Shaman rework suggestion

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Happyplace
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Shaman rework suggestion

Post by Happyplace » Thu Jul 03, 2025 10:41 am

- The radius of your totems that affect friendly targets is increased to 30 yards (talent) removed. This is now baseline

- Spirit link (talent) removed. Replaced by mana tide totem. Mana tide totem has always been the most fun totem to use in classic wow. The animation paired with the fact that your group would actually FEEL the totem effect instead of it being a passive buff.

- Bloodlust (talent) removed. Windfury totem is now the last talent in the enhancement tree and has a cooldown similar to mana tide totem. (Totem also gets a windfury animation -> visual que for pvp). While windfury totem is active, melee critical strikes improve the attack and casting speed of all party members. This will allow the shaman to benefit from the totem as well. And this will in turn allow shaman tanks to make more use of grace of air boosting their survivability.

- Flametongue totem is now the last talent in the elemental tree and again has a cooldown similar to manatide totem. Totem also gets a cool fire animation (maybe similar to circlet of flame). While flametongue totem is active, your spel critical strikes improve the spell and melee critical strike of all party members by 2%. Adding this would probably require taking away crit somewhere else in the game. A change like this would give melee dps still a buff when having an elemental shaman while fixing the elemental shaman windfury bot problem. And this in turn will make it that enhancement shamans save some mana from not having to use flametongue toten anymore.

- Healing stream totem effectiveness increased by 50% but now has a cooldown. Chain heal can now jump to the healing stream totem as an aditional target causing a healing stream totem pulse. In turn probably nerve chain heal a bit etc. This would allow shamans to tactically place a healing stream totem on fights requiring to spread out to make connections. This in turn would also give shaman tanks a little bit more aoe threat. And a way to get some threat on fire immune mobs.

- Stoneclaw totem cooldown increased and now also slows the attack speed of nearby creatures by 10%. This will give shaman tanks slightly more survivability and taunts the mobs properly to the shaman when specced into totemic alignment.

- Stoneskin totem cooldown increased and reduces all damage taken by 5% within 8 yards.

- Windwall totem removed.

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ForumGentleman
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Re: Shaman rework suggestion

Post by ForumGentleman » Thu Jul 03, 2025 1:40 pm

Respectfully, not a fan at all of your suggestion

Your perspective seems to be literally only for raiding

Spirit link is already boring as hell and you wanna replace it with a mere mana totem..

Can resto get one fun spell for once? Riptide, now, THAT would be a spell worth speccing into

Happyplace
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Re: Shaman rework suggestion

Post by Happyplace » Thu Jul 03, 2025 2:27 pm

Did you not read the healing stream totem change?

This is classic wow, Mana tide totem is the original last talent of the resto tree. I am not sure if you were aware of that. And yes it was a great talent.

Adding a spell from a later expansion is not what classic is about. Heals over time are druids specialisation.

Shaman class identity comes from totems.

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Re: Shaman rework suggestion

Post by ForumGentleman » Thu Jul 03, 2025 2:51 pm

Happyplace wrote: Thu Jul 03, 2025 2:27 pm Did you not read the healing stream totem change?

This is classic wow, Mana tide totem is the original last talent of the resto tree. I am not sure if you were aware of that. And yes it was a great talent.

Adding a spell from a later expansion is not what classic is about. Heals over time are druids specialisation.

Shaman class identity comes from totems.

Just because it was a thing doesnt mean it should be a thing now. Classic+ is about fixing the "flaws" of vanilla wow and making gameplay more interesting

Shaman classes identity comes from many things: weapon enchants, shocks, good old chain lightning, as much as totems

Riptide doesn't have to be a HoT. Anyway, I am advocating for any spell that has some use in both PVP and PVE

Resto has enough of cringe boring pve talents already

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Re: Shaman rework suggestion

Post by Akarui » Thu Jul 03, 2025 3:12 pm

ForumGentleman wrote: Thu Jul 03, 2025 2:51 pm ....
Just because it was a thing doesnt mean it should be a thing now. Classic+ is about fixing the "flaws" of vanilla wow and making gameplay more interesting
....
Fixing != mixing all extensions to pile of trash. It ruins vanilla.

