- The Gnomeregan Reclamation Facility is under construction at large. Located in Dun Morogh, the town will offer familiar amenities such like cities and stand as a symbol of their firm resolution for reclaiming their capital while as well serving as the new home for the Gnomeregan Exiles of Ironforge's Tinker Town and others joining the cause until their project bears the desired fruit.
- Gnomish_Federation
- Phillis Phillange's journal
- Who are the Earthen?
The Earthen are a synthesized race engineered by the Creators, functioning as one of the seed races in the initial population of the world designated as Azeroth. The Earthen were created to aid the Creators' efforts in shaping the deep regions of this world.
They are a modification of the standard subterranean being matrix used on other worlds that the Creators have seeded. The construction of this prototype race created various anomalies that were observed after initial synthesis. - What is a 'subterranean being matrix'?
It is one of the synthesis matrices the Creators use when seeding a world. Each synthesis matrix is used to achieve the Creators' goals. For Azeroth, a subterranean being matrix was modified to create a being with increased durability with an affinity for deep region shaping; the Earthen are the product of this modification.
After the Earthen had been put into service for the Creators, unforeseen anomalies were discovered that affected their synthesis matrix due to high-stress environments. - What are the anomalies you speak of?
Additional background information on the Earthen must be given to you before this question may be answered properly. Processing.
To understand the anomalies of the Earthen, it is first important to understand what the Earthen represent in their design intent. The Earthen represent the Creators' attempt at improving the survivability paradigm of the standard subterranean being matrix. This was done by incorporating a resilient foundation of construction inherent to the world into said matrix. - What is a resilient foundation of construction?
It is the baseline material used in race synthesis. A cross-section of Azeroth's crust was used as the foundation for the Earthen's synthesis rather than the typical biomass construction foundation used by the Creators.
Research on the world's composition led the Creators to theorize that an enhanced being could be synthesized that would epitomize the resiliency of this world's essence. This was accomplished by choosing to use a blend of Azeroth's various stone core compounds as the foundation. - So... the Earthen were made out of stone?
Simply stated, this is correct.
The Earthen's physical features are that of a smaller stature humanoid, though their composition is that of Azeroth's various stone core compounds. Their design maximizes strength and stamina without sacrificing cognitive processing power. Their skin and musculature are nearly impervious to physical damage, and with very minor modifications the Earthen display a remarkable resiliency to unwanted magical forces. - Anything else I should know about the Earthen?
It is integral to the assimilation of this data that it is understood that the Creators wanted to synthesize a race that would long be an integral part of this world's development cycle after they had departed. This race would be instrumental in fulfilling the Creators' long-term development objectives for Azeroth.
As an ancillary note, the nomenclature "Earthen" was deemed apropos for the new race by the Creators, based on the Earthen's composition.
- I think I understand the Creators' design intent for the Earthen now. What are the Earthen's anomalies that you spoke of earlier?
The Earthen's only anomaly in synthesis is the tendency for matrix destabilization while being utilized in high-stress environments.
Addendum: Deep earth sculpting was naturally suited to the new matrix design and thus never met the qualifications of duplicating a high-stress environment.
Destabilization was not discovered until well into the Earthen's primary service cycle for the Creators. The Creators began work on post-synthesis modification, rather than recall and re-synthesis. - What high-stress environments would cause the Earthen to destabilize?
[There is a noticeable pause after you ask this question.]
The information you request is not currently available in this repository's data cycling. I sincerely apologize for this omission.
Please request this information after a data cycling update has been performed on this information repository. You may also request this information from another information repository located on Azeroth. - What happens when the Earthen destabilize?
There are two potential results when the Earthen's synthesis matrix destabilizes. Initiating visual aid representation number one.
The first variant matrix is a degenerative product of synthesis, hereby designated with the common nomenclature of "Trogg". This variant maintains strength and stamina comparable to the Earthen, but its cognitive processing power has been almost completely compromised. Force of will and a strong sense of cunning are the only driving factors in the psyche of the trogg. - Troggs?! Are the troggs you mention the same as the ones in the world today?
I am unable to process your chronological reference in comparison to the recording of this data, my apologies.
The trogg retains some composition of Azeroth's various stone core compounds, but the loss of cognitive power makes this variant unacceptable to the Creators.
The trogg procreates as per a standard biomass. By default it consumes stone and anything else it can acquire, including other troggs. Cannibalism is considered unacceptable by the Creators. - You mentioned two results when the Earthen destabilize. What is the second?
Initiating visual aid representation number two.
The second resultant variance of the Earthen matrix retains many desired elements when compared to the standard subterranean matrix. The common nomenclature for this variant is "Dwarf".
