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Torta
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by Torta » Sun Feb 19, 2023 9:10 pm
Greetings! The server will undergo a short maintenance tomorrow morning, it comes earlier this week since we'd like to introduce fixes for the Love is in The Air event, which was broken. The event was rescheduled to last until the end of this month so that everyone could complete it again. If you find any other issues related to this event please report them in this thread: <
https://github.com/slowtorta/turtlewow- ... ssues/2861>
Events
- Multiple fixes for the Love is in the Air event. The event was rescheduled to last till the end of this month.
Gameplay
Our initial plan was to introduce those changes along with the next 1.16.6 patch and new raiding content, but after some consideration, we've come to the conclusion that now it's the time as good/wrong as any. We sincerely hope that the introduced changes will bring more challenge, variety, and less retentiveness to the game.
- The debuff limit was increased from 24 to 64. You will not see them all under your enemy frame, but they're there server-side. A previous community discussion: viewtopic.php?f=14&t=3583
- The following world buffs will no longer work in the raids, not in the existing ones, nor in the upcoming raiding content. The list of presently affected maps: Naxxramas, AQ40, AQ20, Zul'Gurub, Blackwing Lair, and Molten Core. Going this route will allow us more freedom with the class changes in the future, once players are not dependent on the world buffs during endgame PvE encounters. A previous community discussion: viewtopic.php?f=2&t=4232
- Sayge's Dark Fortune of Strength
- Sayge's Dark Fortune of Agility
- Sayge's Dark Fortune of Stamina
- Sayge's Dark Fortune of Spirit
- Sayge's Dark Fortune of Intelligence
- Sayge's Dark Fortune of Armor
- Sayge's Dark Fortune of Damage
- Sayge's Dark Fortune of Resistance
Items
- Removed Tailoring skill requirement from the following items: Truefaith Vestments, Robe of the Void, Robe of the Archmage.
- Blood Talon is now Bind on Equip.
- Plans: Rune-Etched Legplates should be consumed on use.
Miscellaneous
- A Curious Leaf quest should be Horde only.
- Reduced respawn timer for Crop Harvest in Goblin's starting zone.
- Added more Plateau Fleshrippers.
- Custom-spawned houses and boats will now be visible from a long distance.
- Corrected Ashylah Starcaller's faction to Darnassus.
- Restored Teremus the Devourer's original pathing.
- Various grammar fixes for original and custom content.
- Chromaggus should only cast Brood Affliction on living targets.
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Balake
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by Balake » Sun Feb 19, 2023 9:13 pm
When will caster buffs be introduced to compensate for the catastrophic loss in player power from losing world buffs? Hopefully as soon as possible.
+5 spell crit elixir
moonkin aura buffed to 5% and made raid-wide (or reworked into a buff like gift of the wild. "Gift of the moon" increase spell crit for 30 mins or 60 mins for group version)
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Erobober
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by Erobober » Sun Feb 19, 2023 9:20 pm
Any chance to fix warlock pets avoidance grimoire?
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Breaker236678
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by Breaker236678 » Sun Feb 19, 2023 9:26 pm
Shamans should probably get either Totem of Wrath for TBC, which increased spellhit by 3% and 3% spellcrit, or something along those lines. Aswell as wrath of air totem which simply increased Spellpower. It made ele shamans a lot more worthwhile as a support spec, and would be a bit more balanced with the overwhelming power that melee totems bring.
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Sodatha
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by Sodatha » Sun Feb 19, 2023 9:32 pm
This is a massive nerf to naxx mages. 30 warrior raids soon I guess.
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Balake
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by Balake » Sun Feb 19, 2023 9:34 pm
Sodatha wrote: ↑Sun Feb 19, 2023 9:32 pm
This is a massive nerf to naxx mages. 30 warrior raids soon I guess.
They legit have no idea. I've seen the thread full of people saying "oh but you'll get shaman totems! 25 mana per 5!"
It's truly an atrocity that people with no idea how the game plays can win by power of numbers.
Best be giving casters compensation buffs as soon as possible or you'll have a player retention problem with nobody to play scarlet citadel when it comes out.
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Geojak
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by Geojak » Sun Feb 19, 2023 9:36 pm
"Soul Revival" - - > second scourge invasion event confirmed?
