The Hardcore Update: Inferno Mode

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Edouchan
Posts: 26

Re: The Hardcore Update

Post by Edouchan » Mon May 29, 2023 7:13 am

Malutor93 wrote:
Mon May 29, 2023 7:09 am
Edouchan wrote:
Mon May 29, 2023 7:07 am
Akalix wrote:
Mon May 29, 2023 6:58 am


Unfortunately, we are not planning to open another realm currently, as our philosophy is being a warm, welcoming home for people to play at their own pace, and to come back to later if you opt to take a break.
Is there nothing that can be done to eleviate the annoyance? Like if HC players tag a mob, let the non HC get quest progress if they get a hit. There seems to be a lot of aggression towards eachother because of how it stands currently
Why would HC get such privilege over normal players? That sounds disgustingly unfair.
I didnt suggest to change anything from HC perspective. I said to let non-hc get quest progress, not vice versa

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Malutor93
Posts: 7

Re: The Hardcore Update

Post by Malutor93 » Mon May 29, 2023 7:17 am

Edouchan wrote:
Mon May 29, 2023 7:13 am
Malutor93 wrote:
Mon May 29, 2023 7:09 am
Edouchan wrote:
Mon May 29, 2023 7:07 am


Is there nothing that can be done to eleviate the annoyance? Like if HC players tag a mob, let the non HC get quest progress if they get a hit. There seems to be a lot of aggression towards eachother because of how it stands currently
Why would HC get such privilege over normal players? That sounds disgustingly unfair.
I didnt suggest to change anything from HC perspective. I said to let non-hc get quest progress, not vice versa
Oh I'm sorry I read wrong. But imo it still is unnecessary change as in game it doesn't matter who is hc or non hc. If someone tags mob.. it's his and end of story.

Rud2l
Posts: 8

Re: The Hardcore Update

Post by Rud2l » Mon May 29, 2023 7:25 am

Will I still get the Immortal title even if I do the 55 attunement? Sounds much cooler than Challenger.

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Edouchan
Posts: 26

Re: The Hardcore Update

Post by Edouchan » Mon May 29, 2023 7:25 am

Malutor93 wrote:
Mon May 29, 2023 7:17 am
Edouchan wrote:
Mon May 29, 2023 7:13 am
Malutor93 wrote:
Mon May 29, 2023 7:09 am


Why would HC get such privilege over normal players? That sounds disgustingly unfair.
I didnt suggest to change anything from HC perspective. I said to let non-hc get quest progress, not vice versa
Oh I'm sorry I read wrong. But imo it still is unnecessary change as in game it doesn't matter who is hc or non hc. If someone tags mob.. it's his and end of story.
No not end of story. Theres a clear problem with how it works currently given the servers current pop, which is the whole point. Im not saying its this or nothing, im saying it should be addressed.

Sorry my guy but your replies are pretty counter productive so ill probably not respond to your next message if it followes suit.

Nerat
Posts: 15

Re: The Hardcore Update

Post by Nerat » Mon May 29, 2023 7:41 am

Edouchan wrote:
Mon May 29, 2023 7:07 am
Is there nothing that can be done to eleviate the annoyance? Like if HC players tag a mob, let the non HC get quest progress if they get a hit. There seems to be a lot of aggression towards eachother because of how it stands currently
I think the actual annoyance are non-HC players and their suggestions like getting free credit for someone else's kill. What next, you want loot from mobs HC players kill to be available freely for all non-HC chars too?

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Malutor93
Posts: 7

Re: The Hardcore Update

Post by Malutor93 » Mon May 29, 2023 7:45 am

Edouchan wrote:
Mon May 29, 2023 7:25 am
Malutor93 wrote:
Mon May 29, 2023 7:17 am
Edouchan wrote:
Mon May 29, 2023 7:13 am


I didnt suggest to change anything from HC perspective. I said to let non-hc get quest progress, not vice versa
Oh I'm sorry I read wrong. But imo it still is unnecessary change as in game it doesn't matter who is hc or non hc. If someone tags mob.. it's his and end of story.
No not end of story. Theres a clear problem with how it works currently given the servers current pop, which is the whole point. Im not saying its this or nothing, im saying it should be addressed.

