Search found 35 matches
- Sun Feb 13, 2022 8:37 am
- Forum: AddOns
- Topic: Tips on making this less claustrophobic?
- Replies: 2
- Views: 2049
Re: Tips on making this less claustrophobic?
I personaly use WIIIUI addon and my UI looks like this: https://i.imgur.com/Xqsr20M.png I think it looks cool, and has no things in the way. And if there are - you can move most of them away. I dont know if cutting the bottom of your screen to fit everything in it counts as "Less Claustraphobic...
- Fri Feb 11, 2022 8:26 am
- Forum: Announcements
- Topic: Final Changelog for Class Changes coming in 1.16.1
- Replies: 499
- Views: 203849
Re: Final Changelog for Class Changes coming in 1.16.1
It somehow made me almost feel like im back in TBC again, where every other class got cool new spells and ways to play but fury warriors got almost no changes at all. It already kinda hard to level alone as a warrior, especialy in early game, but it gonna stay as it is as far as i understand. I woul...
- Tue Feb 08, 2022 11:20 am
- Forum: Suggestions
- Topic: Please lower or remove the restrictions on transmogrification.
- Replies: 80
- Views: 14723
Re: Please lower or remove the restrictions on transmogrification.
If you could give your opinions on each of those points separately, I think that would be very helpful. 1)Allowing to transmog X-type in to Y-type is ok for as long as your character can wear those types. You should be able to transmog in to everything your character has proficiency to wear. It wil...
- Fri Feb 04, 2022 3:43 pm
- Forum: Help & Support
- Topic: Could not log in to world of warcraft
- Replies: 5
- Views: 1201
Re: Could not log in to world of warcraft
Were did you get the client from? And does it say anything specific on your log in attempt?
- Thu Feb 03, 2022 7:29 pm
- Forum: Help & Support
- Topic: Hearthstone not in inventory
- Replies: 2
- Views: 868
Re: Hearthstone not in inventory
If you absolutely sure you dont have it in your bags/bank - talk to any innkeeper. They should have an option to get you a new one.
- Wed Feb 02, 2022 5:24 pm
- Forum: Suggestions
- Topic: Adding opposite faction quests to opposite faction zones
- Replies: 38
- Views: 6060
Re: Adding opposite faction quests to opposite faction zones
The person above provided some info about it. He said that human king basicaly abandoned the region and withdrew most of his support. It would be smart for Horde to put a scout camp there, to figure out what exactly is happening. It does not need to be a huge camp, it should be something mobile. Hor...
- Wed Feb 02, 2022 4:40 pm
- Forum: Suggestions
- Topic: Adding opposite faction quests to opposite faction zones
- Replies: 38
- Views: 6060
Re: Adding opposite faction quests to opposite faction zones
Yea, a treaty.. Im not super into nerd-ing about the lore (im more of the casual enjoyer) but i always found that kind of arguments funny. Today i progressed the quest chain i started in Stonetalon Mountains. It was about excessive tree cutting by goblins. My task was to contact undead mage and seek...
- Tue Feb 01, 2022 1:29 pm
- Forum: Suggestions
- Topic: [Warrior] Defensive Stance Quest.
- Replies: 0
- Views: 1136
[Warrior] Defensive Stance Quest.
Disclamer: First of all - im a big fan of taurens and i only played as them. Second of all - I tried using the Web-quest-creator-thingy but it keep screwing everything i do in it. It also is a bit confusing, theres a lot going on in it. Some of my "saved in browser" mockups are gone too f...
- Thu Jan 27, 2022 2:11 pm
- Forum: Suggestions
- Topic: Please lower or remove the restrictions on transmogrification.
- Replies: 80
- Views: 14723
Re: Please lower or remove the restrictions on transmogrification.
Could devs, theoretically, turn the "whatever process happens when you equip a new piece of gear and it gets saved" in to an active spell/skill players could use? It could work like an item enchantment where you click the spell, click on the piece of gear you want to save and it just does ...
- Wed Jan 26, 2022 7:40 pm
- Forum: General
- Topic: Can I rejoin the Guild<Newcomers>?
- Replies: 1
- Views: 1705
Re: Can I rejoin the Guild<Newcomers>?
I've seen ppl simply asking in world chat to get reinvited, and they get an invite. Try asking?
- Sun Jan 23, 2022 10:17 pm
- Forum: Suggestions
- Topic: Reason for warmode at 60
- Replies: 5
- Views: 1702
Re: Reason for warmode at 60
"Extensive content"? Copy-pasting a bunch of factions to grind and adding some cosmetics to them as a reward barely classifies as "extensive". Especially compared to what you getting pve wise. You already got war mode for whatever reason, I just thought that you could expand on i...
- Sun Jan 23, 2022 8:23 pm
- Forum: Suggestions
- Topic: Reason for warmode at 60
- Replies: 5
- Views: 1702
Re: Reason for warmode at 60
Wouldn't giving the player boosted rates for honor and rep. make them reach the "cap" and get bored faster? How about a new PvP related faction(s) you will only get access to after 60 in warmode? They could all have their unique ranks and rewards you would have to grind for, rewards like c...
