Lets talk Warmode and PvP.

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Angulardrift
Posts: 11

Lets talk Warmode and PvP.

Post by Angulardrift » Thu Aug 04, 2022 1:37 am

With the influx of players now, Turtle is no longer an RP server. We're a PvP server with a high PvE playerbase.

Rpers have been outnumbered and even PvE players are beginning to notice the irritating issues of griefers going after quest NPCs and the abysmal respawn time, its become a bit of an issue for warmode and non-warmode alike.

now, Warmode itself.

Why was this even considered for an RP-PvE server? We're a PvE server for a reason and tying a PvE Reward of an XP Boost to PvP content wasn't a good idea in my opinion. No one is coming here for world pvp, the faction dynamic and zone wars.
The only reason these griefers are able to thrive is because of warmode.

I suggest 3 things.
1: Make warmode tied to PvP. Maybe you earn extra honor? Maybe you earn extra PvP currency? but remove Warmode's tie to PvE
2: This suggestion is unlikely, but maybe a command to choose your XP gains from 0.5 to 1.3 rather than relying on turtle mode and warmode.
3: Xfaction BGs/Arenas people who do grief are either bored of waiting in BG queues or just sadistic. I feel Xfac Bgs could ease on queues and make it more enjoyable for those who want to PvP (for whatever reason on an RP-PvE server)
Alt addict
Bring Rp back to Turtle

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Jubabuba
Posts: 15

Re: Lets talk Warmode and PvP.

Post by Jubabuba » Thu Aug 04, 2022 1:48 am

Anyone who flags for pvp can't complain about what happens after that because you have to deal with these problems on any pvp server and everyone knows this.
To the NPC killing point that has nothing to do with pvp even without it anyone can kill a NPC to annoy other people.
With a higher number of players you have to deal with a few guys who like to troll others. That's the price you pay the alternative is to ban those people on the spot change the server and maybe risk loosing a lot of players.

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Angulardrift
Posts: 11

Re: Lets talk Warmode and PvP.

Post by Angulardrift » Thu Aug 04, 2022 2:05 am

Jubabuba wrote:
Thu Aug 04, 2022 1:48 am
Anyone who flags for pvp can't complain about what happens after that because you have to deal with these problems on any pvp server and everyone knows this.
I agree with this, but I still find that its a bad idea to tie PvE rewards to PvP as it does nothing but fuel griefers.
Warmode should remain a thing, but its rewards imho shouldn't be PvE based, that's my main issue.
Alt addict
Bring Rp back to Turtle

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Jambiya
Posts: 94

Re: Lets talk Warmode and PvP.

Post by Jambiya » Thu Aug 04, 2022 2:18 am

Angulardrift wrote:
Thu Aug 04, 2022 2:05 am

I agree with this, but I still find that its a bad idea to tie PvE rewards to PvP as it does nothing but fuel griefers.
Warmode should remain a thing, but its rewards imho shouldn't be PvE based, that's my main issue.
+1

Jongyi
Posts: 172

Re: Lets talk Warmode and PvP.

Post by Jongyi » Thu Aug 04, 2022 4:43 am

I personally feel like Turtle devs are repeating Blizz's mistakes in BFA by forcing ppl to take the warmode. Due to slow leveling of vanilla, people were forced to take 30% exp gain. It is like forcing PVE players to PVP for PVE rewards.
Most ppl come to turtle for chill, enjoy new custom contents and lore, to rp.
While popularity is good, it also invite many trolls. Nowadays, you cannot level leisurely at goldshire or crossroad without being ganked, griefed or corpse camped at peak hours. PVE players are also affected bcos buffing warmode players also flagged them to PVP.
Introducing warmode with PVE rewards alienate original RP PVE playerbase. Catering to PVP playerbase over RP playerbase is a mistake as most PVP players will leave once Wotlk classic or next FRESH vanilla server hit but RP PVE community will stay due to custom content.
Alienating PVE playerbase who have been here since beginning will hurt the server in the long term.
At this rate, "Turtle Community is friendly" will soon be a joke.
People are already memeing 'this is friendly Turtle community everyone is talking about'

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Feyfolken
Posts: 18

Re: Lets talk Warmode and PvP.

Post by Feyfolken » Thu Aug 04, 2022 5:55 am

Just wait until late September and the situation shall calm down with the Wotlk recycling. Even more late December with the release of the Dragonflight expansion.