Great changes, and rly nice to couple the increased debuffs with the paladin and shaman stacking and World buff removal.
A new meta will form from the ashes of old.
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Balake
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by Balake » Sun Feb 19, 2023 9:38 pm
Geojak wrote: ↑Sun Feb 19, 2023 9:36 pm
"Soul Revival" - - > second scourge invasion event confirmed?
Great changes, and rly nice to couple the increased debuffs with the paladin and shaman stacking and World buff removal.
A new meta will form from the ashes of old.
I'm sure we can all predict exactly the meta that will form (it won't have ret paladins and enhance shamans in it)
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Geojak
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by Geojak » Sun Feb 19, 2023 9:38 pm
Breaker236678 wrote: ↑Sun Feb 19, 2023 9:26 pm
Shamans should probably get either Totem of Wrath for TBC, which increased spellhit by 3% and 3% spellcrit, or something along those lines. Aswell as wrath of air totem which simply increased Spellpower. It made ele shamans a lot more worthwhile as a support spec, and would be a bit more balanced with the overwhelming power that melee totems bring.
I think castee totem Would make sense to have options for shamans to be in caster groups too
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Balake
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by Balake » Sun Feb 19, 2023 9:40 pm
Geojak wrote: ↑Sun Feb 19, 2023 9:38 pm
Breaker236678 wrote: ↑Sun Feb 19, 2023 9:26 pm
Shamans should probably get either Totem of Wrath for TBC, which increased spellhit by 3% and 3% spellcrit, or something along those lines. Aswell as wrath of air totem which simply increased Spellpower. It made ele shamans a lot more worthwhile as a support spec, and would be a bit more balanced with the overwhelming power that melee totems bring.
I think castee totem Would make sense to have options for shamans to be in caster groups too
That will turn the meta to 8 shamans per raid one for each group like TBC. It's terrible.
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Goldshrehoslayr
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by Goldshrehoslayr » Sun Feb 19, 2023 9:50 pm
Balake wrote: ↑Sun Feb 19, 2023 9:13 pm
catastrophic loss in player power
Your crutch got removed. Now it's time to do the raids as they were intended.
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Snakeman
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by Snakeman » Sun Feb 19, 2023 9:50 pm
TURTLE LOA ZUGG'D WELL THIS DAY
Your local troll artist and enthusiast.
Scottish, heavy RP-PvPer & former Naxx raider.
Desha / Zin'tulak / Starstalker <Blacktooth Grin>
Lordaeron belongs to the Amani!
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Snakeman
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by Snakeman » Sun Feb 19, 2023 9:51 pm
Balake wrote: ↑Sun Feb 19, 2023 9:40 pm
Geojak wrote: ↑Sun Feb 19, 2023 9:38 pm
Breaker236678 wrote: ↑Sun Feb 19, 2023 9:26 pm
Shamans should probably get either Totem of Wrath for TBC, which increased spellhit by 3% and 3% spellcrit, or something along those lines. Aswell as wrath of air totem which simply increased Spellpower. It made ele shamans a lot more worthwhile as a support spec, and would be a bit more balanced with the overwhelming power that melee totems bring.
I think castee totem Would make sense to have options for shamans to be in caster groups too
That will turn the meta to 8 shamans per raid one for each group like TBC. It's terrible.
#justhordethings
Your local troll artist and enthusiast.
Scottish, heavy RP-PvPer & former Naxx raider.
Desha / Zin'tulak / Starstalker <Blacktooth Grin>
Lordaeron belongs to the Amani!
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Balake
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by Balake » Sun Feb 19, 2023 9:52 pm
Goldshrehoslayr wrote: ↑Sun Feb 19, 2023 9:50 pm
Balake wrote: ↑Sun Feb 19, 2023 9:13 pm
catastrophic loss in player power
Your crutch got removed. Now it's time to do the raids as they were intended.
1. we cleared all raids without world buffs. This is for fun (games are meant to be played in the way that is fun, not in the way that is "intended"
2. what raiding guild are you in
3. did you clear naxx in turtle wow the way it is intended
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Gantulga
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by Gantulga » Sun Feb 19, 2023 10:10 pm
Please let rogues use poisons with WF totem so they can make proper use of those changes.
