Druids Need Cyclone to Compete in Rated Arenas

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Pixiestixie
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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Pixiestixie » Sun Jun 22, 2025 2:51 pm

Noephix wrote: Sun Jun 22, 2025 2:25 pm
Atreidon wrote: Sun Jun 22, 2025 2:12 pm Lets just assume for a seond that you need some better toolkit to combat shamans as they are shutting down your toolkit


Cyclone is meant to improve druid's basic toolkit so there's an actual value to bringing a druid instead of literally any other healer.
^ THIS is why we need Cyclone! To give dps 1 single reason to bring us to rated arenas!!!!!

This is why I'm saying I don't want to be excluded because my spec is rediculously gimped.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Ragetto » Sun Jun 22, 2025 3:06 pm

Pixiestixie wrote: Sun Jun 22, 2025 2:51 pm^ THIS is why we need Cyclone! To give dps 1 single reason to bring us to rated arenas!!!!!

This is why I'm saying I don't want to be excluded because my spec is rediculously gimped.
Druids don’t need Cyclone - unless you’re also giving something big to other classes to keep things balanced. Druid already has way more mobility than other healers. That’s its strength.

That said, resto druids in PvP should have a talent that gives HoTs a chance to resist dispels - just enough so dispelling isn’t a no-brainer, but an actual decision.

PS: anyway, I’m way more concerned about hunters in rated arenas on TurtleWoW right now... but it feels like I’m the only one who cares.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Noephix » Sun Jun 22, 2025 7:35 pm

Ragetto wrote: Sun Jun 22, 2025 3:06 pm

Druids don’t need Cyclone - unless you’re also giving something big to other classes to keep things balanced. Druid already has way more mobility than other healers. That’s its strength.
Who cares about mobility when a character can't put up any reasonable pressure? Just shoo them away and kill their teammates, lol.

There are two questions that need answers when considering resto druid for a ranked arena team. For Horde it's "why bring resto over shaman or priest" and for Alliance "what to do if we face a shaman or a priest". And both of those questions currently have one answer - "don't bring a resto druid to a ranked arena game".

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by ForumGentleman » Mon Jun 23, 2025 1:15 pm

Forumdweller wrote: Sat Jun 21, 2025 10:27 pm cyclone is the most op form of CC to ever exist in wow

yes even more op than rogue CC

why?

it makes the target IMMUNE to all spells including heal.

does not belong in vanilla or any other iteration of clasic +

if theres buffs to druid healing it needs to be similar to lifebloom spell, instantly healing the target if purged

biggest problem ally druids are facing is shaman spamming purge every gcd
Well said

Also, purging spam is also quite mana intensive
It's not like it doesn't have any downside

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Pixiestixie » Mon Jun 23, 2025 4:07 pm

ForumGentleman wrote: Mon Jun 23, 2025 1:15 pm
Forumdweller wrote: Sat Jun 21, 2025 10:27 pm

biggest problem ally druids are facing is shaman spamming purge every gcd
Well said

Also, purging spam is also quite mana intensive
It's not like it doesn't have any downside
When I cast my Rejuv Rank 11, which is my MAIN HEALING SPELL, I spend 349 mana out of form, and 277 in Tree Form.

According to other posters, if I took Tree Form in pvp I"d be bad. So following your own advice I need spend 349 mana to pre-hot a dps on my team.

Where is my mana reimbursement? Why are you so concerned about how much the Shammy/ Priest has to spend to dispel my hot?

Imagine if I could dispel Chain Heal, a shammy's most OP heal. The devs would give Shammies dispel proteciton in a second, because that is their personal favorite class.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Drubarrymooer » Mon Jun 23, 2025 4:20 pm

Pixiestixie wrote: Mon Jun 23, 2025 4:07 pm Imagine if I could dispel Chain Heal, a shammy's most OP heal. The devs would give Shammies dispel proteciton in a second, because that is their personal favorite class.
Devs and GMs play a myriad of classes. If they made the game to cater around shamans, as is your claim, they would be the best at everything and clearly they are not. That is a child's logic/argument for why things are "unfair".

I do agree there needs to be protection from hots being dispelled. Perhaps a talent in the resto tree could be reworked. I'll try and suggest something to that effect.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Voodoochile » Mon Jun 23, 2025 6:55 pm

Pixiestixie wrote: Mon Jun 23, 2025 4:07 pm Imagine if I could dispel Chain Heal, a shammy's most OP heal. The devs would give Shammies dispel proteciton in a second, because that is their personal favorite class.
Where does this claim even come from? If you are not deep resto, which if you are pvping then you are NOT, then Chain heal is a 3 second long cast that heals a single target for 600, the next for 300, and the last for 150.

Me in Ele Naxx/ES gear is a 2.97s cast and heals 1000 to the main target, the next 500, and the last 250. It is still worse than a RANK 9 Healing Wave, which is downranked from rank 10. At Rank 9 Healing wave is a 1950 heal.