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Hubertus
Posts: 11
Location: Germany

Re: Lets talk Warmode and PvP.

Post by Hubertus » Thu Aug 04, 2022 6:39 am

You are supposed to enjoy the leveling experience on Turtle WoW!

If you take the Warmode you get 30% extra EXP - this is not a reward - it's to give a little balance to time lost due to this. Pick it if you want to PvP and/or the thrill of danger around (nearly) every corner. Don't pick it for the EXP.

Turtle mode is if you really like Leveling and want to do all the quests without stopping exp gain every few level. The server has enough custom quests to get you from 1-50 (maybe 60?) without grinding mobs on slow (turtle) mode.

If you want to level fast without getting ganked I would suggest you look into the survivalist profession. You can get full rested in about 30min with enough tents stacked which is way better than 30% exp gain with the 'downsides' of PvP.
"Deutscher Wein ist was für Intellektuelle." - Hubertus
"German wine is for intellectuals." - Hubertus

Jongyi
Posts: 172

Re: Lets talk Warmode and PvP.

Post by Jongyi » Thu Aug 04, 2022 7:01 am

They shouldn't attach PVE rewards to PVP mode in the first place.
There is no defending the poorly-planned war mode. It is not wrong of ppl for not wanting to get ganked and griefed while enjoying 30% bonus leveling
And PVE players are also affected bcos gankers are griefing the quest objectives of non-warmode ppl, camping the escort npcs. This is all bcos warmode unintentionally encourage it

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Moebius24
Posts: 9

Re: Lets talk Warmode and PvP.

Post by Moebius24 » Thu Aug 04, 2022 9:15 am

I made a post about this a couple of weeks ago with a suggestion:
viewtopic.php?t=3216

I agree that the reward for warmode should be changed to a PvP reward. Maybe just keep a small XP boost like +10%.
I think it’s more important to encourage people to queue for BGs while levelling.

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Kyzen
Posts: 65

Re: Lets talk Warmode and PvP.

Post by Kyzen » Thu Aug 04, 2022 9:55 am

Angulardrift wrote:
Thu Aug 04, 2022 1:37 am
With the influx of players now, Turtle is no longer an RP server. We're a PvP server with a high PvE playerbase.

Rpers have been outnumbered and even PvE players are beginning to notice the irritating issues of griefers going after quest NPCs and the abysmal respawn time, its become a bit of an issue for warmode and non-warmode alike.

now, Warmode itself.

Why was this even considered for an RP-PvE server? We're a PvE server for a reason and tying a PvE Reward of an XP Boost to PvP content wasn't a good idea in my opinion. No one is coming here for world pvp, the faction dynamic and zone wars.
The only reason these griefers are able to thrive is because of warmode.

I suggest 3 things.
1: Make warmode tied to PvP. Maybe you earn extra honor? Maybe you earn extra PvP currency? but remove Warmode's tie to PvE
2: This suggestion is unlikely, but maybe a command to choose your XP gains from 0.5 to 1.3 rather than relying on turtle mode and warmode.
3: Xfaction BGs/Arenas people who do grief are either bored of waiting in BG queues or just sadistic. I feel Xfac Bgs could ease on queues and make it more enjoyable for those who want to PvP (for whatever reason on an RP-PvE server)
While I do agree that I love the option to do pvp content (including custom pvp content). It's part of the game too, just not required because It's a pve server.

1: 100% agree, warmode should give pvp rewards. I think an honor boost, maybe in open world pvp could be good. I feel like a custom pvp zone where you have to get bases or something like that would be very cool.
2: I like the fact that you have to buy a glyph tbh. More "immersive" than a command, if It makes sense.
3: I think that part of the problem is that you get flagged against your will if a pvp player buff you or something. We should make sure It's optional.

I think that Turtle WoW should be a place where you are not forced to pvp (pve server). Having pvp content that you can do from time to time (or full time if It's your thing) is a plus though.

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Valadorn
Posts: 302

Re: Lets talk Warmode and PvP.

Post by Valadorn » Thu Aug 04, 2022 10:27 am

Experience is a pvp reward, it lets you participate in pvp at 60 faster, while for pve, you dont rly need that as a reward, since you just wanna hit static objects anyway.

