to change it in the BG ! Sorry ! turtle_tongue

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Juanana
Posts: 1
Location: Germany

Re: Character Bio Thread

Post by Juanana » Wed Mar 08, 2023 9:44 pm

  • Name: Ragoth Fiendrender
  • Race: Orc
  • Age: 63
  • Class: Shaman - (Domain; Fire) - OOC: Mage
  • Title: (formerly) Elder
  • Height: 6'6 (bigger when younger, now really bent)
  • Weight/Build: Ragoth is a muscular orc, even though his body became frailer and less brawny over the years.
  • Residence: (Formerly: Ashenvale, Part of Warsong Offensive) Wandering the barrens
  • Birthplace: "Home" (Draenor)
  • Motto: "How can Thrall speak of peace when the warlocks still wander the world and our people starve to death in the desert?!"
  • Physical Description:

    Ragoth's Body is covered in crudely aesthethic scar patterns. His left hand is deformed, the scars of broken bones and torn flesh can still be seen. You can easily realize that he is an orc of the shattered hand.
    His face and gaze are grim; bone-piercings are in his brows and on his forehead, leaving barely any wrinkles because of the overstretched skin. His facial hair, long and grey as it is, has singed tips. His usual smell is kind of smouldering and you could swear that somehow it becomes uncomfortably warm around him. The anger and fury burning inside him can quite literally be felt, but can also be seen in his red eyes, still teinted by the blood curse of decades back.
    Charred totems and bone carvings are dangling from his robe and his beard, little pots with blood-red ink (or is it blood?) are on his belt for markings and ritualistic purposes.
  • Brief History:

    Ragoth was born on Draenor in enslavement. As many other clanless orcs that would later became the shattered hand, in one fateful night he broke his hand, crushed it so much that he could pull it through his chains and went on a rampage against their captures alongside his newfound clan.
    He never had an Om'riggor, nor a spritual, peaceful upbringing. Constant war against ogre tribes and the other, non-orcish races on Draenor were his day-to-day-life. Even though, he was attuned to the spirits and it did not take long until he was taken in to become a shaman. But not the spritiual guide like the frostwolf shamans were, no, no. Ragoth was a shaman focused on war, on sacrifice and destruction, constantly mentally wrestling with the spirits of those deceased in anger and disappointment, communing with the element of fire in a fight of fury who would dominate. He never forced his will unto the spirits, but his stubborn willpower and his inner rage fueled his handling of it.
    When the warlocks came and the village he lived in drank the blood of mannoroth, he was one of the first to take it. He never regretted the act itself; but after the ecstasy of the blood rush went down, he realized that his purpose of life, the inner conflict and inner fight with the angered spirits and the chaotic element of fire, was gone. Ragoth killed the warlocks, lynched them and took the vow of his village's orcs never to tell anyone.
    He himself refused to become a warlock. He was physically capable of being a warrior and so he was put in a auxiliary force, that was a hidden penal group because of their refusal of the legion's gift. Like basically every other orc, he partook in the genocide of the Draenei - something he even deems necessary today and has absolutely zero regrets for - as well as the first and second war. After the fall of the horde, his group was captured by humans in the Arathi Highlands. At first in the camp that would later become Hammerfell, he was about to be transferred to the Lordamere camp as they mistook him for a former warlock, but the Warsong clan raided the convoy he was in and freed him.
    From then on, he realized that the lethargy in the camp brought his attunement to the spirits back and he served as a war shaman, capable of only communing with the element of fire and guide for the spirit of those ancestors enraged by their fate. Warlocks in the outposts they had were killed by him, either in Mak'goras or poisoned, stabbes or otherwise.
    After Thrall's rise and the liberation of the orcs, he fought alongside the New Horde, even when he hated Thrall for his upbringing by the humans and his, later, peaceful ways. He detests Durotar as the new home of the orcs and refused to ever enter Orgrimmar until now since it is an insult to Orgrim Doomhammer himself.
    Ragoth still served with the Warsong clan until recently, fighting in Ashenvale against the guerilla attacks of the night elves, even though his approach to just "burn the damn forest down" was not exactly appreciated. His age begins to take a toll, though, and he ventures out to find someone he can pass his teachings on to - and to fight for the Horde in ways Thrall's bootlickers wouldn't realize. Oh, and of course search for warlocks and bring them down. Because warlocks are bastards!
"How can Thrall speak of peace when the warlocks still wander the world and our people starve to death in the desert?!" - Ragoth Fiendrender

___

Old-school WoW-Roleplayer
For the Horde!