- Fri Jan 21, 2022 5:40 pm
- Forum: AddOns
- Topic: GitHub List of Vanilla World of Warcraft AddOns 1.12.1
- Replies: 107
- Views: 939032
Re: GitHub List of Vanilla World of Warcraft AddOns 1.12.1
there are some FuBar plugins but no link to download the FuBar itself? I found this one on DKPminus website, with almost all the plugins you would ever need. The download link is at the bottom, it leads to a Dropbox. I tried them out and other then some 2-3 (the worst ones are FuBar_tcgTradeskills a...
- Fri Jan 21, 2022 5:45 am
- Forum: Modding
- Topic: Warcraft3UI - Gnomeregan UI
- Replies: 2
- Views: 2602
Re: Warcraft3UI - Gnomeregan UI
Would you be so kind as to provide a screenshot or two? And maybe include them on your download page too, with some description being copied there as well?
Thank you.
Thank you.
- Wed Jan 19, 2022 12:08 pm
- Forum: General
- Topic: Toxic PvP?
- Replies: 158
- Views: 30665
Re: Toxic PvP?
...why do you keep crying about something that only affects those that want to be affected ?... Thats true, but to an extent. The example of it is the person that lost his Hardcore character after being flagged by an enemy Guard NPC, that you mentioned already. He was unflagged and didnt want to ge...
- Wed Jan 19, 2022 9:42 am
- Forum: Suggestions
- Topic: Changes to MELEE HUNTER
- Replies: 53
- Views: 10211
Re: Changes to MELEE HUNTER
Here is another suggestion(where i recycled my previous one), but for the Beast Mastery instead. You would have to invest about 34-36 points in to BM to have all the things. The numbers are mostly pulled out of my rear, so they are just an example/placeholder. Im also not sure how hard it would be t...
- Tue Jan 18, 2022 4:44 pm
- Forum: Suggestions
- Topic: Changes to MELEE HUNTER
- Replies: 53
- Views: 10211
Re: Changes to MELEE HUNTER
The reason why i suggested to replace Wyvern Sting is that Aspect of the Wolf will disable ranged attacks(or that is what the patch notes claim it will do). Why would you want a shooty attack if you wont be able to shoot? Is it really worth to have Wyvern Sting, which is only usable out of combat, a...
- Tue Jan 18, 2022 4:11 pm
- Forum: Suggestions
- Topic: Changes to MELEE HUNTER
- Replies: 53
- Views: 10211
Re: Changes to MELEE HUNTER
Two things: 1. The pet is *also* useful, of course. But just because you have one tool doesn't mean you can delete other tools. 2. Pets don't aggro players, unless they're really dumb. You don't need to delete them, you could give it to your pet. What I ment by that is - you do something(using a sk...
- Tue Jan 18, 2022 3:45 pm
- Forum: Suggestions
- Topic: Changes to MELEE HUNTER
- Replies: 53
- Views: 10211
Re: Changes to MELEE HUNTER
Well, I thought that going "bleeding-out" route would make sense for a melee hunter. That's how a lot of animals actually hunt.
And as for roots, - would using the pet for that make more sense? Your pet could go for the kneecaps while you distract the target. Or something like that?
And as for roots, - would using the pet for that make more sense? Your pet could go for the kneecaps while you distract the target. Or something like that?
- Tue Jan 18, 2022 2:58 pm
- Forum: Suggestions
- Topic: Changes to MELEE HUNTER
- Replies: 53
- Views: 10211
Re: Changes to MELEE HUNTER
you could combine both Monster and Humanoid Slaying talents in to one, and free the spot for another talent. It could be an Improved Aspect of the Wolf that will boost your damage while hitting a bleeding target for both you and your pet? Improved Aspect of the Wolf. While being under the influence...
- Mon Jan 17, 2022 9:32 pm
- Forum: Suggestions
- Topic: Shaman Tank Ideas
- Replies: 4
- Views: 1135
Re: Shaman Tank Ideas
You could also, potentially, use Stoneclaw totem to taunt? Its a level 8 spell and, with some adjustments, it could be used as an aoe taunt. It already aoe taunts by default, the Devs would have to somehow make this threat go to the player that placed it. There is a Sentry totem, it gives its aura o...
- Mon Jan 17, 2022 6:56 pm
- Forum: General
- Topic: Toxic PvP?
- Replies: 158
- Views: 30665
Re: Toxic PvP?
Will i be auto-flaged for PvP if i buff/heal other player that is currently flaged for it/participating in it? Even if i specificaly unflaged myself?
Also, will I get flagged if friendly person, that is actively participates in PVP, buff/heal me?
Also, will I get flagged if friendly person, that is actively participates in PVP, buff/heal me?
- Mon Jan 17, 2022 6:52 pm
- Forum: Warrior
- Topic: New player looking for some helpful advice
- Replies: 5
- Views: 4238
- Mon Jan 17, 2022 6:25 pm
- Forum: General
- Topic: Toxic PvP?
