A more immersive world
A more immersive world
Personally I would really love if the world of Azeroth became more immersive.
It often feels like the world only really reacts to our presence.
But the enemies of this world should also react to each other.
Why does a wolve react to us walking by and attack us but ignores the boar?
Why does the wolve react to a human player but ignores a human defias NPC?
Why do Gnolls happily live next to Murlocs without ever attacking them?
Stromgarde Castle has the illusion of war but Syndicate, Trolls, Ogres and Arathi just live in seperate parts of the city and don't interact with each other at all. They should regularly send out attack parties to at least have the illusion of them trying tot ake the city for themselves.
Make guards and towns more immserive, too. I like that Goldshire was expanded but why are the guards there lvl 22-23?
Imo the guards of an area should always be the max. level of that zone. Ewynn Forest is a lvl 1-12 zone so the guards should be between lvl 12-15. And not all guards should be Swordmen either. Instead of single guards standing around or patrolling it should be something like 2 standard swordmen guards and an archer for example.
If the guards are zone level appropriate you could have things like packs of Gnolls or Murlocs attack Goldshire from time to time and they would actually have a chance to take down a guard or two.
When NPC vendors or npc are attacked they often have guards spawned to help them. Imo they should keep that feature but should lower the level of the guard that spawns to the level of the intruder and scaled that way. A lvl 20 horde attacking a quest giver in Goldshire? Well, now two lvl 20 guards and a lvl 20 archer spawn and attack them.
A world ripe for war, yet it seems too tame.
Some people might ask what this is even for? There are no quests involved and people don't gain anything other than a more immersive feel. But to me thats what Classic is really about, an immersive experience as an adventurer in Azeroth.
Maybe some of you remember Rift, the MMO, during its early days? There would be otherwordly portals opening that slowly became more powerful and bigger and they would start attacking towns nearby but players wuld usually close them by competing several tasks regarding these portals. That was a really fun mechanic imo.
It often feels like the world only really reacts to our presence.
But the enemies of this world should also react to each other.
Why does a wolve react to us walking by and attack us but ignores the boar?
Why does the wolve react to a human player but ignores a human defias NPC?
Why do Gnolls happily live next to Murlocs without ever attacking them?
Stromgarde Castle has the illusion of war but Syndicate, Trolls, Ogres and Arathi just live in seperate parts of the city and don't interact with each other at all. They should regularly send out attack parties to at least have the illusion of them trying tot ake the city for themselves.
Make guards and towns more immserive, too. I like that Goldshire was expanded but why are the guards there lvl 22-23?
Imo the guards of an area should always be the max. level of that zone. Ewynn Forest is a lvl 1-12 zone so the guards should be between lvl 12-15. And not all guards should be Swordmen either. Instead of single guards standing around or patrolling it should be something like 2 standard swordmen guards and an archer for example.
If the guards are zone level appropriate you could have things like packs of Gnolls or Murlocs attack Goldshire from time to time and they would actually have a chance to take down a guard or two.
When NPC vendors or npc are attacked they often have guards spawned to help them. Imo they should keep that feature but should lower the level of the guard that spawns to the level of the intruder and scaled that way. A lvl 20 horde attacking a quest giver in Goldshire? Well, now two lvl 20 guards and a lvl 20 archer spawn and attack them.
A world ripe for war, yet it seems too tame.
Some people might ask what this is even for? There are no quests involved and people don't gain anything other than a more immersive feel. But to me thats what Classic is really about, an immersive experience as an adventurer in Azeroth.
Maybe some of you remember Rift, the MMO, during its early days? There would be otherwordly portals opening that slowly became more powerful and bigger and they would start attacking towns nearby but players wuld usually close them by competing several tasks regarding these portals. That was a really fun mechanic imo.
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Re: A more immersive world
A rogue should be able to pick-pocket you and drain out your money IRL out of your PayPal account for an immersive experience
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Re: A more immersive world
With the current classic client? No. The unreal client? Possibly yes.Frantsel wrote: Mon Jun 30, 2025 3:02 pm You seriously expect the turtle devs to be able to do this?
