These suggestions are to be taken with a grain of salt, and not looking to be ALL implemented.
Some of these ideas are FUN, with the ideas of many in the Paladin Channel in Discord
https://discord.com/channels/4666224558 ... 1571171328
I just hope to provide a list, that may offer additional ideas that could be implemented in the future!
Updated Tree w/ 31 Pt [Zeal]
Updated Tree w/ 31 Pt [Zone of Truth]
-===== SPELL CHANGES =====-
★ Blessing Durations: To Be Like All Other Classes. 15 minutes normal 30 for greater.
1. QoL Improvement To Semi-Match Other Classes.
-===== HOLY CHANGES; =====-
Holy Change 1 - v1.1
★ Eye for an Eye 2/2
-Talent has been moved from Row 4 of the Retribution talent tree to Row 2 of the Holy Talent tree.
All spells against you cause 5/10% of the damage to the caster as well. The damage of Eye for an Eye will not exceed 20% of paladins' total health.
1. Balance/Reduce Clutter Ret Tree.
2. Make talent viable to be picked up by anyone in PvE or PvP.
3. Update 1.1 to Lower %'s
Version - v1.0
-===== PROTECTION CHANGES; =====-
Prot Change 1 - v1.1
★ Talent Update: Improved Devotion Aura 5/5
Provides Increases Devotion and Resistance Aura Bonuses By 14/28/42/56/70% and decreases damage taken by 2/4/6/8/10% and damage caused by 2/4/6/8/10%.
1. Devo Aura & Talent is Rarely used as it provides no scalability. Currently, 25% of 735 is 183 Armor for 5pts of a joke.
2. This change would add slightly more Improved Armor, increased resistances, and add a swappable 10% damage reduction aura.
3. Could be tuned to make it appealing for current/future content.
4. Updated 1.1 to remove 10% Flat Dmg Reduction, to OP?
5. Updated 1.1 to increase To Both Armor/Resistance
6. R7 Devo Aura is 735 Armor + 70% = ~514.5 Additional Armor.
7. Provides Options between a flat armor increase with devo, or scaling armor with anticipation.
Version - v1.0
Prot Change 2 - v1.1
★ Talent: Improved Righteous Fury 3/3
Increase the threat generated by your Righteous Fury spell by 16/33/50%. In addition, Holy Shield has a 33/66/100% chance to make exorcism castable on nonplayers for 5 sec.
1. Bound this to require the use of Holy Shield.
2. This would allow Prot Paladins to "Holy Shield" prefight, and range pull.
3. Updated 1.1, 1Pt was to OP, and would often be used over 3/3.
4. Updated 1.1 To be based on the use of Holy Shield and require 3/3 for 100%.
Version - v1.0
Prot Change 3 - v1.0
★ Talent Update: Holy Shield 1/1
-Change from Spell, to Skill (Able to Be Used While Silenced)
-Removed from GCD.
1. Will act similarly to a warrior shield block.
Prot Change 4 - v1.0
★ Talent: Reckoning 5/5
Gives you a 1/2/3/4/5% chance to gain an extra attack after dealing an attack from a weapon swing, spell, or ability.
1. Reworked to rely less on being crit.
2. DEEP Prot would not make it available for Ret with Vengeance.
3. As Prot Paladins gear up for still makes this useful for threat generation.
Prot Change 5 - v1.0
★ Talent Update: Ardent Defender 1/1
Reduces all damage you take by 20% for 8 sec.
While Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health. In addition, while under the effect of Righteous Fury gives the Paladin mana when healed by other friendly targets' spells. The amount of mana gained is equal to 9% of the amount healed.
From the Feedback of Other Paladins.
2. As it is right now, not many Tankadins take talent as 35% is lackluster against raid bosses.
3. This is an OK talent when used under geared while running dungeons, but dropped later with gear.
4. It's an RNG game of chance whether it'll be useful or not, a significant amount of HP to even see a return in the first place.
5. Single target boss fights, 2% mana per block after recent changes to +hit modifiers Mana recovery is needed.
6. Mana Allows Holy shield / taunt uptime during Single target boss fights while trying to maintain threat.
In order to taunt it requires benediction (SoJ -170 mana, Judge -76 mana, SoR -170 mana) is 416 mana. To TAUNT.
7. Enemies/Bosses that cast vs hit can easily cause Prot to OOM, this would provide SOME mana to upkeep threat generation.