No point to rush for pve, but most pvp happens at 60. So the reward is perfect, trust me, think about it.

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Valadorn
Posts: 302

Re: Lets talk Warmode and PvP.

Post by Valadorn » Thu Aug 04, 2022 10:29 am

Kyzen wrote:
Thu Aug 04, 2022 9:55 am
Angulardrift wrote:
Thu Aug 04, 2022 1:37 am
With the influx of players now, Turtle is no longer an RP server. We're a PvP server with a high PvE playerbase.

Rpers have been outnumbered and even PvE players are beginning to notice the irritating issues of griefers going after quest NPCs and the abysmal respawn time, its become a bit of an issue for warmode and non-warmode alike.

now, Warmode itself.

Why was this even considered for an RP-PvE server? We're a PvE server for a reason and tying a PvE Reward of an XP Boost to PvP content wasn't a good idea in my opinion. No one is coming here for world pvp, the faction dynamic and zone wars.
The only reason these griefers are able to thrive is because of warmode.

I suggest 3 things.
1: Make warmode tied to PvP. Maybe you earn extra honor? Maybe you earn extra PvP currency? but remove Warmode's tie to PvE
2: This suggestion is unlikely, but maybe a command to choose your XP gains from 0.5 to 1.3 rather than relying on turtle mode and warmode.
3: Xfaction BGs/Arenas people who do grief are either bored of waiting in BG queues or just sadistic. I feel Xfac Bgs could ease on queues and make it more enjoyable for those who want to PvP (for whatever reason on an RP-PvE server)
While I do agree that I love the option to do pvp content (including custom pvp content). It's part of the game too, just not required because It's a pve server.

1: 100% agree, warmode should give pvp rewards. I think an honor boost, maybe in open world pvp could be good. I feel like a custom pvp zone where you have to get bases or something like that would be very cool.
2: I like the fact that you have to buy a glyph tbh. More "immersive" than a command, if It makes sense.
3: I think that part of the problem is that you get flagged against your will if a pvp player buff you or something. We should make sure It's optional.

I think that Turtle WoW should be a place where you are not forced to pvp (pve server). Having pvp content that you can do from time to time (or full time if It's your thing) is a plus though.


You dont get flagged if a pvp player buffs you, only if you buff them. And they have green names, easy to tell who is flagged and who isnt

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Moebius24
Posts: 9

Re: Lets talk Warmode and PvP.

Post by Moebius24 » Thu Aug 04, 2022 11:11 am

Valadorn wrote:
Thu Aug 04, 2022 10:27 am
Experience is a pvp reward, it lets you participate in pvp at 60 faster, while for pve, you dont rly need that as a reward, since you just wanna hit static objects anyway.

No point to rush for pve, but most pvp happens at 60. So the reward is perfect, trust me, think about it.
It’s a PvE reward in that it rewards doing PvE stuff: Questing and killing mobs. That’s why I suggested to make warmode boost your XP (and honor/Rep) for BGs instead. That way you would make actual PvP players choose warmode. And (maybe more importantly) you would make low level BGs happen more often.
You’re right about PvP happening mostly at 60. But it doesn’t have to be that way. It actually bugs me that I have to rush to 60 to get to do BGs. It’s contradictory to the turtle wow philosophy of taking your time and enjoying the journey. I believe that both PvE and PvP can be enjoyable at all levels.

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Valadorn
Posts: 302

Re: Lets talk Warmode and PvP.

Post by Valadorn » Thu Aug 04, 2022 11:52 am

Not everyone enjoys lvling, I think in its current state, we have a little something for all players.

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Razzz
Posts: 41
Location: USA

Re: Lets talk Warmode and PvP.

Post by Razzz » Thu Aug 04, 2022 12:24 pm

I play purely for PvE and always check someone's name to see if they're flagged or not before buffing them, which I don't mind on my end since that was always the case anyways.
What I'm wondering about is if something can be done about excessively camping quest npcs.
I used to think that the most ideal situation would be for someone to flag back and defend the npc, something I figured could be doable on this server.
Nowadays I'm unsure what the proper thing to do would be except to go to a different zone to quest.
NOPE. dead_turtle_head

Jongyi
Posts: 172

Re: Lets talk Warmode and PvP.