If you don't have any serious things to say then why are you even saying anything at all?Zeran wrote: Mon Jun 30, 2025 3:18 pm A rogue should be able to pick-pocket you and drain out your money IRL out of your PayPal account for an immersive experience
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Re: A more immersive world
I wanna see more activity in regards to NPCs actually being involved in their respective trades or purpose. Perhaps guards could have brief interactions with NPCs causing trouble that's only there for the sake of spectacle. A blacksmith actively hammering away at the forge. A mount trainer tending their steeds. Stuff like that. I'm not saying it doesn't happen, because obviously it does, and I might be able to pull a few examples off the top of my head, but... Otherwise? Most of the time I just see profession trainers kinda just... Standing around in a place that thematically fits their line of work.
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Re: A more immersive world
I dissagree with all. This isn't the kind of immersion that would benefit the game at all. It's a very chaotic and psycho thing wanting to see npcs fighting eachother for no reason, and no quest/event involved happening. Bro this is a videogame the point of it is to make the player get interested into having an fun experience, would you say you'd get any fun from watching wild animals fight to death? Think of it.Kaktus96 wrote: Mon Jun 30, 2025 1:15 pm Personally I would really love if the world of Azeroth became more immersive.
It often feels like the world only really reacts to our presence.
But the enemies of this world should also react to each other.
Why does a wolve react to us walking by and attack us but ignores the boar?
Why does the wolve react to a human player but ignores a human defias NPC?
Why do Gnolls happily live next to Murlocs without ever attacking them?
Stromgarde Castle has the illusion of war but Syndicate, Trolls, Ogres and Arathi just live in seperate parts of the city and don't interact with each other at all. They should regularly send out attack parties to at least have the illusion of them trying tot ake the city for themselves.
Make guards and towns more immserive, too. I like that Goldshire was expanded but why are the guards there lvl 22-23?
Imo the guards of an area should always be the max. level of that zone. Ewynn Forest is a lvl 1-12 zone so the guards should be between lvl 12-15. And not all guards should be Swordmen either. Instead of single guards standing around or patrolling it should be something like 2 standard swordmen guards and an archer for example.
If the guards are zone level appropriate you could have things like packs of Gnolls or Murlocs attack Goldshire from time to time and they would actually have a chance to take down a guard or two.
When NPC vendors or npc are attacked they often have guards spawned to help them. Imo they should keep that feature but should lower the level of the guard that spawns to the level of the intruder and scaled that way. A lvl 20 horde attacking a quest giver in Goldshire? Well, now two lvl 20 guards and a lvl 20 archer spawn and attack them.
A world ripe for war, yet it seems too tame.
Some people might ask what this is even for? There are no quests involved and people don't gain anything other than a more immersive feel. But to me thats what Classic is really about, an immersive experience as an adventurer in Azeroth.
Maybe some of you remember Rift, the MMO, during its early days? There would be otherwordly portals opening that slowly became more powerful and bigger and they would start attacking towns nearby but players wuld usually close them by competing several tasks regarding these portals. That was a really fun mechanic imo.
Re: A more immersive world
Yes but i think wow game engine will not allow this to be implemented.
Everyone will still have to take quests. And in this case, the NPC should have a counter of completed quests. And when the required number is reached, the next stage of another quest. It is unlikely that it will be possible to simply make an event zone with a fair division of the reward according to the contribution
Re: A more immersive world
Cosmico wrote: Tue Jul 01, 2025 9:18 amI dissagree with all. This isn't the kind of immersion that would benefit the game at all. It's a very chaotic and psycho thing wanting to see npcs fighting eachother for no reason, and no quest/event involved happening. Bro this is a videogame the point of it is to make the player get interested into having an fun experience, would you say you'd get any fun from watching wild animals fight to death? Think of it.Kaktus96 wrote: Mon Jun 30, 2025 1:15 pm Personally I would really love if the world of Azeroth became more immersive.
It often feels like the world only really reacts to our presence.
But the enemies of this world should also react to each other.
Why does a wolve react to us walking by and attack us but ignores the boar?
Why does the wolve react to a human player but ignores a human defias NPC?
Why do Gnolls happily live next to Murlocs without ever attacking them?
Stromgarde Castle has the illusion of war but Syndicate, Trolls, Ogres and Arathi just live in seperate parts of the city and don't interact with each other at all. They should regularly send out attack parties to at least have the illusion of them trying tot ake the city for themselves.