Prot Change X - v1.0 (Removed - Due to Consecration already Swipe/Cleave equivalent)
★ Talent Update: Improved Seal of Justice 3/3
-===== RETRIBUTION CHANGES; =====-
Ret Change 1 - v1.0
★ T3 Talent Move/Update: Two-Hand Weapon Specialization 3/3
-Talent has been moved from Row 5 of the Retribution talent tree to Row 3 of the Ret talent tree.
Increases the damage you deal with two-handed melee weapons by 3/6/9% and reduces the amount of threat generated by 10/20/30% unless under the effect of Righteous Fury
1. Lv 20 Talent Tier;
Holy Receives (+ Healing)
Prot Receives (+Damage Absorption)
Ret SHOULD get (+2h Damage Increase), due to loss in Seal of Command at level 20.
2. Threat reduction by 30% here, unless RF is active
Ret Change 2 - v1.1
★ T4 Talent Move/Update: Repentance 1/1
-Talent moved from Row 7 of the Retribution Talent Tree to Row 5.
Puts the enemy target in a state of meditation, incapacitating them for up to 1min, 6 sec if player. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, and Humanoids.
1. T5 Talent will allow Ret paladins a form of CC at lv 30+ for dungeon/raid control.
2. This does not allow for 31Holy, to get
3. This will still keep the 6 sec on Players.
4. Updated 1.1 to Row 5 to avoid access with 31 Pt Holy/Prot.
Version - v1.0
Ret Change 3 v1.2
★ Redone Talent: Vindication 3/3
Talent has been moved from Row 2 of the Retribution talent tree to Row 4 of the Ret talent tree.
Gives the Paladin damage attack a 5/10/15% chance to increase the time between enemy attacks by 10% for 10 sec.
1. Not a DPS buff, but utility talent early enough for Ret/Prot to take advantage of.
2. Not designed to enable any sort of bursting down ability.
3. Updated 1.1 Does not stack with other effects (Thunderclap, Thunderfury, etc.)
4. Updated 1.1 now is Great For Ret or Prot in Row 4.
Version - v1.1
Version - v1.0
Ret Change 4 - v1.0
★ Rank & Threat Update: Seal of Command
Gives the Paladin a chance to deal additional Holy damage equal to X% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing X to X Holy damage, X to X if the target is stunned or incapacitated.
R1: 70% of normal weapon damage
R2: 72.5% of normal weapon damage
R3: 75% of normal weapon damage
R4: 77.5% of normal weapon damage
R5: 80% of normal weapon damage
1. Weapon Damage R1-R5 remains flat at 70%, this change encourages Ret Paladins to Rank Up Seal of Command(SoC).
2. This would tie in well with the suggested *Sanctified Command as R5 SoC would be incentivized.
3. Judgement damage does not need to be adjusted, as that is already scaled with rank.
Ret Change 5 - v1.1
★ Talent Update: Sanctified Command 2/2
Sanctified Command: Judgements will restore mana equal to 45/90% of the base mana cost of the Seal to you. Requires Seal of Command as a prerequisite talent and Gives your Seal of Command a 45/90% chance to resist dispel effects
1. WoW Vanilla Paladin Mana was consumed by (Seals) and rarely went oom because of mostly auto.
2. TWow has added; Crusader Strike, Holy Strike, and Consecration Baseline.
The new mana focus should be tuned toward using these available offensive abilities.
3. While Leveling Ret;
a. Paladins are not able to take advantage of Imp BoM, or BoM, and must use BoW to Maintain Combat Speed.
b. Ret Paladins gain new Seal Ranks, but they drain much of their mana (See 1. Old Vanilla Method) as this used to be their only mana dump outside of consecration.
c. Ret Paladins instead opt to downrank Seal of Command R1 from the start to conserve mana vs use the latest available.
4. End Game Paladins are NOT placed into Mana group during raids and are often paired with warriors/rogues with Wind Fury Making the mana for the group useless and Seal of Righteousness is often used making current talent useless.
5. IF there is no Windfury available, and Seal of Command is used again Rank 1 is used, this talent is skipped as it only provides 5/11 mana back per judge, making this talent not useful.
6. While raiding the bread and butter Seal of Command / Sanctified Command is not used as RET, and Judgement is rarely seen in dungeon groups and even raiding - the (RET) seal is essentially dead.
