Balance/Itemization
Posted: Sun Sep 16, 2018 1:57 am
It is fairly well known that all of the so-called "blizzlike" servers try to pray at the altar of blizzard's "balance".
I believe that going for the same type of balance on every server leads to stagnation in the private server scene.
Someone posted on the wowservers subreddit about how servers used to be better 10 years ago. It's true. Most people in the scene now weren't around back then but there were a lot of crazy unique servers that have gone by the wayside in favor of standard "blizzlike" servers where everyone tries to copy each-other and Blizzard's design.
This really drives me crazy as someone who was playing on private servers 10 years ago.
We used to see unique concepts such as guild bases, custom instances, items, rulesets, balance, etc.
I was wondering if the Turtle WoW team intends to implement custom balance and perhaps items to bring classes in line with each-other, giving more options for viable specs to the playerbase.
Edit: As this was sort of alluded to in the AMA.
I believe that going for the same type of balance on every server leads to stagnation in the private server scene.
Someone posted on the wowservers subreddit about how servers used to be better 10 years ago. It's true. Most people in the scene now weren't around back then but there were a lot of crazy unique servers that have gone by the wayside in favor of standard "blizzlike" servers where everyone tries to copy each-other and Blizzard's design.
This really drives me crazy as someone who was playing on private servers 10 years ago.
We used to see unique concepts such as guild bases, custom instances, items, rulesets, balance, etc.
I was wondering if the Turtle WoW team intends to implement custom balance and perhaps items to bring classes in line with each-other, giving more options for viable specs to the playerbase.
Edit: As this was sort of alluded to in the AMA.