Post by Jongyi » Thu Aug 04, 2022 2:04 pm

Valadorn wrote:
Thu Aug 04, 2022 11:52 am
Not everyone enjoys lvling, I think in its current state, we have a little something for all players.
No, it is not. Population may be increasing. But sense of community itself is deteriorating itself. You can see the community is getting toxic with excessive griefing, ganking and camping. Many OG RP PVE players are visibly unhappy and devs are doing nothing about it.
Turtle WoW used to be the safe haven for RP players but now things are devolving sadly.
Catering to PVP toxicity is a mistake. dead_turtle_head

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Proudwell
Posts: 44

Re: Lets talk Warmode and PvP.

Post by Proudwell » Thu Aug 04, 2022 2:57 pm

I think that's just what the Turtle team decided it wanted. Even before the population explosion, back when the server was maybe 500 people at its peak, RPers were few and far between compared to how many PvE players were drawn here.

With the popularity of PvPers, I don't feel like anything is really lost. I think battlegrounds are still poorly attended, and I've run with many PvPers through dungeons that I expect may not be here if this were a heavier RP server.

As someone that's primarily an RPer who regularly does PvE content, I'm happy that there's new people around, even if some of them aren't stellar people.

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Valadorn
Posts: 302

Re: Lets talk Warmode and PvP.

Post by Valadorn » Thu Aug 04, 2022 5:12 pm

Jongyi wrote:
Thu Aug 04, 2022 2:04 pm
Valadorn wrote:
Thu Aug 04, 2022 11:52 am
Not everyone enjoys lvling, I think in its current state, we have a little something for all players.
No, it is not. Population may be increasing. But sense of community itself is deteriorating itself. You can see the community is getting toxic with excessive griefing, ganking and camping. Many OG RP PVE players are visibly unhappy and devs are doing nothing about it.
Turtle WoW used to be the safe haven for RP players but now things are devolving sadly.
Catering to PVP toxicity is a mistake. dead_turtle_head


Toxicity, is not a pvp thing, the toxic guy can kill quest givers and gryphon masters all day, no matter if its pve or pvp server. On the other hand, warmode is a choice, which means warmode players can be attacked, they still cannot attack unflagged ppl. Warmode only does what /pvp did, it was always part of the game, warmode only keeps it permanently active.

Pls dont blame the pvp community for the actions of a few, gankers are not looking for pvp, they Just want to make the game miserable.

Tobius
Posts: 7

Re: Lets talk Warmode and PvP.

Post by Tobius » Thu Aug 04, 2022 5:39 pm

Personally, I love the PVP aspect, however, I do not like the ganking.

Perhaps a compromise upon which you can only fight people within 10 levels of you of something

Jesterjacks
Posts: 18

Re: Lets talk Warmode and PvP.

Post by Jesterjacks » Thu Aug 04, 2022 7:47 pm

I would disagree with the mentality of "if you have warmode, you accept this."

If warmode is on, I'd be fine with fighting in pvp of my level. But instead I'm just ganked by lvl 60 characters. How is that fair or fun?

Jongyi
Posts: 172

Re: Lets talk Warmode and PvP.

Post by Jongyi » Thu Aug 04, 2022 8:01 pm

Jesterjacks wrote:
Thu Aug 04, 2022 7:47 pm
I would disagree with the mentality of "if you have warmode, you accept this."

If warmode is on, I'd be fine with fighting in pvp of my level. But instead I'm just ganked by lvl 60 characters. How is that fair or fun?
This

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Dakkashagga
Posts: 31

Re: Lets talk Warmode and PvP.

Post by Dakkashagga » Thu Aug 04, 2022 11:39 pm

if turtle wow would create a mirror server that is pvp and fresh however hardcore mode is disabled allowing normal wpvp encounters while also keeping cross faction dungeons and raids i think it would be a huge success. granted it would split the new players but it would allow what my friends and i want to do more freely and without stigma and would also invite a lot of pvp players to the server

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Gantulga
Posts: 829

Re: Lets talk Warmode and PvP.

