Outlaw Glyph!

Post Reply
User avatar
Pogopogo
Posts: 5

Outlaw Glyph!

Post by Pogopogo » Fri Feb 11, 2022 3:35 pm

Hello TurtleWoW Devs and TurtleWoW Community! We gits over at <Blacktooth Grin> have been having a ton of fun making base here on the turtle mul. The warm reception we've received from the community has truly been shocking, and we can't wait to keep bringing you all the gift of war with our RP and PvP activities. There has been a suggestion getting passed around for the last few weeks that I wanted to field publically.

*Drumroll*

Outlaw Glyph

-Purchasable from the glyph vendor for 5c.

-Available at all levels, starting at level 1.

-Reversible or semi-permanent ala Glyph of War (at the discretion of turtle devs)

~Mechanics~

-Taking the outlaw glyph makes you an ‘outlaw’, flagging you as PvP and hostile to all players regardless of faction.

-You are permanently flagged for FFA PvP and cannot unflag.

-You can attack all players flagged for PvP regardless of faction.

-You will still be friendly with faction reputations and able to complete normal game related activities as usual. Cities are accessible, but beware! Your own faction can PvP you in town.

-Any player that attacks you will be flagged for PvP the normal way. If they are not bearing the outlaw glyph they cannot be attacked by their own faction.

~Benefits~

The benefit should be minor if any. Perhaps a little silver or bonus honor per HK, with more elaborate suggestions of possible benefits at the end of the post. The effect itself is what should be attractive and not having a major PvE buff should keep players from picking it up by accident. Like all TurtleWoW glyphs, at the end of the day, it should feel entirely optional.

~FAQ~

“But… why?”

Well… for RP and WPvP of course!
There are many RP guilds and individual characters on TurtleWoW that are not friendly to either faction, or are wanted in their home cities. A few that come to mind are:
-The Scourge
-Scarlet Crusade
-Blacktooth Grin
-The School of the Dragonhawk

Offering an opt-in ‘hostile mode’ would be a fantastic spin on Turtle’s already unique and exciting cross-faction experience. It would offer a balance to the diplomacy already present and only enrich the server’s living roleplay. It would also help to normalize cross-faction WPvP grouping, which is a bit of a grey area right now regarding its ethics despite it being mechanically viable.

“You can’t fool me you cheeky troll. You just want to gank horde!”
Yah got me! What better way to make WPvP feel fuller and more alive on such a small server? Outlaw glyph would make it so that those seeing overworld PvP encounters would have a greater pool of rivals out in the wilderness. More opting in! More chances for encounters!

Other ideas from the community!

-Outlaw glyph could make all hks dhks for the glyph bearers and contribute to ‘dishonorable’ honor gain and rank. This should be coupled with a dishonorable reputation gear vendor of some kind, like a coin created at HK (similar to halaa token system) for glyph holders that could be spent. Gear aquirement based *solely* on negative rank would be imbalaced as civilian dhks are easy to farm.

-Outlaw glyph could give a minor amount of reputation for Ring of Blood with each honorable kill as this reputation is difficult to farm.

-Other players could get a bonus for killing outlaws, maybe a bit of bonus honor or a bit of silver; a sort of passive bounty system.

If you got this far and find this idea for a potential feature interesting please leave a comment or suggestion below! Let's think up the best way to implement such a glyph and create the most fun and dynamic RP server there could possibly be! turtle_in_love

User avatar
N0l
Posts: 7

Re: Outlaw Glyph!

Post by N0l » Fri Feb 11, 2022 4:21 pm

I fully support this, and I'd totally use it. Personally, I'm against any real benefit for the reasons you described - it should feel optional and be picked up because you want the world to be more fun and dangerous, not just because you want more honor per kill or similar.

I wouldn't mind an "Outlaw Reward System", but maybe instead of using the DHK system, just set it up more like a rep. Every PvP kill in outlaw mode gets you X rep with some merc/outlaw organization, selling some cosmetic rewards at different rep levels. That way, even if people want to "cheat" and just organize killing each other to get points, all they get for the effort is cosmetics.

