Patch 1.17.0 — Beyond the Greymane Wall
Re: Patch 1.16.6 — Work in progress!
unpopular opinion: it would be fine if horde got a new race and alliance got nothing. Alliance is the organized powerful faction, horde are the diverse rag-tag group of underdogs.
1. there is no balance reason the factions have to have the same number of possible races, lots of mmos have unbalanced factions and it's fine.
2. more potential races for horde will increase its population a little (still not completely catch up to alliance cause weeb races are always the most popular)
1. there is no balance reason the factions have to have the same number of possible races, lots of mmos have unbalanced factions and it's fine.
2. more potential races for horde will increase its population a little (still not completely catch up to alliance cause weeb races are always the most popular)
Re: Patch 1.16.6 — Work in progress!
I think ogres for horde and blood elves for allianceBalake wrote: ↑Thu Jan 26, 2023 5:53 pmunpopular opinion: it would be fine if horde got a new race and alliance got nothing. Alliance is the organized powerful faction, horde are the diverse rag-tag group of underdogs.
1. there is no balance reason the factions have to have the same number of possible races, lots of mmos have unbalanced factions and it's fine.
2. more potential races for horde will increase its population a little (still not completely catch up to alliance cause weeb races are always the most popular)
Re: Patch 1.16.6 — Work in progress!
I don't think that anybody needs to get Blood Elves. IMO, they work better as an unaligned antagonistic faction. If anything, I'd consider them to be the "Alliance equivalent" to the Blackrock Orcs.
Re: Patch 1.16.6 — Work in progress!
I never understood why they didn't add undead High Elves as the new Race for Horde.
From what I remember the High Elves of Quel'thalas were also raised and joined the Forsaken, they just never had a big ingame representation/appearance. Hell, We now have Dark Rangers / Forsaken High Elves to justify Undead Hunters.
Give us Forsaken/Undead High Elves.
From what I remember the High Elves of Quel'thalas were also raised and joined the Forsaken, they just never had a big ingame representation/appearance. Hell, We now have Dark Rangers / Forsaken High Elves to justify Undead Hunters.
Give us Forsaken/Undead High Elves.
Re: Patch 1.16.6 — Work in progress!
I think you can do both.
Take a look at my post about ogres and blood elves.
Re: Patch 1.16.6 — Work in progress!
It makes sense to think there are undead orcs and trolls too.Karrados wrote: ↑Thu Jan 26, 2023 10:06 pmI never understood why they didn't add undead High Elves as the new Race for Horde.
From what I remember the High Elves of Quel'thalas were also raised and joined the Forsaken, they just never had a big ingame representation/appearance. Hell, We now have Dark Rangers / Forsaken High Elves to justify Undead Hunters.
Give us Forsaken/Undead High Elves.
https://wowpedia.fandom.com/wiki/Skeletal_orc
https://static.wikia.nocookie.net/wowpe ... 1102000755
https://static.wikia.nocookie.net/wowpe ... 1230043424
Re: Patch 1.16.6 — Work in progress!
They could also introduce Skins in shop for Undead to look like undead orcs and what so ever.
- Bloodphobos
- Posts: 36
Re: Patch 1.16.6 — Work in progress!
No new class spell changes for new vanilla experiance, Poisoner assassin rogue? Shadow subtlelty rogue? Nah, very sad
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- Posts: 17
Re: Patch 1.16.6 — Work in progress!
Druid and Paladin tanks getting buffed/re-worked to be viable for 40 man MT would be great.
1. It would take a load off the pressure to gear so many warrior tanks with the same exact drops.
2. Draw more players to choose tanking. Meaning more dungeon groups, more socializing, more pugs.
I'd also like to see healers get something fun as well. Some love for priest, druid, and Shaman. Especially in the AoE heals department.