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Liatris
Posts: 15

Re: Character Bio Thread

Post by Liatris » Sat Apr 01, 2023 7:02 am

  • Name: Savania Sunsworn
  • Race: Quel'Dorei (High Elf)
  • Class: Mage
  • House Name: Sunsworn
  • Title: Magistrix
  • Nickname: Sav
  • Height: 5' 7"
  • Weight/Build: Lean, around 120 lbs. (54kg) at most.
  • Residence: Stormwind City
  • Birthplace: Quel'Thalas
  • Motto: "The only way to answers is to take a chance."


Physical Description:

When it comes to first impressions, Sav is a bit of a wildcard. She is never without a wand or staff, and often dons light robes suitable for travel. She is also never without her signature jeweled headband and charm necklace, both of Thalassian design. The charm appears to be crafted in such a way that there may be another half, the owner of which is unknown to those outside her circle.
The way Sav carries herself will largely vary. Much of the time, she is seen with a calculating grace that reflects her status as a Quel'dorei Magistrix. However, this noble status is a double-edged sword as the sunwell's ruin left it's mark on her. Extended magic use is likely to mar her face with a gaunt appearance and have her act unpredictably, depending on the severity. Thankfully, she has been able to sate the resulting magical cravings with various magical items found in her travels, preventing her from completely succumbing to magic addiction and becoming wretched.

Brief History:

BEFORE THE THIRD WAR
Sav was born during a time of relative peace in Quel'Thalas. At some point before the first war, she revealed potential as a mage, accepting an apprenticeship at Falthrien Academy. After her training, she rose to the rank of an arcanist, and later, a Magistrix. She hoped for the opportunity to explore the world beyond Quel'Thalas, and become a Seeker of Wisdom. In pursuit of this path, Sav took great care in instructing not only High-Elven apprentices, but also the occasional non-elven apprentices during her trips to Dalaran. During the second war, Sav fought alongside her fellow mages against the Horde and Amani Trolls that threatened their city. With the High Elves victorious, she continued her duties as a Magistrix.

THE THIRD WAR
Inevitably serving in the third war, Sav was one of few survivors assigned to protect the elven runestones. As her fellow mages fell, she was later ordered to retreat to Silvermoon and tasked to assist potential evacuees. They survived by barricading themselves in one of Silvermoon's spires until the scourge reached the Sunwell.

AFTERMATH OF THE THIRD WAR
Seeing the damage to Quel'Thalas as near-irreversible, Sav decided to attempt a journey back to Dalaran in search of solutions towards fixing the scourge taint and the magic withdrawl her bretheren would inevitably suffer. Right as this journey began, she encountered a caravan heading south to Loch Modan with refugees. The humans guarding the caravan stated that most Lordaeron settlements, including Dalaran, were unhabitable. Travelling to Loch Modan would be her best bet to survival. Some she aided travelled with her, while others remained in Quel'Thalas and became Sin'dorei.

Currently, her goals involve relearning her magical talents without depending on the sunwell or another magical source. While meditation and weaning off magical objects has helped her stave off her dependency to some extent, she hopes to find an ethical cure.


Image
Sav - Level 35 Mage (Leveling) | RP Profile

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Aydea
Posts: 151

Re: Character Bio Thread

Post by Aydea » Sat Aug 26, 2023 10:18 pm

Fadrith


  • Name: Fadrith
  • Race: Human
  • Class: Paladin
  • House Name: Whats that
  • Title: None
  • Nickname: None
  • Height:5'4
  • Weight/Build: Well trained feminine but with obvious effects of carrying heavy armor, shield and a weapon around most of the day.
  • Residence: None yet (previously Northshire Abbey)
  • Birthplace: Stranglethorn Vale
  • Motto:
    "Shortcuts, man. They do things to you ..."
    "What do you mean "detect undead"? I can follow the smell just fine ... "
    "Corruption comes in many forms. The spell by the same name is just one of them ..."

