60 Boost
Posted: Sat Aug 13, 2022 6:08 pm
Hey i would love the option to buy boost i rly strugle keeping myself lvling (hate it) i would love to have alts but just cant lvl them it just doexn´t exicete me opose to doing lvl 60 content. ![crying_turtle crying_turtle](./images/smilies/crying_turtle_head.png)
![crying_turtle crying_turtle](./images/smilies/crying_turtle_head.png)
Mysteries of Azeroth — is a story expansion made by the Turtle WoW Team, inspired by the Warcraft universe of Blizzard Entertainment.
https://forum.turtle-wow.org/
The truth is that a person who doesnt enjoy leveling wont enjoy your stuff to explore here and there at all.Tinyfin wrote: ↑Sat Aug 13, 2022 6:21 pmGreetings!
The option to buy a lv 60 boost will never be available.
Advice if you struggle enjoying leveling:
Grab a friend. There are always people looking for leveling partners
Get rested experience at a tent party. It will help you level faster.
Explore the world instead of taking a linear path. Turtle add-ed lots of new stuff here and there and you never know what you might find.
Do things at your own pace. There is no need to rush anywhere. If you do something each day, you will eventually reach 60.
They already implemented increased XP gain through faster rested XP and Warmode.Dannyp19921 wrote: ↑Sun Aug 14, 2022 11:58 amI hope they stay true to their word and that level boosts/experience boosts never get into the game. Blizzard drove me away from Classic once they announced level boosts.
What they should do is continuing to enhance the leveling experience and make it so the world is populated in all level brackets. Create incentives for people to roll alts, and expand upon that what you do during the leveling process gives you something at 60. Giving 60s a reason to come back to low level zones would also be cool. Keep the world alive!
I like those. They're gameplay elements; one is connected to a profession, the other to PvP. What I meant is that I hope they never introduce paid level boosting in their shop.Tedris wrote: ↑Sun Aug 14, 2022 12:09 pmThey already implemented increased XP gain through faster rested XP and Warmode.Dannyp19921 wrote: ↑Sun Aug 14, 2022 11:58 amI hope they stay true to their word and that level boosts/experience boosts never get into the game. Blizzard drove me away from Classic once they announced level boosts.
What they should do is continuing to enhance the leveling experience and make it so the world is populated in all level brackets. Create incentives for people to roll alts, and expand upon that what you do during the leveling process gives you something at 60. Giving 60s a reason to come back to low level zones would also be cool. Keep the world alive!
I would have no problem with it if they would make it free or for ingame gold :)Dannyp19921 wrote: ↑Sun Aug 14, 2022 12:19 pmI like those. They're gameplay elements; one is connected to a profession, the other to PvP. What I meant is that I hope they never introduce paid level boosting in their shop.Tedris wrote: ↑Sun Aug 14, 2022 12:09 pmThey already implemented increased XP gain through faster rested XP and Warmode.Dannyp19921 wrote: ↑Sun Aug 14, 2022 11:58 amI hope they stay true to their word and that level boosts/experience boosts never get into the game. Blizzard drove me away from Classic once they announced level boosts.
What they should do is continuing to enhance the leveling experience and make it so the world is populated in all level brackets. Create incentives for people to roll alts, and expand upon that what you do during the leveling process gives you something at 60. Giving 60s a reason to come back to low level zones would also be cool. Keep the world alive!
Elite Quests and Dungeons do provide more XP than solo content. Nonetheless, the philosophy behind Turtle WoW is going slow and enjoying the journey, so we won't be adding a boost, and don't plan on implementing any other XP gain raising features. We've put a lot of work into improving the leveling experience, so it would be a shame to not encourage leveling. If you find leveling to be a chore, then I recommend sticking to a main and trying out different talent trees to spice up your gameplay experience :)Tedris wrote: ↑Sun Aug 14, 2022 9:24 am
The truth is that a person who doesnt enjoy leveling wont enjoy your stuff to explore here and there at all.
Tents help but they seem very artificial and beeing "forced" to go back to Goldshire/Xroads every now and then just seems even more artificial.
You have to face that not everyone enjoys leveling, some even hate it. The vast majority of playedtime of almost every character comes from beeing 60 and a lot of guys just enjoy endgame much more than leveling.
Dont get me wrong, it was fun leveling back in original Vanilla and even to some extend with the new quests added here, but this magic dies for people like him and me instantly once you have done it one time.
For me tents do the exact opposite of what a fun leveling experience could be. They drag me away from doing actual Quests, since questing is (and ever was) inefficient in the first place and stupid grinding / tap leveling gets even more emphasized with tents.
You should encourage more Group Play (more XP for Elite Quests AND Dungeons) instead of encouraging people to stay afk in Goldshire for 20 mins.
There could very well be an item which can be bought after you leveled one char on that account to 60 (BoA for example) which is very expensive but gives an alt maybe x2 XP (included questing). If quests could benefit from x2 XP aswell as Grinding does, i could even be bothered to do them. Otherwise, no chance.
