Post
by Kefke » Mon Feb 20, 2023 11:13 am
Believe it or not, some people don't want the title at all. There is a contingent of players that turn off exp gain at 59 so that they can stay Hardcore forever.
As for the point of it, that's different for different people. For some players, yes, it's about the thrill and the challenge. For some, I imagine it's about forcing a different play style, where you have to use items that would normally get passed up in favor of the more powerful options on the auction house, and think more carefully about each move. Some people probably do it to show off, or to be a part of a different community. I'm sure a lot of people don't really expect to ever make 60 and just want to see how far they can get.
For me, it's training. Coming onto Turtle, I wasn't all that confident in my skills as a player. I was doing a lot of content with a friend, and wanted something to do when they were offline. So I got the idea to roll up a Hardcore Rogue to play in my solo time. The idea was that having the consequence of permadeath would force me to "git gud" and play smarter. Which actually has worked. I've had a few deaths in Hardcore, but each time, I'm able to look at what happened, understand why I died, and learn how to better avoid dying in the future.
A lot of the time when I play regular, I don't get that learning process. Death means having to walk back to my corpse and bang my head against whatever I got killed by until the wall comes down. It can be a pretty frustrating experience. Whereas with Hardcore, I actually get less mad. Whatever happens, when it's over, it's over, and since I'm not stuck in that frustrated "can't let the game beat me" mindset, it's easier to be objective and analyze how things went. But at the same time, it still sucks to lose a good run and have to start again, so I'm still playing to avoid it, even if it doesn't bother me as much.
Does that make sense?