Zedth0ugh
Posts: 2

Re: Outlaw Glyph!

Post by Zedth0ugh » Fri Feb 11, 2022 4:22 pm

This is definitely a neat *optional* idea that could breath some life into the rppvp/wpvp community on TWOW.

User avatar
Crushfiend
Posts: 4
Location: Ratchet

Re: Outlaw Glyph!

Post by Crushfiend » Fri Feb 11, 2022 4:30 pm

I support and would opt in!

-slim

User avatar
Shirazen
Posts: 17

Re: Outlaw Glyph!

Post by Shirazen » Fri Feb 11, 2022 5:00 pm

I'm obviously going to throw my hand up in support of Outlaw Glyph as someone who's talked about loving something like this extensively - for both my character and my guild.
The cross-faction grouping aspect of Turtle's PvE being moved up to PvP as well is a great opportunity for grouping, roleplaying, RP-WPvP events, and everything in between.

I can see a *couple* of downsides, mainly lowbie ganking (This makes Warmode a LOT more risky for lowbies, which is actually a GOOD thing, imo) - BUT really at the end of the day, the Outlaw will suffer WAY more than he will benefit, which is the perfect balancing mechanism.
Even if you can kill/gank lowbies in your own faction, you're going to be getting killed by the 60s of BOTH factions, and the 60s of your own faction will be able to stop you from getting away with further crimes.

People who have been doing "robbery" roleplaying (if you're been in Westfall you may have gotten "held up" by a Goblin Rogue using disguises to appear as a Defias Bandit) will also love this as it will open up the spots they can do their trade-window pickpocketing gimmicks.

Overall, I feel the game would greatly benefit from an Outlaw Glyph, with few downsides. People who don't want to full-time PvP are already going to be safe by simply not flagging, so that just leaves Warmode players as the ones who are full-time flagged... they know what they signed on for!! The Outlaws are really the ones placing themselves at risk, even with "rewards" or minor benefits.
-Zarken Nightshade-
Hardcore Roleplayer, Shitty Naxxrammas Raider, WPvP Enjoyer, Community Cult Leader, Music Fanatic, and silly LGBT fella.

User avatar
Snakeman
Posts: 80

Re: Outlaw Glyph!

Post by Snakeman » Fri Feb 11, 2022 6:02 pm

ADORE this suggestion and 100% would pick it up for RP reasons on my active Grin characters! Been eagerly awaiting the suggestion going up officially; I'm so for it.

I'd definitely love to see a way of gearing via dishonour implemented too - having to take the time to rank positively before you can go for the juicy outlaw and pariah titles when your character is a seasoned war criminal IC feels kinda sad, in my opinion. I could just hide my PvP title, but... *shudders*

It'd open up some great avenues for world PvP, and it'd also allow for each faction to fight their exclusive classes outside of duelling, which could be an interesting new experience for a lot of people in Vanilla. (Do I just want Alliance players to know how annoying Lay on Hands is to deal with? ...maybe. hehe <3 )

This is also definitely the kind of thing that shouldn't have a "reward" attached to it, I support that notion wholeheartedly. War Mode having the +30% XP mod is really nice when you just want it to show people you're available for fite anytime (hell, most of Grin kept it when they hit 60), but it's caused a lot of problems for people who take it with the primary purpose of levelling up faster and are surprised when they get camped in Stranglethorn Vale by someone 10+ levels over them. It would be preferable for something like this to have no direct rewards attached to it - even a small honour bonus would probably be enough for rankers to lap it up like warm milk, when they aren't really the intended target audience.

I really hope devs take this suggestion into consideration! I think it would be brilliant for the RPers on this server. (:
Your local troll artist and enthusiast.
Scottish, heavy RP-PvPer & former Naxx raider.

Desha / Zin'tulak / Starstalker <Blacktooth Grin>
Lordaeron belongs to the Amani!

User avatar
Bellybutton
Posts: 147
Likes: 1 time

Re: Outlaw Glyph!

Post by Bellybutton » Fri Feb 11, 2022 10:46 pm

This is probably one of the only PvP mode suggestions that I actually support, this sounds incredibly fun both from a PvP perspective and an RP perspective.