Suggestion interesting. happy_turtle_head

Happyplace
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Re: Shaman rework suggestion

Post by Happyplace » Thu Jul 03, 2025 3:36 pm

ForumGentleman wrote: Thu Jul 03, 2025 2:51 pm
Happyplace wrote: Thu Jul 03, 2025 2:27 pm

Just because it was a thing doesnt mean it should be a thing now. Classic+ is about fixing the "flaws" of vanilla wow and making gameplay more interesting

Shaman classes identity comes from many things: weapon enchants, shocks, good old chain lightning, as much as totems

Riptide doesn't have to be a HoT. Anyway, I am advocating for any spell that has some use in both PVP and PVE

Resto has enough of cringe boring pve talents already
You consider mana tide totem a flaw of vanilla wow? (Please do read mana tide totem and not mana spring totem)

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Re: Shaman rework suggestion

Post by Fornow » Thu Jul 03, 2025 5:02 pm

Not a fan of the capstone talents simply providing totems. That seems like a very narrow raid focused idea of what a shaman should be.

Giving totems a cooldown in exchange for making them actually impactful is great though. turtle_in_love_head It also naturally incentivizes you to use different totems over time rather than just the same ones again and again.

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Re: Shaman rework suggestion

Post by amanagor » Thu Jul 03, 2025 5:21 pm

These suggestions are entirely pve focused and would make shaman very unfun to play with outside of raids.

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Re: Shaman rework suggestion

Post by Cecilc » Thu Jul 03, 2025 5:30 pm

Hard pass if you do any PvP, why would anyone take a capstone for a totem that has cooldown and can be kited out of

Not even that impactful either, if they get worked in it should be somewhere in the middle of the tree like tier 5

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Re: Shaman rework suggestion

Post by Voodoochile » Thu Jul 03, 2025 5:54 pm

Happyplace wrote: Thu Jul 03, 2025 10:41 am - Bloodlust (talent) removed. Windfury totem is now the last talent in the enhancement tree and has a cooldown similar to mana tide totem. (Totem also gets a windfury animation -> visual que for pvp). While windfury totem is active, melee critical strikes improve the attack and casting speed of all party members. This will allow the shaman to benefit from the totem as well. And this will in turn allow shaman tanks to make more use of grace of air boosting their survivability.

- Flametongue totem is now the last talent in the elemental tree and again has a cooldown similar to manatide totem. Totem also gets a cool fire animation (maybe similar to circlet of flame). While flametongue totem is active, your spel critical strikes improve the spell and melee critical strike of all party members by 2%.

- Healing stream totem effectiveness increased by 50% but now has a cooldown. Chain heal can now jump to the healing stream totem as an aditional target causing a healing stream totem pulse. In turn probably nerve chain heal a bit etc. This would allow shamans to tactically place a healing stream totem on fights requiring to spread out to make connections.
I'm confused by what you say here with BL. How does your change allow shaman to benefit from grace of air totem when you tie the aoe attack speed effect to the windfury totem? There is actually no reason to cast agi when the opportunity cost to your group's dps is that high.

Ele does need a caster totem, but aoe crit chance is not unique enough. It is the exact same thing that Boomkin provide except their's isnt tied to a totem.

You could double Healing Stream's healing and it still would not justify a cooldown. That being said, I like the proposition of it being able to be a bounce target for CH.
>Futhermore, I think that Shaman should be reworked.
Shaman Rework Proposal
In Regards to 1.17.2

"I cannot be content with a classic+ vision of Shaman that sacrifices utility & versatility for raw throughput & specialization."

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Re: Shaman rework suggestion

Post by ForumGentleman » Thu Jul 03, 2025 5:56 pm

Happyplace wrote: Thu Jul 03, 2025 3:36 pm
ForumGentleman wrote: Thu Jul 03, 2025 2:51 pm
Happyplace wrote: Thu Jul 03, 2025 2:27 pm

Just because it was a thing doesnt mean it should be a thing now. Classic+ is about fixing the "flaws" of vanilla wow and making gameplay more interesting

Shaman classes identity comes from many things: weapon enchants, shocks, good old chain lightning, as much as totems

Riptide doesn't have to be a HoT. Anyway, I am advocating for any spell that has some use in both PVP and PVE

Resto has enough of cringe boring pve talents already
You consider mana tide totem a flaw of vanilla wow? (Please do read mana tide totem and not mana spring totem)
I don't consider it a flaw per say, I consider it a flaw as last talent

