Loch Modan - Custom Quest Suggestions

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Kaktus96
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Loch Modan - Custom Quest Suggestions

Post by Kaktus96 » Fri Jul 04, 2025 2:26 am

This, depending on how well it is received, will be the first entry of a serious of posts.
Although Turtle Devs have added a lot of great quests to many zones there are still zones that are quite lacking.
One of those zones is Loch Modan.

What has been added to Loch Modan? One quest. A good one but just one nontheless. The one quest added wants the player to kill 10 Loch Threshadons and then gain a trinket. Pretty cool to get a trinket at level 17-20 imo but I think thats not enough.

I believe adding a bunch of new quests would divert quite a few players from Westfall to Loch Modan making Westfall a little less crowded and also nicer to quest at.

Image

Yellow Zone A:
Currently in this zone the only quest you have to do is "Filthy Paws" https://database.turtle-wow.org/?quest=307

But I believe we can expand on the quest "Rat Catching" https://database.turtle-wow.org/?quest=416
There are several Tunnelrat NPCs in that area, including Tunnelrat Vermin, Tunnelrat Scout, Tunnelrat Forager, Tunnelrat Digger and Tunnelrat Geomancer.

I think we should have 2 more quests here.
1. Alongside "Rat Catching" you get a quest named something like "The Kobold menace I" where you first have to kill 10x Vermin, 10x Scout and 5x Forager.
2. Follow up quest "The Kobold menace II" where you have to kill 8 Diggers and 5 Geomancers.
(Optional: Add a named Kobold leader that also has to be killed to finish the second part of this quest)

It's two simple kill quests that would exist along two already existing collect quests.

Blue Zone B1:
In this area you do the quest "A dark threat looms" https://www.wowhead.com/classic/quest=2 ... reat-looms

It's a great questchain but since you have to kill Dark Iron Sapper and Dark Iron Insurgent to get to the Questitem I think we should let these two types of enemy NPC drop a Quest starting item called something like "Dark Iron Invasion Plans".
This item should be brought to the same guy you accept "A dark threat looms" from. Who will then send you to a new dwarf NPC that is scouting a Dark Iron encampment that some people still remember from the High Elve starting zone before Thalassian Highlands existed at B2

Blue Zone B2:
The aforementioned dwarf scout will wait here and continue the quest chain.
You will get 2 new quests here:
1. Kill 8 Shadowforge Prowler and 3 Shadowforge Fire Priest
2. Gather a key from a chest. Free a captive(Can be High elf or Dwarf).
This will lead to 3 more quests at B3

Blue Zone B3:
At B3 there is currently an abandoned former guild camp. I think this should be repurposed to the Dark Iron HQ in the region.
After finishing the quests at B2 you find out from the freed captive that the Dark Irons have a bigger compound at B3.
You get two quest:
1. Blow up 5 enemy supply crates to hinder enemy logistics. You get grenades as items which you can throw onto the crates which then are destroyed.
2. Kill 8 Shadowforge Zealots and 8 Shadowforge Fireblades. These are new NPCs. The Zealots are fire mage types that use fire blast. The Fireblades are melee enemies that carry two axes and do occasionally cause fire damage when they hit you.

After finishing these quests you learn from the Scout that he found out that the leader of the invasion force is currently in the cave that is in the B3 area. You have to go there and take him out. He is elite and is guarded by one Zealot and one Fireblade. It's a group quest.

White zone C:
At the excavation currently the only quest you have is to collect 8 idols from the Troggs. https://database.turtle-wow.org/?quest=297
Why not expand the existing 4 part quest chain "In Defense of the King's Land" https://database.turtle-wow.org/?quest=217

After finishing the 4th part of In Defense of Kings Land you are sent to the excavation for another culling of Troggs.
Kill 5 Berserker Trogg, 5 Stonesplinter Geomancer and 5 Stonesplinter Diggers. These are all enemy NPCs that exist within the excavation site already.

One thing I haven't thought about is rewards. ExP and money rewards should be obvious but which items should be rewarded idk. Maybe this can be discussed in the comments. I don't even know if this isn't a huge waste of time. Are the turtle people actually looking at this forum? Who knows.

Oh yeah, move Bingles Blastenheimer closer to his crashed plane. He keeps getting killed by the Horde Runners elite patrol.

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Re: Loch Modan - Custom Quest Suggestions

Post by Cheruscan » Fri Jul 04, 2025 9:42 am

Very good suggestions. more interconnectivity with the badlands and wetlands would also be much appreciated, it alot of legwork sure but that shouldnt deter players that actually quest for the quests sake (also great opportunity to give players meaningful rewards for pushing trough with ardious longwinded quest lines)

For rewards really anything goes, Loch Modan has very few item rewards for the quests there (further pushing ppl to quest in westfall instead) more weapons of all kind are always appreciated, armor pieces aswell, maybe even some crafting recipes since the dwarves are renouned for their crafts

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Kaktus96
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Re: Loch Modan - Custom Quest Suggestions

Post by Kaktus96 » Fri Jul 04, 2025 5:25 pm

Cheruscan wrote: Fri Jul 04, 2025 9:42 am Very good suggestions. more interconnectivity with the badlands and wetlands would also be much appreciated, it alot of legwork sure but that shouldnt deter players that actually quest for the quests sake (also great opportunity to give players meaningful rewards for pushing trough with ardious longwinded quest lines)

For rewards really anything goes, Loch Modan has very few item rewards for the quests there (further pushing ppl to quest in westfall instead) more weapons of all kind are always appreciated, armor pieces aswell, maybe even some crafting recipes since the dwarves are renouned for their crafts
Exactly. The few quest rewards that are really worth it is the Robe from Filthy Paws for Casters and the Ironforge style shield you get for finishing the "In Defense of the Kings Lands" quest chain.
The ranged weapon rewards from the Farstride Lodge quest are also great.

Regarding connectivity to Swamplands. The game already makes you clear the Dun Algaz Pass and then send you to Menethil. I think the connectivity to Swamplands already exists.
However, I do agree with the Badlands part. In the Badlands there is also a Dark Iron presence. However, connecting them is hard as Loch Modan ends at lvl 20 and Badlands starts at level 35. The connection could be made in the flavor texts of the quests themselves.

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