I agree with this. Goblins should work for both sides. But I know this would take possibly too much effort to implement any time soon.Kefke wrote: ↑Tue Jan 24, 2023 7:57 amMy pick is have Alliance Goblins so a new race doesn't need to be added, since there are already goblins that work in, and even for, the Alliance.Freddofooz wrote: ↑Mon Jan 23, 2023 7:51 pmOnly problem with that is that they would need to Introduce a new ally race as well, and i don't think anyone agrees on what that would be.
Patch 1.17.0 — Beyond the Greymane Wall
Re: Patch 1.16.6 — Work in progress!
Re: Patch 1.16.6 — Work in progress!
what would be awesome to see in new patch(es):
transport rework changes:
-to get small ferrys [pay or free] that connect small sea distances. like tel abim, giljim, echo, lapidis, etc..
-add long distance zepps for lets say winterspring-tanaris, moonglade-silithus, hinterlands-swamp of sorrows..
-mbe implement caravansfor shorter routes. to be like inter-zone way of transport, like to get you to other camp or smtn. it actualy can be all those stabled mounts that alrdy exists at camps?
-new custom zones could get zep/fly paths
-some connections dont make sence imo like durotar-hinterlands. as it is great, why would goblins transport to hinterl?
-there are alot of unused docks on map u can choose from to make a boat/ferry route, like *tirisfal - steepclif port *tanaris - steamweedle port *desolace - shadowpary village *hillsbrad foothills - southshore, booty bay has to docks..
race/class combos: troll warlock (when we dont have necros!) + druid, dwarf shaman, humans can get all classes imo, gnomes can be all caster classes easy.
some combos dont make sence to me like dwarf rogue (its same thing as tauren rogue), gnome warr, tauren hunter (how can they hold gun or bow?)
new playable races such as ogres, ursas, satyr, nagas is a long time dream, just as new class necro or any other. but nercos should be here from start imo. masters of arcane, poison & shadow were always part of azeroth.
classes rework especial shamans. palas are always too strong. so are hunts and warlocks with pets. mbe make pets to be more like summ with cd and duration?
increase (some) item stack sizes, quest logs. unlock all unsused parts of world map. make custom content for grim batol, timbermaw hold, uldum, ungoro mbe be place for buggs zone, silitus also with aq, kara, hyjal..
mbe allow us to use meeting stones for summs? i rly dont see the hate for that. i know we have warlocks but still. mbe then allow locks to be able to summ inside instances?
and many, many more in spirit of warcraft, vanilla and original lore.
transport rework changes:
-to get small ferrys [pay or free] that connect small sea distances. like tel abim, giljim, echo, lapidis, etc..
-add long distance zepps for lets say winterspring-tanaris, moonglade-silithus, hinterlands-swamp of sorrows..
-mbe implement caravansfor shorter routes. to be like inter-zone way of transport, like to get you to other camp or smtn. it actualy can be all those stabled mounts that alrdy exists at camps?
-new custom zones could get zep/fly paths
-some connections dont make sence imo like durotar-hinterlands. as it is great, why would goblins transport to hinterl?
-there are alot of unused docks on map u can choose from to make a boat/ferry route, like *tirisfal - steepclif port *tanaris - steamweedle port *desolace - shadowpary village *hillsbrad foothills - southshore, booty bay has to docks..
race/class combos: troll warlock (when we dont have necros!) + druid, dwarf shaman, humans can get all classes imo, gnomes can be all caster classes easy.
some combos dont make sence to me like dwarf rogue (its same thing as tauren rogue), gnome warr, tauren hunter (how can they hold gun or bow?)
new playable races such as ogres, ursas, satyr, nagas is a long time dream, just as new class necro or any other. but nercos should be here from start imo. masters of arcane, poison & shadow were always part of azeroth.
classes rework especial shamans. palas are always too strong. so are hunts and warlocks with pets. mbe make pets to be more like summ with cd and duration?
increase (some) item stack sizes, quest logs. unlock all unsused parts of world map. make custom content for grim batol, timbermaw hold, uldum, ungoro mbe be place for buggs zone, silitus also with aq, kara, hyjal..
mbe allow us to use meeting stones for summs? i rly dont see the hate for that. i know we have warlocks but still. mbe then allow locks to be able to summ inside instances?
and many, many more in spirit of warcraft, vanilla and original lore.
