nerf paladins dps alredy

Bittermens
Posts: 153

Re: nerf paladins dps alredy

Post by Bittermens » Sun Dec 24, 2023 3:01 pm

Noephix wrote:
Sun Dec 03, 2023 6:21 am
Paladin DPS on Turtle is walmart 2h warrior doing a cheap replica of a hamstring spam.

1.17 nerfed spellret into the ground, no serious ret player plays it anymore, everyone is warrior-wannabe now.
The only way to do DPS as Ret is going full minmax with AP ret and ditch even T2.5 over warrior gear and cry over mana issues, also pray that you are paired with a shaman to make full use of HoJ and Windfury.
And i who already despises minmax and people who does so, called it quits.

And i won't be leveling any new character until they fix this, since leveling is a pain in the ass even with buffs.
2 times are enough.

This is a terrible and badly made system that only makes players and new people frustrated and looking at other servers, even SoD.

Atreidon
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Re: nerf paladins dps alredy

Post by Atreidon » Mon Dec 25, 2023 10:34 am

A lot of people arent frustrated with paladins dps. The dps of paladin is not particularly threatening without windfury. But like all classes with a twohander, his burst potential is very threatening.
The custom holy strike ability has made the burst of paladins much more consistent.

But the main problem is not the ability itself. It is holy strike (and seal of command) applying % based dmg bonuses like berserking & vengeance twice.

Particularly berserking ends up being a +69% dmg increase on holy strike. Without this bug turned feature, paladins even with exceptional gear struggle to burst people down. And once their burst combo is over, if their target is still alive they struggle to finish it off while they are succeptable to CC or letting their target heal themselves.

I do agree that paladin is too threatening, but what makes him obnoxious is this double dipping bug for the burst and the lifestealing jotc abuse. Not baseline access to holy strike

Frantsel
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Re: nerf paladins dps alredy

Post by Frantsel » Mon Dec 25, 2023 3:22 pm

Atreidon wrote:
Mon Dec 25, 2023 10:34 am
A lot of people arent frustrated with paladins dps. The dps of paladin is not particularly threatening without windfury. But like all classes with a twohander, his burst potential is very threatening.
The custom holy strike ability has made the burst of paladins much more consistent.

But the main problem is not the ability itself. It is holy strike (and seal of command) applying % based dmg bonuses like berserking & vengeance twice.

Particularly berserking ends up being a +69% dmg increase on holy strike. Without this bug turned feature, paladins even with exceptional gear struggle to burst people down. And once their burst combo is over, if their target is still alive they struggle to finish it off while they are succeptable to CC or letting their target heal themselves.

I do agree that paladin is too threatening, but what makes him obnoxious is this double dipping bug for the burst and the lifestealing jotc abuse. Not baseline access to holy strike
We talk about PVP not PVE, you can be nr 1 on the dmg meters in your raid. Noone cares.
It only matters in PVP.

And I dont even say the problem is the damage, the problem is that paladin is a hybrid class that gets more dps than most damagedealers could dream of. Damage dealers are normally squishy and have little survivability. Paladins have all of it.

This breaks the game.

Bittermens
Posts: 153

Re: nerf paladins dps alredy

Post by Bittermens » Mon Dec 25, 2023 5:01 pm

Frantsel wrote:
Mon Dec 25, 2023 3:22 pm
Atreidon wrote:
Mon Dec 25, 2023 10:34 am
A lot of people arent frustrated with paladins dps. The dps of paladin is not particularly threatening without windfury. But like all classes with a twohander, his burst potential is very threatening.
The custom holy strike ability has made the burst of paladins much more consistent.

But the main problem is not the ability itself. It is holy strike (and seal of command) applying % based dmg bonuses like berserking & vengeance twice.

Particularly berserking ends up being a +69% dmg increase on holy strike. Without this bug turned feature, paladins even with exceptional gear struggle to burst people down. And once their burst combo is over, if their target is still alive they struggle to finish it off while they are succeptable to CC or letting their target heal themselves.

I do agree that paladin is too threatening, but what makes him obnoxious is this double dipping bug for the burst and the lifestealing jotc abuse. Not baseline access to holy strike
We talk about PVP not PVE, you can be nr 1 on the dmg meters in your raid. Noone cares.
It only matters in PVP.

And I dont even say the problem is the damage, the problem is that paladin is a hybrid class that gets more dps than most damagedealers could dream of. Damage dealers are normally squishy and have little survivability. Paladins have all of it.