Make guards and towns more immserive, too. I like that Goldshire was expanded but why are the guards there lvl 22-23?
Imo the guards of an area should always be the max. level of that zone. Ewynn Forest is a lvl 1-12 zone so the guards should be between lvl 12-15. And not all guards should be Swordmen either. Instead of single guards standing around or patrolling it should be something like 2 standard swordmen guards and an archer for example.
If the guards are zone level appropriate you could have things like packs of Gnolls or Murlocs attack Goldshire from time to time and they would actually have a chance to take down a guard or two.
When NPC vendors or npc are attacked they often have guards spawned to help them. Imo they should keep that feature but should lower the level of the guard that spawns to the level of the intruder and scaled that way. A lvl 20 horde attacking a quest giver in Goldshire? Well, now two lvl 20 guards and a lvl 20 archer spawn and attack them.
A world ripe for war, yet it seems too tame.
Some people might ask what this is even for? There are no quests involved and people don't gain anything other than a more immersive feel. But to me thats what Classic is really about, an immersive experience as an adventurer in Azeroth.
Maybe some of you remember Rift, the MMO, during its early days? There would be otherwordly portals opening that slowly became more powerful and bigger and they would start attacking towns nearby but players wuld usually close them by competing several tasks regarding these portals. That was a really fun mechanic imo.
It happens in Rust and I do find it quite interesting, yes.
It happens in another 2004 game as well; Stronghold, where wolf packs will occasionally hunt.
Re: A more immersive world
After I read your post, I found many things that technically can be accomplished, but the repercussions to players will not be as exciting as you imagine them to be. If questgiver NPCs or vendor NPCs die occasionally, it will stagger the progression of most players.
I always imagined more immersive Azeroth in terms of more horizontal progression for your character. Where you have more side quests that don't yield that much XP or gear or money, but offer reputation and story about the world and the characters that live in it.
Simply put - you are in in Elwynn Forest and you can chop trees, repair fences, chase chickens, collect pumpkins, you are in Stonetalon Mountains - you collect spiderwebs and eggs and Goblin Machine Oil.
To give more detail - you have lots of inconspicuous objects you can interact with - you accidentally hover over a fence or a stump or a pine cone and your cursor changes and you get curious and right click it and it starts you on some small quest chain and in the end you can get rewards such as collectibles and cosmetics and they can be equipped and serve as a status symbol in front of other players that you've completed all the zone's "hidden side progression" quests.
Another way can be to implement schedules to already existing NPCs, like them changing places, for example in Goldshire you can sometimes see guards or NPCs (both questgivers and vendors) walk around town, sometimes sit at the tavern for a drink or food and talk with other NPCs in the form of text bubbles. Implementing entirely new NPCs who do exactly those things - walk around and do various things and talk with other NPCs. There can be popular topics that overlap and repeat so to save up on some extra work.
Occasionally you could also see some mobs attacking guards, but these mobs should always be weaker than the guards so they can't overwhelm them and disrupt the gameplay by killing important NPCs.
And finally, those quests I described, should reset at certain point (or even randomize if possible) to allow players to return to old zones they like even if they are higher level and still be able to quest there with some meaningful reward, like collectibles, cosmetics, small amount of reputation for some factions.
Other than that, I don't see how this can happen in any realistic way ... and I don't know if there are enough people like us who care about this for the developers to even consider implementing it. But on the bright side, I think after Turtle WoW switches to UE5, that could become a possibility in the technical sense.
I always imagined more immersive Azeroth in terms of more horizontal progression for your character. Where you have more side quests that don't yield that much XP or gear or money, but offer reputation and story about the world and the characters that live in it.
Simply put - you are in in Elwynn Forest and you can chop trees, repair fences, chase chickens, collect pumpkins, you are in Stonetalon Mountains - you collect spiderwebs and eggs and Goblin Machine Oil.
To give more detail - you have lots of inconspicuous objects you can interact with - you accidentally hover over a fence or a stump or a pine cone and your cursor changes and you get curious and right click it and it starts you on some small quest chain and in the end you can get rewards such as collectibles and cosmetics and they can be equipped and serve as a status symbol in front of other players that you've completed all the zone's "hidden side progression" quests.