Sorry my guy but your replies are pretty counter productive so ill probably not respond to your next message if it followes suit.
But the question is why do you want to get credit for what HC player kills? What does it matter if HC or normie character pulled mob? So if other normal character pulls mob, it's okay to be not credited like usual? What you are suggesting is simply weird and I'm 99% sure it ain't happening.

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Draconuuse
Posts: 2

Re: The Hardcore Update

Post by Draconuuse » Mon May 29, 2023 7:49 am

My main issue at this point is making sure /who can still function to find HC players. At the moment you can search for people in <Still Alive> by zone to find people for elite and dungeon quests. Until they find a way to add a HC tag in /who or some other solution. Maybe a LFT-HC tool. They shouldn't disband <Still Alive>.

Go ahead and add the HC world channel though. No need to wait on that. I honestly don't understand why we can't have both. But it seems that decision has already been made and decided on.

Geojak
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Re: The Hardcore Update

Post by Geojak » Mon May 29, 2023 8:31 am

Don't call it challenger of the frost. Call it challenger of th scourge. Or challenger of the undead

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Gladeshadow
Posts: 178

Re: The Hardcore Update

Post by Gladeshadow » Mon May 29, 2023 9:09 am

This caters to the interest of those in Hard Chores. A small community to be sure, but more will certainly join them in the pursuit of titles.

I would rather simply see a division hardcore and standard servers at this point. Yes, the single server is getting crowded and all signs indicate more players will join. Even in high level zones I'm seeing a bunch of people questing, more than I did on high pop vanilla retail servers. Having 2 servers would solve this and would also do more for keeping the sense of community in tact when reaching 60:
I've reached immortal status on a couple characters. I'm also not a raider and have no interest in scheduling my life around a game rather than a game around my life, which is really how it should be. That commentary aside, I like the hardcore community much more than the standard player community. There is a sense of intention and caution when playing rather than being underleveled, dying 5 times to the same quest, but getting lucky on the 6th try. Hardcore players care much less about rushing for gear from dungeons they can't reasonably complete without party deaths. Overall, it's a much more in character mode of playing. On reaching 60, I'd like there to be a way to stay in this community without being a raider. I'd also like to finally be able to enjoy the entire battleground portion of the game that is effectively closed off to a hardcore player; yes, of course a player can do battlegrounds if they accept the possibility of death, but it's still a significant portion of the game hardcore players shouldn't be doing at all. Letting the immortal 60s stay on the hardcore server for the sense of community and being able to do battlegrounds as well as lower risk raids would be fine while the challenger hardcore do their thing on the same server.

Please consider the route of 2 servers rather than only effectively dividing the hardcore community.

Stonnefree2
Posts: 2

Re: The Hardcore Update

Post by Stonnefree2 » Mon May 29, 2023 9:12 am

I would Suggest removing War mode for all Hardcore characters, before they get punished for it.
HC with Warmode = kill.

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Bloodphobos
Posts: 36

Re: The Hardcore Update

Post by Bloodphobos » Mon May 29, 2023 9:25 am

@Akalix Idea to add HC for 60 player is great, but tree new additions make me feel very sad
Akalix wrote:
Mon May 29, 2023 3:35 am
  • With this change, we will be retiring the <Still Alive> guild upon release. A new indicator will be added to show that players are participating in the Hardcore Gamemode.
Why do you remove still alive for ppl who didn't get 60? this addition probably was one of the marvelous thing in Turtle HC wow and now you kill it. Still alive brought absolutely new quality of social relation and was a strawberry of this server. Guys, I'm absolutely sure you are gin to do BIGGG MISTAKE! Why don't you left still alive as is for ppl who didn't reach 60? What the problem to keep it? Please double think again and don't remove “still alive” with its lampy atmosphere.
Akalix wrote:
Mon May 29, 2023 3:35 am