And this is all beside the fact that all of your intended targets need to be within close proximity to each other for the CH to bounce. It genuinely boggles the mind how people conflate pve relevance to pvp domination when it suits their agenda.
>Futhermore, I think that Shaman should be reworked.
Shaman Rework Proposal
In Regards to 1.17.2

"I cannot be content with a classic+ vision of Shaman that sacrifices utility & versatility for raw throughput & specialization."

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Noephix » Tue Jun 24, 2025 9:57 am

Voodoochile wrote: Mon Jun 23, 2025 6:55 pm Where does this claim even come from? If you are not deep resto, which if you are pvping then you are NOT
You are not deep resto if you're a healer in a 3v3 premade? You sure?

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Nkarie » Tue Jun 24, 2025 6:36 pm

I thought about this for a long time. Can cyclone make druid imba? Definitely. Feral will be imba 100%. But that's if cyclone itself is like on TBC. We can try a cut down version, say with 1 minute cd and 4-5 seconds duration instead of 6. Then re-stealth will be imposible

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Voodoochile » Tue Jun 24, 2025 6:38 pm

Noephix wrote: Tue Jun 24, 2025 9:57 am
Voodoochile wrote: Mon Jun 23, 2025 6:55 pm Where does this claim even come from? If you are not deep resto, which if you are pvping then you are NOT
You are not deep resto if you're a healer in a 3v3 premade? You sure?
Imma be real, I didn't even know twow had 3v3. I had to look it up. My point still stands, it is less healing than a downranked Healing wave in the optimal scenario where all of your teammates are grouped up. And when we compare it to Druid Regrowth, even with Naxx/ES gear, Regrowth by base heals more on cast than Chain Heal does to its first target, and its total healing heals for more at base than Naxx/ES geared CH.

EDIT: AND Regrowth is a 2 second cast
>Futhermore, I think that Shaman should be reworked.
Shaman Rework Proposal
In Regards to 1.17.2

"I cannot be content with a classic+ vision of Shaman that sacrifices utility & versatility for raw throughput & specialization."

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Drubarrymooer » Tue Jun 24, 2025 9:27 pm

I spoke with some fellow druids that PVP as healers, though I'm not sure of their specs. They said they bait dispellers with rank 1 hots, heal with down ranked regrowths and mainly use healing touch. They didn't see this is a problem but several agreed some sort of talent with dispel protection would be a welcome addition. No need for pretty much the most op version of a widely regarded op CC.

And to those people saying it's not op, I'm reading threads from og TBC and classic on both wow forums and Reddit. Next you'll try pulling the "alternative facts" I'm sure.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Atreidon » Wed Jun 25, 2025 4:25 am

Drubarrymooer wrote: Tue Jun 24, 2025 9:27 pm I spoke with some fellow druids that PVP as healers, though I'm not sure of their specs. They said they bait dispellers with rank 1 hots, heal with down ranked regrowths and mainly use healing touch. They didn't see this is a problem but several agreed some sort of talent with dispel protection would be a welcome addition. No need for pretty much the most op version of a widely regarded op CC.

And to those people saying it's not op, I'm reading threads from og TBC and classic on both wow forums and Reddit. Next you'll try pulling the "alternative facts" I'm sure.
Dispell protection would be nice, but there would be a better way. Making dispells actually be a limited resource. Many classes have buffs they need to protect themselves (mage armor, priest shield druid hots grasp, faps & pala blessings and the list goes on).

Dispells should have a cooldown, but be reliable when used. That allows both parties to use their toolkit without a random "haha got you" you light have with a resist talent on every single ability that needs it to function.

It would also allow currently weak dispells like shieldslam to at least remain at their current powerlevel

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by ForumGentleman » Wed Jun 25, 2025 11:45 am

Voodoochile wrote: Tue Jun 24, 2025 6:38 pm
Noephix wrote: Tue Jun 24, 2025 9:57 am
Voodoochile wrote: Mon Jun 23, 2025 6:55 pm Where does this claim even come from? If you are not deep resto, which if you are pvping then you are NOT
You are not deep resto if you're a healer in a 3v3 premade? You sure?
Imma be real, I didn't even know twow had 3v3. I had to look it up. My point still stands, it is less healing than a downranked Healing wave in the optimal scenario where all of your teammates are grouped up. And when we compare it to Druid Regrowth, even with Naxx/ES gear, Regrowth by base heals more on cast than Chain Heal does to its first target, and its total healing heals for more at base than Naxx/ES geared CH.

EDIT: AND Regrowth is a 2 second cast
That's the problem, my friend
You seem to have little experience with PVP

I am not discarding your opinion, but respectfully, you should be more humble about your assessment of the class balance

Some of us have pvpd for years, and I don't mind just AV zergfest
I mean all aspects of pvp, from world pvp to duels, serious premade or casual bags

The problem is that ppl focus on one very particular setup (from example, casual bgs where none of the team have real healers and horde team has 5 shamans) and draw conclusions

Ps: I happen to have a resto sham with arena title and a resto druid on its way to get the title so I have quite some exp

I would say both spec are top tier for arena

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Ragetto » Wed Jun 25, 2025 12:29 pm

Atreidon wrote: Wed Jun 25, 2025 4:25 amDispells should have a cooldown, but be reliable when used. That allows both parties to use their toolkit without a random "haha got you" you light have with a resist talent on every single ability that needs it to function.
If you nerf dispels, you also need to nerf all the abilities that make people want to dispel in the first place... and that never ends. Otherwise, it’s just a flat, one-sided nerf to classes that rely on dispels, which isn’t the point of this topic.

