Tel'Abim Nerf Feral Druids in PvP

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Sprite
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Sprite » Wed Dec 27, 2023 4:28 am

As a mage player, the feral druid can't even get close to me. Constant transformation can only consume the Druid's mana, and eventually take him away in a certain window of time. When Druid's bear form regenerates, you need to ignore it to avoid adding rage to him and causing him to receive more healing. The above is just the view from the perspective of a mage.

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Mackylol
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Mackylol » Wed Dec 27, 2023 11:05 pm

Gantulga wrote: Wed Dec 27, 2023 12:52 am
Mackylol wrote: Wed Dec 27, 2023 12:28 am The only two points I agree with here:

* Frenzied heals for alot while being on a moderately short cooldown, it is about 35-40% without someone pounding on you.
* The Blood Ring set.. I would LOVE to see some of these pieces be spread out across the other BGs instead of stacking them all on one. And it is without a doubt BiS for both PvE and PvP.

The other points you mongrels talk about is a combination of engineering and consumables, aka preparation. Warlocks are far and beyond 10x stronger than a druid but thats apparently fine and paladins dishing out 3k-4k damage in a single go without the possibility to be resisted is also just fine.

WoW is a game of rock, paper, scissors.. and it always has been. You are probably playing a class that is hardcountered by a druid? An undergeared priest, rogue or warrior I am guessing?

Players in general are f'ing awful at this game so if you saw a druid running through 10 people while being focused, that my friend(s) he did NOT survive by the base class itself.
Idiotic take. There''s a difference between a hard counter (still room for counterplay) and a complete counter (no room for counterplay).
Original 1.12 druid hard counters rogue and warrior for example but there's still a counterplay window: catching them outside of bear form as they're forced to shift out to cast spells. On turtle that doesn't happen and they can just bulldoze you in bear form without ever becoming vulnerable.
The simple fact that you dont believe WoW classic is rock, paper, scissor makes your opinion void. The 1.12 dru only "hard counters" those classes by running away to regen over and oer unless they play like dogs which is completely irrelevant since the game is balanced around group synergies.

Bad take. Prepare, get consumables and engineering.

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Redmagejoe
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Redmagejoe » Wed Dec 27, 2023 11:47 pm

Dwordis wrote: Sat Dec 23, 2023 1:51 am What rage is there to deplete? They spam Maul and their damage abilities then use regeneration. They dont deplete any rage because they're using it all to kill you.
Then they aren't healing with Frenzied Regeneration, because they have no rage. You're contradicting yourself. Bears are either healing OR doing damage. They cannot do both.

Dwordis
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Dwordis » Thu Dec 28, 2023 9:20 pm

bump... Just witnessed a mage get 100-0'd by a bear then he popped regen. I'll just ignore him for 10 seconds I guess dead_turtle_head

Dwordis
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Dwordis » Sun Dec 31, 2023 5:38 pm

bump... more feedback please

Blackduck
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Blackduck » Mon Jan 01, 2024 5:24 am

frenzied regeneration is kinda busted

Drubarrymooer
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Drubarrymooer » Mon Jan 01, 2024 6:04 am

Not really. A mage that doesn't do any damage to a druid isn't really that good of a mage. Charge has a quick CD, but bash is 1 min and war stomp is 2 mins, beserk is 6, and FR is 3. How did the druid interrupt the mage so much? Consumables? All things the druid would have to pop out of form for. A mage should easily kite a feral druid till its oom.

The regen is 1 HP bar over 10s....if you have full rage+. That means the bear is just autoing.... And you're not out dps'ing them, and your fights are going on longer than 3 mins?

It took me forever to get confident at killing hunters on my druid. I didn't come on here and say nerf their beast CC or FD trap kite aimed shot. I'm not going to pretend that druids aren't good at pvp or survival in general.... But that's kind of their point. There's also just less homogenization in vanilla. Not all classes are able to easily 1on1 every class.

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Spot
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Spot » Mon Jan 01, 2024 1:10 pm

I once dueled a Druid for 20 minutes. True story.

Drubarrymooer
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Drubarrymooer » Mon Jan 01, 2024 3:40 pm

Spot wrote: Mon Jan 01, 2024 1:10 pm I once dueled a Druid for 20 minutes. True story.
I've chased hunters for long periods of times too. Across entire zones. Doesn't mean they need a nerf.