New Titles
  • Challenger - Title for those who complete the [Challenger] attunement.
  • Conqueror of the Flames - Challenger Ragnaros Kill
  • Conqueror of the Dragons - Challenger Nefarian Kill
  • Conqueror of the Qiraji - Challenger C'Thun Kill
  • Conqueror of the Frozen - Challenger Kel'Thuzad Kill
  • Ascended Champion - The deal is done, penned in blood. Did you really think you'd be able to back out now?
There are so many new titles which do not have anything with existing Immortal. Don't you think this change devalues existing "Immortal" achievements? I think, no doubt. Why didn't you create all new titles with the "Immortal" prefix, like "Immortal of the Flames", "Immortal of the Dragons".. In that case everyone knows that "Wow, this guy is a cool man, he managed to do Immortal and even more - managed to kill Ragnaros as immortal , wow!"..., when after your update we get absolutely new titles, they will be VERY VERY VERY rare and everyone just won't associate them with well known "Immortal"

Also, according to the provided description, it seems like you want to allow ppl who already farm Naxx with closed eyes to start the 60 HC chain and get Conqueror of the Frozen right after the patch. If this is true - this is an awful and ridiculous addition.

Dannyp92
Posts: 64

Re: The Hardcore Update

Post by Dannyp92 » Mon May 29, 2023 9:28 am

Disappointing change with the disbanding of <Still Alive>. If you're going to do that you must come up with a solution that is better than a guild. Having a world chat for HC is good, but not sufficient, because it's harder to differentiate world chat text from other world chat texts. Also, the guild provided sorting functions (you could sort by zone, lvl, etc. and use that to whisper people).

Moreover I just find it an unnecessary chance. Newcomers go into <Newcomers> by default, so I think it's fine HC-players have an equivalent. If someone doesn't like the chat/community/size of the guild they're free to leave and create their own, or use the new world channel to find groups.

Elesion
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Re: The Hardcore Update

Post by Elesion » Mon May 29, 2023 9:49 am

Akalix wrote:
Mon May 29, 2023 3:35 am
  • With this change, we will be retiring the <Still Alive> guild upon release. A new indicator will be added to show that players are participating in the Hardcore Gamemode.
Love it! Might I suggest a permanent Hunter's Mark or a permanent "skull" raid symbol over their head?

On a more serious note: While not being 100% (hc people could and did leave Still Alive) the guild still was very convenient because it would show up on an in-game /who search. So if you saw someone advertising for a quest or a trade without specifying their hc status you could quickly check by shift-clicking on their name. I hope the new indicator will also show up on /who and not just be visible on the character. Then it would be a straight improvement for me.

Also, I would bet money that day 1 of the change people create a successor guild and just advertise it on the hardcore channel that everyone auto-joins. So people who want the grab-all guild experience will still land in one, it will just be community-run and not official.

Elesion
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Re: The Hardcore Update

Post by Elesion » Mon May 29, 2023 9:53 am

Dannyp92 wrote:
Mon May 29, 2023 9:28 am
Having a world chat for HC is good, but not sufficient, because it's harder to differentiate world chat text from other world chat texts.
You can give every channel whatever color you want - right-click the chat tab and then the colored square beside each channel to customize it.

Unza
Posts: 1

Re: The Hardcore Update

Post by Unza » Mon May 29, 2023 9:53 am

Please dont retire the Still Alive guild.

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Elisleris
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Re: The Hardcore Update

Post by Elisleris » Mon May 29, 2023 9:54 am

Akalix wrote:
Mon May 29, 2023 3:35 am

Hardcore Guildbanks
  • Players with the [Challenger] gamemode will now be able to purchase and access Guild Bank tabs. Hardcore players without [Challenger] gamemode will still be unable to access Guild Banks.
Is that mean HC player with Challenger mode can trade items with normal player via Guild bank if they are both in the same guild?