Elite Quests do provide more XP as a reward than soloable quests, true, but they are nowhere near xp efficient than doing normal quests or just plain grinding. Same goes for Dungeons (and their quests aswell). The XP-Gain in dungeons is really bad compared to solo content aswell, so i dont really get how you come to that conclusion at all.
Weird, last time i checked the vast majority of levelers do use tents, why you added them in the first place if the philosophy behind Turtle WoW is taking it slow?
My proposal wasnt adding a boost, but an XP gain for all gameplay choices, not just mob XP.
Shame that exactly the opposite is the case for people like me (and there are a fair amount of your actual (and potential) playerbase.
I really enjoy equipping characters with gear at 60 and running dungeons and raids for that, which is why i will always want to have at least 2 characters at max level to play whatever my mood will be that day.
Tedris wrote: ↑Sun Aug 14, 2022 9:24 amThe truth is that a person who doesnt enjoy leveling wont enjoy your stuff to explore here and there at all.Tinyfin wrote: ↑Sat Aug 13, 2022 6:21 pmGreetings!
The option to buy a lv 60 boost will never be available.
Advice if you struggle enjoying leveling:
Grab a friend. There are always people looking for leveling partners
Get rested experience at a tent party. It will help you level faster.
Explore the world instead of taking a linear path. Turtle add-ed lots of new stuff here and there and you never know what you might find.
Do things at your own pace. There is no need to rush anywhere. If you do something each day, you will eventually reach 60.
Tents help but they seem very artificial and beeing "forced" to go back to Goldshire/Xroads every now and then just seems even more artificial.
You have to face that not everyone enjoys leveling, some even hate it. The vast majority of playedtime of almost every character comes from beeing 60 and a lot of guys just enjoy endgame much more than leveling.
Dont get me wrong, it was fun leveling back in original Vanilla and even to some extend with the new quests added here, but this magic dies for people like him and me instantly once you have done it one time.
For me tents do the exact opposite of what a fun leveling experience could be. They drag me away from doing actual Quests, since questing is (and ever was) inefficient in the first place and stupid grinding / tap leveling gets even more emphasized with tents.
You should encourage more Group Play (more XP for Elite Quests AND Dungeons) instead of encouraging people to stay afk in Goldshire for 20 mins.
There could very well be an item which can be bought after you leveled one char on that account to 60 (BoA for example) which is very expensive but gives an alt maybe x2 XP (included questing). If quests could benefit from x2 XP aswell as Grinding does, i could even be bothered to do them. Otherwise, no chance.
That is maybe what YOU think vanilla is about or its "soul" and you are perfectly right with that IF you speak for yourself. But for a lot of people vanilla isnt only about the leveling to 60. Vanilla is way more than that. Most the of /played time a char has (usually at least if you dont stop at 60 with that char) comes from beeing 60 and i dont talk like 40/60 here. More like 10/90.
People tend to dramatise stuff like this a lot and i partly get it. Afraid of change maybe? The statistics would proove you wrong in an instant though, since making questing more viable against grinding for those who like to level fast would actually improve the group and dungeon quest experience in the first place. Professions at low level are pretty irrelevant to begin with so i dont get your point there.
Why would it? You have 60´s who jump around in Ironforge/Stormwind/Orgrimmar already just waiting for the next dungeon or raid. If at all, those people doing nothing and waiting for a thing to come up would be more likely to start an alt in the meantime if the leveling experience is faster for them.
It's always kind of funny that these comments come from people who refuse to face the fact that a game/server type is directed at a different audience and expect to be catered too.
I was never suggesting an instant 60 boost!Keegus wrote: ↑Wed Aug 17, 2022 1:40 pmIt's always kind of funny that these comments come from people who refuse to face the fact that a game/server type is directed at a different audience and expect to be catered too.
Just because this server decided to offer up a warmode doesn't make it a PvP server with instant 60 boosts. It's still an RP-PvE server where the entire point is the journey, not the destination.
You dont have to understand other people playstyles in order to respect them.Bellybutton wrote: ↑Fri Aug 19, 2022 8:21 pmI'll never understand why people want to skip, or speed through 80% of the game.
Because they share the ideology that the game starts when you hit the level cap. If you ask me, that's where the game ends, hence it's called "end game".Bellybutton wrote: ↑Fri Aug 19, 2022 8:21 pmI'll never understand why people want to skip, or speed through 80% of the game.
If you really play endgame it has far more potential playtime than leveling playtime.Allwynd01 wrote: ↑Sat Aug 20, 2022 8:38 amOP, in case you don't know 2-3 years ago the server was niche with 150 players and XP rates were x0.5. That's why it's called Turtle WoW - because the progress was slow and steady and the players were considered to be as patient as turtles.
Now many people who only just discovered the server don't know the humble origins of Turtle WoW and what it stands for.
Because they share the ideology that the game starts when you hit the level cap. If you ask me, that's where the game ends, hence it's called "end game".Bellybutton wrote: ↑Fri Aug 19, 2022 8:21 pmI'll never understand why people want to skip, or speed through 80% of the game.