    "The Light isn't what holds this world together. Just like corruption, what we call "Light" is just a fruit of a decision of the heart. Like the fruits of stranglethorn vale, the fruit poisons or nourishes but the trees bring the fruit. They make the jungle what it is. Similarly, corruption and the light are the fruit, the hearts are the trees and like the trees of stranglethorn vale make up the great jungle, our hearts make up our togetherness."
Personality and Description:
  • A southlander, Fadrith is typically relaxed and easy going. Devoted, loyal and faithful she learned to be fair in her judgements and critical in her thinking. Forward thinking and responsible, she likes to coordinate efforts and make informed and estimated decisions on how and when to use her resources. Just like you wouldn't go out exercising in the heat of mid day in the jungles.

    She makes an excellent team leader but struggles when alone since she only has two hands to work with and being responsible, forward thinking and well coordinated won't mine any ore for you. Her relaxed attitude also frequently causes friction with other paladins and paladines with much stricter attitudes although usually a common enemy in fighting corruption is enough to overcome said friction.

    Despite having grown up in the harsh and often hostile jungles of stranglethorn vale, Fadrith retained a kindness to her that has aided her many times on missions of mercy and when the kind and merciful side of a paladine was needed. All the same the harshness of these same jungles can be observed in that same sun tanned female when she does not flinch before going into battle be it against a foe or against corruption itself.
Brief History:
  • The kingdom of Stormwind may be the last bastion of humanity but sometimes humans can be found in other regions though usually in sparse populations. Stranglethorn Vale is one such region a hot and hotly contested region where people of all races and kinds intermingle doing business or battle. And some simply live there. Fadrith is one such human.

    Having grown up and accustomed to the rhythm and life of stranglethorn vale, it was not easy to leave it behind to travel all the way north (from stranglethorn vale) to the kingdom of stormwind to start her studies and go to school in Northshire Abbey. As a result Fadrith couldn't help but notice how different life and people also were so far north from her home. From her perspective everyone was so strict and tense and they worked during the midday. Granted there wasn't any heat and humidity to prevent them either, so there is that.

    The difference in culture was notable but at the end of the day humans are humans and especially aspiring paladins were welcomed with open arms regardless where they were from. Fadrith studied and graduated so in Northshire Abbey before setting out to start her service as a human paladine. Initially, she was a little bit undecided whether she should go this route or maybe find a northern man for herself but in the end she chose the former. On one occasion, she browsed the tailor shops for gowns and dresses, however, once more contemplating whether she had made the right choice. She met Aydea, an aspiring tailor at that time, and ended up speaking with her and telling her about her quest.

    That quest seemed to align with Aydea, from a different angle however, but she welcomed Aydea to work with her and from that day on continued speaking with her every now and then. More people joined her cause and eventually, Fadrith decided to formalize the group in the form of a guild.
Art Gallery:
  • [A list of art pieces or screenshots if applicable*]
Image




Aydea


  • Name: Aydea
  • Race: Human
  • Class: Mage
  • House Name: None
  • Title: None
  • Nickname: None
  • Height: 5'3
  • Weight/Build: Delicate, light weight like someone who spends a lot of time researching and reading.
  • Residence: Stormwind
  • Birthplace: Forest of Elwynn
  • Motto:
    "Re-search. Its literally in the name. Search again."
    "Do not fear, understand instead. Search for understanding."
    "I don't fear warlocks or demonology or corruption. I just don't want anything to do with it."
    "When you enchant an item, you don't attune magic to the item, you attune the item to the magic of the nether."
    "They say what comes out of you shows what is within you. That is just as true for magic as it for words."
Personality and Description:
  • Thoughtful and studious, Aydea often looks like she is zoned out wondering about the universe, the nether or what is beyond and her eyes reflect that quality. Aydea's eyes have a clarity to them that has unsettled just as many people who did not wish to be seen as it has caused people to feel resonant and comforted who wanted to be seen. And while an intimate experience some mistook it for an intimate intent and were then confused when no such intent radiated from the slender woman in long robes.

