pvp balance

Locked
Tbxgame
Posts: 4

pvp balance

Post by Tbxgame » Thu Apr 11, 2024 3:56 am

I am an Asian server player, and currently the victory rate of the Blood Ring Server horde Battlefield is about zero, especially for av and Warsong, which require a frontal battle. The advantage of the alliance is very large, not because they have more healing, but because the paladins can be invincible in 12 seconds. The first wave of the alliance has a huge advantage, and the strengthening of the paladins is aimed at PVE, ignoring the performance in PVP, resulting in a large number of paladins in the alliance. if three paladins were in the first wave at the blacksmith shop, and the horde couldn't withstand it at all.
Suggest redoing Holy Strike, changing to partial physics and partial Holy damage.
The original level 60 pala are already very strong, whether they are spell damaged pala or reckoning pala. Currently, the performance of paladins in PVP is too strong. From the number of factions, it can be seen that the Asian server has been restricting the creation of alliance characters, which is basically restricting paladin players.
Imagine, Paladin, taking Awakening Potion and Blessing of Freedom. If it's the original version, mages can also take limited invincibility potion, but Holy Strike is spell damage in our server. How many times can mages withstand 800 damage per attack? Once a critical hit is made, it instantly kills.
The best way is to disable all changes in PVP before conducting extensive PVP balance tests, as new skills cannot be cast against hostile players.
You can take an hour to observe the battle situation of the horde and alliance in the battlefield of asian realm. Except for the Arahi Basin, a battlefield that requires more tactics, which can occasionally win a few times, the other two battlefields are almost completely defeated.

User avatar
Pepesmite
Posts: 833
Has liked: 1 time
Likes: 6 times

Re: pvp balance

Post by Pepesmite » Sun Apr 14, 2024 4:48 pm

Tbxgame wrote:
Thu Apr 11, 2024 3:56 am
I am an Asian server player, and currently the victory rate of the Blood Ring Server horde Battlefield is about zero, especially for av and Warsong, which require a frontal battle. The advantage of the alliance is very large, not because they have more healing, but because the paladins can be invincible in 12 seconds. The first wave of the alliance has a huge advantage, and the strengthening of the paladins is aimed at PVE, ignoring the performance in PVP, resulting in a large number of paladins in the alliance. if three paladins were in the first wave at the blacksmith shop, and the horde couldn't withstand it at all.
Suggest redoing Holy Strike, changing to partial physics and partial Holy damage.
The original level 60 pala are already very strong, whether they are spell damaged pala or reckoning pala. Currently, the performance of paladins in PVP is too strong. From the number of factions, it can be seen that the Asian server has been restricting the creation of alliance characters, which is basically restricting paladin players.
Imagine, Paladin, taking Awakening Potion and Blessing of Freedom. If it's the original version, mages can also take limited invincibility potion, but Holy Strike is spell damage in our server. How many times can mages withstand 800 damage per attack? Once a critical hit is made, it instantly kills.
The best way is to disable all changes in PVP before conducting extensive PVP balance tests, as new skills cannot be cast against hostile players.
You can take an hour to observe the battle situation of the horde and alliance in the battlefield of asian realm. Except for the Arahi Basin, a battlefield that requires more tactics, which can occasionally win a few times, the other two battlefields are almost completely defeated.
Hello!

The support channel on the forum is designed to help solve technical issues with the game.

If you have any ideas or suggestions regarding PvP, please post them in the appropriate thread.

Also, please note that this forum is only for EU servers. For suggestions regarding SEA servers, please use https://kook.top/jzgWqY .

Locked