This discussion is about making resto druids more viable in arenas, not about making dispellers weaker overall.

The best solution is still a PvP talent for druids that gives HoTs a chance to resist dispels (with clear feedback for the dispeller when it happens). That way, druids get some protection, while nothing changes for dispellers when facing other classes.

PS: I suppose the same logic would apply to poison dispels, right? Or just give hunters MS turtle_tongue

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Atreidon » Wed Jun 25, 2025 2:42 pm

Ragetto wrote: Wed Jun 25, 2025 12:29 pm
Atreidon wrote: Wed Jun 25, 2025 4:25 amDispells should have a cooldown, but be reliable when used. That allows both parties to use their toolkit without a random "haha got you" you light have with a resist talent on every single ability that needs it to function.
If you nerf dispels, you also need to nerf all the abilities that make people want to dispel in the first place... and that never ends. Otherwise, it’s just a flat, one-sided nerf to classes that rely on dispels, which isn’t the point of this topic.

This discussion is about making resto druids more viable in arenas, not about making dispellers weaker overall.

The best solution is still a PvP talent for druids that gives HoTs a chance to resist dispels (with clear feedback for the dispeller when it happens). That way, druids get some protection, while nothing changes for dispellers when facing other classes.

PS: I suppose the same logic would apply to poison dispels, right? Or just give hunters MS turtle_tongue
Every class that relies on magic buffs is repeatedly asking for dispell protection. With good reason. Their class is unplayable in pvp against dispeller classes. But by just giving them dispell protections, you pass the buck. Now its priest& shamans whose toolkit becomes unreliable af due to some or all classes that rely on buffs having dispell protection.
With a dispell with cooldown, it allows you to bait out dispells. So you can reliably use your hots. But it does so in a way that doesnt take the dispellers agency away and turns it into a rng fest. A shaman that snipe purges your grasp shouldnt randomly get his dispell atempt blocked by purge resistence on a lingering hot. And meanwhile the druid shouldnt get roasted because his 50% dispellprotection fails him 3 times i a row.

The most furstrating things in pvp to die to is things you cant play around. Hardiness proc on orc, Heartbeat resist etc.

Wether you give druid purge protection or yougive purge cd os both nerfing shaman vs druid matchup. But the purge cd version at least ensures the shaman has a choice what buff and when gets removed

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Drubarrymooer » Wed Jun 25, 2025 2:53 pm

Atreidon wrote: Wed Jun 25, 2025 2:42 pm
Ragetto wrote: Wed Jun 25, 2025 12:29 pm
Atreidon wrote: Wed Jun 25, 2025 4:25 amDispells should have a cooldown, but be reliable when used. That allows both parties to use their toolkit without a random "haha got you" you light have with a resist talent on every single ability that needs it to function.
If you nerf dispels, you also need to nerf all the abilities that make people want to dispel in the first place... and that never ends. Otherwise, it’s just a flat, one-sided nerf to classes that rely on dispels, which isn’t the point of this topic.

This discussion is about making resto druids more viable in arenas, not about making dispellers weaker overall.

The best solution is still a PvP talent for druids that gives HoTs a chance to resist dispels (with clear feedback for the dispeller when it happens). That way, druids get some protection, while nothing changes for dispellers when facing other classes.

PS: I suppose the same logic would apply to poison dispels, right? Or just give hunters MS turtle_tongue
Every class that relies on magic buffs is repeatedly asking for dispell protection. With good reason. Their class is unplayable in pvp against dispeller classes. But by just giving them dispell protections, you pass the buck. Now its priest& shamans whose toolkit becomes unreliable af due to some or all classes that rely on buffs having dispell protection.
With a dispell with cooldown, it allows you to bait out dispells. So you can reliably use your hots. But it does so in a way that doesnt take the dispellers agency away and turns it into a rng fest. A shaman that snipe purges your grasp shouldnt randomly get his dispell atempt blocked by purge resistence on a lingering hot. And meanwhile the druid shouldnt get roasted because his 50% dispellprotection fails him 3 times i a row.

The most furstrating things in pvp to die to is things you cant play around. Hardiness proc on orc, Heartbeat resist etc.

Wether you give druid purge protection or yougive purge cd os both nerfing shaman vs druid matchup. But the purge cd version at least ensures the shaman has a choice what buff and when gets removed
You can't dispel direct heals. The druids weakness in this instance is that their primary heals are dispellable and their single direct heal has a ~1s longer cast time, and that's not counting pushback from being hit. The only other heal that can be dispelled is renew. Priests still have a 1.5s cast they can fall back on. Druids have no such option.

