Rogue Racial Abilities

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Notawen
Posts: 123

Rogue Racial Abilities

Post by Notawen » Mon Aug 22, 2022 2:43 pm

Changes to make them balanced are here: viewtopic.php?f=14&t=3847

Goblin:

Gather Critter: [2 second Cast Time]
"Gathers a critter from the ground. You are able to hold 5 Gathered Critters safely in your inventory."
(Attempting to hold more than five results in Throw Critter being cast on you each time you cast Gather Critter.
If nothing happens you get to keep the extra critter.)

Throw Critter: [20 yard range] [3 Minute Cooldown] [20 Energy Cost]
"You throw a Gathered Critter at your target. It may or may not achive something."
(10% chance to blind for 5 seconds, 10% chance to stun for 3 seconds, 30% chance to daze for 5 seconds, 50% chance to do nothing)


Orc:

Strangle: [3 Minute Cooldown] [Melee Range]
"Attempt to strangle your target reducing their attack power by 75%, incapacitating and silencing them for 15 seconds. After 15 second they die of suffocation. You suffering damage has a chance to break this effect. If you take any action this effect brakes. Only works on humanoids with lower strenght than you. Requires Stealth."


Undead:

Friends in Low Places: [Passive] "Upon a violent death there's a 30% chance that a small group of undead will be summoned to avenge you. If they are successful your spirit can crawl back into your corpse resurrecting you with 30% health."

inspiration:


High Elf:

Absorb Mana: [Melee Range] [15 Second Cooldown] [20 Energy Cost]
"Finishing move that absorbes mana from your opponent,
healing you 1 health for each drained point of mana.
Drains 5% of your health worth of mana per combo point."


Dwarf:

Fists of Tyr: [3 Minutes Cooldown]
"You turn your hands into stone, increasing your parry chance by 50%
and making you immune to disarm for 15 seconds."


Troll:

Winged Serpent: [10 Energy Cost]
"Applies the poison on your mainhand weapon to your next ranged projectile.
Requires a bow, crossbow or a thrown weapon."


Night Elf:

Elusiveness: [Passive] "Your Shadowmeld is usable in combat, but it has a 2 Minute Cooldown."


Gnome:

Offensive Leap: [50 Energy] [1 Minute Cooldown] [30 Yard Range]
"Jumps in melee range of an enemy target."


Human:

Seek Heart: [10 Minute Cooldown] [Melee Range] [30 Energy Cost]
"Stab your mainhand weapon down, between the clavicle and the neck of your target, on their left side.
Causes 1000% weapon damage. Requires a sharp weapon. Requires Stealth or 5 combo points. Only works on humanoids."



Paladin Racials: viewtopic.php?f=14&t=3817
Mage Racials: viewtopic.php?f=14&t=3812
Hunter Racials: viewtopic.php?f=14&t=3804
Warlock Racials and a new spell: viewtopic.php?f=14&t=3785
Warrior Racials: viewtopic.php?t=2352
Druid Racials: viewtopic.php?f=14&t=3797
Last edited by Notawen on Tue Aug 23, 2022 10:22 am, edited 1 time in total.

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Mikeloss
Posts: 41
Location: Azeroth

Re: Rogue Racial Abilities

Post by Mikeloss » Mon Aug 22, 2022 6:46 pm

Crazy, but fun! Very imaginitive. I like the idea of Class Racials as well as profession racials as they were later implemented.
Maelm the Forest Ranger
"What I have learned from the elves in my youth is what I do for a living. If no one protects us then who will..."

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Gantulga
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Re: Rogue Racial Abilities

Post by Gantulga » Mon Aug 22, 2022 8:34 pm

I'd be content with night elf rogues getting an actual racial first.

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Notawen
Posts: 123

Re: Rogue Racial Abilities

Post by Notawen » Mon Aug 22, 2022 10:56 pm

Gantulga wrote:
Mon Aug 22, 2022 8:34 pm
I'd be content with night elf rogues getting an actual racial first.
Turning an already existing useless ability into a useful one seemed like a good idea to me.

Anyway, what do you think makes a night elf rogue a *night elf* rogue? A strike that causes arcane or nature damage seemed boring, a strike that gives dodge already exists named Ghotly Strike. Lets have something a bit druidy!