This breaks the game.
It doesn't since Warriors tops the charters are are tankier, same goes to minmaxed ench shammies

you are simply crying over balance for a afterthought minigame since all battlegrounds are terrible.

Noephix
Posts: 26

Re: nerf paladins dps alredy

Post by Noephix » Sun Dec 31, 2023 4:52 am

Frantsel wrote:
Mon Dec 25, 2023 3:22 pm
And I dont even say the problem is the damage, the problem is that paladin is a hybrid class that gets more dps than most damagedealers could dream of.
No. Literally the worst DPS in the game unless WF totem is present.
Damage dealers are normally squishy and have little survivability. Paladins have all of it.
Yeah, tell me how warriors and shamans are squishy or how rogues and mages have low survivability.

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Bigsmerf
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Re: nerf paladins dps alredy

Post by Bigsmerf » Mon Jan 01, 2024 3:57 pm

Noephix wrote:
Sun Dec 31, 2023 4:52 am
Frantsel wrote:
Mon Dec 25, 2023 3:22 pm
And I dont even say the problem is the damage, the problem is that paladin is a hybrid class that gets more dps than most damagedealers could dream of.
No. Literally the worst DPS in the game unless WF totem is present.
Damage dealers are normally squishy and have little survivability. Paladins have all of it.
Yeah, tell me how warriors and shamans are squishy or how rogues and mages have low survivability.
First off...

Yeah, I mean... How are pallies one shotting people when windfury isn't present in bgs for them? I can't speak for the raid setting, but I'm pretty sure they'd still at least be middling on the meters without it. Oh, and enh shams HAVE windfury built into their kit and are considered much worse. "liTerAllY tHe WoRSt DpS iN ThE GAmE uNLlEss wF tOteM iS pREsEnT".

You got numbers for that?


Second. Warriors are VERY squishy actually, when matched up against magic classes. (Armor doesn't mean shit to magic damage.) I won't touch the others because I'm not sure if I have a sound counterargument.
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Drubarrymooer
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Re: nerf paladins dps alredy

Post by Drubarrymooer » Mon Jan 01, 2024 4:39 pm

I don't know what these folks are going on about. Rare is the fight I see them top the meters. It's almost always mages, warriors, or rogues. PvP burst is an issue for sure...but pve DPS? Not in my experience.

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Nonnoanselmo
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Re: nerf paladins dps alredy

Post by Nonnoanselmo » Mon Jan 01, 2024 9:09 pm

My brother in christ, most of the classes spec talent trees are half-baked due to developers keeping talent trees for last and needing to make at least a single one spec viable to invite in raids. That's why paladins wear that stupid blue dress and heal, paladin is meant to have 3 specs all of which function differently the same way other classes have 3 specs which are meant to

function differently.

No class was never meant to be anything beyond the scope of what the specialization tree is supposed to envision, if you really want to know what the "class" is meant to be look at the TBC and WOTLK talents, when each spec got their own developer.

Paladin is not supposed to be defensive, paladin is supposed to have a spec for tanking, a spec for dealing damage and spec for healing.
I like UX design.

Frantsel
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Re: nerf paladins dps alredy

Post by Frantsel » Tue Jan 02, 2024 2:03 am

Noephix wrote:
Sun Dec 31, 2023 4:52 am
Frantsel wrote:
Mon Dec 25, 2023 3:22 pm
And I dont even say the problem is the damage, the problem is that paladin is a hybrid class that gets more dps than most damagedealers could dream of.
No. Literally the worst DPS in the game unless WF totem is present.
Damage dealers are normally squishy and have little survivability. Paladins have all of it.
Yeah, tell me how warriors and shamans are squishy or how rogues and mages have low survivability.
Todays bg: Holy shock crit 2700 vs a mage, 1800 noncrit.
Name me ANY class that does those numbers. As a rogue my highest eviscerate was 2500ish on a player. Those are 5 combopoints build up and spent.

I say, palas need to bleed a bit of survivability if they want the big dmg numbers. This is how EVERY game handles it. The higher the dmg, the lower the tankyness and vice versa. You cant have both, or it breaks the game.

Everyone laughs about paladins. Its a complete meme how broken they are.

And yes, rogues have some cds to survive, same as mages. Imagine those classes without them. I mean you dont even have to. Just watch those classes when their abilites are on cd. You just melt em and they cant do shit.