Post by Gantulga » Fri Aug 05, 2022 12:25 am

I'll pitch in my PvP experience as a relatively new player (will hit 40 soon-ish) who's been playing with Warmode enabled since the beginning:

I've had a grand total of 3 PvP encounters:

1. Two level 19 twink rogues camping the elite orc castle at Redridge. This one wasn't even bad as I managed to get a couple kills since I'm not wearing junk myself.
I didn't mind the gank games but the rest of my group who wasn't flagged, just ragequit after one wipe and so I wasn't able to finish the quests.
This is one of the issue created by trying to segregate the playerbases, because by grouping with and supporting a flagged player, you're flagging yourself too. This creates a dissonance and conflict of interests while grouping. The server isn't big enough to recruit only PvP flagged players for your outdoor activities.

2. Some levels 60 riding around STV and killing lowbies while talking trash in world chat. Multiple victims called for reinforcements but nobody ever arrived.
From my experience of playing on many PvP servers over the years, when people kill lowbies, their intent is to provoke a fight and have actual competitors come. This doesn't seem to happen here and I'm confused as to why. Those 60's are happy oneshoting low levels and other 60's aren't interested in PvP to come and put up a fight despite people asking for help.
This is recreated again in the last scenario:

3. After weeks, I finally and for the first time find a PvP flagged player of own level! Excitedly I approach and attack him. He does not seem to fight back and just stands there until I kill him. I do not attack again or camp once he comes back, just letting him be.
He runs away and a few minutes later there's a geared level 60 coming from the same direction, killing me on sight, laughing and trying to camp (which I didn't let happen and just moved away as he wasted time).
This player obviously turned the Warmode on exclusively for the 30% EXP boost and does not want to engage in actual PvP.


The vast majority of players I see, are not flagged. Needless to say that the experience has been very underwhelming and I completely agree that slapping an EXP bonus there wasn't a wise move as it attracts people powerleveling alts and not people who want to PvP.
I would gladly part with the EXP bonus and have it changed into something tangible such as gaining some reputation with BGs while doing WPvP so you can at least buy some of that basic BG gear as you progress. No bonus whatsoever is fine too. I want to PvP for fun, not for perks.

Jesterjacks
Posts: 18

Re: Lets talk Warmode and PvP.

Post by Jesterjacks » Fri Aug 05, 2022 12:36 am

Sadly, my experience with outdoor pvp is the same. I either got ganked by twinks until lvl 25-ish, or I got decimated by lvl 60. And as I said before, the only reason why I picked warmode is because I thought I'd have more of a chance if pvp happens. I do want the 30% speed because I just don't have the time with work and everything and 30% is a lot in the long span.

In hindsight, with all the corpseganking and twink killing, I'm not sure if it was worth it... It got somewhat better past 30 but I've yet to encounter someone of my lvl to fight with. It's just lvl 60s that kill me... I even got killed in stormwind mage tower past the portals.

Again. Even got killed in stormwind mage tower past the portals. I think I'm insane to have continued for 30% exp...

Then there's people who just tell me "you're pvp, you asked for this".

No. I ASKED for a fair fight, not to get corpse ganked by lvl 60s and killed in stormwind.

Jesterjacks
Posts: 18

Re: Lets talk Warmode and PvP.

Post by Jesterjacks » Fri Aug 05, 2022 12:38 am

Ah, and, any attempt to RP? I just got killed.

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Jubabuba
Posts: 15

Re: Lets talk Warmode and PvP.

Post by Jubabuba » Fri Aug 05, 2022 1:11 am

Jesterjacks wrote:
Fri Aug 05, 2022 12:36 am
Sadly, my experience with outdoor pvp is the same. I either got ganked by twinks until lvl 25-ish, or I got decimated by lvl 60. And as I said before, the only reason why I picked warmode is because I thought I'd have more of a chance if pvp happens. I do want the 30% speed because I just don't have the time with work and everything and 30% is a lot in the long span.

In hindsight, with all the corpseganking and twink killing, I'm not sure if it was worth it... It got somewhat better past 30 but I've yet to encounter someone of my lvl to fight with. It's just lvl 60s that kill me... I even got killed in stormwind mage tower past the portals.

Again. Even got killed in stormwind mage tower past the portals. I think I'm insane to have continued for 30% exp...

Then there's people who just tell me "you're pvp, you asked for this".

No. I ASKED for a fair fight, not to get corpse ganked by lvl 60s and killed in stormwind.
You are describing every pvp server since WoWs existence.
It is nothing new you get ganged by 60s or Zergs or get killed somewhere you feel safe.
You want a fair fight? Do BGs, Arena or play a fresh vanilla pvp server when a project starts and try to power level to keep up with the other guys on the server or else *start reading the text above again*.
You can't change human behavior.
My point is just this men you have the choice pvp with the usual problems that comes along with it plus 30% exp or no pvp no problems and just the usual exp.
If the team takes the 30%out of warmode would you stop playing cuz it is to slow to level?