What about this?

Binding Thorns: [3 Minute Cooldown] [20 Yard Range] [Instant Cast]
"Thorns sprout under your target making them unable to move,
your ways in the druidic arts are of a mere novice however.
Taking any action will break this effect."

Is this better?

Likaleo
Posts: 108

Re: Rogue Racial Abilities

Post by Likaleo » Tue Aug 23, 2022 4:14 pm

Orc should be

Orc:
[Axe specialist]
you can dual wield one handed axes

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Notawen
Posts: 123

Re: Rogue Racial Abilities

Post by Notawen » Wed Aug 24, 2022 8:46 am

Likaleo wrote:
Tue Aug 23, 2022 4:14 pm
Orc should be

Orc:
[Axe specialist]
you can dual wield one handed axes
All rogues should be able to learn the one handed axe skill from the weapon master

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B3tabob
Posts: 35

Re: Rogue Racial Abilities

Post by B3tabob » Wed Aug 24, 2022 9:49 am

You should really think a little less game-breaking. While most suggestions are thematic, they would require metric tons of work and would absolutely break the game. I believe the players want Vanilla+ not Strawberry+

If you would think less broad (less crazy abilities, more thematic passives), you could probably get the devs attention more easily, without which none of this is useful

+ for the creativity tho

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B3tabob
Posts: 35

Re: Rogue Racial Abilities

Post by B3tabob » Wed Aug 24, 2022 9:49 am

Likaleo wrote:
Tue Aug 23, 2022 4:14 pm
Orc should be

Orc:
[Axe specialist]
you can dual wield one handed axes
+++

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Notawen
Posts: 123

Re: Rogue Racial Abilities

Post by Notawen » Wed Aug 24, 2022 11:46 am

B3tabob wrote:
Wed Aug 24, 2022 9:49 am
Likaleo wrote:
Tue Aug 23, 2022 4:14 pm
Orc should be

Orc:
[Axe specialist]
you can dual wield one handed axes
+++
How would all rogues being able to use axes break the game?

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B3tabob
Posts: 35

Re: Rogue Racial Abilities

Post by B3tabob » Wed Aug 24, 2022 12:01 pm

Notawen wrote:
Wed Aug 24, 2022 11:46 am
How would all rogues being able to use axes break the game?
It may not, but new abilities for every race-class combination definitely would.
Notawen wrote:
Sun Aug 21, 2022 11:46 am
Human:

Sword of Light [7 minutes cooldown] [??? Mana Cost]
"Summon a Sword of Light in your hand for 1 minute. It has the speed of your equipped weapon
and it deals 200% of your equipped weapon's damage as holy damage. In one handed mode it sets your melee range to 10 yards, in two handed it sets it to 20 yards. After this effect ends it gives you 100% of your mana." (the mode depends on your equipped weapon)
You literally suggested that human paladins could gain 10-20 yard range. If you don't think that your racial abilities are bonkers, I don't know what else to say.

And it's not really a numbers thing. An increased cd or "number crunching" for these abilities would technically makes these balanced but then we would be playing a different game.

Also, please do not take this as a personal attack, at the end of the day we're all working together to improve a game we're all passionate about and need to find the right compromises smiling_turtle

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Notawen
Posts: 123

Re: Rogue Racial Abilities

Post by Notawen » Wed Aug 24, 2022 1:42 pm

B3tabob wrote:
Wed Aug 24, 2022 12:01 pm
Notawen wrote:
Wed Aug 24, 2022 11:46 am
How would all rogues being able to use axes break the game?
It may not, but new abilities for every race-class combination definitely would.
Notawen wrote:
Sun Aug 21, 2022 11:46 am
Human:

Sword of Light [7 minutes cooldown] [??? Mana Cost]
"Summon a Sword of Light in your hand for 1 minute. It has the speed of your equipped weapon
and it deals 200% of your equipped weapon's damage as holy damage. In one handed mode it sets your melee range to 10 yards, in two handed it sets it to 20 yards. After this effect ends it gives you 100% of your mana." (the mode depends on your equipped weapon)
You literally suggested that human paladins could gain 10-20 yard range. If you don't think that your racial abilities are bonkers, I don't know what else to say.

And it's not really a numbers thing. An increased cd or "number crunching" for these abilities would technically makes these balanced but then we would be playing a different game.

