is there a way to make the flagged for pvp symbol in pfUI moore visible?
Because right now it is displayed in the center of the health bar and sometimes its hard to spot.
pfUI pvp flag
Re: pfUI pvp flag
Go to PFUI folder, then go into api folder and open unitframes.lua.
Press ctrl+F and type pvpIcon.
Now you can enter your own preference SetWidth and SetHeight is ofcourse how big you want it to be and with SetPoint you can change the location of it.
Press ctrl+F and type pvpIcon.
Now you can enter your own preference SetWidth and SetHeight is ofcourse how big you want it to be and with SetPoint you can change the location of it.
Trckster - Tinkerspell - Truckster - Trackster - Trickster - Trcknaked
Re: pfUI pvp flag
Dude thats exactly what i wanted to be able to do thx man <3
this is what i changed
to
This is how it looks :D
this is what i changed
Code: Select all
f.pvpIcon:SetWidth(16)
f.pvpIcon:SetHeight(16)
f.pvpIcon:SetPoint("CENTER", 0, 0)
f.pvpIcon.texture:SetTexture(pfUI.media["img:pvp"])
f.pvpIcon.texture:SetAllPoints(f.pvpIcon)
f.pvpIcon.texture:SetVertexColor(1,1,1,.5)
f.pvpIcon:Hide()
Code: Select all
f.pvpIcon:SetWidth(25)
f.pvpIcon:SetHeight(25)
--f.pvpIcon:SetPoint("CENTER", 0, 0)
if f.config.portrait == "right" then
f.pvpIcon:SetPoint("CENTER", f, "BOTTOMRIGHT", 0, 0)
else
f.pvpIcon:SetPoint("CENTER", f, "BOTTOMLEFT", 0, 0)
end
f.pvpIcon.texture:SetTexture(pfUI.media["img:pvp"])
f.pvpIcon.texture:SetAllPoints(f.pvpIcon)
f.pvpIcon.texture:SetVertexColor(1,1,1,1)
f.pvpIcon:Hide()