I'm not arguing for cyclone, though. I just think it's a fair point and worth considering dispel protection in talents.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Ragetto » Wed Jun 25, 2025 4:50 pm

Atreidon wrote: Wed Jun 25, 2025 2:42 pmEvery class that relies on magic buffs is repeatedly asking for dispell protection. With good reason.
I disagree. On an individual level, there is no class in the game that becomes unplayable just because it faces a class with dispel abilities. If we start balancing around every "frustrating" ability, we’ll end up nerfing everything. That logic doesn't hold up.

That said, I do agree that healing druid viability in a competitive setting could be significantly impacted by how vulnerable HoTs are to dispel. So instead of relying on RNG-based mechanics like X% resist chances, I’d propose a talent that gives Druids a reliable and skill-based form of protection:

"Buff Shield" mechanics: the druid casts a special buff that is always dispelled first, effectively protecting crucial buffs like HoTs. This gives the Druid a predictable, controllable protection rather than depending on random resist chances.

Details like number of charges, cooldown / GCD, duration, visible indicator or not, etc. can be tweaked afterwards.

But the key point is: the solution should come from the druid's own toolkit, not by weakening other classes.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Voodoochile » Wed Jun 25, 2025 6:05 pm

ForumGentleman wrote: Wed Jun 25, 2025 11:45 am
Voodoochile wrote: Tue Jun 24, 2025 6:38 pm
Noephix wrote: Tue Jun 24, 2025 9:57 am
You are not deep resto if you're a healer in a 3v3 premade? You sure?
Imma be real, I didn't even know twow had 3v3. I had to look it up. My point still stands, it is less healing than a downranked Healing wave in the optimal scenario where all of your teammates are grouped up. And when we compare it to Druid Regrowth, even with Naxx/ES gear, Regrowth by base heals more on cast than Chain Heal does to its first target, and its total healing heals for more at base than Naxx/ES geared CH.

EDIT: AND Regrowth is a 2 second cast
That's the problem, my friend
You seem to have little experience with PVP

I am not discarding your opinion, but respectfully, you should be more humble about your assessment of the class balance

Some of us have pvpd for years, and I don't mind just AV zergfest
I mean all aspects of pvp, from world pvp to duels, serious premade or casual bags

The problem is that ppl focus on one very particular setup (from example, casual bgs where none of the team have real healers and horde team has 5 shamans) and draw conclusions

Ps: I happen to have a resto sham with arena title and a resto druid on its way to get the title so I have quite some exp

I would say both spec are top tier for arena
Was there a point here aside from saying you dont respect my opinion?
>Futhermore, I think that Shaman should be reworked.
Shaman Rework Proposal
In Regards to 1.17.2

"I cannot be content with a classic+ vision of Shaman that sacrifices utility & versatility for raw throughput & specialization."

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Ataika » Wed Jun 25, 2025 7:01 pm

Cant wait for rated arena release.
So many class agenda forum clashes in our bright future

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Zulnam » Thu Jun 26, 2025 7:02 am

Tree form could definitely benefit from some buffs in pvp that could have little-to-no pve impact, like:
- increased armor similar to moonkin and bear form
- reduce movement speed reduction
- make HoTs uncleansable

All that said, this isn't Retail. hardcore min-max arena teams will avoid lots of specs, not just resto druid. The bench will be overcrowded.

Casual teams will pick whatever healer they can get or their friends play. but generally hardcore players play the game, not the class. So if you want to be at the top, reroll priest or paladin.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by pillowed » Fri Jun 27, 2025 1:33 am

Atreidon wrote: Fri Jun 20, 2025 7:13 am Bark Skin, Bear Form, Prowl, Roots and Natures Grasp are great forms of personal damage mitigation. He is also uniquely well armed to fight against interrupt heavy combos by virtue of a above average set of instant spells.

if you want tbc go play tbc. But keep cyclone out of twow. Pvp here is already shit enough without a spamable 6 seconds timeout spell if ttk is 2 seconds...

In tbc people are realistically able to survive a 10.5sek cc chain on their teammate. On twow an instant cast cclone wins you the game on the spot
You are speaking like someone that hasn't played cc2 as a resto druid. If you are caught out of bear form in this burst heavy abomination, you just die. You never make it into bear form. Usually it is a rogue stun lock or just flat out 100-0 from some burst damage class. Resto druids are basically prey and to use the kit to its fullest you have to suffer a 20 percent movement impairment. At the very least, tree form needs to add a substantial amount of armor.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Drubarrymooer » Fri Jun 27, 2025 3:42 am

pillowed wrote: Fri Jun 27, 2025 1:33 am
Atreidon wrote: Fri Jun 20, 2025 7:13 am Bark Skin, Bear Form, Prowl, Roots and Natures Grasp are great forms of personal damage mitigation. He is also uniquely well armed to fight against interrupt heavy combos by virtue of a above average set of instant spells.

if you want tbc go play tbc. But keep cyclone out of twow. Pvp here is already shit enough without a spamable 6 seconds timeout spell if ttk is 2 seconds...

