Idea to Eliminate the AFK PVP virus that kills Our server.
Posted: Wed May 29, 2024 11:57 am
I have an idea to reduce the AFK virus that has been eating TWOW for months and destroying and killing our PVP community.
My idea is to place 3 Vendors inside the Champion's Hall of each faction.
Vendors will be able to unlock with a system that counts player kills, similar to the UNFAIR AFK farming ranking system (there were AFK players with titles of r11-r13 with less than 5k kills).
The Champion's Hall is a room that you cannot enter unless you have the required PVP title, so this area prevents non-PVP players from entering. It's like having 2ble security and it is a sanctuary for PVP Players.
1: You need pvp ranking to enter.
2: You need the amount of the kills to unlock the items from the new Vendors.
Those Vendors will have PVE items from various raids.
1st Vendor: Weapons
2nd Vendor: Set items (Nax Set should be provided in the form of tokens so that the order of the game does not change and forces the players to take part in the raid and complete the corresponding quests).
This will also bring new players into PVE if they want to get their hands on these items.
3rd Vendor: Off parts.
"Let's be honest the PVP items compared to the PVE items sucks"
So it will be something like that:
1st Vendor : Weapons:
10k-15k Kills: Unlock- MC-ZG-AQ20
15k-20k Kills: Unlock- BWL -Onyx
20k-25k Kills: Unlock- AQ 40m
25k-30k kills: Unlock- Nax 40m
30k-50k Kills: Unlock- Karazhan 40m
(You can increase the amount of kills to make it harder for players to obtain these items or add an additional mission requirement such as killing the final boss of each raid for each category)
The same applies to the Set items/ Off parts.
Consider that Normal players:
Normal (4hrs-5hrs)/day Playing pvp for 10k-15k kills requires +- 3 months.
Normal (4hrs-5hrs)/day Playing pvp for 30k-50k kills requires +- 7 months.
This idea is nice because players who really love pvp will have more to gain when they are active and will
bring old players back to the server and grow the pvp community to the max.
Players will start hunting down the kills and not being afk honor campers.
Consider also the Solo Community:
This will also benefit players who are not into PVE or prefer to play Solo or farming around or have had enough exploitation from Unfair guilds that using "Loot Council" or fake EP/GB system with broken forms (keeping your points always lower so their friends and them getting the all the end game loot mats and etc)
or having long long priority lists of players who no longer play and and after 2-3 months they leave the server.
We can Bring them with us and make them more active joining teams for world pvp hunting kills for rewards.
Let's make World PVP Great again.
Next patch World pvp will be buffed so why not give something to players who spend 15-20 hours pvping per day as a reward.
Also GMs are Humans and they need a break too.
Reading and investigating 2k tickets with curses or hate messages a day for AFK players is not an easy job.
Players will have less stress from afk teams since they can make kills on their own in and out of bgs which means less tickets.
So GM's can focus on real problems with the upcoming new patch.
Sorry for my bad English, it's not my native language.
Thank you all.
I love Turtle WoW
My idea is to place 3 Vendors inside the Champion's Hall of each faction.
Vendors will be able to unlock with a system that counts player kills, similar to the UNFAIR AFK farming ranking system (there were AFK players with titles of r11-r13 with less than 5k kills).
The Champion's Hall is a room that you cannot enter unless you have the required PVP title, so this area prevents non-PVP players from entering. It's like having 2ble security and it is a sanctuary for PVP Players.
1: You need pvp ranking to enter.
2: You need the amount of the kills to unlock the items from the new Vendors.
Those Vendors will have PVE items from various raids.
1st Vendor: Weapons
2nd Vendor: Set items (Nax Set should be provided in the form of tokens so that the order of the game does not change and forces the players to take part in the raid and complete the corresponding quests).
This will also bring new players into PVE if they want to get their hands on these items.
3rd Vendor: Off parts.
"Let's be honest the PVP items compared to the PVE items sucks"
So it will be something like that:
1st Vendor : Weapons:
10k-15k Kills: Unlock- MC-ZG-AQ20
15k-20k Kills: Unlock- BWL -Onyx
20k-25k Kills: Unlock- AQ 40m
25k-30k kills: Unlock- Nax 40m
30k-50k Kills: Unlock- Karazhan 40m
(You can increase the amount of kills to make it harder for players to obtain these items or add an additional mission requirement such as killing the final boss of each raid for each category)
The same applies to the Set items/ Off parts.
Consider that Normal players:
Normal (4hrs-5hrs)/day Playing pvp for 10k-15k kills requires +- 3 months.
Normal (4hrs-5hrs)/day Playing pvp for 30k-50k kills requires +- 7 months.
This idea is nice because players who really love pvp will have more to gain when they are active and will
bring old players back to the server and grow the pvp community to the max.
Players will start hunting down the kills and not being afk honor campers.
Consider also the Solo Community:
This will also benefit players who are not into PVE or prefer to play Solo or farming around or have had enough exploitation from Unfair guilds that using "Loot Council" or fake EP/GB system with broken forms (keeping your points always lower so their friends and them getting the all the end game loot mats and etc)
or having long long priority lists of players who no longer play and and after 2-3 months they leave the server.
We can Bring them with us and make them more active joining teams for world pvp hunting kills for rewards.
Let's make World PVP Great again.
Next patch World pvp will be buffed so why not give something to players who spend 15-20 hours pvping per day as a reward.
Also GMs are Humans and they need a break too.
Reading and investigating 2k tickets with curses or hate messages a day for AFK players is not an easy job.
Players will have less stress from afk teams since they can make kills on their own in and out of bgs which means less tickets.
So GM's can focus on real problems with the upcoming new patch.
Sorry for my bad English, it's not my native language.
Thank you all.
I love Turtle WoW