Another way can be to implement schedules to already existing NPCs, like them changing places, for example in Goldshire you can sometimes see guards or NPCs (both questgivers and vendors) walk around town, sometimes sit at the tavern for a drink or food and talk with other NPCs in the form of text bubbles. Implementing entirely new NPCs who do exactly those things - walk around and do various things and talk with other NPCs. There can be popular topics that overlap and repeat so to save up on some extra work.
Occasionally you could also see some mobs attacking guards, but these mobs should always be weaker than the guards so they can't overwhelm them and disrupt the gameplay by killing important NPCs.
And finally, those quests I described, should reset at certain point (or even randomize if possible) to allow players to return to old zones they like even if they are higher level and still be able to quest there with some meaningful reward, like collectibles, cosmetics, small amount of reputation for some factions.
Other than that, I don't see how this can happen in any realistic way ... and I don't know if there are enough people like us who care about this for the developers to even consider implementing it. But on the bright side, I think after Turtle WoW switches to UE5, that could become a possibility in the technical sense.
Re: A more immersive world
Nice defeatism-baiting.Frantsel wrote: Mon Jun 30, 2025 3:02 pm You seriously expect the turtle devs to be able to do this?
But it's pretty easy really. Simple interactions like the Crusaders and the Undead going at each other in Western Plaguelands already shows this is possible. You just have to plop a few NPCs in the world and give them different factions that make them hostile.
Re: A more immersive world
Ive seen wolves running after critters and killing them, so wouldnt be impossible to implement
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Re: A more immersive world
Probably too busy making some hard instanced content that a small % of the player base will do
Re: A more immersive world
Kinda harsh to get accused of being psychotic for seeing a more realistic and immersive world.Cosmico wrote: Tue Jul 01, 2025 9:18 am I dissagree with all. This isn't the kind of immersion that would benefit the game at all. It's a very chaotic and psycho thing wanting to see npcs fighting eachother for no reason, and no quest/event involved happening. Bro this is a videogame the point of it is to make the player get interested into having an fun experience, would you say you'd get any fun from watching wild animals fight to death? Think of it.
It doesn't have to just be enemy factions killing each other. There are many other things that make a world immersive.
This is exactly the kind of thing I imagined. More NPCs going about their day would be cool aswell.Mayson wrote: Tue Jul 01, 2025 6:07 pm Nice defeatism-baiting.
But it's pretty easy really. Simple interactions like the Crusaders and the Undead going at each other in Western Plaguelands already shows this is possible. You just have to plop a few NPCs in the world and give them different factions that make them hostile.
Other than the criticism, which I didn't cite, I agree with all of this. Those are some ways to make the world more immersive.Allwynd01 wrote: Tue Jul 01, 2025 5:58 pm I always imagined more immersive Azeroth in terms of more horizontal progression for your character. Where you have more side quests that don't yield that much XP or gear or money, but offer reputation and story about the world and the characters that live in it.
Simply put - you are in in Elwynn Forest and you can chop trees, repair fences, chase chickens, collect pumpkins, you are in Stonetalon Mountains - you collect spiderwebs and eggs and Goblin Machine Oil.
To give more detail - you have lots of inconspicuous objects you can interact with - you accidentally hover over a fence or a stump or a pine cone and your cursor changes and you get curious and right click it and it starts you on some small quest chain and in the end you can get rewards such as collectibles and cosmetics and they can be equipped and serve as a status symbol in front of other players that you've completed all the zone's "hidden side progression" quests.
Another way can be to implement schedules to already existing NPCs, like them changing places, for example in Goldshire you can sometimes see guards or NPCs (both questgivers and vendors) walk around town, sometimes sit at the tavern for a drink or food and talk with other NPCs in the form of text bubbles. Implementing entirely new NPCs who do exactly those things - walk around and do various things and talk with other NPCs. There can be popular topics that overlap and repeat so to save up on some extra work.
Occasionally you could also see some mobs attacking guards, but these mobs should always be weaker than the guards so they can't overwhelm them and disrupt the gameplay by killing important NPCs.
And finally, those quests I described, should reset at certain point (or even randomize if possible) to allow players to return to old zones they like even if they are higher level and still be able to quest there with some meaningful reward, like collectibles, cosmetics, small amount of reputation for some factions.