This variant retains strength and stamina inherent to the Earthen. In some cases, the dwarf even exceeds the cognitive powers of the Earthen's matrix. The dwarf, however, retains none of the physical composition of Azeroth's various stone core compounds. - Dwarves!!! Now you're telling me that dwarves originally came from the Earthen?!
The data stored in this repository does indeed correlate with your astute proclamation.
The dwarf maintains an affinity for the stone composition of Azeroth, but due to the high-stress environmental anomaly within the Earthen's synthesis matrix, the dwarf reverts to a default biomass composition as seen in the standard subterranean matrix.
Ergo, the dwarf variant does synthesize from the degeneration of the Earthen creation matrix, as you inferred with your query. - These dwarves are the same ones today, yes? Do the dwarves maintain any other links to the Earthen?
I am unable to process your chronological reference in comparison to the recording of this data, my apologies.
Though the dwarf maintains most of the Earthen's mental attunement to Azeroth's stone composition, the reversion back into living biomass remains the main degeneration of the matrix. Dwarves eat and procreate through means typical to other standard biomasses.
The Creators view the dwarf as an acceptable variant, worthy of genesis in its own right.
- Who are the Creators?
The Creators are... the Creators.
They are the beings that seeded and shaped this world by their own design. They are the reason for this world's existence, as well as many other worlds. They are the wellspring from which Azeroth flows. - This is a lot to think about.
The Creators are cognizant of the magnitude of the information housed in this repository. Subsequently, a portable copy of the data stored here will be made available to your once you are attuned with the Discs of Norgannon.
Please consider your cursory requirements for the assimilation of this knowledge to be complete. At your leisure, access the Discs of Norgannon to begin synthesis of your discs. - I will access the discs now.
- Who are the Creators?
- I think I understand the Creators' design intent for the Earthen now. What are the Earthen's anomalies that you spoke of earlier?
Norgannon the Dreamweaver is a male aesir titan. His platinum-skinned body emanates arcane power like a tangible force, making skin prickle and hair stand on end. He wears a long cloak covering his head and a tunic, and has a long beard.
Norgannon is master of the arcane magic, knowledge, secrets and mysteries. In many of the worlds created by the titans, spellcasters revere him as paragon of their spellcrafts, and whisper his name when casting a spell while others beseech his protection against the corruption of the arcane. Azeroth doesn't know anything about him, except for his Watchers of Uldaman, Ulduar, and Uldum.
The titans prefer not to use arcane magic because of its corrupting nature. Aman'Thul the Highfather charged Norgannon with the task of cataloging all spells and magical currents in the universe, including Arcane magic. With the knowledge gathered concerning Arcane magic, the Highfather hopes one day to defeat the Burning Legion and other enemies. Norgannon knows almost everything and is passionless, his face expressionless and rigid. He is the historian of the Titans and holds a massive disc in his hand with sculpted glyphs and recordings, similar to the Discs of Norgannon within Uldaman.
Aman'Thul was the first Titan to awaken from the long slumber as a world-soul. After his awakening, Aman'Thul started his quest to locate other world-souls and bring other Titans like him out of their slumber. The awakened Titans joined Aman'Thul and they became known as the Pantheon. The Titans of the Pantheon continued searching for other world-souls, bringing order and stability to every world they encountered.
The Pantheon oversaw the creation of innumerable worlds across the Great Dark Beyond and gently guided countless races to greatness. Sargeras was Aman’Thul’s closest advisor and supporter until he turned to evil. Now Aman’Thul looks to his consort, Eonar, for counsel. Though the mysterious High Father is rarely seen, every world feels his presence. As leader of the titans, Aman’Thul is responsible for the creation of all worlds, including Azeroth. All those who revere the titans ultimately pay their respects to the High Father. On Azeroth, explorers have only recently uncovered the titans’ existence, and few aside from the Ironforge dwarves venerate them. Dwarves, being a practical lot, show their respect for the titans by delving ever deeper into their mysteries.
Originally, when the first mechagnomes left Uldaman under the effects of the Curse of Flesh, they dwelt in mountain caves in Dun Morogh. Focusing purely on survival and expanding their technological knowledge, the early gnomes eschewed any form of record keeping and thus forgot their heritage. When the transformed earthen from Uldaman, now being fleshy creatures called dwarves, arrived in Khaz Modan, they discovered the gnomes in their mountain caverns. Enthralled by their technological knowledge, and sensing a kinship between the two species, the dwarves aided the gnomes in laying the foundations for what would later become Gnomeregan. During the Second War, the Orcish Horde tried to siege the city. They were defeated by the ingenuity of the gnomish inventors, whose booby traps and rigged explosives claimed many orcish lives while the city itself was shielded by an impenetrable iron gate. Eventually, Doomhammer called off the attacks after weeks of fruitless siege. Instead, the Bleeding Hollow clan, who controlled Khaz Modan, would ensure that no gnome would leave the city.
