Patch 1.17.1 — Labor and Legacy

Silverleafeon
Posts: 33

Re: Patch 1.17.1 — Labor and Legacy

Post by Silverleafeon » Thu Nov 16, 2023 11:39 pm

Imonobor wrote:
Wed Nov 15, 2023 10:34 am
Silverleafeon wrote:
Fri Nov 10, 2023 5:58 pm
I'm super excited about the Goblin updates! Been wanting to play one for a while. If Undead were to get some updates in the form of less decomposition / no bones showing, that'd be cool too.

Also, any chance Transmogrification might become more accessible to players who are leveling, rather than just being an end game thing?
The "PG" undead skin thing is a great idea! There are actually such undead models made by blizzard themselves for the chinese version of the wow client, we can just copy the model from there perhaps?

Also transmog is quite accessible while leveling if you take the the time to farm the mats needed for the token quests. The trouble is that selling these mats is quite profitable so you might need to choose between poverty or style. Or just play in turtle mode, you get a bunch of transmog tokens every 10 levels.

I think the main problem with transmog currently is that it's bound to the item, so if you change gear often (as when leveling), you will need to spend more tokens. It should instead be slot-bound, which will make everyone less conservative with their tokens.
It will also let us make transmog sets that we can swap between without spending tokens (if we have spent them once to make the set).
I was actually thinking of something a little more custom than the Chinese models. You could actually get those pretty easily with a patch. The thing is, only you'd be able to see them, and I don't think they look that great anyway. Blizzard basically just fixed the issue with a bandaid. Where the bones show on the US models, it looks like a patch of different colored skin was sewn over them on the Chinese models. The places where the bones did stick out are still obvious, because the skin is the wrong color and kinda jagged looking. Plus even though the armor covers the spine, it still protrudes way out. I was thinking more like no decay, like someone who died more recently. Like a really pale human with sunken eyes.

And you hit the nail on the head with Transmog. You're constantly getting new gear while leveling, so transmog is not feasible at all. Being able to transmog the slot would definitely fix the issue, imo.

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Halionsi
Posts: 4

Re: Patch 1.17.1 — Work in progress!

Post by Halionsi » Sat Nov 18, 2023 4:59 am

Torta wrote:
Fri Nov 03, 2023 5:25 pm
Updated :)
Please make him tamable, all his spells are the same as Wind Serpents, just like you did with the wolf=fox
https://www.wowhead.com/classic/npc=403 ... #abilities
turtle_in_love_head turtle_in_love_head turtle_in_love_head

Wideworld
Posts: 4

Re: Patch 1.17.1 — Labor and Legacy

Post by Wideworld » Mon Nov 20, 2023 6:28 am

I think the change for Wolfshead Helm-Leatherworking makes this item a blue garbage. Hope it will be made better.

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Dragunovi
Posts: 225

Re: Patch 1.17.1 — Labor and Legacy

Post by Dragunovi » Sun Nov 26, 2023 4:05 pm

Updated.
Sometimes makes items, feel free to query on Discord for questions!

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Galendor
Posts: 125

Re: Patch 1.17.1 — Labor and Legacy

Post by Galendor » Mon Nov 27, 2023 5:05 pm

These rainy screenshots make me wonder if Blackstone Island is "Gilneas with goblins" kind of things.
Hope I'm wrong.

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Isvya
Posts: 217
Location: hungary

Re: Patch 1.17.1 — Labor and Legacy

Post by Isvya » Mon Nov 27, 2023 6:29 pm

Is ronae'thalas coming alive anytime soon? or being forgotten forever...

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Mavbyte
Posts: 300

Re: Patch 1.17.1 — Labor and Legacy

Post by Mavbyte » Tue Nov 28, 2023 8:04 am

Looks like it's gonna be High Elves vs Blood Elves in the Thalassian Highlands? Blood Elves have propably succumbed to the demonic energys they've tasted during their Outland campaign with Prince Kael'thas.

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Dracarusggotham
Posts: 166
Location: Azeroth
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Re: Patch 1.17.1 — Labor and Legacy

Post by Dracarusggotham » Tue Nov 28, 2023 2:48 pm

Mavbyte wrote:
Tue Nov 28, 2023 8:04 am
Looks like it's gonna be High Elves vs Blood Elves in the Thalassian Highlands? Blood Elves have propably succumbed to the demonic energys they've tasted during their Outland campaign with Prince Kael'thas.
I noticed it too, so, I can see where is Turtle guiding the lore of the Blood Elves here, and it's not a bad idea.
I always believed that the Blood Elves are bad people, contrary to the High Elves that represents all the all Alliance beliefs and values.
But with that, I still want to see a small faction of the Blood Elves with the Silvermoon Remnants.
I never wanted to see them as a playable race.

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Nilay
Posts: 67

Re: Patch 1.17.1 — Labor and Legacy

Post by Nilay » Tue Nov 28, 2023 5:49 pm

So cool :)
I used to play eagerly here.

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