Was theorycrafting with the talent tree. Wanted to create a melee+totem-twist focused enh build with added utility from bl.
Gave up many talents from ele for it. Do you think this can work for PVE?

Wanted nature's guidance for hit reliability and went 3 talents deep into totemic focus to make twisting more manageable.
Kept every enh talent which gives an offensive melee support.
In ele I went for cheaper shocks and bigger fire totems. Gave up on shock CD reduction, clearcasting and elemental devastation. First two is ok for me, I wanna theorycraft a less shock-heavy build. Lack of elemental devastation kinda hurts but it is too deep in ele tree plus my test subject won't really have high enough spell crit% to make it reliable.
What I wanna accomplish with this build:
Either
Melee hit focused, utility DPS. Pull happens, you run in. WF, strength, mana and magma totems are down, magma gives a decent amount of damage by itself. WF and grace of air are twisted. Shocks come on CD but not big emphasis. Made them as cheap as possible, focus is on maintained totem twisting while hitting.
Or
The more support-oriented version. Barely a melee anymore. Same with nightfall. You put down the totems, twist, shock on CD and nature's guidance helps to proc that nightfall more consistently.
In short:
* less bonus for shocks
* cheaper totems for better twisting
Do you think it would work?