Remylebeau wrote: ↑Thu Nov 14, 2024 10:09 pm
I logged in just to respond to this. We have been down this road on retail, it is a terrible place.
Retail practically killed twinks by making progress in levels inevitable. I don't propose this.
I want twinks to exist. If you stop xp, spend some time doing dungeons, enchant with low level enchants, you can spend as much time on battlegrounds as you want. When you are bored at 19, you don't lose hundreds of gold by progressing to 29. Naxx enchant on shoulders lock you on this bracket forever and this is not good outcome.
Remylebeau wrote: ↑Thu Nov 14, 2024 10:09 pm
What are you going to say to someone that just finished their first twink, just to have it all taken away? Are you going to give them hundreds of gold back? Or are you going to give thousands of gold to a veteran that built many twinks?
I think most fair solution will be:
Refund as items Arcanums, Zandalar Signets, naxx enchants. You can sell or enchant them to someone else.
Refund enchanting materials for profession enchants.
They will lose some gold on tips, but it is not very high. Large part of cost is materials.
Remylebeau wrote: ↑Thu Nov 14, 2024 10:09 pmdespite my constant frustrations with members of my own faction that were happy to join pvp to be little more than target practice for the other side.
They were characters of twinks of the other side.
You run 2 windows of wow. 1 with twink, other with random 10 lvl character and queue from both windows.
Then you play as twink and just do suicide run as expendable character. Simple as that.
And I am not against that trick. If you remove that trick, amount of battlegrounds will be even less. Even it is fishy, it serves good purpose.
Remylebeau wrote: ↑Thu Nov 14, 2024 10:09 pm
The problem isn't that twinks exist. The problem is a lack of players, of both twinks and normal players.
Lets go deeper. Why there is lack of players in 10-19 bracket on a server with several thousands of people online?
Go ask people to join battleground. What answers would you get?
"You trying to lure me to slaughter?"
"I don't have good gear to join"
"I don't have time for this"
and all variations of those answers.
I played on some fresh private classic server right before Blizz made their first classic server. Advertisement was huge, so people joined private servers to try it before official launch.
Surprisingly, battlegrounds of low levels were happening all the time. I leveled my character to 39, geared in SM and start to queue bg. I spent 3 weeks enjoing good fights.
When Tel'Abim was launched, then battlegrounds of 1-1, 2-9, 10-19 were happening all the time. Why?
My bet is that players knew that there will be no twinks and they can just join and play.
Conclusion: twinks spoils the fun for themselves.
Remylebeau wrote: ↑Thu Nov 14, 2024 10:09 pm
I reject your premise, it would not fix everything to nerf enchant because of twinks. There would still be normal players that for whatever reason do not level to max (19 in the 10-19 bracket). There will still be people careless with how they gear.
Twinks will still have advantages, they will have engineering items and grenades, more knowledge about buffs and secret items, and most importantly, the drive to get those items and buffs.
All this is fine. World will be mostly the same without high level enchants. But it will be better world without 1k hp difference between normal player and twink player. I don't even mind secret items like AGM or FMP as long as their effect can be dispelled. I don't mind "secret" items like fishing hat and boots because they actually can be acquired by specific event open for anyone. And their stat budget is not so huge to make a difference.
In the same time, I strongly against Hakkari items, because they require very very specific preparations. BTW, they were nerfed (by adding level requirement).
Remylebeau wrote: ↑Thu Nov 14, 2024 10:09 pm If it is okay to have max level enchants after level 35 or 45, what is stopping those brackets from having all these normal players right now?
That is really good question, thank you.
First of all, 30-39 and 40-49 are happening. So the question is in amounts of players.
I assume that relative amount of pvp players compared to whole server population is very low.
Amount of players in those brackets is much lower than for 10-19 too. Some characters get abandoned naturally.
So after those natural gates, amount of people is low as it is.
Gear guide, more advertisement could help, but won't dramatically improve situation.
Ability to hold at each x9 level to pvp will help, but enchants bind all pvp players at 19 level forever.