I personally play with warmode just like you just for the exp if the devs take that away I will deactivate warmode for sure.

A pvp zone where everyone who enters is flagged with some objectives would be very nice.

Jongyi
Posts: 172

Re: Lets talk Warmode and PvP.

Post by Jongyi » Fri Aug 05, 2022 3:23 am

Jubabuba wrote:
Fri Aug 05, 2022 1:11 am
Jesterjacks wrote:
Fri Aug 05, 2022 12:36 am
Sadly, my experience with outdoor pvp is the same. I either got ganked by twinks until lvl 25-ish, or I got decimated by lvl 60. And as I said before, the only reason why I picked warmode is because I thought I'd have more of a chance if pvp happens. I do want the 30% speed because I just don't have the time with work and everything and 30% is a lot in the long span.

In hindsight, with all the corpseganking and twink killing, I'm not sure if it was worth it... It got somewhat better past 30 but I've yet to encounter someone of my lvl to fight with. It's just lvl 60s that kill me... I even got killed in stormwind mage tower past the portals.

Again. Even got killed in stormwind mage tower past the portals. I think I'm insane to have continued for 30% exp...

Then there's people who just tell me "you're pvp, you asked for this".

No. I ASKED for a fair fight, not to get corpse ganked by lvl 60s and killed in stormwind.
You are describing every pvp server since WoWs existence.
It is nothing new you get ganged by 60s or Zergs or get killed somewhere you feel safe.
You want a fair fight? Do BGs, Arena or play a fresh vanilla pvp server when a project starts and try to power level to keep up with the other guys on the server or else *start reading the text above again*.
You can't change human behavior.
My point is just this men you have the choice pvp with the usual problems that comes along with it plus 30% exp or no pvp no problems and just the usual exp.
If the team takes the 30%out of warmode would you stop playing cuz it is to slow to level?

I personally play with warmode just like you just for the exp if the devs take that away I will deactivate warmode for sure.

A pvp zone where everyone who enters is flagged with some objectives would be very nice.
Dude, this is not a PVP server. This is PVE RP servers where most ppl come for leveling and custom contents.

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Adunai
Posts: 52
Location: The Western Ukraine

Re: Lets talk Warmode and PvP.

Post by Adunai » Fri Aug 05, 2022 8:57 am

Angulardrift wrote:
Thu Aug 04, 2022 1:37 am
Rpers have been outnumbered and even PvE players are beginning to notice the irritating issues of griefers going after quest NPCs and the abysmal respawn time, its become a bit of an issue for warmode and non-warmode alike.
Maybe, the reason is... the higher population? The server has grown from 0.5k to 2.5k concurrent players over a span of 2 months, it ought to have increased the natural competition over quest NPCs. No griefing necessary to explain it.
Angulardrift wrote:
Thu Aug 04, 2022 1:37 am
Why was this even considered for an RP-PvE server? We're a PvE server for a reason and tying a PvE Reward of an XP Boost to PvP content wasn't a good idea in my opinion. No one is coming here for world pvp, the faction dynamic and zone wars.
I cannot speak of anyone but myself, but I have indeed come to Turtle - 4 years after DodgyKebaab taught me of the server's existence - primarily because it has become so much livelier! I do believe we could combine the best of the both worlds - the marvelous community, full of friendly book-reading women on the one hand, and the competitive spirit of a high-population realm on the other. It is one of a kind experience, and I would see as a mistake such unnecessary antagonisation.
Jongyi wrote:
Fri Aug 05, 2022 3:23 am
Dude, this is not a PVP server. This is PVE RP servers where most ppl come for leveling and custom contents.
Umm... But isn't PvP possible out in the wide world? The world so meticulously embellished by the Turtle team? Isn't it wondrous to explore it - in danger and caution?

P.S. And regarding being "nice" - would you find it nice when I buy mats off the auction house only to sell them at higher prices? How would you deal with that?
The Sin'dorei reign supreme! © Grand Astromancer Capernian

Jongyi
Posts: 172

Re: Lets talk Warmode and PvP.