In tbc people are realistically able to survive a 10.5sek cc chain on their teammate. On twow an instant cast cclone wins you the game on the spot
You are speaking like someone that hasn't played cc2 as a resto druid. If you are caught out of bear form in this burst heavy abomination, you just die. You never make it into bear form. Usually it is a rogue stun lock or just flat out 100-0 from some burst damage class. Resto druids are basically prey and to use the kit to its fullest you have to suffer a 20 percent movement impairment. At the very least, tree form needs to add a substantial amount of armor.
Form to form swapping is instant. How are you "not making it" into bear form? Is swapping out of tree form different?

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Vega12 » Sat Jun 28, 2025 5:38 am

Im happy so many people are engaging in the topic of Druids needing cyclone (and lifebloom) for rated Arenas. However, I have the impression that some individuals involved rarely, if ever, engage in PvP themselves. It seems that their primary motivation is to argue for the sake of argument rather than to contribute meaningful insights based on experience. Not many Familiar faces from BGs i see in this Thread.

While it is true that the ability to instantly swap to Bear Form provides significant mitigation and that the druid's mobility can compensate for other shortcomings, there is a critical issue related to client responsiveness that cannot be overlooked. Specifically, the client often experiences substantial lag or input delay, which results in an additional second of unresponsiveness after certain crowd control effects such as Kidney Shot, Blind, Priest's Chastise stun, and others end.

This delay means that even if you are technically able to switch forms instantly, the game may not register your input immediately, leaving you vulnerable during crucial moments. I have encountered this problem repeatedly in numerous Warsongs on this server, and it has proven to be a persistent and frustrating obstacle that diminishes the effectiveness of otherwise powerful defensive tools.

I've noticed several other perspectives in this thread, particularly regarding Lifebloom. Its primary purpose in PvP has traditionally been to serve as a strategic choice against dispelling. It would significantly benefit us if our HoTs, including Reju, could provide a burstheal healing after being dispelled. This change would enhance our survivability and make our healing more reliable in high-pressure situations.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Drubarrymooer » Sat Jun 28, 2025 6:09 am

Vega12 wrote: Sat Jun 28, 2025 5:38 am Im happy so many people are engaging in the topic of Druids needing cyclone (and lifebloom) for rated Arenas. However, I have the impression that some individuals involved rarely, if ever, engage in PvP themselves. It seems that their primary motivation is to argue for the sake of argument rather than to contribute meaningful insights based on experience. Not many Familiar faces from BGs i see in this Thread.
Personally, I pvp'd a lot in OG vanilla through WOTLK and the classic versions of each. I join BG's here and there and I wpvp pretty regularly. Just because you don't see a person ranking in a BG doesn't mean they must not now, nor have they ever pvp'd before. Further, people arguing against it have given clear reasons why. Just because you disagree with said reasons doesn't mean they are "arguing for the sake of argument".

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Vega12 » Sat Jun 28, 2025 7:09 am

Drubarrymooer wrote: Sat Jun 28, 2025 6:09 am
Vega12 wrote: Sat Jun 28, 2025 5:38 am Im happy so many people are engaging in the topic of Druids needing cyclone (and lifebloom) for rated Arenas. However, I have the impression that some individuals involved rarely, if ever, engage in PvP themselves. It seems that their primary motivation is to argue for the sake of argument rather than to contribute meaningful insights based on experience. Not many Familiar faces from BGs i see in this Thread.
Personally, I pvp'd a lot in OG vanilla through WOTLK and the classic versions of each. I join BG's here and there and I wpvp pretty regularly. Just because you don't see a person ranking in a BG doesn't mean they must not now, nor have they ever pvp'd before. Further, people arguing against it have given clear reasons why. Just because you disagree with said reasons doesn't mean they are "arguing for the sake of argument".
While your experience in Vanilla through WotLK and classic versions of WoW is valuable, it's important to recognize that the game has evolved significantly since then. The PvP landscape in 2025 differs markedly from what it was in 2004-2006.

I’ll use Warsong Gulch (WSG) as an example. Back then, it was primarily a zergy battleground—everyone would go mid, fight, and try to grab the flag. Today, the gameplay has evolved significantly: players pop consumables, use jumps and other tactics for flag carrying, and employ more complex strategies.



The overall skill level and meta have changed considerably. That’s what I mean—casual players, at best, can only provide their perspective based on their experience. They might not fully grasp the current high-level mechanics or strategies that define modern PvP.

Short Edit:
My Point is, while casual players may not significantly benefit from cyclone and will likely keep losing games (Or at the very least, have a none changed experience playing pvp) , good players can utilize it as a subtle but meaningful tool to elevate their gameplay and open doors to more competitive environments.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Drubarrymooer » Sat Jun 28, 2025 10:27 am

Vega12 wrote: Sat Jun 28, 2025 7:09 am While your experience in Vanilla through WotLK and classic versions of WoW is valuable, it's important to recognize that the game has evolved significantly since then. The PvP landscape in 2025 differs markedly from what it was in 2004-2006.