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Re: A more immersive world
Do you want NPCs to have AI? Do you want them to remember you and chase after you all over the world
Re: A more immersive world
You can already see wolves attacking critters. It was an early attempt at immersion.Cosmico wrote: Tue Jul 01, 2025 9:18 am I dissagree with all. This isn't the kind of immersion that would benefit the game at all. It's a very chaotic and psycho thing wanting to see npcs fighting eachother for no reason, and no quest/event involved happening. Bro this is a videogame the point of it is to make the player get interested into having an fun experience, would you say you'd get any fun from watching wild animals fight to death? Think of it.
I wish the developers did this or part of it, it will make the experience more old school where players have to think out of the box and not follow cookie cutter progression patterns or focus on leveling ASAP just to reach end game.Kaktus96 wrote: Fri Jul 04, 2025 1:28 am
Other than the criticism, which I didn't cite, I agree with all of this. Those are some ways to make the world more immersive.
In SWG (Star Wars Galaxies) there was a quest to become a Jedi. It was very obscure and it was randomized for each player so that nobody can create some kind of guide. It was like a personal puzzle for every player to solve. And it involved a lot of thinking on players' part. It became legendary and everyone talked about it because of how much of an unique experience it was.
Something like that in Turtle WoW will be amazing.
Re: A more immersive world
Suggestion to increase immersion: player housing like lord of the rings on line.
Re: A more immersive world
I've played LOTRO for almost 2 years straight - from the end of 2020 until the end of 2022 and I never even purchased a house. And I can tell you the game is more immersive than WoW for reasons other than housing. You can find people who only practice professions and don't care about anything else. There is a system about playing musical instruments that actually requires learning and skill where you have different instruments and you can gather multiple people and form an orchestra and play actual self-composed music.Volkyte wrote: Fri Jul 04, 2025 7:15 am Suggestion to increase immersion: player housing like lord of the rings on line.
The in-game music is probably the best I've experienced in an MMORPG and ONE OF THE BEST in any game I've ever played, second probably to Heroes of Might and Magic 3.
The zones have very well crafted details and look like real life locations with fantasy things on top. If you are a fan of Lord of the Rings, it's even more immersive, because you can see things you've only read about and never seen in movies or other games.
There used to be a system where you complete quests in a zone, gain reputation with the faction of the zone and as you progress, you get rewarded with reputation points you can exchange for useful gear, but now it's deprecated and useless.
You can spend time just looking under every nook and cranny just to see what's in there. There are many locations that serve no purpose, but are worth exploring, because have some kinds of easter eggs about things. For example, in the zone Vales of Anduin, there is a place where you see something like an abandoned Hobbit settlement, and if you know what's going on, you will know that's Smeagol's place of birth. And many other things like this.
Re: A more immersive world
I think you should read my original comment.L980944038 wrote: Fri Jul 04, 2025 2:06 am Do you want NPCs to have AI? Do you want them to remember you and chase after you all over the world
Literally said that I want NPCs not to just react to what we do but interact more with each other.
There is no AI needed, just some scripts, waypoints and little skirmishes.
The way I imagined is quite simple.
You, the player, walk by wolf. Wolf attacks you. Standard behaviour.
A murloc NPC walks by wolf. Nothing happen. Standard behaviour.
Make wolf attack Murloc. The change I would implement.
Re: A more immersive world
Having a psychotic idea doesn't make you a person with a dissease. Kind of ridiculous you actually took your time to put than blame on the table noob.Kaktus96 wrote: Fri Jul 04, 2025 1:28 amKinda harsh to get accused of being psychotic for seeing a more realistic and immersive world.Cosmico wrote: Tue Jul 01, 2025 9:18 am I dissagree with all. This isn't the kind of immersion that would benefit the game at all. It's a very chaotic and psycho thing wanting to see npcs fighting eachother for no reason, and no quest/event involved happening. Bro this is a videogame the point of it is to make the player get interested into having an fun experience, would you say you'd get any fun from watching wild animals fight to death? Think of it.
It doesn't have to just be enemy factions killing each other. There are many other things that make a world immersive.
This is exactly the kind of thing I imagined. More NPCs going about their day would be cool aswell.Mayson wrote: Tue Jul 01, 2025 6:07 pm Nice defeatism-baiting.
But it's pretty easy really. Simple interactions like the Crusaders and the Undead going at each other in Western Plaguelands already shows this is possible. You just have to plop a few NPCs in the world and give them different factions that make them hostile.