Shener
Posts: 10

Re: The Hardcore Update

Post by Shener » Mon May 29, 2023 10:02 am

Bloodphobos wrote:
Mon May 29, 2023 9:25 am
@Akalix Idea to add HC for 60 player is great, but tree new additions make me feel very sad
Akalix wrote:
Mon May 29, 2023 3:35 am
  • With this change, we will be retiring the <Still Alive> guild upon release. A new indicator will be added to show that players are participating in the Hardcore Gamemode.
Why do you remove still alive for ppl who didn't get 60? this addition probably was one of the marvelous thing in Turtle HC wow and now you kill it. Still alive brought absolutely new quality of social relation and was a strawberry of this server. Guys, I'm absolutely sure you are gin to do BIGGG MISTAKE! Why don't you left still alive as is for ppl who didn't reach 60? What the problem to keep it? Please double think again and don't remove “still alive” with its lampy atmosphere.
Akalix wrote:
Mon May 29, 2023 3:35 am

New Titles
  • Challenger - Title for those who complete the [Challenger] attunement.
  • Conqueror of the Flames - Challenger Ragnaros Kill
  • Conqueror of the Dragons - Challenger Nefarian Kill
  • Conqueror of the Qiraji - Challenger C'Thun Kill
  • Conqueror of the Frozen - Challenger Kel'Thuzad Kill
  • Ascended Champion - The deal is done, penned in blood. Did you really think you'd be able to back out now?
There are so many new titles which do not have anything with existing Immortal. Don't you think this change devalues existing "Immortal" achievements? I think, no doubt. Why didn't you create all new titles with the "Immortal" prefix, like "Immortal of the Flames", "Immortal of the Dragons".. In that case everyone knows that "Wow, this guy is a cool man, he managed to do Immortal and even more - managed to kill Ragnaros as immortal , wow!"..., when after your update we get absolutely new titles, they will be VERY VERY VERY rare and everyone just won't associate them with well known "Immortal"

Also, according to the provided description, it seems like you want to allow ppl who already farm Naxx with closed eyes to start the 60 HC chain and get Conqueror of the Frozen right after the patch. If this is true - this is an awful and ridiculous addition.
exactly the same thinking & feeling as mine bro, Bump!

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Bellybutton
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Re: The Hardcore Update

Post by Bellybutton » Mon May 29, 2023 10:31 am

Just out of curiosity; Is there a way to opt out of the indicator showing that tells people you're Hardcore? I'm leveling a Hardcore Warmode character (for the challenge) and I'm somewhere in my level 40s. A big part of the reason I've gotten this high on my character is because I've camouflaged in with the non-Hardcore characters by leaving Still Alive and joining a normal guild (I've had a known Hardcore griefer run right by me completely oblivious).
An indicator saying I'm hardcore would ruin my character and effectively eliminate all chances of him getting to 60.
Zamba the Unruly
"Zamba be sensing the winds of change in da air. Can you be feeling it too, mon?"

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Gladeshadow
Posts: 178

Re: The Hardcore Update

Post by Gladeshadow » Mon May 29, 2023 10:37 am

I agree, the Still Alive guild is super useful to see if there is anyone online within a level range (of course assuming they haven't left the guild). I know it has saved my time when searching for a dungeon group to check if there are any suitable tank, healers, or even dps online within the level range. I know other players check the guild in the same way. Also, not everyone always has guild chat or a looking for group chat or even LFT (doesn't work for HC, but you get the point) on or they may not be paying attention to it even when they are available and would like to join a group. HC version of LFT would help alleviate this. And if that's not possible, it's another reason to consider 2 distinct servers.

Rainerurin
Posts: 9
Location: Westwood Germany

Re: The Hardcore Update

Post by Rainerurin » Mon May 29, 2023 10:49 am

Bellybutton wrote:
Mon May 29, 2023 10:31 am
Just out of curiosity; Is there a way to opt out of the indicator showing that tells people you're Hardcore? I'm leveling a Hardcore Warmode character (for the challenge) and I'm somewhere in my level 40s. A big part of the reason I've gotten this high on my character is because I've camouflaged in with the non-Hardcore characters by leaving Still Alive and joining a normal guild (I've had a known Hardcore griefer run right by me completely oblivious).
An indicator saying I'm hardcore would ruin my character and effectively eliminate all chances of him getting to 60.
then it was not a good ganker...ganker's have a makro to inv a targeted player if they ain't sure that it is a hc char or not, if he can't be invited into party he clearly is hc and gets jumped on
Gnomes may be tiny, yes. People told me it's not a good Race verry often, I noticed. But I can tell ya, there's nothing more satisfying than killing a player who doesn't get u in target because he is a clicker and you use Noggenfogger 24/7