I’ll use Warsong Gulch (WSG) as an example. Back then, it was primarily a zergy battleground—everyone would go mid, fight, and try to grab the flag. Today, the gameplay has evolved significantly: players pop consumables, use jumps and other tactics for flag carrying, and employ more complex strategies.



The overall skill level and meta have changed considerably. That’s what I mean—casual players, at best, can only provide their perspective based on their experience. They might not fully grasp the current high-level mechanics or strategies that define modern PvP.

Short Edit:
My Point is, while casual players may not significantly benefit from cyclone and will likely keep losing games (Or at the very least, have a none changed experience playing pvp) , good players can utilize it as a subtle but meaningful tool to elevate their gameplay and open doors to more competitive environments.
None of what you said changes the fact that cyclone is an overpowered form of CC. It completely negates a player until its time to kill them. It was considered OP in og TBC and classic TBC. There are multiple threads on blizz forums, Reddit, and even ej back in the day. Some latency issue that might leave you vulnerable for .05s isn't a valid reason to bring it back. Druids are already powerhouses in PVP. As I stated previously, the only real problem here is having 60% of our healing toolkit being dispellable. Lifebloom-esque effects on dispellable hots, totally valid.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Pixiestixie » Sat Jun 28, 2025 3:28 pm

Drubarrymooer wrote: Sat Jun 28, 2025 10:27 am
Vega12 wrote: Sat Jun 28, 2025 7:09 am While your experience in Vanilla through WotLK and classic versions of WoW is valuable, it's important to recognize that the game has evolved significantly since then. The PvP landscape in 2025 differs markedly from what it was in 2004-2006.

I’ll use Warsong Gulch (WSG) as an example. Back then, it was primarily a zergy battleground—everyone would go mid, fight, and try to grab the flag. Today, the gameplay has evolved significantly: players pop consumables, use jumps and other tactics for flag carrying, and employ more complex strategies.



The overall skill level and meta have changed considerably. That’s what I mean—casual players, at best, can only provide their perspective based on their experience. They might not fully grasp the current high-level mechanics or strategies that define modern PvP.

Short Edit:
My Point is, while casual players may not significantly benefit from cyclone and will likely keep losing games (Or at the very least, have a none changed experience playing pvp) , good players can utilize it as a subtle but meaningful tool to elevate their gameplay and open doors to more competitive environments.
None of what you said changes the fact that cyclone is an overpowered form of CC. It completely negates a player until its time to kill them. It was considered OP in og TBC and classic TBC. There are multiple threads on blizz forums, Reddit, and even ej back in the day. Some latency issue that might leave you vulnerable for .05s isn't a valid reason to bring it back. Druids are already powerhouses in PVP. As I stated previously, the only real problem here is having 60% of our healing toolkit being dispellable. Lifebloom-esque effects on dispellable hots, totally valid.
We aren't "powerhouses" in pvp, we can exert no pressure. Roots only works on mele. We have a 5 second stun for a caster but that's it ... all we can do is run away druing that 5 seconds.

We are so underpowered we NEED an OP spell to make us even relevant. The other healers have OP shit they can do, what's our ability, running away?? Kek

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Drubarrymooer » Sat Jun 28, 2025 4:16 pm

Pixiestixie wrote: Sat Jun 28, 2025 3:28 pm We aren't "powerhouses" in pvp, we can exert no pressure. Roots only works on mele. We have a 5 second stun for a caster but that's it ... all we can do is run away druing that 5 seconds.

We are so underpowered we NEED an OP spell to make us even relevant. The other healers have OP shit they can do, what's our ability, running away?? Kek
Yes, you do in fact run away. But lets just see what other healers can do. Priests have a ~25s fear cd, you have spammable roots. Priests have MC....but its very short range and that effectively takes both healers out of the fight. So nothing burger there. Priests have damaging spells, druids have damaging spells, one of which does instant dmg then applies a dot. Priests instant spell is just a dot which isn't as powerful unless your specced shadow.

Now do the same thing w/ shaman, except shaman have an interrupt. You can range that with spammable roots. Shaman have grounding totem, which has a CD and only works on offensive spells, so not much there.

Paladins next. Paladins are probably the only busted ones here because of holy shock's dmg coeff, which can be fixed via numbers tweak, and bubble, which they could bubble out of cyclone anyway. Bubble does only last for 12s and has a 5 min CD and you can't use any other variants or some hands because of forbearance which is like 1min.