Other than the criticism, which I didn't cite, I agree with all of this. Those are some ways to make the world more immersive.Allwynd01 wrote: Tue Jul 01, 2025 5:58 pm I always imagined more immersive Azeroth in terms of more horizontal progression for your character. Where you have more side quests that don't yield that much XP or gear or money, but offer reputation and story about the world and the characters that live in it.
Simply put - you are in in Elwynn Forest and you can chop trees, repair fences, chase chickens, collect pumpkins, you are in Stonetalon Mountains - you collect spiderwebs and eggs and Goblin Machine Oil.
To give more detail - you have lots of inconspicuous objects you can interact with - you accidentally hover over a fence or a stump or a pine cone and your cursor changes and you get curious and right click it and it starts you on some small quest chain and in the end you can get rewards such as collectibles and cosmetics and they can be equipped and serve as a status symbol in front of other players that you've completed all the zone's "hidden side progression" quests.
Another way can be to implement schedules to already existing NPCs, like them changing places, for example in Goldshire you can sometimes see guards or NPCs (both questgivers and vendors) walk around town, sometimes sit at the tavern for a drink or food and talk with other NPCs in the form of text bubbles. Implementing entirely new NPCs who do exactly those things - walk around and do various things and talk with other NPCs. There can be popular topics that overlap and repeat so to save up on some extra work.
Occasionally you could also see some mobs attacking guards, but these mobs should always be weaker than the guards so they can't overwhelm them and disrupt the gameplay by killing important NPCs.
And finally, those quests I described, should reset at certain point (or even randomize if possible) to allow players to return to old zones they like even if they are higher level and still be able to quest there with some meaningful reward, like collectibles, cosmetics, small amount of reputation for some factions.
Re: A more immersive world
They want to increase the regularity and develop or insert more technology into it when the game needs a lot of ttention in many other stuff. You guys addicted to chaos magic really makes the day.Allwynd01 wrote: Fri Jul 04, 2025 6:59 amYou can already see wolves attacking critters. It was an early attempt at immersion.Cosmico wrote: Tue Jul 01, 2025 9:18 am I dissagree with all. This isn't the kind of immersion that would benefit the game at all. It's a very chaotic and psycho thing wanting to see npcs fighting eachother for no reason, and no quest/event involved happening. Bro this is a videogame the point of it is to make the player get interested into having an fun experience, would you say you'd get any fun from watching wild animals fight to death? Think of it.
I wish the developers did this or part of it, it will make the experience more old school where players have to think out of the box and not follow cookie cutter progression patterns or focus on leveling ASAP just to reach end game.Kaktus96 wrote: Fri Jul 04, 2025 1:28 am
Other than the criticism, which I didn't cite, I agree with all of this. Those are some ways to make the world more immersive.
In SWG (Star Wars Galaxies) there was a quest to become a Jedi. It was very obscure and it was randomized for each player so that nobody can create some kind of guide. It was like a personal puzzle for every player to solve. And it involved a lot of thinking on players' part. It became legendary and everyone talked about it because of how much of an unique experience it was.
Something like that in Turtle WoW will be amazing.
Re: A more immersive world
Lotro is a fantastic game. I played it myself. The zones feel very immersive. What I like about Lotro is that towns and villages actually feel like towns and villages. One thing I always disliked about WoW is how little and nonsensical major lore locations were.Allwynd01 wrote: Fri Jul 04, 2025 8:38 am
I've played LOTRO for almost 2 years straight - from the end of 2020 until the end of 2022 and I never even purchased a house. And I can tell you the game is more immersive than WoW for reasons other than housing. You can find people who only practice professions and don't care about anything else. There is a system about playing musical instruments that actually requires learning and skill where you have different instruments and you can gather multiple people and form an orchestra and play actual self-composed music.
The in-game music is probably the best I've experienced in an MMORPG and ONE OF THE BEST in any game I've ever played, second probably to Heroes of Might and Magic 3.
The zones have very well crafted details and look like real life locations with fantasy things on top. If you are a fan of Lord of the Rings, it's even more immersive, because you can see things you've only read about and never seen in movies or other games.