I'm speaking about the sheer volume of content, not playtime. It would be like skipping or boosting to the last stage in Super Mario Bros, setting a save state, and just repeatedly playing the last level for hours.Tedris wrote: ↑Sat Aug 20, 2022 8:02 amYou dont have to understand other people playstyles in order to respect them.Bellybutton wrote: ↑Fri Aug 19, 2022 8:21 pmI'll never understand why people want to skip, or speed through 80% of the game.
For those people 80% of the game is coming to them via the Endgame experience and not leveling.
i leveled to 60 five times in 2018-2020, one in Light's Hope, the rest in Classic.Bellybutton wrote: ↑Fri Aug 19, 2022 8:21 pmI'll never understand why people want to skip, or speed through 80% of the game.
So what? This is the story of most players, so if you could do it before, you can do it again.Greatgrass wrote: ↑Sat Aug 20, 2022 11:09 ami leveled to 60 five times in 2018-2020, one in Light's Hope, the rest in Classic.Bellybutton wrote: ↑Fri Aug 19, 2022 8:21 pmI'll never understand why people want to skip, or speed through 80% of the game.
Classic TBC pre-patch, i leveled a shaman to 60 in 2 weeks.
further down, a druid to 70.
then we had Season of Mastery where i leveled both a warlock and a paladin to 60 because of free realm transfers killing my alliance realm, and into 2022, i started playing Turtle WoW and have a 45 shaman and 60 druid here.
that makes for a grand total of seeing all the quests and zones 10 times, almost 11, in 4 years.
This is exactly what ruined classic retail, if people could boost they would. The problem is the long term effect it would have on the server, I suspect such a decision would kill the server, which I assume none of us wants.Greatgrass wrote: ↑Sat Aug 20, 2022 11:09 amif there was a boost, i would use it. there's plenty of people like me with a severe addiction who play everything early wow has to offer and sometimes multiple servers simultaneously, and REALLY don't have a need or a want to travel the entire planet 4 times to get all the sunken temple quests completed again and again and again.
Warmode is a recent addition to the server, and quite controversial as we all know. I wouldn't be surprised if it gets changed to be more pvp oriented in the near future.Greatgrass wrote: ↑Sat Aug 20, 2022 11:09 am@Tedris has it exactly right that the tents and warmode are about as contradictory as it gets. The 60 i have here would have been the fastest i've ever leveled by miles if I had stayed focused and not spent so much time chatting with guildies. might as well just add the boost when mobs are giving people 1,000 exp+ per kill anyway.
It'd be fair and balanced if you have to have a 60 character already in your account to boost another, and i don't know how anyone could argue against that on a server this old.
Make Warmode loose its 30% XP gain, and introduce a PVP-item gift you get every 10 levels you leveled with warmode(similiar to slow & steady) and/or give a title "Warmonger" if leveld 1-60 in that mode.Furinkazan wrote: ↑Sat Aug 20, 2022 12:25 pmSo what? This is the story of most players, so if you could do it before, you can do it again.Greatgrass wrote: ↑Sat Aug 20, 2022 11:09 ami leveled to 60 five times in 2018-2020, one in Light's Hope, the rest in Classic.Bellybutton wrote: ↑Fri Aug 19, 2022 8:21 pmI'll never understand why people want to skip, or speed through 80% of the game.
Classic TBC pre-patch, i leveled a shaman to 60 in 2 weeks.
further down, a druid to 70.
then we had Season of Mastery where i leveled both a warlock and a paladin to 60 because of free realm transfers killing my alliance realm, and into 2022, i started playing Turtle WoW and have a 45 shaman and 60 druid here.
that makes for a grand total of seeing all the quests and zones 10 times, almost 11, in 4 years.
This is exactly what ruined classic retail, if people could boost they would. The problem is the long term effect it would have on the server, I suspect such a decision would kill the server, which I assume none of us wants.Greatgrass wrote: ↑Sat Aug 20, 2022 11:09 amif there was a boost, i would use it. there's plenty of people like me with a severe addiction who play everything early wow has to offer and sometimes multiple servers simultaneously, and REALLY don't have a need or a want to travel the entire planet 4 times to get all the sunken temple quests completed again and again and again.
On a personal note, if you play on multiple servers simultaneously, I assume you already have some max leveled toons over there so play those if you have an endgame itch.
Warmode is a recent addition to the server, and quite controversial as we all know. I wouldn't be surprised if it gets changed to be more pvp oriented in the near future.Greatgrass wrote: ↑Sat Aug 20, 2022 11:09 am@Tedris has it exactly right that the tents and warmode are about as contradictory as it gets. The 60 i have here would have been the fastest i've ever leveled by miles if I had stayed focused and not spent so much time chatting with guildies. might as well just add the boost when mobs are giving people 1,000 exp+ per kill anyway.
It'd be fair and balanced if you have to have a 60 character already in your account to boost another, and i don't know how anyone could argue against that on a server this old.