nerf paladins

Post Reply
Ozzymagnum
Posts: 28

nerf paladins

Post by Ozzymagnum » Wed Jun 07, 2023 3:25 pm

nerf paladins

Geojak
Posts: 1986

Re: nerf paladins

Post by Geojak » Wed Jun 07, 2023 5:41 pm

Buff paladins

User avatar
Sylveria
Posts: 409

Re: nerf paladins

Post by Sylveria » Thu Jun 08, 2023 8:03 am

If I'd get 1cent for every thread of that kind, that talks about "nerf paladins", I'd be a rich person by now.

Jammyxx
Posts: 476

Re: nerf paladins

Post by Jammyxx » Thu Jun 08, 2023 8:07 am

No point making more of these threads, Devs have already stated they'll be nerfed because they're "Absolutely broken in PvP"

User avatar
Allwynd01
Posts: 542

Re: nerf paladins

Post by Allwynd01 » Thu Jun 08, 2023 2:15 pm

Paladins are underpowered and need to be improved, especially Retribution.

Geojak
Posts: 1986

Re: nerf paladins

Post by Geojak » Thu Jun 08, 2023 7:05 pm

Just stop getting skill issued by paladins

Darkstromkar
Posts: 46

Re: nerf paladins

Post by Darkstromkar » Thu Jun 08, 2023 9:29 pm

Jammyxx wrote:
Thu Jun 08, 2023 8:07 am
No point making more of these threads, Devs have already stated they'll be nerfed because they're "Absolutely broken in PvP"
but how stupid this sounds when you get into bgs and see that the horde wins them all due to the absurd damage of the shamans, nerfing the paladin and leaving the shaman like that would be hypocrisy worthy of medically diagnosing

Darkstromkar
Posts: 46

Re: nerf paladins

Post by Darkstromkar » Thu Jun 08, 2023 9:31 pm

Allwynd01 wrote:
Thu Jun 08, 2023 2:15 pm
Paladins are underpowered and need to be improved, especially Retribution.
and even if it sounds like a lie... this is true, the paladin is a character who plays 12 seconds every 5 minutes, the rest of the time he is on the bench... if for you this is broken....

Jammyxx
Posts: 476

Re: nerf paladins

Post by Jammyxx » Thu Jun 08, 2023 10:13 pm

Darkstromkar wrote:
Thu Jun 08, 2023 9:29 pm
Jammyxx wrote:
Thu Jun 08, 2023 8:07 am
No point making more of these threads, Devs have already stated they'll be nerfed because they're "Absolutely broken in PvP"
but how stupid this sounds when you get into bgs and see that the horde wins them all due to the absurd damage of the shamans, nerfing the paladin and leaving the shaman like that would be hypocrisy worthy of medically diagnosing
You can cry all you want but the devs think theyre quote "Absolutely broken in PvP" and will be nerfed accordingly in PvP, but not PvE endgame. No other classes were mentioned for a nerf in the video with the devs.


Darkstromkar
Posts: 46

Re: nerf paladins

Post by Darkstromkar » Thu Jun 08, 2023 10:25 pm

Jammyxx wrote:
Thu Jun 08, 2023 10:13 pm
Darkstromkar wrote:
Thu Jun 08, 2023 9:29 pm
Jammyxx wrote:
Thu Jun 08, 2023 8:07 am
No point making more of these threads, Devs have already stated they'll be nerfed because they're "Absolutely broken in PvP"
but how stupid this sounds when you get into bgs and see that the horde wins them all due to the absurd damage of the shamans, nerfing the paladin and leaving the shaman like that would be hypocrisy worthy of medically diagnosing
You can cry all you want but the devs think theyre quote "Absolutely broken in PvP" and will be nerfed accordingly in PvP, but not PvE endgame. No other classes were mentioned for a nerf in the video with the devs.

I don't care exactly what the devs say, I play between 10 and 20 bgs every day and I know how burnt my ass is, for a GM to say that the paladin needs a nerf is totally unfair, especially because of the state in which he is who is our direct counter who is the shaman.

If the paladin is nerfed, the shamans will simply be gods to whom we will have to pay homage

User avatar
Gnomoerectus
Posts: 81

Re: nerf paladins

Post by Gnomoerectus » Thu Jun 08, 2023 11:32 pm

Being forced to wear a dress and heal for over fifteen years has really left some players with mental scars.

