that has a 30 times higher chance to trigger all proc effects on your weapon should belong to shaman rather than paladin

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987004590
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that has a 30 times higher chance to trigger all proc effects on your weapon should belong to shaman rather than paladin

Post by 987004590 » Wed Jun 12, 2024 9:09 pm

1.From a career positioning perspective, Turtle sees shaman as a purely supporting class, and while this ability obviously is a supporting ability, I don't understand why it's given to paladins instead of shamans

2.Form camp and class balance perspective, The alliance and paladin are already too strong, as is evident in the camp's population ratio. Why reinforce this trend?

3.Form skill balance perspective, Sword weapons have the most powerful weapon effects in the game, and this ability is obviously unbalanced when paired with sword weapons, so shamans are better suited to have this ability than paladins

4.In addition to ordinary attacks, the enhanced shaman has only one attack skill, storm strike, which has a natural disadvantage in the triggering of weapon special effects, and this ability can make up for this.

In summary, Stormstike should has a 30 times higher chance to trigger all proc effects on your weapon .
Last edited by 987004590 on Wed Jun 12, 2024 10:02 pm, edited 1 time in total.

Grizb37
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Re: that has a 30 times higher chance to trigger all proc effects on your weapon should belong to shaman rather than pal

Post by Grizb37 » Wed Jun 12, 2024 9:15 pm

No. It should be removed from the game entirely

Geojak
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Re: that has a 30 times higher chance to trigger all proc effects on your weapon should belong to shaman rather than pal

Post by Geojak » Wed Jun 12, 2024 9:28 pm

Exactly, this force procc thing did nothing good for the game

Atreidon
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Re: that has a 30 times higher chance to trigger all proc effects on your weapon should belong to shaman rather than pal

Post by Atreidon » Wed Jun 12, 2024 10:05 pm

It should be removed. Almost every weapon that was useful with a force proc effect had to be target nerfed. Since the whole point of procs is usually that their effect is super powerful but unreliable.

It limits creativity for new proc weapons massively and has caused problematic gameplay with existing ones

Shaman in particular os probably the only class where it would be more problematic than paladin since in ita current coding it will force proc weaponenchants such as wf.

Procs should be procs and for abilities from items that should be plannable, the On use: category exists

Shyler
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Re: that has a 30 times higher chance to trigger all proc effects on your weapon should belong to shaman rather than pal

Post by Shyler » Thu Jun 13, 2024 11:30 am

+1+1+1+1+1+1+1+1+1

Diablowjob
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Re: that has a 30 times higher chance to trigger all proc effects on your weapon should belong to shaman rather than pal

Post by Diablowjob » Thu Jun 13, 2024 11:34 am

Force proc weapon should be removed form the game, agree. This paladins with frost oil on weapon imbalanced. Thats bullshit.

Bamkin
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Re: that has a 30 times higher chance to trigger all proc effects on your weapon should belong to shaman rather than pal

Post by Bamkin » Thu Jun 13, 2024 11:55 am

I agree, the whole effect should just be removed

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Charanko
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Re: that has a 30 times higher chance to trigger all proc effects on your weapon should belong to shaman rather than pal

Post by Charanko » Thu Jun 13, 2024 2:56 pm

Yep; agree, the and the answer why paly got it and not sham?? Devs love that class more then life itself…

Remove that bs from the game tyvm
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Aalena
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Re: that has a 30 times higher chance to trigger all proc effects on your weapon should belong to shaman rather than pal

Post by Aalena » Thu Jun 13, 2024 4:59 pm

As a Paladin, I honestly think we should do away with that forced proc stuff entirely. Since we have Crusader Strike, they should quite frankly just remove the Seal of the Crusader entirely.

Hctwowfan
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Re: that has a 30 times higher chance to trigger all proc effects on your weapon should belong to shaman rather than pal

Post by Hctwowfan » Fri Jun 14, 2024 12:23 pm

Aalena wrote:
Thu Jun 13, 2024 4:59 pm
As a Paladin, I honestly think we should do away with that forced proc stuff entirely. Since we have Crusader Strike, they should quite frankly just remove the Seal of the Crusader entirely.
What? How do I get to smack mobs with a Hanzo sword with 0.96 attack speed then? We got Crusader Strike so remove Seal of the Crusader entirely? Welcome to Vanilla minus, where we remove vanilla spells and abilities and add problematic unbalanced new ones. If Crusader Strike was a reason to remove Seal of the Crusader, then you'd just need to remove Crusader Strike to fix it.
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Daedalus007
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Re: that has a 30 times higher chance to trigger all proc effects on your weapon should belong to shaman rather than pal

Post by Daedalus007 » Fri Jun 14, 2024 8:19 pm

I play a Paladin here though I do play other classes including Shaman. The increased proc chance of Judgement of the Crusader is one of the oddest changes I've seen in a long time on any private server. I'd prefer just an increase in holy damage done to judged target and 3% raidwide melee & spell crit like it is in later versions.

Being able to keep nearly 100% uptime on powerful procs and abilities that should be RNG is game-breaking and should be removed from the game entirely. Full stop.

-----

Alliance are more popular because of High Elves being superior in aesthetics and lore compared to most of the other races. If they had done a different thing of High Elves for Alliance (similar to the current iteration) and Blood Elves for Horde (with backported TBC-style racials) then you'd not only see quite a bit more competition between the factions but maybe even a lot more pvp encounters.

High Elves see the Blood Elves as traitors to a bastard self-proclaimed Prince. Blood Elves see the High Elves as spineless cowards who are nothing more than a glorified vassal-state of Stormwind and mere 'dogs' to their Alliance masters who could care less about them.

The main issue with doing this is of course introducing anything from TBC into the world has many potential pitfalls with balancing and so on.

Horde have kinda fugly races (lets be completely real here) so if you don't wanna play a fugly Orc/Troll/CowPerson/Zombie then you don't have much choice. Aesthetics are a big part of faction identity and the Horde being the 'fugly' faction is part of that.

If the devs want to address faction balance they should strongly consider both the gameplay aspect and aesthetics of each race. Not everyone is here to min-max-meta.

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