1. It would take a load off the pressure to gear so many warrior tanks with the same exact drops.
2. Draw more players to choose tanking. Meaning more dungeon groups, more socializing, more pugs.
I'd also like to see healers get something fun as well. Some love for priest, druid, and Shaman. Especially in the AoE heals department.
Re: Patch 1.16.6 — Work in progress!
Druids, as Classic and SoM have shown, are more than capable of being MT for 40 man. It's up to the People to actually use them. The only way how they would not work on Turtle is if they buffed the bosses in all 40 man raids. The whole "Druids cannot be Main Tanks" is a remnant from the original Vanilla and then the Private Server scene. Classic and SoM has shown that Bears are capable of tanking all of Naxxramas aside from one boss, I think.Beertaster wrote: ↑Sat Jan 28, 2023 4:21 amDruid and Paladin tanks getting buffed/re-worked to be viable for 40 man MT would be great.
1. It would take a load off the pressure to gear so many warrior tanks with the same exact drops.
2. Draw more players to choose tanking. Meaning more dungeon groups, more socializing, more pugs.
I'd also like to see healers get something fun as well. Some love for priest, druid, and Shaman. Especially in the AoE heals department.
The biggest issue for Bears is/was that they didn't have too many upgrades for gear in the first Raid but seeing as Turtle is in T3 content that can be easily solved.
To 2: People are choosing to Tank but they toxicity which very much exists in Dungeon Groups towards new Tanks that are still learning the ropes turns them off from it and they re-roll to a DPS class or just change their specc to a DPS Specc.
Also Druid and Paladin tanks are already on-par if not even better than Warriors in some cases when it comes to Dungeons.
Re: Patch 1.16.6 — Work in progress!
It's hard to get people to break away from the way they learned to do things initially, especially when they've done it that way for a long time.
- Skumbanana
- Posts: 78
- Location: queue
Re: Patch 1.16.6 — Work in progress!
Reading some people's expectations for Turtle WoW scares me. Indeed, the retail-ization of WoW was truly driven by the community and its insatiable desire for bigger, shinier, and easier, not so much by corporation greed. I fear this will come to Turtle someday.
New races, new classes, new spells, new race/class combinations, new routes, make it bigger, easier, and make it fashionable to what I want! Everything that's unique about Turtle WoW will be lost to a homogenized and bland experience for all... And it will be our fault once again.
New races, new classes, new spells, new race/class combinations, new routes, make it bigger, easier, and make it fashionable to what I want! Everything that's unique about Turtle WoW will be lost to a homogenized and bland experience for all... And it will be our fault once again.
Re: Patch 1.16.6 — Work in progress!
Adding stuff to vanilla is what this server is about. It’s vanilla plus.
- Syrathegreat
- Posts: 180
- Location: Ireland
Re: Patch 1.16.6 — Work in progress!
I love having more race-class variety! I've already got my Human Hunter named and prepped - just working on her RP now!
Personally I'd love to have Undead Paladins and Dwarf Shamans, especially since everything is cross faction now. However I do appreciate how much more work this would be - there is zero quest integration so everything would have to be built from scratch, which is a ton of work just for a single class and likely a single race.
Personally I'd love to have Undead Paladins and Dwarf Shamans, especially since everything is cross faction now. However I do appreciate how much more work this would be - there is zero quest integration so everything would have to be built from scratch, which is a ton of work just for a single class and likely a single race.
Juniper <Gnomish Cosmonaut Corps> - Hunter | Gnome | 54 | War Mode | S&S
Kyra - Warrior | Night Elf | 25 | HC | S&S | Lorekeeper
Kolgra - Warrior | Orc | 31 | War Mode | S&S
Merry - Paladin | Dwarf | 29 | HC
Kyra - Warrior | Night Elf | 25 | HC | S&S | Lorekeeper
Kolgra - Warrior | Orc | 31 | War Mode | S&S
Merry - Paladin | Dwarf | 29 | HC
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- Posts: 17
Re: Patch 1.16.6 — Work in progress!