As a bit of RP flair, and maybe as the sole "refuge" for Outlaw Players, they're only """safe""" from being ganked by other players in Steamwheedle Cartel towns. Not because the Steamwheedle Cartel is openly supporting outlaws, and not because Outlaws are aligned with the Steamwheedle Cartel, but to maintain pure neutrality. Attacking an Outlaw in say, Ratchet or Booty Bay, will get the guards to attack you much like a Horde attacking an Alliance in Ratchet or Booty Bay. Likewise, goblin bruisers will attack Outlaws for PvPing in Goblin towns.
Zamba the Unruly
"Zamba be sensing the winds of change in da air. Can you be feeling it too, mon?"

User avatar
Jambiya
Posts: 94

Re: Outlaw Glyph!

Post by Jambiya » Fri Feb 11, 2022 11:11 pm

Use this to your hearts content: viewtopic.php?f=14&t=2546

User avatar
Mativh
Posts: 253

Re: Outlaw Glyph!

Post by Mativh » Sat Feb 12, 2022 2:19 am

N0l wrote:
Fri Feb 11, 2022 4:21 pm
...just set it up more like a rep. Every PvP kill in outlaw mode gets you X rep with some merc/outlaw organization, selling some cosmetic rewards at different rep levels.
This is a great idea and I think it should be applied on warmode, instead of the current xp reward it has.
All that is gold does not glitter, Not all those who wander are lost;
The old that is strong does not wither, Deep roots are not reached by the frost.

De-standardization of Classes - Immersive Racials [Undead]
My FB

Mac
Posts: 827
Likes: 2 times

Re: Outlaw Glyph!

Post by Mac » Sat Feb 12, 2022 6:31 am

I like the idea of an outlaw mode, and I think you make good arguments for it (like how quite a few roleplay guilds would be able to incorporate it into their game).
N0l wrote:
Fri Feb 11, 2022 4:21 pm
I wouldn't mind an "Outlaw Reward System", but maybe instead of using the DHK system, just set it up more like a rep. Every PvP kill in outlaw mode gets you X rep with some merc/outlaw organization, selling some cosmetic rewards at different rep levels. That way, even if people want to "cheat" and just organize killing each other to get points, all they get for the effort is cosmetics.
I like this idea for both Warmode and Outlaw modes. There could be a Mercenary Guild faction with a couple small mercenary camps set up across the world. I wouldn't even mind if there were non-cosmetic items attached as long as they were more PVP oriented (like items with worn effects on them that increase your chance to resist various forms of CC, like increased stun resistance and so on).

User avatar
Bellybutton
Posts: 147
Likes: 1 time

Re: Outlaw Glyph!

Post by Bellybutton » Fri Feb 18, 2022 10:48 pm

Bumping for more visibility, because this is a really cool idea.
Zamba the Unruly
"Zamba be sensing the winds of change in da air. Can you be feeling it too, mon?"

Jekka
Posts: 21

Re: Outlaw Glyph!

Post by Jekka » Sat Feb 19, 2022 7:17 pm

Jambiya wrote:
Fri Feb 11, 2022 11:11 pm
Use this to your hearts content: viewtopic.php?f=14&t=2546
+1 good stuff in both places there and here. There’s a workable solution somewhere in between.
“Nothing is lost. Nothing is forgotten. It was in the blood, the flesh. And now, it is forever.” - Prophet of Hakkar The Soulflayer

Geistxii
Posts: 1

Re: Outlaw Glyph!

Post by Geistxii » Sat Feb 19, 2022 8:15 pm

Bump

User avatar
Meepingmeeps
Posts: 22

Re: Outlaw Glyph!

Post by Meepingmeeps » Sat Aug 06, 2022 7:35 pm

bump

User avatar
Anomay
Posts: 5

Re: Outlaw Glyph!

Post by Anomay » Sat Aug 06, 2022 8:35 pm

I support this idea, I like world pvp, and will be one of the first persons who will buy this glyph.

User avatar
Gladeshadow
Posts: 178

Re: Outlaw Glyph!