You, on the other hand, are un-cc'able, have access to a form which gives you 9k+ armor, a self heal, a stun, more hp, and a charge if you spec for it. But lets pretend you don't put any TP in feral and instead you put your spare TP's in balance. Now you have access to an instant root on top of your spammable root. You can literally run away and hide, then come back w/ a stun via pounce if need be. If, in that time, your teammate hasn't taken out the other team's healer, then yeah you're gonna lose. But you have so many tools at your disposal and are literally uncc'able. If you're getting caught in hunters traps or fears, or a rogue sapped you b4 coming out of stealth, idk what to tell you...you're not good at pvp.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by pillowed » Sat Jun 28, 2025 9:33 pm

Drubarrymooer wrote: Fri Jun 27, 2025 3:42 am
pillowed wrote: Fri Jun 27, 2025 1:33 am
Atreidon wrote: Fri Jun 20, 2025 7:13 am Bark Skin, Bear Form, Prowl, Roots and Natures Grasp are great forms of personal damage mitigation. He is also uniquely well armed to fight against interrupt heavy combos by virtue of a above average set of instant spells.

if you want tbc go play tbc. But keep cyclone out of twow. Pvp here is already shit enough without a spamable 6 seconds timeout spell if ttk is 2 seconds...

In tbc people are realistically able to survive a 10.5sek cc chain on their teammate. On twow an instant cast cclone wins you the game on the spot
You are speaking like someone that hasn't played cc2 as a resto druid. If you are caught out of bear form in this burst heavy abomination, you just die. You never make it into bear form. Usually it is a rogue stun lock or just flat out 100-0 from some burst damage class. Resto druids are basically prey and to use the kit to its fullest you have to suffer a 20 percent movement impairment. At the very least, tree form needs to add a substantial amount of armor.
Form to form swapping is instant. How are you "not making it" into bear form? Is swapping out of tree form different?
Simple. Rogue attacks, trinket and immediately gouged or kidney shot. Don't live through the kidney shot.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Drubarrymooer » Sat Jun 28, 2025 11:31 pm

pillowed wrote: Sat Jun 28, 2025 9:33 pm
Drubarrymooer wrote: Fri Jun 27, 2025 3:42 am
pillowed wrote: Fri Jun 27, 2025 1:33 am

You are speaking like someone that hasn't played cc2 as a resto druid. If you are caught out of bear form in this burst heavy abomination, you just die. You never make it into bear form. Usually it is a rogue stun lock or just flat out 100-0 from some burst damage class. Resto druids are basically prey and to use the kit to its fullest you have to suffer a 20 percent movement impairment. At the very least, tree form needs to add a substantial amount of armor.
Form to form swapping is instant. How are you "not making it" into bear form? Is swapping out of tree form different?
Simple. Rogue attacks, trinket and immediately gouged or kidney shot. Don't live through the kidney shot.
If you're not stealthed at the beginning of the fight, you're doing it wrong. Also, it doesn't address how one won't make it into a form w/ instant form to form shifting.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by pillowed » Sun Jun 29, 2025 3:58 pm

Drubarrymooer wrote: Sat Jun 28, 2025 11:31 pm
pillowed wrote: Sat Jun 28, 2025 9:33 pm
Drubarrymooer wrote: Fri Jun 27, 2025 3:42 am
Form to form swapping is instant. How are you "not making it" into bear form? Is swapping out of tree form different?
Simple. Rogue attacks, trinket and immediately gouged or kidney shot. Don't live through the kidney shot.
If you're not stealthed at the beginning of the fight, you're doing it wrong. Also, it doesn't address how one won't make it into a form w/ instant form to form shifting.
I'm not stealthed when I am attacked because I am in the middle of healing someone.

You don't make it into bear form because you are sapped/cheap shotted. followed by a 5 second kidney shot. Sure, you can trinket the cheap shot but most pvp rogues are running subtlety and already have at least 4 combo points on you by the time you use the trinket which means you are eating at least a 4 second kidney shot. That mans that you need to survive 8 seconds, at minimum, with no defensives and out of bear form. To remind you, I am a resto druid. You can't heal or decurse others from cat, stealthed or bear form.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Drubarrymooer » Mon Jun 30, 2025 1:30 am

pillowed wrote: Sun Jun 29, 2025 3:58 pm
Drubarrymooer wrote: Sat Jun 28, 2025 11:31 pm
pillowed wrote: Sat Jun 28, 2025 9:33 pm

Simple. Rogue attacks, trinket and immediately gouged or kidney shot. Don't live through the kidney shot.
If you're not stealthed at the beginning of the fight, you're doing it wrong. Also, it doesn't address how one won't make it into a form w/ instant form to form shifting.
I'm not stealthed when I am attacked because I am in the middle of healing someone.

You don't make it into bear form because you are sapped/cheap shotted. followed by a 5 second kidney shot. Sure, you can trinket the cheap shot but most pvp rogues are running subtlety and already have at least 4 combo points on you by the time you use the trinket which means you are eating at least a 4 second kidney shot. That mans that you need to survive 8 seconds, at minimum, with no defensives and out of bear form. To remind you, I am a resto druid. You can't heal or decurse others from cat, stealthed or bear form.
Even as a healer you should start stealthed. This forces the other team to reveal their hand first.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by pillowed » Mon Jun 30, 2025 3:36 pm

Drubarrymooer wrote: Mon Jun 30, 2025 1:30 am
pillowed wrote: Sun Jun 29, 2025 3:58 pm
Drubarrymooer wrote: Sat Jun 28, 2025 11:31 pm
If you're not stealthed at the beginning of the fight, you're doing it wrong. Also, it doesn't address how one won't make it into a form w/ instant form to form shifting.
I'm not stealthed when I am attacked because I am in the middle of healing someone.