Post by Jongyi » Fri Aug 05, 2022 11:27 am

Adunai wrote:
Fri Aug 05, 2022 8:57 am
Angulardrift wrote:
Thu Aug 04, 2022 1:37 am
Rpers have been outnumbered and even PvE players are beginning to notice the irritating issues of griefers going after quest NPCs and the abysmal respawn time, its become a bit of an issue for warmode and non-warmode alike.
Maybe, the reason is... the higher population? The server has grown from 0.5k to 2.5k concurrent players over a span of 2 months, it ought to have increased the natural competition over quest NPCs. No griefing necessary to explain it.
Angulardrift wrote:
Thu Aug 04, 2022 1:37 am
Why was this even considered for an RP-PvE server? We're a PvE server for a reason and tying a PvE Reward of an XP Boost to PvP content wasn't a good idea in my opinion. No one is coming here for world pvp, the faction dynamic and zone wars.
I cannot speak of anyone but myself, but I have indeed come to Turtle - 4 years after DodgyKebaab taught me of the server's existence - primarily because it has become so much livelier! I do believe we could combine the best of the both worlds - the marvelous community, full of friendly book-reading women on the one hand, and the competitive spirit of a high-population realm on the other. It is one of a kind experience, and I would see as a mistake such unnecessary antagonisation.
Jongyi wrote:
Fri Aug 05, 2022 3:23 am
Dude, this is not a PVP server. This is PVE RP servers where most ppl come for leveling and custom contents.
Umm... But isn't PvP possible out in the wide world? The world so meticulously embellished by the Turtle team? Isn't it wondrous to explore it - in danger and caution?

P.S. And regarding being "nice" - would you find it nice when I buy mats off the auction house only to sell them at higher prices? How would you deal with that?

Dude, you are so oblivious to the issues and rising trend of toxicity in the world. Are you aware griefing is a serious issue. I cannot understand why you dismiss toxicity and griefing as minor issue from increasing population.
You should come out of your 'idealized' version of turtle and then you will see the glaring issues people have been voicing.

Jonas1974
Posts: 6

Re: Lets talk Warmode and PvP.

Post by Jonas1974 » Fri Aug 05, 2022 11:39 am

Warmode has kinda ruined my enjoyment of the server. Let me explain why.

I initially joined a PVE server, because i don't care for PVP servers. There's plenty of options for PVP servers out there, but PVE servers are really rare.
I also love the hardcore mode, because it's thrilling that you could lose your character at any moment when you're not careful. You put a lot more effort into planing and upgrading your character. I'm totally fine with dying to mobs and losing my character. It's my own fault and i accept it.

What i'm really not okay with is all the new warmode players trying to trick you into flagging yourself for pvp. The amount of times i had warmode players SITTING ON TOP OF MOBS just so you might accidentally attack them and then they could kill you is simply staggering. Mind you this happens if you just happen to click an attack when a mob is dead and you then auto-attack the warmode player sitting on top of the dead mob. We all know how "boring" certain classes are where you just hit 1 1 1 1 until the mob is dead. Don't pay attention for a few seconds and you could be ganked and your character is gone. Not because you died to mobs on a PVE server, like it's supposed to be, but because PVP players want to trick and kill you.

This is no longer a "just ignore PVP players" scenario when they're actively trying to trick you. This is harassment of PVE players. On a PVE server. Tickets to GMs yielded no results. It's just baffling how annoying this is. You constantly have to be on the lookout for PVP players actively trying to ruin your day. The complete opposite of a PVE server!

PS. Warmode also completely killed buffing random passing players, which was always a neat part of classic. I don't want to accidentally flag myself for PVP, get ganked and lose my character. Sure, there's probably macros out there for that, but do i really have to go out of my way to avoid dealing with PVP players on a PVE server?!

Jongyi
Posts: 172

Re: Lets talk Warmode and PvP.

Post by Jongyi » Fri Aug 05, 2022 11:45 am

Jonas1974 wrote:
Fri Aug 05, 2022 11:39 am
Warmode has kinda ruined my enjoyment of the server. Let me explain why.

I initially joined a PVE server, because i don't care for PVP servers. There's plenty of options for PVP servers out there, but PVE servers are really rare.
I also love the hardcore mode, because it's thrilling that you could lose your character at any moment when you're not careful. You put a lot more effort into planing and upgrading your character. I'm totally fine with dying to mobs and losing my character. It's my own fault and i accept it.