Gnarbrok
Posts: 18

Re: The Hardcore Update

Post by Gnarbrok » Mon May 29, 2023 10:53 am

Right now, there aren’t any server-firsts left on turtle. But that changes with Challenger Mode. If you want the glory of server-first hardcore Ragnaros, Hard Chores is the guild for you. We are a guild dedicated to doing the hardest chores hardcore has on offer, and we’ve been preparing for hardcore raiding ever since the idea was teased on Turtle. If you want to be a part of the glory of hardcore raiding, whisper anyone with the <Hard Chores> guild tag in game for info or an invite.

Ouendansan
Posts: 2

Re: The Hardcore Update

Post by Ouendansan » Mon May 29, 2023 10:59 am

People just come here to bitch without caring about the work that has been done.
These are decent changes.
Calm your tits and balls people, they didn't ruin anything.

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Bloodphobos
Posts: 36

Re: The Hardcore Update

Post by Bloodphobos » Mon May 29, 2023 11:13 am

Gladeshadow wrote:
Mon May 29, 2023 10:37 am
HC version of LFT would help alleviate this. And if that's not possible, it's another reason to consider 2 distinct servers.
it is possible. I even created an appripriated fix more that month ago and made PR into the main LFT addon repo, but adminishtration rejected HC LFT support due to this incoming change. They told they are going to move LFT feature into client instead of addon. I wonder why theis nothing about LFT redesin.

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Nokidding
Posts: 33

Re: The Hardcore Update

Post by Nokidding » Mon May 29, 2023 11:15 am

Bloodphobos wrote:
Mon May 29, 2023 9:25 am
@Akalix Idea to add HC for 60 player is great, but tree new additions make me feel very sad
Akalix wrote:
Mon May 29, 2023 3:35 am
  • With this change, we will be retiring the <Still Alive> guild upon release. A new indicator will be added to show that players are participating in the Hardcore Gamemode.
Why do you remove still alive for ppl who didn't get 60? this addition probably was one of the marvelous thing in Turtle HC wow and now you kill it. Still alive brought absolutely new quality of social relation and was a strawberry of this server. Guys, I'm absolutely sure you are gin to do BIGGG MISTAKE! Why don't you left still alive as is for ppl who didn't reach 60? What the problem to keep it? Please double think again and don't remove “still alive” with its lampy atmosphere.
Akalix wrote:
Mon May 29, 2023 3:35 am

New Titles
  • Challenger - Title for those who complete the [Challenger] attunement.
  • Conqueror of the Flames - Challenger Ragnaros Kill
  • Conqueror of the Dragons - Challenger Nefarian Kill
  • Conqueror of the Qiraji - Challenger C'Thun Kill
  • Conqueror of the Frozen - Challenger Kel'Thuzad Kill
  • Ascended Champion - The deal is done, penned in blood. Did you really think you'd be able to back out now?
There are so many new titles which do not have anything with existing Immortal. Don't you think this change devalues existing "Immortal" achievements? I think, no doubt. Why didn't you create all new titles with the "Immortal" prefix, like "Immortal of the Flames", "Immortal of the Dragons".. In that case everyone knows that "Wow, this guy is a cool man, he managed to do Immortal and even more - managed to kill Ragnaros as immortal , wow!"..., when after your update we get absolutely new titles, they will be VERY VERY VERY rare and everyone just won't associate them with well known "Immortal"

Also, according to the provided description, it seems like you want to allow ppl who already farm Naxx with closed eyes to start the 60 HC chain and get Conqueror of the Frozen right after the patch. If this is true - this is an awful and ridiculous addition.
I think you’re misunderstanding the concept:

Anyone who is 60 already (whether immortal or not doesn’t matter), can NOT participate in 60 HC anymore, so can NOT get the mentioned achievements or finish the new questline.