Palas, can switch to shield, heal. All this besides their cd, which are by FAR superior compared to mages or rogue.
Last edited by Frantsel on Tue Jan 02, 2024 2:06 am, edited 2 times in total.

Frantsel
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Re: nerf paladins dps alredy

Post by Frantsel » Tue Jan 02, 2024 2:04 am

Bittermens wrote:
Mon Dec 25, 2023 5:01 pm
Frantsel wrote:
Mon Dec 25, 2023 3:22 pm
Atreidon wrote:
Mon Dec 25, 2023 10:34 am
A lot of people arent frustrated with paladins dps. The dps of paladin is not particularly threatening without windfury. But like all classes with a twohander, his burst potential is very threatening.
The custom holy strike ability has made the burst of paladins much more consistent.

But the main problem is not the ability itself. It is holy strike (and seal of command) applying % based dmg bonuses like berserking & vengeance twice.

Particularly berserking ends up being a +69% dmg increase on holy strike. Without this bug turned feature, paladins even with exceptional gear struggle to burst people down. And once their burst combo is over, if their target is still alive they struggle to finish it off while they are succeptable to CC or letting their target heal themselves.

I do agree that paladin is too threatening, but what makes him obnoxious is this double dipping bug for the burst and the lifestealing jotc abuse. Not baseline access to holy strike
We talk about PVP not PVE, you can be nr 1 on the dmg meters in your raid. Noone cares.
It only matters in PVP.

And I dont even say the problem is the damage, the problem is that paladin is a hybrid class that gets more dps than most damagedealers could dream of. Damage dealers are normally squishy and have little survivability. Paladins have all of it.

This breaks the game.
It doesn't since Warriors tops the charters are are tankier, same goes to minmaxed ench shammies

you are simply crying over balance for a afterthought minigame since all battlegrounds are terrible.
Sorry bud, but I dont argue with pve paladins.

But actually funny how everybody agrees on this, even most paladins. Now look who is crying in fear, that its class might eventually get nerfed.
I am not exaggerating here. Literally everyone says palas are WAY too op and need adjustment.

Bittermens
Posts: 153

Re: nerf paladins dps alredy

Post by Bittermens » Tue Jan 02, 2024 1:17 pm

Frantsel wrote:
Tue Jan 02, 2024 2:04 am
Bittermens wrote:
Mon Dec 25, 2023 5:01 pm
Frantsel wrote:
Mon Dec 25, 2023 3:22 pm


We talk about PVP not PVE, you can be nr 1 on the dmg meters in your raid. Noone cares.
It only matters in PVP.

And I dont even say the problem is the damage, the problem is that paladin is a hybrid class that gets more dps than most damagedealers could dream of. Damage dealers are normally squishy and have little survivability. Paladins have all of it.

This breaks the game.
It doesn't since Warriors tops the charters are are tankier, same goes to minmaxed ench shammies

you are simply crying over balance for a afterthought minigame since all battlegrounds are terrible.
Sorry bud, but I dont argue with pve paladins.

But actually funny how everybody agrees on this, even most paladins. Now look who is crying in fear, that its class might eventually get nerfed.
I am not exaggerating here. Literally everyone says palas are WAY too op and need adjustment.
And yet only retards do not know how to deal with paladins, all you need to do is viper shot, play ele shaman or be warlock+Succubus

Frantsel
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Re: nerf paladins dps alredy

Post by Frantsel » Tue Jan 02, 2024 3:24 pm

Bittermens wrote:
Tue Jan 02, 2024 1:17 pm
Frantsel wrote:
Tue Jan 02, 2024 2:04 am
Bittermens wrote:
Mon Dec 25, 2023 5:01 pm


It doesn't since Warriors tops the charters are are tankier, same goes to minmaxed ench shammies

you are simply crying over balance for a afterthought minigame since all battlegrounds are terrible.
Sorry bud, but I dont argue with pve paladins.

But actually funny how everybody agrees on this, even most paladins. Now look who is crying in fear, that its class might eventually get nerfed.
I am not exaggerating here. Literally everyone says palas are WAY too op and need adjustment.
And yet only retards do not know how to deal with paladins, all you need to do is viper shot, play ele shaman or be warlock+Succubus
I was just waiting for the insult..

So what exactly can anyone do against being oneshotted in a 5 second stun?

Your playing a meme dude. And you know it.

There is no way to defend it.

