Re: Sad pvp situation
Posted: Thu Apr 04, 2024 9:18 pm
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Mysteries of Azeroth — is a story expansion made by the Turtle WoW Team, inspired by the Warcraft universe of Blizzard Entertainment.
https://forum.turtle-wow.org/
how so ?
Yes, but precisely, this brand new BG must have required a lot of effort and seeing that nobody plays it, I think it doesn't motivate them to try the experience again. They can create new PvP stuff, but from their perspective (with limited resources), it might not be "profitable" (unfortunately).
I was playing during these split server times and main one server was perfectly ok pvp wise, at least battlegrounds were poppin left and right. So its surely not the split.Thecakeisalie wrote: ↑Thu Apr 04, 2024 11:05 pmOf course the pvp situation on the main server is abysmal, you all asked for a pvp server and migrated to it, leaving only the pve players behind. And now the population on the pvp server has dried up or left for greener pastures (sod or whatever). Launching a pvp server and splitting the western community must have been one of TWoW’s bigger mistakes. Players told them that the western playerbase was not large enough and that there was enough room on the main server following the deployment of the asian servers.
If you mean recent change in pvp situation, then there should be other reasons. Class balance in current state exists for long time. Honor system exists for 20(?) years.
Last years population boom was never going to last, I would guess a large majority were actually Chinese players that later migrated and the launch of SOD didn’t help either. The playerbase on Tel’Abim was also fine at launch but look at it now.Ataika wrote: ↑Fri Apr 05, 2024 7:05 amThecakeisalie wrote: ↑Thu Apr 04, 2024 11:05 pmOf course the pvp situation on the main server is abysmal, you all asked for a pvp server and migrated to it, leaving only the pve players behind. And now the population on the pvp server has dried up or left for greener pastures (sod or whatever). Launching a pvp server and splitting the western community must have been one of TWoW’s bigger mistakes. Players told them that the western playerbase was not large enough and that there was enough room on the main server following the deployment of the asian servers.
I was playing during these split server times and main one server was perfectly ok pvp wise, at least battlegrounds were poppin left and right. So its surely not the split.
1000%; about the multi-teams battleroyal I recognize it has the potential to revitalize the PvP scene but for sure some kind of shake in PvP is needed (and it can't be the classes changes update).Nitaya wrote: ↑Thu Apr 04, 2024 4:28 pm
But is there any proper reward, even for winning?
...Assume you start PvP at lvl 60, you won't see a proper reward in the 1st few weeks.
Compare it with PvE, you go to MC / ZG / AQ20 / Kara / Ony as fresh lvl 60. You spend around 6 hours for that activity / week.
In 2-3 weeks you will be in decent gear, afterwards you can shift to BWL / ES / AQ40.
...
That is not correct. The only reason I can imagine why you would want PVE is you are a chinese goldfarmer who has zero skill and plays the game for monetary purpose.
There are many factors that explain this situation, and most of them have nothing to do with whether the servers are "PvE/PvP."Ingameacc12345 wrote: ↑Wed Apr 10, 2024 7:17 amJudging by the numbers I'd say that's very much correct:
I'm aware of what you said, it just always frustrates me to see people stating with full confidence that most players are PvPers while numbers CLEARLY show that PvP server has order of magnitude players less than PvE one.Ragetto wrote: ↑Wed Apr 10, 2024 7:27 amThere are many factors that explain this situation, and most of them have nothing to do with whether the servers are "PvE/PvP."Ingameacc12345 wrote: ↑Wed Apr 10, 2024 7:17 amJudging by the numbers I'd say that's very much correct:
Moreover, there isn't much PvP-specific features on the PvP server, hence the continuous loss of players. It's just an underpopulated PvE server (with far fewer Chinese farmers).
Twow players are certainly not representative of wow players as a whole. In classic the pvp servers were by far more populated (pve servers seen as kind of niche). If anything, twow pop is skewered towards the minority who likes to only pve and rp, which is natural given the purposes of the project.Ingameacc12345 wrote: ↑Wed Apr 10, 2024 9:36 amI'm aware of what you said, it just always frustrates me to see people stating with full confidence that most players are PvPers while numbers CLEARLY show that PvP server has order of magnitude players less than PvE one.Ragetto wrote: ↑Wed Apr 10, 2024 7:27 amThere are many factors that explain this situation, and most of them have nothing to do with whether the servers are "PvE/PvP."Ingameacc12345 wrote: ↑Wed Apr 10, 2024 7:17 amJudging by the numbers I'd say that's very much correct:
Moreover, there isn't much PvP-specific features on the PvP server, hence the continuous loss of players. It's just an underpopulated PvE server (with far fewer Chinese farmers).