Ya when the paladin is already over geared for the 5man. Before then its constant mana problems, stopping and drinking. Warriors greatly outpace a paladin before gear lets Paladin AoE overtake them.
Paladins can only do 20mans when they are already decked in the AQ40 gear raids reserve to keep progressing.
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- Posts: 17
Re: Patch 1.16.6 — Work in progress!
New dances might sell well on the store.
I know human female macarina is pretty boring.
I know human female macarina is pretty boring.
- Rejectedgalaxy
- Posts: 37
Re: Patch 1.16.6 — Work in progress!
Hmmm PvP related changes on a major patch... Cross faction battlegrounds?
Re: Patch 1.16.6 — Work in progress!
seems to be. my hardcore character was fighting and then poof. If I am dead when it comes back online I'm going to be pissed, lol.
Re: Patch 1.16.6 — Work in progress!
can anyone join the server? Or does everyone fail?
Re: Patch 1.16.6 — Work in progress!
Discord says it should be up shortly. Here's hoping I'm still alive.
Re: Patch 1.16.6 — Work in progress!
I am!! Lol. I rezzed next to a gnoll with full health and mana and was fine, lol.
Re: Patch 1.16.6 — Work in progress!
As long as Gilneas isn’t a port from retail, this sounds great!
Re: Patch 1.16.6 — Work in progress!
OMG Troll warlock!!!!!
You guys keep hitting perfection!
Congrats to all the lore-friendly players who will now have a new option!
*extreme hype*
You guys keep hitting perfection!
Congrats to all the lore-friendly players who will now have a new option!
*extreme hype*
Re: Patch 1.16.6 — Work in progress!
Morgruk - Orc Shaman
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You think you do, but perhaps maybe 100% you don't not do.
Or... some of you might actually perhaps most surely do actually anyway, still.
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You think you do, but perhaps maybe 100% you don't not do.
Or... some of you might actually perhaps most surely do actually anyway, still.
Re: Patch 1.16.6 — Work in progress!
Any chance the debuff limits can be removed on this patch as well?
- Aykhanchik
- Posts: 21
- Location: Baku, Azerbaijan
Re: Patch 1.16.6 — Work in progress!
NORemmo87 wrote: ↑Mon Jan 30, 2023 12:16 pmSuggestion to make a saperate server for HC:
viewtopic.php?t=5473
State your opinions, friends.
Zarathushtra - Priest
There are no cows in the water.
There are no cows in the water.
Re: Patch 1.16.6 — Work in progress!
Hope for rogue bugfixes and quality of life adjustments like s&d doesnt brake stealth, sap talent removing and make it as base ability doesnt brake stealth etc, every one class get something good but rogue, rogues get gamebreaking bugs and useless finisher.
Re: Patch 1.16.6 — Work in progress!
Lol. If you don't have expectations, goals, etc., then it's just going to be a stale, dull, boring game. With no changes, no new exciting stuff, what else is there to look forward too?Skumbanana wrote: ↑Sun Jan 29, 2023 1:06 pmReading some people's expectations for Turtle WoW scares me. Indeed, the retail-ization of WoW was truly driven by the community and its insatiable desire for bigger, shinier, and easier, not so much by corporation greed. I fear this will come to Turtle someday.
New races, new classes, new spells, new race/class combinations, new routes, make it bigger, easier, and make it fashionable to what I want! Everything that's unique about Turtle WoW will be lost to a homogenized and bland experience for all... And it will be our fault once again.
ANY game has to have new contents in the making unless it's a once-and-done type of game...
Re: Patch 1.16.6 — Work in progress!
You want to divide the playerbase and make the game feel empty for either modes...? Lol.Remmo87 wrote: ↑Mon Jan 30, 2023 12:16 pmSuggestion to make a saperate server for HC:
viewtopic.php?t=5473
State your opinions, friends.
Re: Patch 1.16.6 — Work in progress!
Hope the Hunter class for humans come out soon!