Last talent ability should be fun, engaging and if possible usable in both PvP and pve

I get zero adrenaline rush when I use a mana totem

I do when I use chastize, envenom, bestial wrath or mortal strike, or even proclaim champion

Resto NEEDS one more fun, usable active ability

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Re: Shaman rework suggestion

Post by Cecilc » Fri Jul 04, 2025 7:26 am

ForumGentleman wrote: Thu Jul 03, 2025 5:56 pm
Happyplace wrote: Thu Jul 03, 2025 3:36 pm
ForumGentleman wrote: Thu Jul 03, 2025 2:51 pm


Just because it was a thing doesnt mean it should be a thing now. Classic+ is about fixing the "flaws" of vanilla wow and making gameplay more interesting

Shaman classes identity comes from many things: weapon enchants, shocks, good old chain lightning, as much as totems

Riptide doesn't have to be a HoT. Anyway, I am advocating for any spell that has some use in both PVP and PVE

Resto has enough of cringe boring pve talents already
You consider mana tide totem a flaw of vanilla wow? (Please do read mana tide totem and not mana spring totem)
I don't consider it a flaw per say, I consider it a flaw as last talent

Last talent ability should be fun, engaging and if possible usable in both PvP and pve

I get zero adrenaline rush when I use a mana totem

I do when I use chastize, envenom, bestial wrath or mortal strike, or even proclaim champion

Resto NEEDS one more fun, usable active ability
Agreed, it should be instant healing spell, every class has an emergency instant heal button and shamans don't, you just plant your feet and chain heal spam

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Voodoochile
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Re: Shaman rework suggestion

Post by Voodoochile » Fri Jul 04, 2025 8:07 am

Cecilc wrote: Fri Jul 04, 2025 7:26 am
ForumGentleman wrote: Thu Jul 03, 2025 5:56 pm
Happyplace wrote: Thu Jul 03, 2025 3:36 pm

You consider mana tide totem a flaw of vanilla wow? (Please do read mana tide totem and not mana spring totem)
I don't consider it a flaw per say, I consider it a flaw as last talent

Last talent ability should be fun, engaging and if possible usable in both PvP and pve

I get zero adrenaline rush when I use a mana totem

I do when I use chastize, envenom, bestial wrath or mortal strike, or even proclaim champion

Resto NEEDS one more fun, usable active ability
Agreed, it should be instant healing spell, every class has an emergency instant heal button and shamans don't, you just plant your feet and chain heal spam
Shaman do. Its infact called the same thing as Druid's. It's Nature's Swiftness.

Also to clarify on the other dude's point, no heal spell is "fun" to cast except for like Holy Nova because its an insanely strong spell that damages and heals in an aoe. Mana Tide is one of the most impactful cooldowns to exist in the game in pve, its just that it has its value imbued in it's ability to effect 5 players instead of 1. But even with that being the case, it was the most effective mana regen ability available to Shaman aside from Innervate.

There was nothing wrong with vanilla Resto Shaman aside from every other healing spell having little value in comparison to CH. Removing Mana Tide was not necessary in the slightest.
>Futhermore, I think that Shaman should be reworked.
Shaman Rework Proposal
In Regards to 1.17.2

"I cannot be content with a classic+ vision of Shaman that sacrifices utility & versatility for raw throughput & specialization."

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Re: Shaman rework suggestion

Post by Cecilc » Fri Jul 04, 2025 8:13 am

Voodoochile wrote: Fri Jul 04, 2025 8:07 am
Cecilc wrote: Fri Jul 04, 2025 7:26 am
ForumGentleman wrote: Thu Jul 03, 2025 5:56 pm

I don't consider it a flaw per say, I consider it a flaw as last talent

Last talent ability should be fun, engaging and if possible usable in both PvP and pve

I get zero adrenaline rush when I use a mana totem

I do when I use chastize, envenom, bestial wrath or mortal strike, or even proclaim champion

Resto NEEDS one more fun, usable active ability
Agreed, it should be instant healing spell, every class has an emergency instant heal button and shamans don't, you just plant your feet and chain heal spam
Shaman do. Its infact called the same thing as Druid's. It's Nature's Swiftness.
Didn’t know swiftmend or holy shock or word shield or desperate prayer was on a 3 min cd