- Redmagejoe
- Posts: 1125
- Likes: 1 time
Re: Patch 1.16.6 — Work in progress!
The idea of different travel options could definitely be possible given the change they made to the Goblin starting zone event.
Re: Patch 1.16.6 — Work in progress!
This is a perfect opportunity to ask for shaman fixes
We are bleeding from so many wounds it's crazy. Please make shamans stable, rewarding and satisfying to play, not just fun! Apart from windfury, enhancement is super weak, elemental is 'okay' sans mana, still undesired in raids, resto is just enhancement talents with healing gear; the tier setbonuses make resto more playable than the talents in the tree.
Please open up your hearts towards the shamans; we are the least played class for a reason.
We are bleeding from so many wounds it's crazy. Please make shamans stable, rewarding and satisfying to play, not just fun! Apart from windfury, enhancement is super weak, elemental is 'okay' sans mana, still undesired in raids, resto is just enhancement talents with healing gear; the tier setbonuses make resto more playable than the talents in the tree.
Please open up your hearts towards the shamans; we are the least played class for a reason.
Re: Patch 1.16.6 — Work in progress!
The Alliance already has an advantage in the population. With goblins in the alliance, the situation will become even worse. I protest. As a compromise, the horde then gets blood elves, or high elves with a dark skin for the undead. (Dark Ranger)Projecx wrote: ↑Tue Jan 24, 2023 5:42 pmI agree with this. Goblins should work for both sides. But I know this would take possibly too much effort to implement any time soon.Kefke wrote: ↑Tue Jan 24, 2023 7:57 amMy pick is have Alliance Goblins so a new race doesn't need to be added, since there are already goblins that work in, and even for, the Alliance.Freddofooz wrote: ↑Mon Jan 23, 2023 7:51 pm
Only problem with that is that they would need to Introduce a new ally race as well, and i don't think anyone agrees on what that would be.
Re: Patch 1.16.6 — Work in progress!
Darkfallen as a second undead race. Original recipe Undead get renamed to Forsaken.Semperius wrote: ↑Thu Jan 26, 2023 10:25 amThe Alliance already has an advantage in the population. With goblins in the alliance, the situation will become even worse. I protest. As a compromise, the horde then gets blood elves, or high elves with a dark skin for the undead. (Dark Ranger)
Re: Patch 1.16.6 — Work in progress!
Sounds good. I hope the problem with unequal population will be solved.
Re: Patch 1.16.6 — Work in progress!
I am once again asking you for f̶i̶n̶a̶n̶c̶i̶a̶l̶ ̶s̶u̶p̶p̶o̶r̶t̶ Night Elf Paladins
- Redmagejoe
- Posts: 1125
- Likes: 1 time
Re: Patch 1.16.6 — Work in progress!
I wonder if any of the people recommending some of these new races actually legitimately believe that specific races will ever be put in. People can dream, I suppose.
Re: Patch 1.16.6 — Work in progress!
I agree the faction user appeal would have to be balanced. I was just speaking from a lore and logic standpoint.Semperius wrote: ↑Thu Jan 26, 2023 10:25 amThe Alliance already has an advantage in the population. With goblins in the alliance, the situation will become even worse. I protest. As a compromise, the horde then gets blood elves, or high elves with a dark skin for the undead. (Dark Ranger)
I do like the idea of Blood Elves deciding to be Horde while their brethren chose Alliance.
Darkfallen sounds very interesting as well, but also causes the same balance issue that would have to be worked out.
Re: Patch 1.16.6 — Work in progress!
unpopular opinion: it would be fine if horde got a new race and alliance got nothing. Alliance is the organized powerful faction, horde are the diverse rag-tag group of underdogs.
1. there is no balance reason the factions have to have the same number of possible races, lots of mmos have unbalanced factions and it's fine.
2. more potential races for horde will increase its population a little (still not completely catch up to alliance cause weeb races are always the most popular)
1. there is no balance reason the factions have to have the same number of possible races, lots of mmos have unbalanced factions and it's fine.