There used to be a system where you complete quests in a zone, gain reputation with the faction of the zone and as you progress, you get rewarded with reputation points you can exchange for useful gear, but now it's deprecated and useless.
You can spend time just looking under every nook and cranny just to see what's in there. There are many locations that serve no purpose, but are worth exploring, because have some kinds of easter eggs about things. For example, in the zone Vales of Anduin, there is a place where you see something like an abandoned Hobbit settlement, and if you know what's going on, you will know that's Smeagol's place of birth. And many other things like this.
Before Turtle WoW added anything Goldshire was just an Inn, a cart and a Smithy. Thats it. Where are all the houses? The markets? The random townsfolk? This is supposed to be the biggest town in Elwynn forest.
Re: A more immersive world
Yes, me suggesting that means I want all the devs to now focus on this so nothing else gets done.Cosmico wrote: Fri Jul 04, 2025 9:11 am They want to increase the regularity and develop or insert more technology into it when the game needs a lot of ttention in many other stuff. You guys addicted to chaos magic really makes the day.
What is the matter with you actually? Are you just in the forums to troll or something?
You are the same guy that called me psychotic and a noob for suggesting ... a more immersive gameworld.
Re: A more immersive world
Sure thing moth*rf*cker... I don't want you to create a more immersive world in which all animal forms suddenly start fighting and killing eachother more often. Let's just forget there's a bunch of things that could be even more immersive in all aspects of the game. Let me make you feel more special please, I don't want you to think that I really think that about you.Kaktus96 wrote: Fri Jul 04, 2025 9:17 amYes, me suggesting that means I want all the devs to now focus on this so nothing else gets done.Cosmico wrote: Fri Jul 04, 2025 9:11 am They want to increase the regularity and develop or insert more technology into it when the game needs a lot of ttention in many other stuff. You guys addicted to chaos magic really makes the day.
What is the matter with you actually? Are you just in the forums to troll or something?
You are the same guy that called me psychotic and a noob for suggesting ... a more immersive gameworld.
Re: A more immersive world
it will probably happen once the UE5 client is rolled out as i imagine custom pathing is quite hard to do on th e 2004 codebase.
i agree vanilla feels a bit too static. there are already some examples of a "living" world but they are few and far in between. like:
- the horse patrol in kargath along with the tower commander
- the stromgarde elite patrol and forsaken patrol in Arathi (who do fight if they meet)
- to keep to arathi, there is actually a small event in Stromgarde, where a troll patrol will move from the ogre side and try to push the Stromgarde positions. it's rare and i agree, it would be great to have more events in this city
for particular wildlife interactions i don't really care. what i want to see is more BPC cross-faction interactions, or fights.
i agree vanilla feels a bit too static. there are already some examples of a "living" world but they are few and far in between. like:
- the horse patrol in kargath along with the tower commander
- the stromgarde elite patrol and forsaken patrol in Arathi (who do fight if they meet)
- to keep to arathi, there is actually a small event in Stromgarde, where a troll patrol will move from the ogre side and try to push the Stromgarde positions. it's rare and i agree, it would be great to have more events in this city
for particular wildlife interactions i don't really care. what i want to see is more BPC cross-faction interactions, or fights.
Re: A more immersive world
the most important part is that these encounter stay dynamic, retail made a habbit of showing factions fighting indefinitly until the player interacts which looks just straight up wrongZulnam wrote: Fri Jul 04, 2025 10:54 am it will probably happen once the UE5 client is rolled out as i imagine custom pathing is quite hard to do on th e 2004 codebase.
i agree vanilla feels a bit too static. there are already some examples of a "living" world but they are few and far in between. like:
- the horse patrol in kargath along with the tower commander
- the stromgarde elite patrol and forsaken patrol in Arathi (who do fight if they meet)
- to keep to arathi, there is actually a small event in Stromgarde, where a troll patrol will move from the ogre side and try to push the Stromgarde positions. it's rare and i agree, it would be great to have more events in this city
for particular wildlife interactions i don't really care. what i want to see is more BPC cross-faction interactions, or fights.
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Re: A more immersive world
In-Fighting has been around since many early MMOs, but I don't think it should necessarily be part of WoW. At least not for many mobs, especially those in close proximity to one another.