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Spriggit
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by Spriggit » Sun Feb 19, 2023 10:26 pm
Erobober wrote: ↑Sun Feb 19, 2023 9:20 pm
Any chance to fix warlock pets avoidance grimoire?
Yes please, this was supposed to be working in Fall of last year.
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Weiro7
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by Weiro7 » Sun Feb 19, 2023 10:42 pm
Nice, the feeling that you should/have to collect those buffs before every raid was annoying - also no more weird interraction with totems and blessings. 64 debuffs lets go!
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Balake
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by Balake » Sun Feb 19, 2023 10:44 pm
To be honest everyone saying anything about the hassle of collecting them before raid must end their post with their ingame name. It's all drones repeating the same buzzwords, there can't be that insanely high number of actual raiders in turtle wow regurgitating the same thing without understanding any of the implications of world buff removal.
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Terraform
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by Terraform » Sun Feb 19, 2023 10:47 pm
Balake wrote: ↑Sun Feb 19, 2023 10:44 pm
To be honest everyone saying anything about the hassle of collecting them before raid must end their post with their ingame name. It's all drones repeating the same buzzwords, there can't be that insanely high number of actual raiders in turtle wow regurgitating the same thing without understanding any of the implications of world buff removal.
My character is Lavender, I am so happy world buffs are gone!
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Redmagejoe
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by Redmagejoe » Sun Feb 19, 2023 10:48 pm
Balake wrote: ↑Sun Feb 19, 2023 10:44 pm
To be honest everyone saying anything about the hassle of collecting them before raid must end their post with their ingame name. It's all drones repeating the same buzzwords, there can't be that insanely high number of actual raiders in turtle wow regurgitating the same thing without understanding any of the implications of world buff removal.
The implication they understand is that an additional list of chores anywhere from 30 minutes to an hour before raid time generally imposed upon them by their raid leader or at least the pressures of the core raiding group is no longer burdening them. Regardless the benefits it provides under ideal circumstances, this is not fun or rewarding. People don't want raiding to feel like a job. When it feels like a job, it is either a failing of the game's design or of the guild community. The onus is no longer on the guild, as it has been addressed from a game design standpoint.
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Ovaron
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by Ovaron » Sun Feb 19, 2023 11:01 pm
very good descicion, kudos dev team!
Dont let the small but loud minority dictate how the server is run.
I imagine adjusting next raid tier will be a lot easier.
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Schwarzschild
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by Schwarzschild » Sun Feb 19, 2023 11:19 pm
World Buff meta was never "intended" for Vanilla. Good riddance.
Everybody chill, without the need to balance for WBs, the devs can now implement better class changes.
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Balake
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by Balake » Sun Feb 19, 2023 11:56 pm
Schwarzschild wrote: ↑Sun Feb 19, 2023 11:19 pm
World Buff meta was never "intended" for Vanilla. Good riddance.
Everybody chill, without the need to balance for WBs, the devs can now implement better class changes.
This was always the goal. They executed it badly.
We advocated for progressive world buff removal with progressive class changes. This server does irrational things abruptly, then goes back to "slow and steady" mode when its time to rush and fix things.
Redmagejoe wrote: ↑Sun Feb 19, 2023 10:48 pm
The implication they understand is that an additional list of chores anywhere from 30 minutes to an hour before raid time generally imposed upon them by their raid leader or at least the pressures of the core raiding group is no longer burdening them. Regardless the benefits it provides under ideal circumstances, this is not fun or rewarding. People don't want raiding to feel like a job. When it feels like a job, it is either a failing of the game's design or of the guild community. The onus is no longer on the guild, as it has been addressed from a game design standpoint.
If getting world buffs was a chore it would be a great shock to everyone when they know world buffs allowed for less need of consumables and lower repair bills overall. People are gonna be bleeding gold to afford protection potions cause now raid mechanics can just oneshot you when they feel like it.
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Dansch
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by Dansch » Mon Feb 20, 2023 1:26 am
Balake wrote: ↑Sun Feb 19, 2023 10:44 pm
To be honest everyone saying anything about the hassle of collecting them before raid must end their post with their ingame name. It's all drones repeating the same buzzwords, there can't be that insanely high number of actual raiders in turtle wow regurgitating the same thing without understanding any of the implications of world buff removal.