2. more potential races for horde will increase its population a little (still not completely catch up to alliance cause weeb races are always the most popular)
Re: Patch 1.16.6 — Work in progress!
I think ogres for horde and blood elves for allianceBalake wrote: ↑Thu Jan 26, 2023 5:53 pmunpopular opinion: it would be fine if horde got a new race and alliance got nothing. Alliance is the organized powerful faction, horde are the diverse rag-tag group of underdogs.
1. there is no balance reason the factions have to have the same number of possible races, lots of mmos have unbalanced factions and it's fine.
2. more potential races for horde will increase its population a little (still not completely catch up to alliance cause weeb races are always the most popular)
Re: Patch 1.16.6 — Work in progress!
I don't think that anybody needs to get Blood Elves. IMO, they work better as an unaligned antagonistic faction. If anything, I'd consider them to be the "Alliance equivalent" to the Blackrock Orcs.
Re: Patch 1.16.6 — Work in progress!
I never understood why they didn't add undead High Elves as the new Race for Horde.
From what I remember the High Elves of Quel'thalas were also raised and joined the Forsaken, they just never had a big ingame representation/appearance. Hell, We now have Dark Rangers / Forsaken High Elves to justify Undead Hunters.
Give us Forsaken/Undead High Elves.
From what I remember the High Elves of Quel'thalas were also raised and joined the Forsaken, they just never had a big ingame representation/appearance. Hell, We now have Dark Rangers / Forsaken High Elves to justify Undead Hunters.
Give us Forsaken/Undead High Elves.
Re: Patch 1.16.6 — Work in progress!
I think you can do both.
Take a look at my post about ogres and blood elves.
Re: Patch 1.16.6 — Work in progress!
It makes sense to think there are undead orcs and trolls too.Karrados wrote: ↑Thu Jan 26, 2023 10:06 pmI never understood why they didn't add undead High Elves as the new Race for Horde.
From what I remember the High Elves of Quel'thalas were also raised and joined the Forsaken, they just never had a big ingame representation/appearance. Hell, We now have Dark Rangers / Forsaken High Elves to justify Undead Hunters.
Give us Forsaken/Undead High Elves.
https://wowpedia.fandom.com/wiki/Skeletal_orc
https://static.wikia.nocookie.net/wowpe ... 1102000755
https://static.wikia.nocookie.net/wowpe ... 1230043424
Re: Patch 1.16.6 — Work in progress!
They could also introduce Skins in shop for Undead to look like undead orcs and what so ever.
- Bloodphobos
- Posts: 36
Re: Patch 1.16.6 — Work in progress!
No new class spell changes for new vanilla experiance, Poisoner assassin rogue? Shadow subtlelty rogue? Nah, very sad
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- Posts: 17
Re: Patch 1.16.6 — Work in progress!
Druid and Paladin tanks getting buffed/re-worked to be viable for 40 man MT would be great.
1. It would take a load off the pressure to gear so many warrior tanks with the same exact drops.
2. Draw more players to choose tanking. Meaning more dungeon groups, more socializing, more pugs.
I'd also like to see healers get something fun as well. Some love for priest, druid, and Shaman. Especially in the AoE heals department.
1. It would take a load off the pressure to gear so many warrior tanks with the same exact drops.
2. Draw more players to choose tanking. Meaning more dungeon groups, more socializing, more pugs.
I'd also like to see healers get something fun as well. Some love for priest, druid, and Shaman. Especially in the AoE heals department.
Re: Patch 1.16.6 — Work in progress!
Druids, as Classic and SoM have shown, are more than capable of being MT for 40 man. It's up to the People to actually use them. The only way how they would not work on Turtle is if they buffed the bosses in all 40 man raids. The whole "Druids cannot be Main Tanks" is a remnant from the original Vanilla and then the Private Server scene. Classic and SoM has shown that Bears are capable of tanking all of Naxxramas aside from one boss, I think.Beertaster wrote: ↑Sat Jan 28, 2023 4:21 amDruid and Paladin tanks getting buffed/re-worked to be viable for 40 man MT would be great.
1. It would take a load off the pressure to gear so many warrior tanks with the same exact drops.
2. Draw more players to choose tanking. Meaning more dungeon groups, more socializing, more pugs.
I'd also like to see healers get something fun as well. Some love for priest, druid, and Shaman. Especially in the AoE heals department.