Post by Gladeshadow » Sat Aug 06, 2022 9:37 pm

An outlaw glyph would be amazing for RP PvP purposes. Totally for it and would love to see people play their own way with their own story. It reminds me of my early days playing a human warlock. I wanted to be a cruel character. Finding oats in Westfall for Blanchy completely ruined that immersion and I stopped playing that character altogether.

It’s a no on the suggestion of only Steamwaddle Cartel towns being friendly to outlaws. Most classes can’t respec at neutral towns. And being able to be a hostile character in towns of your race makes sense rp wise. Like being an envoy of the Scarlet Crusade in Stormwind or of the Blacktooth Grin in Orgrimmar. It would certainly help in creating a sense of a dynamic political environment. Even for PvP enabled non-outlaws, it would give a sense of danger if wandering into rough parts own town like The Slaughtered Lamb or the Cleft of Shadow.

User avatar
Proudwell
Posts: 44

Re: Outlaw Glyph!

Post by Proudwell » Sat Aug 06, 2022 10:01 pm

I adore this idea very much.

User avatar
Pringlesfan
Posts: 3

Re: Outlaw Glyph!

Post by Pringlesfan » Sun Aug 07, 2022 10:10 pm

It's neat but sounds like it would create too much chaos and trolling opportunities so I'd say no. I'd say same faction pvp would only be ok if both players are using this glyph. I think if you pvp In cities guards should kill you (rp-wise this makes sense) idk what kinda crazy flags you would have to set to make this all work though. Also probably no honor benefit for killing your own faction.

User avatar
Gladeshadow
Posts: 178

Re: Outlaw Glyph!

Post by Gladeshadow » Mon Aug 08, 2022 5:07 am

Pringlesfan wrote:
Sun Aug 07, 2022 10:10 pm
It's neat but sounds like it would create too much chaos and trolling opportunities so I'd say no. I'd say same faction pvp would only be ok if both players are using this glyph. I think if you pvp In cities guards should kill you (rp-wise this makes sense) idk what kinda crazy flags you would have to set to make this all work though. Also probably no honor benefit for killing your own faction.
I’d say that outlaw reputation with their own faction groups ought to be fixed to neutral or unfriendly, something the original suggested left out. That way, non-outlaws will be assisted by city guards while outlaws will be attacked by city guards if any aggression occurs. Same as we see for the Steamwheedle Cartel factions. No honor for killing same faction is fine too. Such outlaw tactics aren’t honorable, after all.

Jangles
Posts: 2

Re: Outlaw Glyph!

Post by Jangles » Tue Aug 09, 2022 1:57 am

I want

Noppanoppa
Posts: 3

Re: Outlaw Glyph!

Post by Noppanoppa » Tue May 02, 2023 11:11 pm

I find this idea really appealing. Would love to see Outlaw Glyph in game! This would help the RP community and WPVP.

My friend said to me one day that Turtle WoW would be perfect if it only would be PVP server. Maybe Outlaw Glyph would bring him toward believing Turtle WoW can be a perfect server.

Heinzanovatalks
Posts: 1

Re: Outlaw Glyph!

Post by Heinzanovatalks » Wed May 03, 2023 2:34 am

I love this idea

User avatar
Dauntedpony
Posts: 9

Re: Outlaw Glyph!

Post by Dauntedpony » Wed May 03, 2023 3:01 am

I feel like this should be connected to a crime faction in some way. Maybe the Syndicate. I like the idea, but I do not know if I would want new players to get exposed to such a harsh status when they might not fully understand it.

For flavor purposes, there could be an awesome questline unlocked once you enter this mode. Maybe an assassination of a series of important characters in major cities. Probably a group quest.

Killing an outlaw grants much more honor, but maybe they have access to a special PvP trinket?

One important bit though would be to create a special faction icon for outlaws.

Seems like a good addition that shouldn't affect the game in any negative ways.

User avatar
Ephixa
Posts: 8

Re: Outlaw Glyph!

Post by Ephixa » Wed May 03, 2023 5:25 am

Would be amazing to have this but I think it should only be available in higher level zones

Post Reply