You don't make it into bear form because you are sapped/cheap shotted. followed by a 5 second kidney shot. Sure, you can trinket the cheap shot but most pvp rogues are running subtlety and already have at least 4 combo points on you by the time you use the trinket which means you are eating at least a 4 second kidney shot. That mans that you need to survive 8 seconds, at minimum, with no defensives and out of bear form. To remind you, I am a resto druid. You can't heal or decurse others from cat, stealthed or bear form.
Even as a healer you should start stealthed. This forces the other team to reveal their hand first.
Please read the fist line of my previous response. I am not stealthed because I am in the middle of healing someone. Yes, I do start stealthed but as soon as I pop out to heal someone I am sapped or gouged. That is the problem, eventually my teammates need a heal and given the extreme bursty nature of pvp that time comes much sooner than later. So it's not like I can wait for everything to shake out and hope the rogues all reveal themselves before I start healing.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by Drubarrymooer » Mon Jun 30, 2025 4:15 pm

pillowed wrote: Mon Jun 30, 2025 3:36 pm
Drubarrymooer wrote: Mon Jun 30, 2025 1:30 am
pillowed wrote: Sun Jun 29, 2025 3:58 pm

I'm not stealthed when I am attacked because I am in the middle of healing someone.

You don't make it into bear form because you are sapped/cheap shotted. followed by a 5 second kidney shot. Sure, you can trinket the cheap shot but most pvp rogues are running subtlety and already have at least 4 combo points on you by the time you use the trinket which means you are eating at least a 4 second kidney shot. That mans that you need to survive 8 seconds, at minimum, with no defensives and out of bear form. To remind you, I am a resto druid. You can't heal or decurse others from cat, stealthed or bear form.
Even as a healer you should start stealthed. This forces the other team to reveal their hand first.
Please read the fist line of my previous response. I am not stealthed because I am in the middle of healing someone. Yes, I do start stealthed but as soon as I pop out to heal someone I am sapped or gouged. That is the problem, eventually my teammates need a heal and given the extreme bursty nature of pvp that time comes much sooner than later. So it's not like I can wait for everything to shake out and hope the rogues all reveal themselves before I start healing.
So in this hypothetical scenario, you're in 3s and the other teams rogue(s) just stays in stealth waiting for you? I can't say I've ever run into that, but apparently it's common place. What's their healer doing? What is your team doing to neutralize them? I don't really rank, but in all the PVP I am involved in I'm healing as feral with a few pieces with +healing on. We don't win every match but I'd say we win more often than not. I'm typically paired with a rogue and/or warrior. If a rogue is on me, my teammates are on their healer. The rogues typically can't chew through my armor before they finish off the other teams healer. I'm not sure why others are having difficulty.

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Re: Druids Need Cyclone to Compete in Rated Arenas

Post by pillowed » Thu Jul 03, 2025 2:36 am

Drubarrymooer wrote: Mon Jun 30, 2025 4:15 pm
pillowed wrote: Mon Jun 30, 2025 3:36 pm
Drubarrymooer wrote: Mon Jun 30, 2025 1:30 am
Even as a healer you should start stealthed. This forces the other team to reveal their hand first.
Please read the fist line of my previous response. I am not stealthed because I am in the middle of healing someone. Yes, I do start stealthed but as soon as I pop out to heal someone I am sapped or gouged. That is the problem, eventually my teammates need a heal and given the extreme bursty nature of pvp that time comes much sooner than later. So it's not like I can wait for everything to shake out and hope the rogues all reveal themselves before I start healing.
So in this hypothetical scenario, you're in 3s and the other teams rogue(s) just stays in stealth waiting for you? I can't say I've ever run into that, but apparently it's common place. What's their healer doing? What is your team doing to neutralize them? I don't really rank, but in all the PVP I am involved in I'm healing as feral with a few pieces with +healing on. We don't win every match but I'd say we win more often than not. I'm typically paired with a rogue and/or warrior. If a rogue is on me, my teammates are on their healer. The rogues typically can't chew through my armor before they finish off the other teams healer. I'm not sure why others are having difficulty.
I see you are determined to be argumentative just for the sake of defending your stupidity. This will be the last time that I respond to you because you are clearly either too dumb to understand simple real life battleground scenarios. It isn't a hypothetical scenario. Now follow me here, I'll break it down for you step by step because you clearly don't understand too good....

1. Fight starts at a flag in Arathi Basin. When fight starts I am stealthed.
2. Because fighting has started, my teammates need heals and being a resto druid I start to do my job
3. I realize I can't heal from stealthed cat form, so I pop out to start throwing around heals
4. Rogue, Warrior, or Feral Druid attacks me with a stun
5. Perma stunned until dead, even if I do trinket the opening stun

What is so hypothetical or hard for you to understand? Better yet, don't respond because I have no desire to engage any more with stubborn stupidity.

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