The biggest issue for Bears is/was that they didn't have too many upgrades for gear in the first Raid but seeing as Turtle is in T3 content that can be easily solved.
To 2: People are choosing to Tank but they toxicity which very much exists in Dungeon Groups towards new Tanks that are still learning the ropes turns them off from it and they re-roll to a DPS class or just change their specc to a DPS Specc.
Also Druid and Paladin tanks are already on-par if not even better than Warriors in some cases when it comes to Dungeons.
Re: Patch 1.16.6 — Work in progress!
It's hard to get people to break away from the way they learned to do things initially, especially when they've done it that way for a long time.
Re: Patch 1.16.6 — Work in progress!
This is exactly why that post just asked for Shaman buffs in the way of aoe healing....
Shamans.
The AOE healer.
- Skumbanana
- Posts: 78
- Location: queue
- Likes: 1 time
Re: Patch 1.16.6 — Work in progress!
Reading some people's expectations for Turtle WoW scares me. Indeed, the retail-ization of WoW was truly driven by the community and its insatiable desire for bigger, shinier, and easier, not so much by corporation greed. I fear this will come to Turtle someday.
New races, new classes, new spells, new race/class combinations, new routes, make it bigger, easier, and make it fashionable to what I want! Everything that's unique about Turtle WoW will be lost to a homogenized and bland experience for all... And it will be our fault once again.
New races, new classes, new spells, new race/class combinations, new routes, make it bigger, easier, and make it fashionable to what I want! Everything that's unique about Turtle WoW will be lost to a homogenized and bland experience for all... And it will be our fault once again.
Re: Patch 1.16.6 — Work in progress!
Adding stuff to vanilla is what this server is about. It’s vanilla plus.
- Syrathegreat
- Posts: 182
- Location: Ireland
Re: Patch 1.16.6 — Work in progress!
I love having more race-class variety! I've already got my Human Hunter named and prepped - just working on her RP now!
Personally I'd love to have Undead Paladins and Dwarf Shamans, especially since everything is cross faction now. However I do appreciate how much more work this would be - there is zero quest integration so everything would have to be built from scratch, which is a ton of work just for a single class and likely a single race.
Personally I'd love to have Undead Paladins and Dwarf Shamans, especially since everything is cross faction now. However I do appreciate how much more work this would be - there is zero quest integration so everything would have to be built from scratch, which is a ton of work just for a single class and likely a single race.
Juniper <Gnomish Cosmonaut Corps> - Hunter | Gnome | 54 | War Mode | S&S
Kyra - Warrior | Night Elf | 25 | HC | S&S | Lorekeeper
Kolgra - Warrior | Orc | 31 | War Mode | S&S
Merry - Paladin | Dwarf | 29 | HC
Kyra - Warrior | Night Elf | 25 | HC | S&S | Lorekeeper
Kolgra - Warrior | Orc | 31 | War Mode | S&S
Merry - Paladin | Dwarf | 29 | HC
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Re: Patch 1.16.6 — Work in progress!
Ya when the paladin is already over geared for the 5man. Before then its constant mana problems, stopping and drinking. Warriors greatly outpace a paladin before gear lets Paladin AoE overtake them.
Paladins can only do 20mans when they are already decked in the AQ40 gear raids reserve to keep progressing.
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- Posts: 17
Re: Patch 1.16.6 — Work in progress!
New dances might sell well on the store.
I know human female macarina is pretty boring.
I know human female macarina is pretty boring.
- Rejectedgalaxy
- Posts: 37
Re: Patch 1.16.6 — Work in progress!
Hmmm PvP related changes on a major patch... Cross faction battlegrounds?
Re: Patch 1.16.6 — Work in progress!
seems to be. my hardcore character was fighting and then poof. If I am dead when it comes back online I'm going to be pissed, lol.
Re: Patch 1.16.6 — Work in progress!
Discord says it should be up shortly. Here's hoping I'm still alive.
Re: Patch 1.16.6 — Work in progress!
I am!! Lol. I rezzed next to a gnoll with full health and mana and was fine, lol.