As for immersion, wolves randomly attack critters
I personally would like more player driven activities, which don't revolve around killing mobs or fetch quests. Drinking games where you have to tell jokes, drink stronger and stronger booze. More gamba. Fun dialog options with random NPCs (not just the weird "Hello <playerName>). Player to player quests, like trading certain goods, racing, etc... etc...
As for immersion, wolves randomly attack critters
I personally would like more player driven activities, which don't revolve around killing mobs or fetch quests. Drinking games where you have to tell jokes, drink stronger and stronger booze. More gamba. Fun dialog options with random NPCs (not just the weird "Hello <playerName>). Player to player quests, like trading certain goods, racing, etc... etc...
Throwing weapon duel wielding for Trolls: viewtopic.php?t=19318
Beast Mastery talent adjustments: viewtopic.php?p=131143#p131143
Beast Mastery talent adjustments: viewtopic.php?p=131143#p131143
Re: A more immersive world
There are mutliple things that can make the game more immersive. Thats why I started the thread. To gather ideas. To gauge what the general opinion of the players would be.Cosmico wrote: Fri Jul 04, 2025 10:13 am Sure thing moth*rf*cker... I don't want you to create a more immersive world in which all animal forms suddenly start fighting and killing eachother more often. Let's just forget there's a bunch of things that could be even more immersive in all aspects of the game. Let me make you feel more special please, I don't want you to think that I really think that about you.
The fighting and killing each other shouldn't make the entire world a warzone. Just encounters that make the world feel more real. That the conflict isn't just between the player and the world but the world with itself.
Lets list the things you think could be even more immserive for a start. Because thats what a fkn Forum is about.
Re: A more immersive world
Another thing that came to mind, with the update to UE5, would be to be able to have some meaningful conversations with NPCs in an RPG sense. Similar to The Elder Scrolls 3 Morrowind where you can select from a number of topics and the NPC gives you an answer. In Morrowind the drawback is that the topics are the same and each NPC gives you the same copy-paste answer so it gets kind of stale fast. But one thing that Morrowind has is that each NPC has its own reputation so depending on how much they like you, they can talk about more topics or their answer is different, you can also get
I understand that such a minor feature could be overlooked and people can completely ignore it, but it's just a shot in the dark.
Maybe Turtle WoW can benefit from LOTRO by implementing the music system with musical instruments and people being able to play their own music.
Fishing can also be improved by LOTRO's Taxidermy feature. Taxidermist NPCs are barter merchants who accept certain trophy drops from monsters and trade them for housing decorations. Players in Turtle WoW could collect trophies from mobs, especially animals and other non-humanoid mobs and exchange them at a Taxidermist. Fishing can also have you turn fish into trophies that can be turned into house decorations.
I understand that such a minor feature could be overlooked and people can completely ignore it, but it's just a shot in the dark.
Maybe Turtle WoW can benefit from LOTRO by implementing the music system with musical instruments and people being able to play their own music.
Fishing can also be improved by LOTRO's Taxidermy feature. Taxidermist NPCs are barter merchants who accept certain trophy drops from monsters and trade them for housing decorations. Players in Turtle WoW could collect trophies from mobs, especially animals and other non-humanoid mobs and exchange them at a Taxidermist. Fishing can also have you turn fish into trophies that can be turned into house decorations.
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Re: A more immersive world
Just stop replying. This isn't a person you want to argue with or get ideas from.Kaktus96 wrote: Fri Jul 04, 2025 5:18 pmThere are mutliple things that can make the game more immersive. Thats why I started the thread. To gather ideas. To gauge what the general opinion of the players would be.Cosmico wrote: Fri Jul 04, 2025 10:13 am Sure thing moth*rf*cker... I don't want you to create a more immersive world in which all animal forms suddenly start fighting and killing eachother more often. Let's just forget there's a bunch of things that could be even more immersive in all aspects of the game. Let me make you feel more special please, I don't want you to think that I really think that about you.
The fighting and killing each other shouldn't make the entire world a warzone. Just encounters that make the world feel more real. That the conflict isn't just between the player and the world but the world with itself.
Lets list the things you think could be even more immserive for a start. Because thats what a fkn Forum is about.
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Tacheka - 41 Melee hunter (Planned secondary main)
Anbone - 36 Shadow Priest (Idk what I'm doing with him)
The laser chicken called to me. And so I answered.