Not a strong argument

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Re: Shaman rework suggestion

Post by ForumGentleman » Fri Jul 04, 2025 8:26 am

Just thinking out loud but I could see a riptide version that should synergize to some degree with something else

Heals for X% more per active totem
OR
Has a mid-high CD like 60 or 90sec but CD gets reduced by each healing spell used

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Re: Shaman rework suggestion

Post by Voodoochile » Fri Jul 04, 2025 8:38 am

Cecilc wrote: Fri Jul 04, 2025 8:13 am
Voodoochile wrote: Fri Jul 04, 2025 8:07 am
Cecilc wrote: Fri Jul 04, 2025 7:26 am

Agreed, it should be instant healing spell, every class has an emergency instant heal button and shamans don't, you just plant your feet and chain heal spam
Shaman do. Its infact called the same thing as Druid's. It's Nature's Swiftness.
Didn’t know swiftmend or holy shock or word shield or desperate prayer was on a 3 min cd

Not a strong argument
Priests is the dedicated heal class, they will always have the most reliable tool set.
Holy Paladin are dedicated single target healers.
Druids Swiftmend require atleast 1 other hot spell as setup, and they are also single target healers.

Shaman specialize in aoe healing (and buffing). They provide aoe mitigation in stoneskin, Agi totem, and CH crits proccing Ancestral Healing, and aoe healing on CH and Healing Stream Totem. They also have a fast single target heal (1.5s, which faster than Druid's fastest outside of Swiftmend which requires set up). Shaman do not need a consistent "oh shit" button because they are:

1) Not dedicated healers, they are a hybrid class
2) Not specialized in single target healing, and technically not even healing exclusively. A good portion of their power as healers comes from their group buffs buffing their allies dmg mitigation.
>Futhermore, I think that Shaman should be reworked.
Shaman Rework Proposal
In Regards to 1.17.2

"I cannot be content with a classic+ vision of Shaman that sacrifices utility & versatility for raw throughput & specialization."

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Re: Shaman rework suggestion

Post by Cecilc » Fri Jul 04, 2025 8:42 am

ForumGentleman wrote: Fri Jul 04, 2025 8:26 am Just thinking out loud but I could see a riptide version that should synergize to some degree with something else

Heals for X% more per active totem
OR
Has a mid-high CD like 60 or 90sec but CD gets reduced by each healing spell used
Just need some kind of heal so they can move a little bit, it’s already game changing, it can just be a mid heal with a mid over time

I am ok with spirit link totem but it should be able to cast on self (for tank spec) and it should be near middle of the tree. So tanks can grab clear casting, spirit link, and just enough for storm strike, that would make them competitive (maybe add a talent that change stoneclaw to 10 min cd and taunts everything to caster, then we are cooking)

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Re: Shaman rework suggestion

Post by Voodoochile » Fri Jul 04, 2025 9:22 am

Cecilc wrote: Fri Jul 04, 2025 8:42 am
ForumGentleman wrote: Fri Jul 04, 2025 8:26 am Just thinking out loud but I could see a riptide version that should synergize to some degree with something else

Heals for X% more per active totem
OR
Has a mid-high CD like 60 or 90sec but CD gets reduced by each healing spell used
Just need some kind of heal so they can move a little bit, it’s already game changing, it can just be a mid heal with a mid over time

I am ok with spirit link totem but it should be able to cast on self (for tank spec) and it should be near middle of the tree. So tanks can grab clear casting, spirit link, and just enough for storm strike, that would make them competitive (maybe add a talent that change stoneclaw to 10 min cd and taunts everything to caster, then we are cooking)
From my Shaman Rework Proposal

Spirit Link
Image
Image




Healing Stream
Image
Image
>Futhermore, I think that Shaman should be reworked.
Shaman Rework Proposal
In Regards to 1.17.2

"I cannot be content with a classic+ vision of Shaman that sacrifices utility & versatility for raw throughput & specialization."

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Re: Shaman rework suggestion

Post by ForumGentleman » Fri Jul 04, 2025 12:17 pm

Buffing healing totem and giving it a CD is not a bad idea

Not sure about spirit link. Seems too specific and hardly usable in most cases

I would rather go the Riptide route which is great for pve and PVP

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