    That naturally lead to Aydea seeking a quiet life away from people, a researcher in the making. A studious heart striving not so much for knowledge but understanding, knowledge being just a by product, like the dust is a byproduct from disenchanting items for essences. It makes sense that a person such as her, instead of browsing the no doubt beautiful and lovely dresses of the tailors in the city would go as far as to learn the craft herself to fashion her own. Tailored ... literally ... to her personality. The definition of eccentricity.

    With understanding comes knowledge and with knowledge comes power and with power comes responsibility. As a result Aydea is perhaps as much if not more so than Fadrith, a responsible individual. Though unlike Fadrith, her strength is not in her arms or legs, but instead in her heart and mind, her personality and her integrity. A living example of the phrase that nothing is gentler than true strength and nothing stronger than true gentleness.
Brief History:
  • Aydea is an unremarkable human among those left in the last bastion of humanity. She was born in Elwynn Forest, went to school and graduated when she did before setting out on her own to get away from people and to seek and find understanding and insight. Her studies naturally lead her to studying magic and studying magic naturally caused her to develop a certain eccentricity.

    Having an interest in combating corruption but from a different angle, she naturally joined forces with Fadrith at some point working together on their common goal as a tailor and enchantress.
Art Gallery:
  • [A list of art pieces or screenshots if applicable*]
Image




Aylia


  • Name: Aylia
  • Race: Human
  • Class: Mage
  • House Name: None
  • Title: None
  • Nickname: None
  • Height: 5'2
  • Weight/Build: Slender, swerve and fragile.
  • Residence: Stormwind
  • Birthplace: Forest of Elwynn
  • Motto:
    "Plants have feelings too, you know?"
    "Don't take more from a plant than you need. Always leave more than enough to regrow."
    "Never lick plant you don't know. Always sniff first ... and wash it beforehand."
    "Everyone has a place in nature, you do also."
Personality and Description:
  • Gentle and kind, Aylia treats plants, leaves and flowers like she treats everyone else, as if they were part of nature and had feelings just like everyone does. And while everyone is indisputably part of nature, not everyone would agree on whether plants feel like people do. Never the less, this eccentricity is perhaps a natural result of her studies in magic which she started on the side while she was actually studying herbalism and then, as the natural next step, alchemy. She wondered how alchemy worked and that naturally lead to the path of studying magic.

    Aylia's tendency to relate to and empathize with everyone (and everything) naturally caused her to be a bit of an eccentric person viewed much like many other alchemists ...

    Person: "So, what do you do for a living, girl?"
    Aylia: "Herbalism and alchemy. And a little magic."
    Person: "Oh ..."

    Needless to say mages have a reputation and alchemists have a reputation. Aylia ... is both and heartedly so. She laments the state of nature and the corruption visible not only in plants but even in people. One of her goals is to find a way to brew a potion or a cure to clear corruption, maybe one day she will find a recipe or a potion that can do so. However, as of yet, she wondered whether or not what corruption can be seen and maybe even cured isn't maybe just a symptom of a cause much deeper in nature, much closer to the core of all life as we know it.
Brief History:
  • Aylia, much like Aydea and many other mages, is an unremarkable human who was born in Elwynn Forest, the last bastion of humanity, went to school and graduated in Northshire Abbey. Even during her studies she always had an eye for nature, stopped to admire butterflies and sometimes literally just sat somewhere and watched the grass grow. Of course, she didn't actually see it grow but she knew it would even though she could not see it. She always knew to tell apart the various plants, trees and animals and delighted many a student with interesting and curious facts about them.

    Unfortunately, not many had much tolerance or understanding for her heartfelt attitude of kindness, gentleness and empathy and as a result her craft was welcome but her attitude less so. Especially with the dire situation that the entire human race found itself in being down to just a single bastion in the entirety of the world of Azeroth.

    As a result, she spends most of her time on her own and in nature having to frequently bring her flowing mage robes to repair with a tailor. One such tailor is Aydea who told her about her work with Fadrith and her own research and studies about combating corruption. As this aligned with her own goals Aylia eventually joined forces with Aydea and Fadrith and now travels the world with them contributing to the team as an herbalist and alchemist.
Art Gallery:
  • [A list of art pieces or screenshots if applicable*]
Image

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