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Zahnfee
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Re: nerf paladins dps alredy

Post by Zahnfee » Tue Jan 02, 2024 3:35 pm

Vanilla pvp is shit deal with it

Tendies
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Re: nerf paladins dps alredy

Post by Tendies » Tue Jan 02, 2024 9:02 pm

Zahnfee wrote:
Tue Jan 02, 2024 3:35 pm
Vanilla pvp is shit deal with it
Uninformed opinion.
There are tens of thousands of people chasing fresh pvp servers for that sweet 1-4 phase pvp.

Bittermens
Posts: 153

Re: nerf paladins dps alredy

Post by Bittermens » Tue Jan 02, 2024 9:03 pm

Zahnfee wrote:
Tue Jan 02, 2024 3:35 pm
Vanilla pvp is shit deal with it
The only sane person in this thread

Batey9
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Re: nerf paladins dps alredy

Post by Batey9 » Wed Jan 10, 2024 9:04 pm

Asking for paladin DPS to be nerfed just shows you have no idea what you are talking about.

Edit: For the record, all the outrageous burst in this game should be kneecapped and those classes should be compensated with better sustain dps. Being blown up before you even know what's going on around you isn't fun to anybody.

Batey9
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Re: nerf paladins dps alredy

Post by Batey9 » Wed Jan 10, 2024 9:23 pm

Ataika wrote:
Sun Dec 03, 2023 7:49 am
Shaman op is only when freecasting, if you allow shaman to freecast its getgood issue, becase shaman is VERY vulnerable to interrupts and siliences.
You say that like Lightning Bolt > Chain Lightning > Shock is such a hard thing to accomplish. I play a shaman. It's not. The only "git gud" issue is if your positioning is so bad you can't do it every time.

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Ataika
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Re: nerf paladins dps alredy

Post by Ataika » Thu Jan 11, 2024 7:07 am

Batey9 wrote:
Wed Jan 10, 2024 9:23 pm
I play a shaman
Yeah sure

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Erhog
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Re: nerf paladins dps alredy

Post by Erhog » Thu Jan 11, 2024 9:51 am

Paladins are fine there is so much other bs in pvp so paladins are just one of the tons which needs to be fixed in bunch or just keep it as is and focus on pve. I'd recommend go to tbc/wotlk for better PvP experience tbh there is just another vibe.

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Adess
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Re: nerf paladins dps alredy

Post by Adess » Thu Jan 11, 2024 11:49 am

Dear co-players of Turtle-wow. Paladins are strong, but even stronger when playing vs absolute bots. My pally with full blue gear kills anyone on the bg's because all players on the server suck. Everyone back pedals from me, forgets to press even one button. On Turlte paladins can not seal twist, can not use reck bombs and my bubble reduces my dmg by 50%. If you can not deal with a paladin, as a drudid(bear regen and forms speed), shaman(slows and purge), hunter(general kiting in max range), priest(dispell and fear), mage(kite/poly) or warlock(fell hunter can dispell paldins stun, you have fear and curses), you should l2p. Rogue or Warrior should never win vs heavy armored Holy Knight. On the other hand, pvp has never been balanced in Vanilla and will never be, it is vital part of this super sweet flavour. CHEERS
Yours, The unkillable steel can, The Saint, 350kgs Sexi Beast - Adess

Hyrag
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Re: nerf paladins dps alredy

Post by Hyrag » Thu Jan 11, 2024 12:26 pm

a good "nerf" to paladins burst/surv should be

1. Holy shock and holy strike now share the same CD.

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Czasku
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Re: nerf paladins dps alredy

Post by Czasku » Thu Jan 11, 2024 1:51 pm

TO THE GROUND BABY

Nameis2
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Re: nerf paladins dps alredy

Post by Nameis2 » Wed Jan 17, 2024 5:33 am

Atreidon wrote:
Mon Dec 25, 2023 10:34 am
A lot of people arent frustrated with paladins dps. The dps of paladin is not particularly threatening without windfury. But like all classes with a twohander, his burst potential is very threatening.
The custom holy strike ability has made the burst of paladins much more consistent.

But the main problem is not the ability itself. It is holy strike (and seal of command) applying % based dmg bonuses like berserking & vengeance twice.

Particularly berserking ends up being a +69% dmg increase on holy strike. Without this bug turned feature, paladins even with exceptional gear struggle to burst people down. And once their burst combo is over, if their target is still alive they struggle to finish it off while they are succeptable to CC or letting their target heal themselves.