Also, please do not take this as a personal attack, at the end of the day we're all working together to improve a game we're all passionate about and need to find the right compromises smiling_turtle
If I can make the community want racials for every race and class combination enough, that the devs will make them happen in any sense, that's already a win for me. smiling_turtle_head

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Littlebirdd
Posts: 56

Re: Rogue Racial Abilities

Post by Littlebirdd » Wed Aug 24, 2022 2:16 pm

what about this https://www.wowhead.com/spell=17820/veil-of-shadow for trolls? but decrease the heal effect reduce percent to lower than 60%
Headhunter Jasta of the Darkspear Tribe and Horde

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Sapiverenus
Posts: 55

Re: Rogue Racial Abilities

Post by Sapiverenus » Wed Aug 24, 2022 2:23 pm

Most of these are overpowered and just shots from the dark.

Only class with racials is priest, and that's because thousands of years of human history has been mired in issues and conflicts of religion, belief, faith, "what's reality", "what's true", soul, spirit, existentialist stuff, et cetera. So each race getting their unique Priest racials is appropriate and right. It's simply more immersive. It's like an homage to humanity. It's part of the Vanilla experience.

In light of that, scale all of your suggestions down to weak passives and gimmicky near-useless actives and you're on the right path lol.

EDIT: And suggest a questline of trials and tribulations to earn each one for each race/class you're making the suggestion for.
Hostiles raiding from Dungeons; Unique Meeting Stones no LFG
Class Leveling Mechanics
Big and Deep Ideas
Darker Nights Ideas

Challenge to anyone reading:Think of what a good 100 hour level 1 - 20 custom experience would be.

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Notawen
Posts: 123

Re: Rogue Racial Abilities

Post by Notawen » Wed Aug 24, 2022 4:38 pm

Sapiverenus wrote:
Wed Aug 24, 2022 2:23 pm
Most of these are overpowered and just shots from the dark.

Only class with racials is priest, and that's because thousands of years of human history has been mired in issues and conflicts of religion, belief, faith, "what's reality", "what's true", soul, spirit, existentialist stuff, et cetera. So each race getting their unique Priest racials is appropriate and right. It's simply more immersive. It's like an homage to humanity. It's part of the Vanilla experience.

In light of that, scale all of your suggestions down to weak passives and gimmicky near-useless actives and you're on the right path lol.

EDIT: And suggest a questline of trials and tribulations to earn each one for each race/class you're making the suggestion for.
The devs for original vanilla wow wanted more classes to have race specific abilities, they just run out of time before release. turtle_tongue_head

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Sapiverenus
Posts: 55

Re: Rogue Racial Abilities

Post by Sapiverenus » Wed Aug 24, 2022 5:13 pm

The devs for original vanilla wow wanted more classes to have race specific abilities, they just run out of time before release. turtle_tongue_head
No clue if true but either way: it's difficult to create class racials that are unique and don't convey pity; as if the Priests felt bad for the other classes and decided to let them have class racials too. Truly merciful and benevolent. . . not like a Shadow Priest though lol.

Furthermore, the first release of something tends to be a bit more inspired. If someone produces inspired class racials, such as by giving them their own questline, and those racials are a significant improvement to the game overall, then there's more reason to incorporate them into the game.

If it just gives every class their own version of another race's or class' ability, it starts to be a "white wash". Bleeding of one thing into another. Lacks definition, character, and fun.
This could easily be the reason the Blizzard devs didn't make racials for each class; they couldn't solve that problem. Think about it.
Hostiles raiding from Dungeons; Unique Meeting Stones no LFG
Class Leveling Mechanics
Big and Deep Ideas
Darker Nights Ideas

Challenge to anyone reading:Think of what a good 100 hour level 1 - 20 custom experience would be.

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Gantulga
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Re: Rogue Racial Abilities

Post by Gantulga » Wed Aug 24, 2022 5:17 pm

Notawen wrote:
Mon Aug 22, 2022 10:56 pm
Gantulga wrote:
Mon Aug 22, 2022 8:34 pm
I'd be content with night elf rogues getting an actual racial first.
Turning an already existing useless ability into a useful one seemed like a good idea to me.

