rogues pay for that with weak survivability. Mages too. No heal no armor low hp. just cool collection of spells. This is not easy to use right spell for right situation. Hunters look trashie after cc2. just a mess. Fear has cast time. Death coil 2min CD. Nightfall sometimes procs 1-2 per hour, and what? Shadowburst better and has only 10s cdVoodoochile wrote: Sat Jun 14, 2025 5:52 pmRogue have a fuck ton of free hit chance within their talent trees as well as a fuck ton of cc in their Base kit. they don't need an "Overpower"
Mages have Arcane Surge
Hunters have Mongoose Strike
Warlocks also have a fuckton of free hit for their dots as well as have hard cc with no cd in the form of fear, and they also have Death Coil which is instacast and puts an enhanced fear on the target that cannot be cleansed. Also they have Nightfall procs which makes Shadowbolt instant cast.
Just suggest something that fits to the class concept. Not a full DD by default.Voodoochile wrote: Sat Jun 14, 2025 5:52 pmDruids and Spriests also have multiple forms of hard CC, and they have the same limitation on healing as Shaman does except that a Shaman has no peel in his base kit. Ele Shaman already is not a full on dps, but even if it were, my proposal, the OP, is replacing damage with utility. You are legitimately not addressing any points within the rework
For example, what I mean. Rogues need to get a combo in battle, Warriors need to get rage. Warlocks need to pile up dots. Paladins need a seal and speed up (I forgot the name). All classes need to haste before they can do their max dps.
And only enh shamans are special now. Windfury totem, and bang, a stormstrike with a windfury proc right away. And if at least one attack misses, the next one will fly in a couple of seconds. Enhas now have more dps than fury warriors and mages. Up to lvl 30 is normal. After 30lvl, a complete trash begins. 60+% dmg from autoattacks+wf. Spec of one buff and one button.
Do you want the same for elems? No thanks. One crooked characters update was enough.
A shaman has totems. His strength should be in the correct use of totems and in the bonuses that totems give directly to the shaman. And without totems, the shaman's damage should be like that of hunters without pets. And then it will be an interesting class. And not for little children. Press one button and you're happy. And if you're not happy, press it again and you'll get a cookie. Let's think together how we can make a class both interesting and competitive. Because I would also really like to remember my childhood and play as a shaman. But not as a children's class like in Draenor