Boras
Posts: 134

Re: nerf paladins

Post by Boras » Fri Jun 09, 2023 12:16 am

Gnomoerectus wrote:
Thu Jun 08, 2023 11:32 pm
Being forced to wear a dress and heal for over fifteen years has really left some players with mental scars.
That's because on the website we were promised basically tbc but in azeroth. Instead, we got some shitty scuffed version of vanilla. The game would be much better had they just copied tbc but they seem too arrogant to acknowledge they fucked up and fix the glaring issues present on this server.

Werefox
Posts: 159

Re: nerf paladins

Post by Werefox » Fri Jun 09, 2023 1:52 am

Jammyxx wrote:
Thu Jun 08, 2023 10:13 pm
the devs think
Oh yeah. The people with stellar record in class redesign. They surely know what they are talking about.

Trymv1
Posts: 92

Re: nerf paladins

Post by Trymv1 » Fri Jun 09, 2023 2:11 am

Gnomoerectus wrote:
Thu Jun 08, 2023 11:32 pm
Being forced to wear a dress and heal for over fifteen years has really left some players with mental scars.
Esfand's greatest attempt to suggest Paladins werent as dogshit as thought somehow warped the community into thinking they're the single weakest class in the game, despite being notoriously RNG landmines via Reckoning and SoCom, a playstyle they just giggle at if it's the idea of an Enhancement WF-triple proc erasing you by comparison.

I dont think any single pserver in the past few years hasnt had complaints against Paladins; Precision? Paladins. V+? Paladins. It's fairly comical really.

People just really go batshit when bubble comes out.

I dont disagree to maybe lower the damage during bubble, though.

Werefox
Posts: 159

Re: nerf paladins

Post by Werefox » Fri Jun 09, 2023 3:37 am

Trymv1 wrote:
Fri Jun 09, 2023 2:11 am
People just really go batshit when bubble comes out.
Yup. All this "nerf the weakest class in five mmo radius" threads are like a bunch of middle school bullies picking up on the wheelchair kid out of envy for his shinny chrome wheels to roll around.

Chill out, boys, the school district is ordering new teeny-weeny bus just for you.

User avatar
Allwynd01
Posts: 542

Re: nerf paladins

Post by Allwynd01 » Fri Jun 09, 2023 10:26 am

Darkstromkar wrote:
Thu Jun 08, 2023 9:31 pm
Allwynd01 wrote:
Thu Jun 08, 2023 2:15 pm
Paladins are underpowered and need to be improved, especially Retribution.
and even if it sounds like a lie... this is true, the paladin is a character who plays 12 seconds every 5 minutes, the rest of the time he is on the bench... if for you this is broken....
The reality is what is Retail WoW - all classes have been so homogenized (read balanced) for years and for many expansions, that at this point they are just the same class with different name and kit, but all play the same.

Part of what makes Vanilla the best iteration of WoW is because not everything is balanced and not everything is viable. I can choose to play a Balance Druid right now, it will suck, but that's how it is.

Not everything should be balanced and it's OK to have imba things. Paladins can still be destroyed by other classes, just because some classes suffer from Paladins doesn't mean anything. I play Paladin and Warlock and there are much better classes like Warrior and Mage that I don't play.

It's like complaining that the game Rock, Paper, Scissors is not balanced, because each element completely annihilates one other element.

User avatar
Dhrazar
Posts: 72

Re: nerf paladins

Post by Dhrazar » Mon Jun 12, 2023 5:32 pm

Boras wrote:
Fri Jun 09, 2023 12:16 am
That's because on the website we were promised basically tbc but in azeroth. Instead, we got some shitty scuffed version of vanilla. The game would be much better had they just copied tbc but they seem too arrogant to acknowledge they fucked up and fix the glaring issues present on this server.
Dude it's like we are soul twins. The exact same thing I thought since I started paladin. Why didn't they just go TBC talents, instead of doing their own weird class shit for years which will never fixed.
I really like the custom abilities like shamans have, but the basic class changes could be just copied from TBC.