I do agree that paladin is too threatening, but what makes him obnoxious is this double dipping bug for the burst and the lifestealing jotc abuse. Not baseline access to holy strike

They just need to change seal of casino to flat 35% weapon dmg on all attack & judgment doing 70% weapon dmg

as for holy strike it should become weapon dmg base something like X% weapon dmg as holy dmg & restore XX% mana and an additional 2%/4%/6%/8%/10% over X sec for the paladin & X party/raid members for each stack of Crusader Strike.

Dmg increase for Holy Strike should be under 2h Mastery talent, so it requires that to do more dmg with holy strike.

This way Holy Strike wont hit like a truck often & when it does, it doesn't one shot people when the pally wins the slot machine. It also fix some of ret's issue when it comes to mana.

The dev need to get away from their philosophy behind ret paladin, unless they make it so tier set function like GW2 gear where you can choose stat types & have one like celestial or give add into 1 of the ret talent that ret gets SP from Agil so paladin can just wear shammy & hunter gears then it wont work the way they want.

Noephix
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Re: nerf paladins dps alredy

Post by Noephix » Tue Jan 30, 2024 11:27 pm

Frantsel wrote:
Tue Jan 02, 2024 2:03 am
Todays bg: Holy shock crit 2700 vs a mage, 1800 noncrit.
Name me ANY class that does those numbers. As a rogue my highest eviscerate was 2500ish on a player. Those are 5 combopoints build up and spent.
LOL, mage can do over 5k damage in one PoM/Pyro combo, oneshotting almost everyone. Ele shamans have on-demand 100% crit for 3000+ on 3 targets with chain lightning from range. 2700 melee crit on a class with 0 mobility skills or gap-closers is nothing.

And how the hell did you even manage to get hit by a pala? You're a mage, you have all the mobility and survival in the world (of warcraft). Please stop being so bad.
I say, palas need to bleed a bit of survivability if they want the big dmg numbers. This is how EVERY game handles it. The higher the dmg, the lower the tankyness and vice versa. You cant have both, or it breaks the game.
Sure, then when is PoM/Pyro mage being nerfed? Or ele shaman?

Frantsel
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Re: nerf paladins dps alredy

Post by Frantsel » Wed Jan 31, 2024 12:23 am

Noephix wrote:
Tue Jan 30, 2024 11:27 pm
Frantsel wrote:
Tue Jan 02, 2024 2:03 am
Todays bg: Holy shock crit 2700 vs a mage, 1800 noncrit.
Name me ANY class that does those numbers. As a rogue my highest eviscerate was 2500ish on a player. Those are 5 combopoints build up and spent.
LOL, mage can do over 5k damage in one PoM/Pyro combo, oneshotting almost everyone. Ele shamans have on-demand 100% crit for 3000+ on 3 targets with chain lightning from range. 2700 melee crit on a class with 0 mobility skills or gap-closers is nothing.

And how the hell did you even manage to get hit by a pala? You're a mage, you have all the mobility and survival in the world (of warcraft). Please stop being so bad.
I say, palas need to bleed a bit of survivability if they want the big dmg numbers. This is how EVERY game handles it. The higher the dmg, the lower the tankyness and vice versa. You cant have both, or it breaks the game.
Sure, then when is PoM/Pyro mage being nerfed? Or ele shaman?
Well I dont know how often I need to say this. But everything has a price. Doing damage comes with less tankyness. EVERY goddamn game handles it like that bc it makes sense.
The examples you named had to pay a pretty big price in terms of tankyness to do those numbers or use big cds for that.
I named REGULAR damage that occurs without any preperation.

You cant have BOTH. If palas wanna do dps, they need to loose some defensive abilities.

Noephix
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Re: nerf paladins dps alredy

Post by Noephix » Sat Feb 24, 2024 7:30 pm

Frantsel wrote:
Wed Jan 31, 2024 12:23 am
Well I dont know how often I need to say this. But everything has a price. Doing damage comes with less tankyness. EVERY goddamn game handles it like that bc it makes sense.
Tankiness defined as the ability to survive.

Mage is probably the most "tanky" class in the game in PvP due to the massive amount of CC and emergency CDs.

The only way a pala could reach you was because you didn't play you class. You didn't press your buttons.
The examples you named had to pay a pretty big price in terms of tankyness to do those numbers or use big cds for that.
I named REGULAR damage that occurs without any preperation.
3 mins isn't a big CD for a guaranteed oneshot from 30+ yards away. Especially with the way mage can set it up with sheep. Meanwhile pala has to spend a 5 min CD just to have a chance to reach you.

