But I think it's still missing a little something. Nothing that would be game breaking, and Pyrewood is a lively town already, but I think there are a few extra elements that could really add some flavor to it:
- Pyrewood Innkeeper: Not of the "I'd like to set my hearthstone here" variety, because as much as I think it would fit the "town with a dark secret" theme to have someone be mauled to death by worgen when hearthing there at night, I believe that discounting Alah'thalas, Southshore and Aerie Peak should be the furthest Alliance-only hearth points up north. However, I think that seeing how they have a fully-stocked tavern, an alcohol/food/drink vendor in the town would be nice and make sense. If used as an RP spot, it would be nice not having to go to Ambermill for drinks every time. Going by the naming convention for the other vendors in the town, they'd likely have a generic name like "Pyrewood Innkeeper" or "Pyrewood Tavernkeep". They would count for Horde quests.
- Pyrewood Sentry Captain: The person in charge of the town guard. A rare mob, mostly there for added flavor. Can be killed by Horde as the Pyrewood Sentry Captain, and by both factions as the Moonrage Sentry Captain, and counts for Horde quests.
- NPC Variety: Pyrewood is populated only by men, except for the leatherworker. I think female variants of the Sentry, Elder and Watcher should be added to the human models, give the town a wider variety of inhabitants. They'd have the same gear and equipment, so it would just add a potential spawn model for daytime. This should not affect any of the unique NPCs (Armorer, Tailor, Leatherworker, Innkeeper, Sentry Captain).
- Pyrewood Citizens: As with Hillsbrad Fields, Pyrewood is a (mostly) Alliance-aligned town that is the target of Horde adventurers. Unlike Hilslbrad Fields, it seems as if Pyrewood is solely inhabited by militiamen and elderly people. A generic "Pyrewood Citizen" or "Pyrewood Peasant" NPC should be enough to breathe a bit of civilian life into the town. They would of course have a worgen equivalent and be considered valid targets for the same quests as the Watchers, Sentries and Elders.
- River Arevass: This would require a bit of extra terraforming, but in Warcraft III there was a river that ran past Pyrewood Village with a bridge, where Tyrande fell in after helping Kael'thas escort a caravan. It would be nice to re-incorporate the river in-game, if possible.
- Mailbox: Just outside the inn, it's the last stop for Alliance mail before going past the Greymane Wall. It's a bit dilapidated due to lack of use after the fall of Lordaeron, but still works.
- Pyrewood Stable Master: The Pyrewood stables has a generic NPC patrolling it, but little more. This gives the stables a specific tender, who functions like any other stable master in the game. As with all currently existing and suggested NPCs, has a worgen counterpart and counts for Horde quests.
- Governmental Representative: For obvious reasons, the Lord Mayor and the Pyrewood Councilmen can't really be interacted with by players due to being targets of assassination for Horde. But a lower-ranked town clerk or Deputy Mayor could be added to give the local government a "permanent" presence due to the Pyrewood Council only ever spawning for the assassination quest, as well as potentially being an Alliance quest giver for Gilneas-related quests.