- Replies: 158
- Views: 30665
Re: Toxic PvP?
I never attacked anyone, yet I was attacked by a yellow player while being unflagged.
- Mon Jan 17, 2022 5:47 pm
- Forum: General
- Topic: Toxic PvP?
- Replies: 158
- Views: 30665
Re: Toxic PvP?
Thats exactly the current state, you dont even need the NPC, you just simply type /pvp and it does exactly what u expected from the NPC I dont know. I was unflaggin myself from PvP at start (with /pvp) but there still were ppl that could, and were able to, kill me. They were yellow/attackable(like ...
- Mon Jan 17, 2022 5:17 pm
- Forum: General
- Topic: Toxic PvP?
- Replies: 158
- Views: 30665
Re: Toxic PvP?
Could devs implement a feature where you could talk to an NPC and switch your gamemode? Like, if you like PvP - switch to a PVP gamemode and get default rules. If you want PvE - you switch to PVE/RP gamemode and lose ability to PVP at all, in any way shape or form. It should be an NPC inside your Ca...
- Mon Jan 17, 2022 4:07 pm
- Forum: Warrior
- Topic: New player looking for some helpful advice
- Replies: 5
- Views: 4238
Re: New player looking for some helpful advice
Do not fight more then one mob at a time or mobs that are 2+ levels above you, especialy on lower levels. They gonna do you. You rely on your weapon to do damage - keep it clean and fix it often. You are nothing with out it. Dont be shy to ask for help killing something. At lower levels its ok. Get...
- Mon Jan 17, 2022 11:30 am
- Forum: Announcements
- Topic: Online Quest & Item Creator
- Replies: 317
- Views: 192066
Re: Online Quest & Item Creator
I was trying this tool out and had some moderate success. I have a question - is it technicaly possible to make a quest where player would have to challenge 2 friendly npcs in to a duel(not to the death) via talking to them? If yes, how is this going to be handled? __________________________________...
- Sat Jan 15, 2022 11:04 pm
- Forum: Suggestions
- Topic: Death Knight
- Replies: 7
- Views: 1961
Re: Death Knight
Something like that could definitely work. This spirit champion feels like an opposite to DK. Other option could, maybe, be something like Scarlet Crusade bros, but less "Crusade" and more "bros". They could potentially counter DKs too. We already have Alliance vs Horde, this cou...
- Sat Jan 15, 2022 10:10 pm
- Forum: Suggestions
- Topic: Death Knight
- Replies: 7
- Views: 1961
Re: Death Knight
One of the signarure, IMO, moves they had was [Death and Decay]. The wiki for the game has this description: Death and Decay Ranged AoE damage The aphotic, swirling clouds conjured by the Death Knights can cause anything within their path to rot and decompose. The vapor created by Decay can consume ...
- Sat Jan 15, 2022 2:43 pm
- Forum: Suggestions
- Topic: Death Knight
- Replies: 7
- Views: 1961
Re: Death Knight
OG Warcraft 2 Death Knights had an ability called [Haste]. It improves movement and attack speed of friendly unit for a short time. Arcane Mages could possibly have that? [Touch of Darkness] was their auto attack, i belive it could cleave? Fire mages could maybe cleave with it, using something like...
- Fri Jan 14, 2022 9:46 pm
- Forum: Suggestions
- Topic: [Being fixed]I made some more fist weapons for weapon vendors
- Replies: 2
- Views: 622
Re: I made some more fist weapons for weapon vendors
Is there some kind of special way to view those links? I tried on my phone and pc, but in both cases they all look the same for me:
Not sure of what to make of it.
Not sure of what to make of it.
- Fri Jan 14, 2022 6:58 pm
- Forum: Paladin
- Topic: Exocism against all targets 31 Talent
- Replies: 12
- Views: 2969
Re: Exocism against all targets 31 Talent
Could existing talents be reinforced with some kind of capstone bonuses instead? Like in,- you get additional bonus effect upon getting last level of a specified talent. There was a talent introduced in panda expansion called "Evil is a Point of View", it allowed you to use [Turn Evil] on ...
- Fri Jan 14, 2022 11:39 am
- Forum: Suggestions
- Topic: List of skills.
- Replies: 0
- Views: 1559
List of skills.
You have this talent calculator avalable: https://talents.turtle-wow.org/ . Its cool, it reflects all the changes done/planned by you to vanilla talents. Its nice to have something like this avalable. My suggestion would be to add the list of all avalable class skills/spells/abilities(especialy cust...
- Fri Jan 14, 2022 9:10 am
- Forum: Announcements
- Topic: Final Changelog for Class Changes coming in 1.16.1
- Replies: 499
- Views: 203849
Re: Class changes are coming in Patch 1.16.0
For warriors specificaly, you said that all changes should: "either optimize what doesn’t work but should for the class, or improve on suboptimal playstyles to allow for more options for the player". Warrior still, imho, has some "suboptimal" things that dont work and can be impr...