It is only available to HC players who have not hit 60 yet.

Tendies
Posts: 222

Re: The Hardcore Update

Post by Tendies » Mon May 29, 2023 11:21 am

.....
Last edited by Tendies on Fri Jun 30, 2023 3:48 pm, edited 1 time in total.

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Bloodphobos
Posts: 36

Re: The Hardcore Update

Post by Bloodphobos » Mon May 29, 2023 11:28 am

Nokidding wrote:
Mon May 29, 2023 11:15 am
Bloodphobos wrote:
Mon May 29, 2023 9:25 am
@Akalix Idea to add HC for 60 player is great, but tree new additions make me feel very sad
Akalix wrote:
Mon May 29, 2023 3:35 am
  • With this change, we will be retiring the <Still Alive> guild upon release. A new indicator will be added to show that players are participating in the Hardcore Gamemode.
Why do you remove still alive for ppl who didn't get 60? this addition probably was one of the marvelous thing in Turtle HC wow and now you kill it. Still alive brought absolutely new quality of social relation and was a strawberry of this server. Guys, I'm absolutely sure you are gin to do BIGGG MISTAKE! Why don't you left still alive as is for ppl who didn't reach 60? What the problem to keep it? Please double think again and don't remove “still alive” with its lampy atmosphere.
Akalix wrote:
Mon May 29, 2023 3:35 am

New Titles
  • Challenger - Title for those who complete the [Challenger] attunement.
  • Conqueror of the Flames - Challenger Ragnaros Kill
  • Conqueror of the Dragons - Challenger Nefarian Kill
  • Conqueror of the Qiraji - Challenger C'Thun Kill
  • Conqueror of the Frozen - Challenger Kel'Thuzad Kill
  • Ascended Champion - The deal is done, penned in blood. Did you really think you'd be able to back out now?
There are so many new titles which do not have anything with existing Immortal. Don't you think this change devalues existing "Immortal" achievements? I think, no doubt. Why didn't you create all new titles with the "Immortal" prefix, like "Immortal of the Flames", "Immortal of the Dragons".. In that case everyone knows that "Wow, this guy is a cool man, he managed to do Immortal and even more - managed to kill Ragnaros as immortal , wow!"..., when after your update we get absolutely new titles, they will be VERY VERY VERY rare and everyone just won't associate them with well known "Immortal"

Also, according to the provided description, it seems like you want to allow ppl who already farm Naxx with closed eyes to start the 60 HC chain and get Conqueror of the Frozen right after the patch. If this is true - this is an awful and ridiculous addition.
I think you’re misunderstanding the concept:

Anyone who is 60 already (whether immortal or not doesn’t matter), can NOT participate in 60 HC anymore, so can NOT get the mentioned achievements or finish the new questline.

It is only available to HC players who have not hit 60 yet.
You say it like such ppl won't get Immortal if they chose a challenge and then got 60. So, will they still get immortal? If yes, then I guess it's you’re misunderstanding the concept of my point:
if they are immortals (with challenge) and they want to be more immortal, it's logical to get something like Immortal of XXX, which means that they didn't stop just on "Immortal" and went further and got "Immortal of {{something}}".

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Jolikmc
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Re: The Hardcore Update

Post by Jolikmc » Mon May 29, 2023 1:42 pm

All of these changes, and yet there's still no official Hardcore War Mode option…

C'mon, guys! You'll be fine as long as you party up and play it safe! Really! (:
Not currently playing. Just skulking and snarking~

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Whalemilk
Posts: 303

Re: The Hardcore Update

Post by Whalemilk » Mon May 29, 2023 3:04 pm

I don’t like the title “challenger”. Doesn’t really pack a punch.