Astrallizard
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Re: nerf paladins dps alredy

Post by Astrallizard » Mon Feb 26, 2024 10:16 am

Maybe we should just wait for the next class changes and then re-evaluate the situation. The paladin burst damage in PvP has been a problem for two years now, so we will not get some "hotfix" at this point.

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Zahnfee
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Re: nerf paladins dps alredy

Post by Zahnfee » Mon Feb 26, 2024 1:34 pm

bump for more salt

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Invokersama
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Re: nerf paladins dps alredy

Post by Invokersama » Mon Mar 11, 2024 11:55 am

PVE

NO,sure paladins have nice dmg in end game but they are expensive to make, i mean they are shxt in raids all way until they get T2.5 or full T2.5, still all dmg dealer classes can do more dmg then them ( without windfury ofc ).



PVP

All spell Dmg classes have brust Dmg issues ( except boomkins ) not only Paladins :P ( Shamans,Warlocks, Mages, SPriest with right gear).


also people forget that gear matter :P, I mean if paladin have T2,5 with some Naxx gear and one shot you while you have something like T2 or T1 with some blues, sorry thats how games work.

if you want less of this issue then sure, but don't nerf paladins only, nerf all other classes that do Spell dmg.



( some of you complain about paladin having plate armor compare to other caster )

well paladins are MELEE not casters that have range attacks, armor are ussless unless you fight another melee class, since spell dmg ignore armor :P , and finally all casters have solution to go around with low armor issue or them using cloths.

(Warlocks have pet sacrifice x2 and some talent tree if i am right , Mages have 5 movementCC, Mana shield and icre barrier(idk if it scale), priests have bubble, shamans have mail + shield )


for who complain about paladin have bubble and immunity, and think it's broken spells, remember all classes have their own broken spell too (expect warrior XD).

in the end i think paladin balance class , not because it's balance XD no not at all but because all other classes are broken, if everyone broken then no one dose :P ( expect warrior XD )



(sorry for bad english)

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Czasku
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Re: nerf paladins dps alredy

Post by Czasku » Tue Mar 12, 2024 2:54 pm

Remove Paladins from the game already. This whole class is a bullshit.
If you want to Heal go Priest
If you want to MDPS/Tank go Warrior
/thread

Metavahn
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Re: nerf paladins dps alredy

Post by Metavahn » Thu Apr 18, 2024 4:41 am

im confused, paladin already doesnt do as much as the other pure dps, its almost as if people wont be happy untill rets do literally 1 damage, because they can be immune just like mages

stop playing rpgs if you dont want there to be classes with differentiation

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Chudman123
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Re: nerf paladins dps alredy

Post by Chudman123 » Thu Apr 18, 2024 5:03 am

The goal is to increase pally dps in PvE and reduce their unavoidable burst in PvP.
-Panfusion (60 ele/resto shammy)

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Cyni
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Re: nerf paladins dps alredy

Post by Cyni » Sun Apr 21, 2024 5:47 pm

How are the babies still crying about paladins?

Why don't we get rid of mages polymorph while we're at it since it's so unfair that they can sheep you and run away to never get caught. Literally can't even damage them, smh please reprot and remove OP class.

That's what you nitwits sound like crying all the time.

Bittermens
Posts: 153

Re: nerf paladins dps alredy

Post by Bittermens » Sun Apr 21, 2024 11:13 pm

Cyni wrote:
Sun Apr 21, 2024 5:47 pm
How are the babies still crying about paladins?

Why don't we get rid of mages polymorph while we're at it since it's so unfair that they can sheep you and run away to never get caught. Literally can't even damage them, smh please reprot and remove OP class.

That's what you nitwits sound like crying all the time.
Frankly, paladins here and on Epoch are terrible.
And when Adapt Wrath Ret to Vanilla is mentioned, you can hear a worldwide sperg and reeing over it at both discord channels from Seal Twisting morons who thinks that garbage mechanic is good.

It is a Lose-Lose game at this rate on which i quit, same as Dual Wielding Shamans.

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Zahnfee
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Re: nerf paladins dps alredy

Post by Zahnfee » Mon Apr 22, 2024 6:44 am

Every fuckin week there is a nerf paladins thread :D
I enjoy my mondays at work now because of you guys thank you very much

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