7. Making this 45%/90% to encourage Prot/Ret Paladins to use;
a. Highest Rank Available of all Seals after level 32+ to 60+
b. Bigger use on [Improved Judgement] and To Use Judgement on Cooldown.
c. Have better mana efficiency to use more TWoW added offensive abilities off cooldown.
d. This ties in changes to the improved SoC Rankings
8. Updated 1.1 to include mana returned from all seals, instead of just command.
"Potential" Ret Mana Consumption Attacks in 1 minute;
Normal Raid Rotation 3.8 Weapon;
SoW -> Judge -> SoR ->Holy Strike(0) -> CS -> Auto -> CS -> Auto -> CS -> Holy Strike(1) (10 Seconds)
Holy Strike(1) -> CS -> Auto -> CS -> Auto -> CS -> Holy Strike(2) (20 Seconds)
Holy Strike(2) -> CS -> Auto -> CS -> Auto -> Judge / SoR -> Holy Strike(3) (30 Seconds)
Holy Strike(3) -> CS -> Auto -> CS -> Auto -> CS -> Holy Strike(4) (40 Seconds)
Holy Strike(4) -> CS -> Auto -> CS -> Auto -> CS -> Holy Strike(5) (50 Seconds)
Holy Strike(5) -> CS -> Auto -> CS -> Auto -> Judge / SoR -> Holy Strike(6) (60 Seconds)
60 Seconds of Combat
SoW x1 | -170
SoR x3 | -510
Judge x3 | -228
CSR1 x16 | -400 vs CSR5 | -1,440
Holy Strike x6 | 1,290
Total Mana: 2,598 or 3,638 using CSR5, the difference is 1,040 Damage.
Honestly;
Right now, casting Judgement is wasting Mana Judge/Reseal and is currently discouraged.
Consecration is wasting mana.
While this "would help Ret DPS" it would sink way too much mana for DPS.
Total 60 Sec / 8 = 7 * 505 = Mana Use 3,535 if used offensively per cd.
- But this cannot be used and is very situational, so not on the list of Ret abilities to maximize offense.
Ret Change v6
31 Point Ret Option 1:
★ New Talent: Zeal 1/1
Paladin infuses weapon giving each hit a 20% chance of granting the attacker 1 extra attack with 315 extra melee attack power.
Last 30 min.
1. This would make 31 pt. Ret worth it for PvE reasons
2. This would allow raid flexibility, not requiring a ret paladin to be placed in the shaman group to maximize potential.
3. This would benefit the PvP Realm, where Ret paladins are gimped w.o access to (WF), but would be able to imbue their own weapons, similar to oils, and stones.
4. This of course would not stack with other similar weapon 2ndary enchants provided by stones, oils, totems, etc.
31 Point Ret Option 2:
★ New Talent: Zeal 1/1
A divine attack that allows you to attack multiple adjacent enemies with a single attack that dealing 50% weapon damage up to 3 times, shares cooldown with Holy Strike.
1. Fun physical based 31 pt ability, would not be "Holy Damage".
2. Would need to decide using Holy strike for single target bypass armor+boost threat with (RF).
3. If 2-3 mobs dropping a max level consecrate burns nearly 600 mana for "AoE" this would add a lil option.
R1 (40): 50% of normal weapon damage
R2 (48): 55% of normal weapon damage
R3 (56): 60% of normal weapon damage
31 Point Ret Option 3:
★ New Talent: Zone of Truth 1/1
Paladin creates a magical zone that increases the Attack and Spell Power of party members with 45 yards by X.
Last 30 min.
1. Provides a group buff that would benefit both AP/SP users as Paladin is a Hybrid class and would be a unique yet nerfed buff of Trueshot Aura.
Lv 30 Rank1: 40 Attack and Spell Power
Lv 50 Rank2: 60 Attack and Spell Power
Lv 60 Rank4: 80 Attack and Spell Power
Ret Change v6
31 Point Ret Option 2: (Removed)
★ New Talent: Wrathful Smite 1/1
Ret Change v6
31 Point Ret Option 3: (Removed)
★ New Talent: Fanaticism 1/1
Ret Change v6
31 Point Ret Option 4: (Removed)
★ New Talent: Heroism 1/1
Ret Change v6
31 Point Ret Option 5: (Removed)
★ New Talent: Thunderous Smite 1/1
-------------------------------------------------------------
These changes will add 15 Talents Into Holy, 15 Talents into Prot, and 16 Talents into Ret - Keeping Trees balanced and less cluttered.
Although TWow allows mixed groups, it brings a nice balance.