After 6 posts of you in a single thread not even 1h old we understand you don't like the changes!
One of the implications of world buff removal you don't get is that class reworks/new raid content creation can be done in a much better way without keeping insanely over-tuned buffs in mind...
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Xudo
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by Xudo » Mon Feb 20, 2023 2:14 am
Torta wrote: ↑Sun Feb 19, 2023 9:10 pm
- The following world buffs will no longer work in the raids, not in the existing ones, nor in the upcoming raiding content.
Will worldbuffs work in battlegrounds?
They should not. Because it increases the gap between twinks (who can survive a lot with buff) and non-twinks.
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Redmagejoe
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by Redmagejoe » Mon Feb 20, 2023 3:06 am
Balake wrote: ↑Sun Feb 19, 2023 11:56 pm
People are gonna be bleeding gold to afford protection potions cause now raid mechanics can just oneshot you when they feel like it.
I hate to break it to you, but given the lack of appropriate gold sinks in the game, this is a good thing. This may actually improve the health of the economy.
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Xudo
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by Xudo » Mon Feb 20, 2023 3:18 am
Redmagejoe wrote: ↑Mon Feb 20, 2023 3:06 am
I hate to break it to you, but given the lack of appropriate gold sinks in the game, this is a good thing. This may actually improve the health of the economy.
Buying things from other players is not goldsink in scale of server. It is just moving money from one player to another.
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Redmagejoe
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by Redmagejoe » Mon Feb 20, 2023 4:00 am
Xudo wrote: ↑Mon Feb 20, 2023 3:18 am
Buying things from other players is not goldsink in scale of server. It is just moving money from one player to another.
Increased repair bills due to additional attempts is a gold sink, however. While I understand that player-to-player is not a gold sink, there is a non-zero number of components and goods players will utilize in place of world buffs to increase their power in raids. At the same time, more money moving hands around the server is also good for the economy.
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Sunguru
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by Sunguru » Mon Feb 20, 2023 4:44 am
So, now we lost optional WBs and have less variety in the way to play late game PvE, which gives players that HC "don't die!" feeling. And this considered good thing by someone. Huh?
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Lichman
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by Lichman » Mon Feb 20, 2023 6:00 am
Redmagejoe wrote: ↑Mon Feb 20, 2023 3:06 am
Balake wrote: ↑Sun Feb 19, 2023 11:56 pm
People are gonna be bleeding gold to afford protection potions cause now raid mechanics can just oneshot you when they feel like it.
I hate to break it to you, but given the lack of appropriate gold sinks in the game, this is a good thing. This may actually improve the health of the economy.
You've completely side-stepped the fact that turning raiding in to an even bigger gold-sink is going to lead to a larger amount of time being necessary for farming that gold, both for repairs and consumables. That's on top of the fact that many raids, especially for progression guilds, will take significantly longer. They may even be stretched out across multiple days. How does this avoid the game feeling like a chore, sitting in a raid for five hours on end, rather than farming world buffs for one hour whenever you want in order to finish a single raid in three hours? Oh but of course, being perpetually out of money and farming money to feed the economy really makes the game not feel like a job.
Grimbatuul - 60 Orc Warlock
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Kefke
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by Kefke » Mon Feb 20, 2023 6:00 am
Gantulga wrote: ↑Sun Feb 19, 2023 10:10 pm
Please let rogues use poisons with WF totem so they can make proper use of those changes.
Yeah, honestly WF not working with poisons has never made sense. If I'm being honest, most things not working with poisons don't make sense. You could make a realism argument for oils, but that's about it. Balance wise...I could see it if Poisoner was a profession, but it's not. It's a class feature. They have talents for it, and were designed with the expectation they'd be using it. Not letting Rogues poison because they got a weapon buff from another source feels a bit like not letting Priests heal someone because they recently drank a potion.
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Bobettedoores
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by Bobettedoores » Mon Feb 20, 2023 6:15 am
Lets give it time to play out and see how it goes
Bobby D. Bob to the door. BOBDOORE