Over the previous months, we've seen an exponential growth in the prices of various items, with the most impacted being valuable raiding consumables. This has led to a heavy strain being placed upon those who are active in clearing endgame content on our network, and players would be expected to spend on consumables at an unsustainable rate. Some of our previous efforts to combat this issue can be read in the PvP & Economy Update thread.
As for consumables: Starting after our 2024 — January 31 maintenance, the following effects will persist through death in Dungeon & Raid environments:
- Lesser Armor
- Lesser Strength
- Lesser Agility
- Health
- Agility
- Lesser Intellect
- Regeneration
- Armor
- Regeneration
- Regeneration
- Health II
- Fire Protection
- Frost Protection
- Shadow Protection
- Holy Protection
- Nature Protection
- Fire Power
- Rage of Ages
- Spirit of Boar
- Strike of the Scorpok
- Infallible Mind
- Spiritual Domination
- Agility
- Greater Agility
- Greater Armor
- Armor
- Arcane Elixir
- Greater Intellect
- Elixir of the Giants
- Shadow Power
- Elixir of the Sages
- Elixir of Brute Force
- Elixir of the Mongoose
- Greater Arcane Elixir
- Fire Protection
- Frost Protection
- Holy Protection
- Nature Protection
- Shadow Protection
- Arcane Protection
- Flask of the Titans
- Distilled Wisdom
- Supreme Power
- Chromatic Resistance
- Frost Power
- Nature Power
- Regeneration
- Mana Regeneration
- Spirit of Zanza
- Swiftness of Zanza
- Sheen of Zanza
- Greater Firepower
- Greater Naturepower
- Elixir of Resistance
- Elixir of Dodging
- Dreamshard Elixir
- Mageblood Elixir
As for gold farming: Our goal is not to entirely remove prominent gold farms—there will always be a best farm. However, any farms that are significantly disruptive to the economy as a whole, such as generating an unnatural amount of raw gold, or outputting a disproportionate amount of gold for time, are subject to changes. In the coming weeks, we will be reflecting further upon how these changes impact the market. After that, we will begin to implement fixes and changes which should address a handful of farms which are in our sights.
Other issues regarding consumables: While we do not intervene in market manipulation, we do consistently track the markets. This includes looking for the "why" behind certain items having reduced supply. After some investigation, we found a small number of groups participating in abusive gameplay, which are detailed in our GDKP, TDKP, and Turtle WoW thread.