What i'm really not okay with is all the new warmode players trying to trick you into flagging yourself for pvp. The amount of times i had warmode players SITTING ON TOP OF MOBS just so you might accidentally attack them and then they could kill you is simply staggering. Mind you this happens if you just happen to click an attack when a mob is dead and you then auto-attack the warmode player sitting on top of the dead mob. We all know how "boring" certain classes are where you just hit 1 1 1 1 until the mob is dead. Don't pay attention for a few seconds and you could be ganked and your character is gone. Not because you died to mobs on a PVE server, like it's supposed to be, but because PVP players want to trick and kill you.

This is no longer a "just ignore PVP players" scenario when they're actively trying to trick you. This is harassment of PVE players. On a PVE server. Tickets to GMs yielded no results. It's just baffling how annoying this is. You constantly have to be on the lookout for PVP players actively trying to ruin your day. The complete opposite of a PVE server!

PS. Warmode also completely killed buffing random passing players, which was always a neat part of classic. I don't want to accidentally flag myself for PVP, get ganked and lose my character. Sure, there's probably macros out there for that, but do i really have to go out of my way to avoid dealing with PVP players on a PVE server?!

Agreed to your experience, buds. PVERs at the servers are now basically at the mercy of PVPers. Devs should really do something about this if they care the longevity of the server.
If they don't care, then it is their history

User avatar
Angulardrift
Posts: 11

Re: Lets talk Warmode and PvP.

Post by Angulardrift » Fri Aug 05, 2022 7:06 pm

I believe theres one solution for warmode.

-5 +5 level limit on pvp
remove 30% Bonus XP, give 30% Bonus Honor
Alt addict
Bring Rp back to Turtle

Jongyi
Posts: 172

Re: Lets talk Warmode and PvP.

Post by Jongyi » Fri Aug 05, 2022 8:12 pm

Angulardrift wrote:
Fri Aug 05, 2022 7:06 pm
I believe theres one solution for warmode.

-5 +5 level limit on pvp
remove 30% Bonus XP, give 30% Bonus Honor
Yes, this ideas sound acceptable. 30% bonus honor should be the deal
For 30% bonus exp, it should be something like if you have L.v60 character in your account, your toons will have 30-50% bonus exp or something like that.

User avatar
Jambiya
Posts: 94

Re: Lets talk Warmode and PvP.

Post by Jambiya » Fri Aug 05, 2022 8:30 pm

There was a point in vanilla wows development where the devs thought about adding direct negative consequences to excessive dishonorable kills. I made a note of it at the bottom of my fugitive mode/dishonorable consequence suggestion a while back: viewtopic.php?t=2546, where Kazgrim quoted from the old wow manual. While dishonorable ranks do exist here, it's mostly just flavor text and doesn't really impact gameplay. As such griefers can run amuck with no real consequence to their actions.

Personally I think if there was a way to create mechanically negative effects for excessive griefers it could serve as a natural deterrent. How something like that can be implemented, however, is another story. Wouldn't mind a pvp interaction level range at least for warmode as mentioned by Jongyi too.

Zynim
Posts: 27

Re: Lets talk Warmode and PvP.

Post by Zynim » Sat Aug 06, 2022 2:59 am

Jesterjacks wrote:
Thu Aug 04, 2022 7:47 pm
I would disagree with the mentality of "if you have warmode, you accept this."

If warmode is on, I'd be fine with fighting in pvp of my level. But instead I'm just ganked by lvl 60 characters. How is that fair or fun?
Warmode is a challenge. It's not a catch-up method for the slow vanilla leveling process like others have mentioned, that is what tents are for. If you accept warmode, you're accepting the challenge of leveling while flagged with the benefit of a 30% experience boost. If you don't want to deal with the issues resulting from the challenge don't accept it.

If a quest NPC is getting killed, interact with your community. Communicate with your guild, and other players in your zone to organize a response. If you're unable to do that, move on to another zone. The only change I would make is to make the Local Defense channels only available to the faction that owns the zone (horde players shouldn't be able to see Alliance communication on the defense channel in Westfall). There are maybe a handful of griefers, most are well known and are hunted as soon as someone actually communicates where they are.

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