Gardening

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Torta
Posts: 742

Gardening

Post by Torta » Thu May 07, 2020 4:09 am

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Hello! 🌿

Don’t you love nature? Have you ever had a dream about setting your own garden?
Here on Turtle WoW you have your chance to make your dreams come true!

Introducing a new feature: Gardening

Grow your own food: plant the seed, water it, foster it, and enjoy the results of your hard work once it’s fully grown! Yummy!

How does Gardening work?

Starting at level 20, take the quest “You Reap What You Sow” in Elwynn Forest or Mulgore.

This little adventure will teach you where to get 4 types of seeds with an accelerated growth rate.

After receiving a brand new shiny Shovel and your first Wooden Planter, you’ll be ready to grow your first pumpkin!

How?

Make sure to have enough Refreshing Spring Water, Un'Goro soil, and of course, Seeds with you. Place the Un’Goro Soil and the Seeds carefully in your planter and be prepared to wait! Every 9 minute you’ll have to water or fertilize the sproutling. And then, harvest it!

You must have Survival Skill (100) to get started with Gardening!

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Speak to Kern Mosshoof in Mulgore or find Mortimer Stansfield in Elwynn Forest.

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Superthanks Sinrek for writing skills as usual :)

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Abundance
Posts: 3

Re: Gardening

Post by Abundance » Thu May 07, 2020 1:49 pm

Beautiful! :)

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Volitare
Posts: 12

Re: Gardening

Post by Volitare » Thu May 07, 2020 3:39 pm

I absolutely love this!

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Torta
Posts: 742

Re: Gardening

Post by Torta » Thu May 07, 2020 9:03 pm

I'll just leave this here for while:


Cachucamaru
Posts: 9

Re: Gardening

Post by Cachucamaru » Thu May 07, 2020 11:55 pm

Fantastic! Love the new immersive features. Would like for some woodcutting/working as well to round everything up.

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Torta
Posts: 742

Re: Gardening

Post by Torta » Sat May 09, 2020 9:25 pm

Few fixes for Monday:
  • Garden Shovel will now appear on the character's back when sheathed.
  • Garden Planters will become bond to the Gardening Zones.
  • Garden Planters will have one charge, the maximum amount in the bag will be 5.
  • Gardener's Apprentices now will sell Planters to those who completed [You reap What You Saw].
  • You won't be able to place 2 Planters next to each other.

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Sinrek
Posts: 828

Re: Gardening

Post by Sinrek » Sat May 09, 2020 10:58 pm

Torta wrote:
Sat May 09, 2020 9:25 pm
  • You won't be able to place 2 Planters next to each other.
How far from each will you be able to place those? sad_turtle
satisfied_turtle Slowly turtling my way up.

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Torta
Posts: 742

Re: Gardening

Post by Torta » Sun May 10, 2020 1:02 am

3 yards.

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Qixel
Posts: 147

Re: Gardening

Post by Qixel » Sun May 10, 2020 3:35 am

I'm breaking - er, testing gardening to add it to my unofficial guidebook, and I came across a small bug. Not a game breaking one like the other, but they can't all be world enders. The variant of pumpkins that give 25% of your level stamina and spirit only granted my level 60 character 7 stamina and 6 spirit, rather than 15 to each.

I'll edit this post with other things as I encounter them. Thank you for the new feature. <3 My proclivity for exploiting aside, I truly do appreciate the work you guys put into these things. <3

Small nitpicks: The watermelons and associated seeds should be called Striped Melons. Currently there is an extra P, making them Stripped Melons, which are different.

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Torta
Posts: 742

Re: Gardening

Post by Torta » Sun May 10, 2020 3:42 am

Fixed extra P, thanks. No idea about bonus yet, will check.

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Xerron
Posts: 78

Re: Gardening

Post by Xerron » Sun May 10, 2020 7:44 am

the 25% of your level stam/spirit buff is broken for xmass/halloween buffs aswell, most likely is the same buff
E.R.

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Torta
Posts: 742

Re: Gardening

Post by Torta » Wed May 13, 2020 11:28 pm

Updated post with the information where to find Gardeners :)

Nugglies
Posts: 11

Re: Gardening

Post by Nugglies » Thu May 14, 2020 1:19 am

a thoughtfully designed and well implemented feature. kudos!
t. slowbro

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Torta
Posts: 742

Re: Gardening

Post by Torta » Thu May 14, 2020 1:35 am

Thanks =^.^=

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Torta
Posts: 742

Re: Gardening

Post by Torta » Fri May 15, 2020 7:39 am

Up. Still gathering feedback, lazy turtles.

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Cruciatus
Posts: 2

Re: Gardening

Post by Cruciatus » Tue Mar 30, 2021 7:57 am

I have messed around a bit with gardening. The gist of my feedback is that it is an underexplored, fun, and interesting system that currently yields no rewards whatsoever despite requiring so much time and money to get a final product.

Firstly, let us set the cost. Creation of each farming node to get to a final product is 22.588 silver plus an Un'goro Soil (around 10 silver at the time of this writing, being generous); total monetary cost for a node is 32.6 silver (rounded). As for the time cost, it takes 27 minutes for a node to fully mature.

Secondly, the final product. There are four kinds of seeds and each gives two final products. One is similar to foodstuffs obtained through cooking (stamina and spirit buff) and the other is unique to the seed. For example, berries grant 10 Agi whereas melons grant 10 Int. Those do not seem that great, although they could be slightly useful in case they can easily stack with other buffs (e.g. from food).

Still regarding the final product, they cannot be sold to NPCs but can be traded. However, as cited above, their buffs are not that great and require a relatively steep amount of time and money to produce, therefore I doubt someone would wish to buy, let alone for a profitable price. Mind you that the tests above were done at level 60 at 150 survival (in case it scales with survival, I do not know).

On a side note, I would like to point out that I am not considering the Magic Mushroom Spores, as those can only be obtained through NPCs and cost 2g50s each (!). I have only purchased those once in order to complete the gardening quest.

Finally, I would like to present a few directions in oder to improve the system:
  • Either make Un'goro Soil optional (as an enhancer) or replace it with something else. Using it conflicts with its use for reputation farming which would require farming to yield much better rewards in order to compete with that.
  • Reduce the waiting time to 15 minutes total (5 minutes on each section). 27 minutes is way too long, even as a relaxing activity.
  • Improve the buffs provided. At present, the buffs are simply not worth all the investment. I understand that the activity itself is part of the reward but look at fishing, you can get tangible ROI from that activity and gardening could be the same.
  • Expand the looting table slightly. It could include some rare drops, be it visuals (gardening gear), pets (bugs), or even something to vendor on NPCs (rare bugs, high quality crop).
  • Make the rewards scale with survival if it does not already. In doing so, I would also suggest increasing the survival skill cap to 300.
  • Expand the seeds available. I know this is a given, should the system get an expasion in the future, but it would be interesting to also be able to plant herbs and gather them using your herbalism skill. Of course, this could lead to inflation/botting of herbalism but there are many ways to define such system in order to prevent abuse. For instance, it could be an unique 30min CD for gardening and it would work much like existing profession CDs, such as alchemist's xmutes.
Last edited by Cruciatus on Tue Mar 30, 2021 11:34 am, edited 1 time in total.

User avatar
Torta
Posts: 742

Re: Gardening

Post by Torta » Tue Mar 30, 2021 9:00 am

Great post, thank you. I'll keep it all in mind next time making changes to Gardening.

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