Deathbringer
Eternal
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Masochist

Jammyxx
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Re: The Hardcore Update

Post by Jammyxx » Mon May 29, 2023 4:43 pm

Why would they get the 'Immortal' title when they can still die?... Would make more sense to get a 'Mortal' title or something at 60 HC

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Nerasw
Posts: 73

Re: The Hardcore Update

Post by Nerasw » Mon May 29, 2023 6:23 pm

Jammyxx wrote:
Mon May 29, 2023 4:43 pm
Why would they get the 'Immortal' title when they can still die?... Would make more sense to get a 'Mortal' title or something at 60 HC
They won't. It is challenger.

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Akalix
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Re: The Hardcore Update: Inferno Mode

Post by Akalix » Mon May 29, 2023 6:58 pm

Greetings.

Minor changes have been made, including:
1. Challenger Mode -> Inferno Mode
2. <Still Alive> title announced as HC-indicator
3. Mount still subject to change.
Public Relations / Community Manager / Head of Recruitment

Looking to join Turtle? Need media information? Contact me!

Bloodrzr
Posts: 1

Re: The Hardcore Update: Inferno Mode

Post by Bloodrzr » Mon May 29, 2023 8:05 pm

Don't disband the guild <Still Alive>. Do you want to create a new chat-channel? Ok. Do you want to create a new mark for HC-players? Ok. But don't disband the guild <Still Alive>. If someone doesn't like this guild, then they go to another one, for example russian HC-guild <Going to Death>. For me, the guild chat <Still Alive> was a HC-chat, but the main thing was that it was GREEN and easily attracted attention. Now I will have to look for the information I need among other GRAY channels. Save <Still Alive>!

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Ugoboom
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Re: The Hardcore Update

Post by Ugoboom » Mon May 29, 2023 8:16 pm

Bellybutton wrote:
Mon May 29, 2023 10:31 am
Just out of curiosity; Is there a way to opt out of the indicator showing that tells people you're Hardcore? I'm leveling a Hardcore Warmode character (for the challenge) and I'm somewhere in my level 40s. A big part of the reason I've gotten this high on my character is because I've camouflaged in with the non-Hardcore characters by leaving Still Alive and joining a normal guild (I've had a known Hardcore griefer run right by me completely oblivious).
An indicator saying I'm hardcore would ruin my character and effectively eliminate all chances of him getting to 60.
Don't worry, you aren't getting by us HCWM hunters anyway. We parse the hardcore armory to find your name, where it cannot be removed, and if so execute.
Zaas - 60 High Elf Warrior
Saere - 60 Night Elf Priest
Splendra - 59 Inferno Mode Warlock
I play a few other classes on my friends' accounts.
Slowly leveling a Resto Dryad and a dorf pally with my buddy.

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Ugoboom
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Re: The Hardcore Update: Inferno Mode

Post by Ugoboom » Mon May 29, 2023 8:17 pm

Bloodrzr wrote:
Mon May 29, 2023 8:05 pm
Don't disband the guild <Still Alive>. Do you want to create a new chat-channel? Ok. Do you want to create a new mark for HC-players? Ok. But don't disband the guild <Still Alive>. If someone doesn't like this guild, then they go to another one, for example russian HC-guild <Going to Death>. For me, the guild chat <Still Alive> was a HC-chat, but the main thing was that it was GREEN and easily attracted attention. Now I will have to look for the information I need among other GRAY channels. Save <Still Alive>!
To you and everyone else who doesn't know better, Custom chat channels can have their color changed. You can set it to be green if you want, and nothing has effectively changed.
Zaas - 60 High Elf Warrior
Saere - 60 Night Elf Priest
Splendra - 59 Inferno Mode Warlock
I play a few other classes on my friends' accounts.
Slowly leveling a Resto Dryad and a dorf pally with my buddy.

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Bloodphobos
Posts: 36

Re: The Hardcore Update

Post by Bloodphobos » Mon May 29, 2023 10:32 pm

Jammyxx wrote:
Mon May 29, 2023 4:43 pm
Why would they get the 'Immortal' title when they can still die?... Would make more sense to get a 'Mortal' title or something at 60 HC
so, It's impossible to get immortal if you started challenge and finished it, right? I thought firstly that you can get immortal if u finished challege... So, looks like challange guys, will be mortal at 60 forever, right?

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