Anyway, what do you think makes a night elf rogue a *night elf* rogue? A strike that causes arcane or nature damage seemed boring, a strike that gives dodge already exists named Ghotly Strike. Lets have something a bit druidy!

What about this?

Binding Thorns: [3 Minute Cooldown] [20 Yard Range] [Instant Cast]
"Thorns sprout under your target making them unable to move,
your ways in the druidic arts are of a mere novice however.
Taking any action will break this effect."

Is this better?
My idea for rogue shadowmeld was to turn it into vanilla "cloak of shadows", using the same visuals and sound but with an entirely different effect: giving you "perfect" stealth and immunity to stealth-impairing debuffs and skills. Kind of a perception counterpart.

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Notawen
Posts: 123

Re: Rogue Racial Abilities

Post by Notawen » Wed Aug 24, 2022 5:24 pm

Gantulga wrote:
Wed Aug 24, 2022 5:17 pm
Notawen wrote:
Mon Aug 22, 2022 10:56 pm
Gantulga wrote:
Mon Aug 22, 2022 8:34 pm
I'd be content with night elf rogues getting an actual racial first.
Turning an already existing useless ability into a useful one seemed like a good idea to me.

Anyway, what do you think makes a night elf rogue a *night elf* rogue? A strike that causes arcane or nature damage seemed boring, a strike that gives dodge already exists named Ghotly Strike. Lets have something a bit druidy!

What about this?

Binding Thorns: [3 Minute Cooldown] [20 Yard Range] [Instant Cast]
"Thorns sprout under your target making them unable to move,
your ways in the druidic arts are of a mere novice however.
Taking any action will break this effect."

Is this better?
My idea for rogue shadowmeld was to turn it into vanilla "cloak of shadows", using the same visuals and sound but with an entirely different effect: giving you "perfect" stealth and immunity to stealth-impairing debuffs and skills. Kind of a perception counterpart.
I kinda like that, but the implication that rouge night elves are all just failed druids is too funny to not make it real happy_turtle

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Bloodphobos
Posts: 36

Re: Rogue Racial Abilities

Post by Bloodphobos » Sat Sep 17, 2022 11:47 am

idea wth new rebalanced racial abilities is good, but suggestions from the main post are very imbalance. So, that's why I totally disagree. When you propose something, please take into account how it impacts and how it is balanced between each racial ability at 1-60 soft and hardcode leveling, in PVE and PVP.

Feomatar
Posts: 134

Re: Rogue Racial Abilities

Post by Feomatar » Wed Sep 28, 2022 11:30 am

Once again hight elves get the worst.

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Notawen
Posts: 123

Re: Rogue Racial Abilities

Post by Notawen » Wed Sep 28, 2022 12:06 pm

Feomatar wrote:
Wed Sep 28, 2022 11:30 am
Once again hight elves get the worst.
Worst as in too weak?

Feomatar
Posts: 134

Re: Rogue Racial Abilities

Post by Feomatar » Wed Sep 28, 2022 12:13 pm

Notawen wrote:
Wed Sep 28, 2022 12:06 pm
Feomatar wrote:
Wed Sep 28, 2022 11:30 am
Once again hight elves get the worst.
Worst as in too weak?
your sugested racials for highe elves is just shit compared to all others.

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Notawen
Posts: 123

Re: Rogue Racial Abilities

Post by Notawen » Wed Sep 28, 2022 4:28 pm

Feomatar wrote:
Wed Sep 28, 2022 12:13 pm
Notawen wrote:
Wed Sep 28, 2022 12:06 pm
Feomatar wrote:
Wed Sep 28, 2022 11:30 am
Once again hight elves get the worst.
Worst as in too weak?
your sugested racials for highe elves is just shit compared to all others.
Thank you for your feedback, I will consider making them stronger.

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Akarui
Posts: 105

Re: Rogue Racial Abilities

Post by Akarui » Fri Sep 30, 2022 11:02 pm

this is disbalance. If u add to one class some pvp ability, u shoud give to another classes an answer on this ability. But in this case u have class+race and u should balance 5*5 different combinations of races and classes. Or u will have stupid system when one race+class has advantage against another race+class and skill doesnt matter. Powerfull racials is worst what could be. Because u cant balance them for BG pvp. We already have additional hitchance, haste and manaregen with new classes.

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