Dwordis
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Dwordis » Mon Jan 01, 2024 10:12 pm

Drubarrymooer wrote: Mon Jan 01, 2024 3:40 pm
Spot wrote: Mon Jan 01, 2024 1:10 pm I once dueled a Druid for 20 minutes. True story.
I've chased hunters for long periods of times too. Across entire zones. Doesn't mean they need a nerf.
we get that you're trying to advocate for your class. The low cool down on such a massive defensive that requires everyone to just completely ignore you for 10 seconds, needs a nerf. Change it to 15-30 minutes. Problem solved.

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Zulnam
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Zulnam » Tue Jan 02, 2024 12:23 am

Played pali and warlock pvp at 60 and not once did i feel that druids are a concern.

maybe i died a few times to them, but either cause i was already low after another fight or because it was a good player with skills.

most annoying thing on pali was being spammed moonfire rank 1 by druid in av tower so i couldn't cap.


Nerf moonfire. 5 second cooldown.
I HAVE SPOKEN.

Jc473
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Jc473 » Tue Jan 02, 2024 1:09 am

Dwordis wrote: Mon Jan 01, 2024 10:12 pm The low cool down on such a massive defensive that requires everyone to just completely ignore you for 10 seconds, needs a nerf.
I feel like this is more appropriate for a Paladin's Divine Shield. In this situation, you definitely feel more helpless because you cannot actually interact with the Paladin and they are free to do whatever they want. At least with Frenzied Rejuvenation, you can 100% control the druid with CC; if they shapeshift, they completely lose the rejuvenation. The only times this doesn't work is when you have to deal with the druid quickly (e.g. WSG flag carrying or attacking a point in AB/AV).

Dwordis wrote: Mon Jan 01, 2024 10:12 pm Change it to 15-30 minutes. Problem solved.
I always thought Frenzied Rejuvenation should be something more exclusive to feral druids (i.e. a deep Feral talent). Failing that, perhaps the base cooldown should be 15 minutes and a 2 point talent (deep into the Feral tree) could reduce the cooldown by 5/10 minutes.

Jc473
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Jc473 » Tue Jan 02, 2024 1:11 am

Zulnam wrote: Tue Jan 02, 2024 12:23 am most annoying thing on pali was being spammed moonfire rank 1 by druid in av tower so i couldn't cap.

Nerf moonfire. 5 second cooldown.
I HAVE SPOKEN.
Umm, I still think a 5 second cooldown would allow a Druid to prevent a cap for quite some time! However, it would stop a Druid from potentially preventing 3+ people from trying to click a flag.

Drubarrymooer
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Drubarrymooer » Tue Jan 02, 2024 1:40 am

Jc473 wrote: Tue Jan 02, 2024 1:09 am I always thought Frenzied Rejuvenation should be something more exclusive to feral druids (i.e. a deep Feral talent). Failing that, perhaps the base cooldown should be 15 minutes and a 2 point talent (deep into the Feral tree) could reduce the cooldown by 5/10 minutes.
If the devs ever feel the need to address it, and I still don't think they need to, this is a good solution. I'm fine with a 5 min CD. Maybe an improved beserk talent. I would say 1 tp instead of 2.

Dwordis
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Dwordis » Thu Jan 11, 2024 5:57 am

Bump. Server is at 200 pop currently (I know its off hours). Fix the druids, add loot to the faction bosses, do something drastic to incentivize people to play here.

Grizb37
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Grizb37 » Mon Feb 03, 2025 3:23 pm

Looks like OP got what he wanted.

Frenzied regen is nerfed so much it's basically useless
Bear damage has been nerfed hard with Savage Bite.

Feral is very weak in PvP right now, basically flash bomb them and it's a free win. Lmao

Templar85
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Re: Tel'Abim Nerf Feral Druids in PvP

Post by Templar85 » Mon Feb 03, 2025 4:53 pm

Yep, regen is dogshit now. Useless if not using with Berserk and Barkskin altogether. Even with them is still much worse if druid getting spell damage.

Devs just needed to add -20% movement speed while under regen effect and make it visually more noticeable that enemy druid activated frenzy regen. That's all what needed instead nerfing it to the ground to being absolute pathetic. This is what happening when there is no experienced druid in the council to advocate for us.

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