Most players are PvPers, they just don't play Turtle.Ingameacc12345 wrote: ↑Wed Apr 10, 2024 9:36 amI'm aware of what you said, it just always frustrates me to see people stating with full confidence that most players are PvPers while numbers CLEARLY show that PvP server has order of magnitude players less than PvE one.
I see that you still don't understand me.Xudo wrote: ↑Wed Apr 10, 2024 9:45 amMost players are PvPers, they just don't play Turtle.Ingameacc12345 wrote: ↑Wed Apr 10, 2024 9:36 amI'm aware of what you said, it just always frustrates me to see people stating with full confidence that most players are PvPers while numbers CLEARLY show that PvP server has order of magnitude players less than PvE one.
Even total 3k is much mush less than potential amount of players who could play here, but they don't.
https://www.wowhead.com/classic/news/cl ... ity-295075Ingameacc12345 wrote: ↑Wed Apr 10, 2024 1:09 pmI see that you still don't understand me.Xudo wrote: ↑Wed Apr 10, 2024 9:45 amMost players are PvPers, they just don't play Turtle.Ingameacc12345 wrote: ↑Wed Apr 10, 2024 9:36 amI'm aware of what you said, it just always frustrates me to see people stating with full confidence that most players are PvPers while numbers CLEARLY show that PvP server has order of magnitude players less than PvE one.
Even total 3k is much mush less than potential amount of players who could play here, but they don't.
I say: Most players are PvErs, giving you proof.
You say: Most players are PvPers, without any proof.
Thanks, but you yourself just said: Twow players are certainly not representative of wow players as a whole.Bjorn88 wrote: ↑Wed Apr 10, 2024 1:32 pmhttps://www.wowhead.com/classic/news/cl ... ity-295075Ingameacc12345 wrote: ↑Wed Apr 10, 2024 1:09 pmI see that you still don't understand me.
I say: Most players are PvErs, giving you proof.
You say: Most players are PvPers, without any proof.
Server population data from Classic 2019, around two-three weeks after release.
US: PVP servers had >2x population of PVE (Normal) servers.
EU: PVP servers had >3x population of PVE (Normal) servers.
Now can you please accept that most wow players have preferred playing on a pvp server.
^this. Turtle WoW used to be a Roleplay-PvE-Server. I'd be glad if Turtle-Team would be a bit more strict on Rp-Rules again for this server.Ingameacc12345 wrote: ↑Wed Apr 10, 2024 1:59 pmThanks, but you yourself just said: Twow players are certainly not representative of wow players as a whole.Bjorn88 wrote: ↑Wed Apr 10, 2024 1:32 pmhttps://www.wowhead.com/classic/news/cl ... ity-295075Ingameacc12345 wrote: ↑Wed Apr 10, 2024 1:09 pm
I see that you still don't understand me.
I say: Most players are PvErs, giving you proof.
You say: Most players are PvPers, without any proof.
Server population data from Classic 2019, around two-three weeks after release.
US: PVP servers had >2x population of PVE (Normal) servers.
EU: PVP servers had >3x population of PVE (Normal) servers.
Now can you please accept that most wow players have preferred playing on a pvp server.
So what it is actually? Can we or can we not apply same measures to Twow players as to classic players?
And if "Most players are PvPers, they just don't play Turtle." then this discussion is moot because we are on Turtle forums.
You started this debate, now the numbers prove you wrong by a margin, poor way of trying to squirm out of it.Ingameacc12345 wrote: ↑Wed Apr 10, 2024 1:59 pmThanks, but you yourself just said: Twow players are certainly not representative of wow players as a whole.Bjorn88 wrote: ↑Wed Apr 10, 2024 1:32 pmhttps://www.wowhead.com/classic/news/cl ... ity-295075Ingameacc12345 wrote: ↑Wed Apr 10, 2024 1:09 pm
I see that you still don't understand me.
I say: Most players are PvErs, giving you proof.
You say: Most players are PvPers, without any proof.
Server population data from Classic 2019, around two-three weeks after release.
US: PVP servers had >2x population of PVE (Normal) servers.
EU: PVP servers had >3x population of PVE (Normal) servers.
Now can you please accept that most wow players have preferred playing on a pvp server.
So what it is actually? Can we or can we not apply same measures to Twow players as to classic players?
And if "Most players are PvPers, they just don't play Turtle." then this discussion is moot because we are on Turtle forums.
Exactly thisThe majority of wow players, as I have now shown you with numbers, have prefered to play on a pvp server.
These all will help a lot.Imonobor wrote: ↑Thu Apr 04, 2024 6:09 amGlyphs should help. Class changes might as well. But most of all, that PvP update they have on their roadmap about the pvp gearing overhaul, ranking overhaul, and pvp world objectives. If those don't help we might as well give up hope, but for now there IS hope.