Following the conflict and until the Third War, from their wondrous techno-city, gnomes provided invaluable support in weaponry, vehicles, and energetic troops to the Alliance of dwarves, humans, and high elves. When Lordaeron fell, the gnomes mysteriously withdrew all their aid. It would be only after the Third War that the rest of the Alliance would learn the reason.
A hostile race of mutant troggs infested several regions of Dun Morogh - including the great gnome city after their awakening caused by the dwarven discovery team sent to Badlands, Uldaman. In a desperate attempt to destroy the invading troggs, High Tinker Mekkatorque ordered the emergency venting of the city's radioactive waste tanks. Several gnomes sought shelter from the airborne pollutants as they waited for the troggs to die or flee. Unfortunately, though the troggs became irradiated from the toxic assault - their siege continued, unabated. Those gnomes who were not killed by noxious seepage were forced to flee, seeking refuge in the nearby dwarven city of Ironforge. There, High Tinker Mekkatorque set out to enlist brave souls to help his people reclaim their beloved city. It is rumored that Mekkatorque's once-trusted advisor, Mekgineer Thermaplugg, betrayed his people by allowing the invasion to happen. Now, his sanity shattered, Thermaplugg remains in Gnomeregan - furthering his dark schemes and acting as the city's new techno-overlord.
Locations:
- The Clockwerk Run
- Loading Room
- The Old Dormitory
- Train Depot
- Workshop Entrance
- The Clean Zone
- The Dormitory
- Engineering Labs
- The Hall of Gears
- Launch Bay
- Tinkers' Court
- Gearshaft University (Mekgineer)
- Gnomeregan Institute of Tinkering (Doctor Weavil)
- Sector 17 (Gelbin's abode inside.)
- Mekgineer Thermaplugg
- Viscous Fallout
- Grubbis and Chomper
- Electrocutioner 6000
- Crowd Pummeler 9-60
- Dark Iron Ambassador
Thermaplugg's sanity broke that day, and he planned on gaining revenge over his friend. Through working the system and gaining favor among the intellectual elite, Thermaplugg eventually won the seat of advisor to the High Tinker. A brooding but imaginative engineer, he served as Mekkatorque's chief advisor for many years, continuing to covet the role of High Tinker. It was his idea that, during the trogg invasion, the gnomes shut themselves from the world. Thermaplugg claimed that the world outside didn't need to be bothered by gnomish problems, for he had an idea that would both destroy the image of Mekkatorque and win him the throne. After weeks of debate, he convinced Mekkatorque to flood the halls of Gnomeregan with radiation via a bomb, thus killing the troggs. If a few gnomes died in the process, he stated, it would be a worthy sacrifice for saving the entire race. This treason against his people was only worsened when he used trickery and guile to convince the High Tinker to open the flood vents and release the bomb's radiation upon the grand city knowing well the result.
It is rumored that Thermaplugg actually knew of the trogg invasion before it began, and that he ushered in the events that befell the Gnomish race. Though those reports were never verified, Mekkatorque believes they could be true. It's currently only speculation, but many believe that Thermaplugg was the mastermind behind the entire trogg invasion.
However, due to reasons even Thermaplugg can't remember, he found himself locked inside Gnomeregan when the bomb release began. Despite his age and frailty, he did not die. Some speak that it was his ambition that saved him, while others say he hid and suffered the least of the poison. Despite this, he lived and mutated into a leper gnome. The radiation killed more gnomes than troggs, and many other gnomes in Gnomeregan's walls also suffered from radiation and became leper gnomes. However, in the ensuing chaos, Thermaplugg had begun calling himself a king. To this day he rules over the leper gnomes and continues fighting the troggs. He controls his land with a tyrannical fist, destroying outsiders as rapidly as any other enemy. He keeps to himself most of his time since becoming king of Gnomeregan, working on insane world-conquering inventions. Thankfully, few if any will ever see the light of day. Paranoid beyond rational thought, Thermaplugg destroys anything that disturbs his work, even his own leper gnome servants. Recently, he even opened up negotiations with the Dark Iron dwarves who aim to take Ironforge. No one knows what may be come of this alliance but they built a patrol to protec their negotiation route and aid the technoking of leper.