Kairion
Posts: 866

Re: nerf paladins

Post by Kairion » Tue Jun 13, 2023 9:13 am

Dhrazar wrote:
Mon Jun 12, 2023 5:32 pm
Well there are a couple reasons. For one, TBC talents massively powercreep classes if done without changes to every single questzone instance & raid (back in 2006 when the BC prepatch came out, people went and 5 manned nax bosses...)
So porting the talent trees over doesn't solve the problems, it just creates different ones.

It also drastically changes the identity of enhancement shaman, resto druid and demonology warlock. Arguable if for the better or for worse, but its a substantial departure from classic. Further than any turtle change has been.
Well there are a couple reasons. For one, TBC talents massively powercreep classes if done without changes to every single questzone instance & raid (back in 2006 when the BC prepatch came out, people went and 5 manned nax bosses...)
So porting the talent trees over doesn't solve the problems, it just creates different ones.

It also drastically changes the identity of enhancement shaman, resto druid and demonology warlock. Arguable if for the better or for worse, but its a substantial departure from classic. Further than any turtle change has been.

While probably a fun experience, i don't think it would deserve the title "classic plus" and rather would be "2.0 prepatch"

User avatar
Dhrazar
Posts: 72

Re: nerf paladins

Post by Dhrazar » Tue Jun 13, 2023 7:54 pm

Kairion wrote:
Tue Jun 13, 2023 9:13 am
Well there are a couple reasons. For one, TBC talents massively powercreep classes if done without changes to every single questzone instance & raid (back in 2006 when the BC prepatch came out, people went and 5 manned nax bosses...)
So porting the talent trees over doesn't solve the problems, it just creates different ones.

It also drastically changes the identity of enhancement shaman, resto druid and demonology warlock. Arguable if for the better or for worse, but its a substantial departure from classic. Further than any turtle change has been.

While probably a fun experience, i don't think it would deserve the title "classic plus" and rather would be "2.0 prepatch"
Of course there must be changes to the difficulty. You heared about project epoch? They are doing exactly that, TBC talents, on Wotlk client, and adjust everything to match vanilla difficulty.

Tasman
Posts: 116

Re: nerf paladins

Post by Tasman » Tue Jun 13, 2023 10:18 pm

Boras wrote:
Fri Jun 09, 2023 12:16 am
Gnomoerectus wrote:
Thu Jun 08, 2023 11:32 pm
Being forced to wear a dress and heal for over fifteen years has really left some players with mental scars.
That's because on the website we were promised basically tbc but in azeroth. Instead, we got some shitty scuffed version of vanilla. The game would be much better had they just copied tbc but they seem too arrogant to acknowledge they fucked up and fix the glaring issues present on this server.
They copied, atleast one TBC talent, but hilariously picked worst from what they could (Ardent Defender).
Sometimes I think devs purposely, make worst possible implementations of talents and skills (single target taunt, mana regen, threat maintenance, surviability improvements and so on).
Last edited by Tasman on Tue Jun 13, 2023 11:10 pm, edited 2 times in total.

Darkstromkar
Posts: 46

Re: nerf paladins

Post by Darkstromkar » Tue Jun 13, 2023 10:27 pm

Nerf Shaman and to that aberration made of a ball of meat harder than a stone that is immune to everything and that can go through a bg in a matter of seconds called feral druid

User avatar
Dhrazar
Posts: 72

Re: nerf paladins

Post by Dhrazar » Wed Jun 14, 2023 9:28 pm

Dunno whats wrong with Ardent Defender, it's sick af.
I have more questions about Reckoning, because, as a tank, how often do you get critted?!
This talent is absolut useless, as long as it remains in the Protection tree. It should have been in Retribution from the beginning.

Kairion
Posts: 866

Re: nerf paladins

Post by Kairion » Thu Jun 15, 2023 8:28 am

Reckoning decent while leveling - Sword Specialisation is a 5% chance to proc when you swing. While lvling and fighting mobs at your lvl reckoning is a 5% chance to proc whenever something hits YOU. which happens quite a bit as a tankpally.

It just has anti synergy with paladins goal to not get critted, so as you are lvl 60 it falls off a cliff and Vengeance just becomes more attractive for tanking.

Ardent defender has the same problem - its okey while lvling and in early 60 dungeons. but in both these cases picking up some other talents in Holy is usually better. And in Raids ardent defender might as well not exist. It only works if you are below 35% BEFORE you get hit. so any decently strong attack will knock you out even with the decent dmg reduction from ardent defender.

Tasman
Posts: 116

Re: nerf paladins

Post by Tasman » Thu Jun 15, 2023 7:20 pm

Dhrazar wrote:
Wed Jun 14, 2023 9:28 pm
Dunno whats wrong with Ardent Defender, it's sick af.
I have more questions about Reckoning, because, as a tank, how often do you get critted?!
This talent is absolut useless, as long as it remains in the Protection tree. It should have been in Retribution from the beginning.
Problem with [Ardent Defender] that paladin dont have too much spare hp, that can effectively absorb incoming damage, after 25% reduction is enabled. Wotlk version of it was much better, atleast it allowed paladin to survive deathblow each 2 minutes and could be modified with defense skill.
About [Reckoning], it should prock from defensive characteristics like block, parry, dodge, which is directly increased by defense skill. Current one works opposite, because defense skill decreases chance being critically hit, which is pretty controversial thing. Or as an alternative, devs can make it work from all attacks, that was landed on paladin, something like 35% chance that enemy hit will grant extra attack.
I think, prot needs some not just TBC talents, but their improved versions, which was done in wrath expansion, I mean deep prot tree ones like [Ardent defender], [Reckoning], [Spiritual Attunement] and [Avengers Shield].

Boras
Posts: 134

Re: nerf paladins

Post by Boras » Fri Jun 16, 2023 2:42 am

Tasman wrote:
Tue Jun 13, 2023 10:18 pm
Boras wrote:
Fri Jun 09, 2023 12:16 am
Gnomoerectus wrote:
Thu Jun 08, 2023 11:32 pm
Being forced to wear a dress and heal for over fifteen years has really left some players with mental scars.
That's because on the website we were promised basically tbc but in azeroth. Instead, we got some shitty scuffed version of vanilla. The game would be much better had they just copied tbc but they seem too arrogant to acknowledge they fucked up and fix the glaring issues present on this server.
They copied, atleast one TBC talent, but hilariously picked worst from what they could (Ardent Defender).
Sometimes I think devs purposely, make worst possible implementations of talents and skills (single target taunt, mana regen, threat maintenance, surviability improvements and so on).
It’s actually a worse version since it’s only 25%, which honestly does nothing. It doesn’t prevent your death at all, just another wasted talent point, especially since mobs do 2-3x the damage they should on here. It was only semi relevant in tbc because of the inflated health pools. Even then, it could be very easily leapfrogged, which is why they made it a cheat death mechanic in wotlk.

I only have 5061 hp unbuffed. That means it doesn’t kick in until I have 1771 hp. If a boss hits for 2k, that’s still hitting for 1500. So I have a wiggle room of 271 hp to survive a hit. It’s a joke. You’re honestly better off putting the talent somewhere else to get actual benefit from something. I’ll tell you how many times ardent defender saved my life. Zero.

Sunflowerdeath1
Posts: 18

Re: nerf paladins

Post by Sunflowerdeath1 » Fri Jun 16, 2023 4:00 pm

If paladins were not OP it wouldn't be HALF of alliance side on every BG

Werefox
Posts: 159

Re: nerf paladins

Post by Werefox » Fri Jun 16, 2023 4:01 pm

Sunflowerdeath1 wrote:
Fri Jun 16, 2023 4:00 pm
If paladins were not OP it wouldn't be HALF of alliance side on every BG
Textbook nonsequitur.

User avatar
Bigsmerf
Posts: 998
Location: Canada Eh

Re: nerf paladins

Post by Bigsmerf » Fri Jun 16, 2023 4:05 pm

Sunflowerdeath1 wrote:
Fri Jun 16, 2023 4:00 pm
If paladins were not OP it wouldn't be HALF of alliance side on every BG
This is a pretty simple, yet effective argument, I'd say. For those that believe pallies aren't broken in pvp, just remember.
80% of the population IS complaining about pally being busted. Surely SOMEONE in that massive majority must have some credibility, wouldn't you think?
Elmhoof - 60 Feral, between tanking/dps (Main)
Anbone 34 Shadow Priest (Planned secondary main)
Manypunchman - 10 Naked Troll Boxer (Hardcore)

I'm back! More or less...

Post Reply